Search found 9 matches

Tuesday, 23rd February 2016, 18:35

Forum: Crazy Yiuf's Corner

Topic: DCSS Race Tier List

Replies: 80

Views: 598068

Re: Tier List: DCSS Races

I'm shocked that felid is that high. I think not being able to use hardly any equipment is a huge, massive negative. Its extra lives also do not help me a ton outside of the first couple because you lose a level which makes you even more underpowered going forward. The rest of the list is perfectly ...

Monday, 8th February 2016, 16:32

Forum: Dungeon Crawling Advice

Topic: Hall of Blades

Replies: 20

Views: 4469

Re: Hall of Blades

I have died to things like weapons of speed before. I also died once casually tabbing at a weapon of draining. I didn't realize that weapons of draining actually heal themselves while they are draining from you. That said, it's a nice change of pace, although I don't always go through it. Just leave...

Friday, 18th December 2015, 20:02

Forum: Game Design Discussion

Topic: Curse Retool

Replies: 22

Views: 6942

Re: Curse Retool

This version of curses sounds really weird and unintuitive. No offense or anything.

Friday, 18th December 2015, 19:07

Forum: Dungeon Crawling Advice

Topic: When to use amulet of harm

Replies: 14

Views: 4997

Re: When to use amulet of harm

I've been using it on my current decj. Two runes down, and he's still going strong which is a stark contrast to how my deep elves usually end up. I just seem to have just enough mp to obliterate three or four things and then get away to recharge, leading to fewer cases of running away while getting ...

Monday, 14th December 2015, 21:51

Forum: Game Design Discussion

Topic: Rods (split from GDD Pakellas thread)

Replies: 34

Views: 8022

Re: Rods (split from GDD Pakellas thread)

I view rods as more like weapons than wands. If you make them evokable from the inventory, people will stock like 5 rods and evoke them in series until everything is dead, a behavior of which is only staved off by the necessity and cost in terms of auts from wielding and unwielding them. That doesn'...

Monday, 14th December 2015, 21:21

Forum: Game Design Discussion

Topic: Suggestion: Make Channel a Status Effect

Replies: 10

Views: 2699

Re: Suggestion: Make Channel a Status Effect

That sounds like a great improvement to me.

Friday, 11th December 2015, 20:18

Forum: Crazy Yiuf's Corner

Topic: BAD GOD CHAMPIGNONSHIP SPONSORED BY FEDHAS

Replies: 53

Views: 11549

Re: BAD GOD CHAMPIGNONSHIP SPONSORED BY FEDHAS

I dunno I kind of like qaz, if I'm a basher. I mean bashers are pretty boring and qaz makes it less boring, and he's also really powerful too. I need to play more games with him. Also gozag is strong as hell, so long as you are a race that doesn't need much food and wears most equipment. If you are ...

Friday, 11th December 2015, 17:23

Forum: Game Design Discussion

Topic: Transmutation inconsistencies, and some ideas

Replies: 26

Views: 6131

Re: Transmutation inconsistencies, and some ideas

I figured the reason transmutations don't stack with necromutation was that undeads can't transmute, and once you are undead your other transmutations should end. Also I never really understood why necromutation gets all the extra stuff, +6 AC, +50 MR. And draining unarmed attacks, why include such ...

Monday, 27th July 2015, 18:31

Forum: Game Design Discussion

Topic: Magic Resistance Reform

Replies: 11

Views: 3008

Re: Magic Resistance Reform

Magic resistance is kind of weird. It tends to make abilities that oppose it to either crush or be entirely useless with no in between. What if you made it so any spell/ability failure caused the target to lose magic resistance temporarily in general at a rate based on: for player -> the spellpower ...

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