Search found 461 matches
Wednesday, 30th May 2018, 00:24
Forum: Game Design Discussion
Topic: Combine Centaur and Naga barding into a single item
Replies: 20
Views: 8169
Wednesday, 4th October 2017, 16:57
Forum: Game Design Discussion
Topic: Let Chei allow Berserk.
Replies: 1
Views: 1487
Let Chei allow Berserk.
Wednesday, 4th October 2017, 16:47
Forum: Game Design Discussion
Topic: Bias Ds mut gain towards gaining levels in existing facets.
Replies: 7
Views: 3346
Re: Bias Ds mut gain towards gaining levels in existing face
Thursday, 17th August 2017, 14:51
Forum: Game Design Discussion
Topic: Shield-Hand Evokables
Replies: 9
Views: 3556
Re: Shield-Hand Evokables
Sunday, 30th July 2017, 18:46
Forum: Game Design Discussion
Topic: Chei and potions of haste
Replies: 9
Views: 3920
Re: Chei and potions of haste
Tuesday, 25th July 2017, 19:25
Forum: Dungeon Crawling Advice
Topic: Are not all Ds mutations equally likely?
Replies: 8
Views: 2573
Are not all Ds mutations equally likely?
Monday, 17th July 2017, 15:26
Forum: Dungeon Crawling Advice
Topic: D:4 two-headed ogre, not OOD timer
Replies: 20
Views: 7862
Re: D:4 two-headed ogre, not OOD timer
If I recall correctly, I may have went with it because I'm adventurous and then ran away when a stab failed to kill.
Trying to fight a D:4 2-headed ogre as the average character is a complete joke.
Friday, 14th July 2017, 14:46
Forum: Game Design Discussion
Topic: make scroll of noise deal multi-turn sonic damage
Replies: 3
Views: 1909
Re: make scroll of noise deal multi-turn sonic damage
Majang wrote:The scroll of noise isn't strictly bad. It has its tactical applications, like standing on an upstairs and then read it to invite the local population to a round of stair dancing.
Isn't this tactic considered highly degenerate?
Friday, 14th July 2017, 14:44
Forum: Game Design Discussion
Topic: Let Dissolution spawn [only] outside slime pits
Replies: 7
Views: 3147
Re: Let Dissolution spawn [only] outside slime pits
Tuesday, 11th July 2017, 16:21
Forum: Game Design Discussion
Topic: Bias Ds mut gain towards gaining levels in existing facets.
Replies: 7
Views: 3346
Re: Bias Ds mut gain towards gaining levels in existing face
Actually, considering that darkness is super boring, that sounds like a great plan.
Saturday, 8th July 2017, 20:10
Forum: Game Design Discussion
Topic: Remove rPois
Replies: 17
Views: 7655
Re: Remove rPois
The rest of these examples are probably also exaggerated.
Edit: In terms of straight up monster strength. I realize you can run from a lot of stuff in Snakes.
Thursday, 6th July 2017, 21:12
Forum: Game Design Discussion
Topic: Bias Ds mut gain towards gaining levels in existing facets.
Replies: 7
Views: 3346
Bias Ds mut gain towards gaining levels in existing facets.
Wednesday, 14th June 2017, 19:02
Forum: Crazy Yiuf's Corner
Topic: Embodiment of a God
Replies: 22
Views: 8161
Friday, 2nd June 2017, 14:31
Forum: Game Design Discussion
Topic: Idea: Distinguish stairs
Replies: 27
Views: 11418
Re: Idea: Distinguish stairs
Friday, 2nd June 2017, 14:25
Forum: Game Design Discussion
Topic: Make cause fear and scroll of fear work on undead.
Replies: 2
Views: 1602
Make cause fear and scroll of fear work on undead.
Wednesday, 17th May 2017, 22:09
Forum: Game Design Discussion
Topic: Trees and bushes and plants should snag big weapons
Replies: 4
Views: 1939
Re: Trees and bushes and plants should snag big weapons
Tuesday, 16th May 2017, 11:44
Forum: Dungeon Crawling Advice
Topic: Armor Choice - Orange Crystal vs Plate
Replies: 11
Views: 3632
Re: Armor Choice - Orange Crystal vs Plate
le_nerd wrote:Clarity is a factor because OP got a spider branch.
There SInv is also relevant. Fighting Ghost Moths is an absolute pain compared to literally anything else in that branch.
Wednesday, 10th May 2017, 21:13
Forum: Game Design Discussion
Topic: Monster density
Replies: 4
Views: 2339
Re: Monster density
Friday, 5th May 2017, 19:51
Forum: Game Design Discussion
Topic: Remove item identification
Replies: 31
Views: 18697
Remove item identification
Sunday, 30th April 2017, 17:23
Forum: Game Design Discussion
Topic: The definitive flying/drowning/terrain reform thread
Replies: 22
Views: 7401
Re: The definitive flying/drowning/terrain reform thread
Friday, 28th April 2017, 14:32
Forum: Game Design Discussion
Topic: You ought to be able to invoke altars...
Replies: 4
Views: 2008
Re: You ought to be able to invoke altars...
It would be neat to have the ability to pay a gift on an altar for a floor-wide bonus, though. Would probably help a fuckton in the Abyss.
Friday, 28th April 2017, 14:25
Forum: Game Design Discussion
Topic: Indicate to the player if a monster has an artifact.
Replies: 0
Views: 1056
Indicate to the player if a monster has an artifact.
Tuesday, 25th April 2017, 14:17
Forum: Game Design Discussion
Topic: Can we get Y/N prompt when cast Borgnjor's revivification?
Replies: 2
Views: 1955
Re: Can we get Y/N prompt when cast Borgnjor's revivificatio
Friday, 7th April 2017, 19:37
Forum: Game Design Discussion
Topic: Change rank 3 of demonspawn mana shield facet
Replies: 12
Views: 3997
Re: Change rank 3 of demonspawn mana shield facet
Friday, 7th April 2017, 03:38
Forum: Game Design Discussion
Topic: Change rank 3 of demonspawn mana shield facet
Replies: 12
Views: 3997
Re: Change rank 3 of demonspawn mana shield facet
Wednesday, 5th April 2017, 14:07
Forum: Game Design Discussion
Topic: Let Ds spirit shield be toggleable or otherwise change it.
Replies: 17
Views: 5732
Re: Let Ds spirit shield be toggleable or otherwise change i
Wednesday, 5th April 2017, 13:04
Forum: Game Design Discussion
Topic: Let Ds spirit shield be toggleable or otherwise change it.
Replies: 17
Views: 5732
Re: Let Ds spirit shield be toggleable or otherwise change i
NhorianScum wrote:Ds spirit shield is actually really good on casters though...
Please elaborate.
Monday, 3rd April 2017, 15:59
Forum: Game Design Discussion
Topic: Give Draconians elemental vulnerabilities
Replies: 26
Views: 8129
Re: Give Draconians elemental vulnerabilities
Monday, 3rd April 2017, 15:41
Forum: Game Design Discussion
Topic: Let Ds spirit shield be toggleable or otherwise change it.
Replies: 17
Views: 5732
Let Ds spirit shield be toggleable or otherwise change it.
Sunday, 2nd April 2017, 21:18
Forum: Game Design Discussion
Topic: Demonspawn Mutations
Replies: 18
Views: 5432
Re: Demonspawn Mutations
Sunday, 2nd April 2017, 19:27
Forum: Game Design Discussion
Topic: Give Draconians elemental vulnerabilities
Replies: 26
Views: 8129
Re: Give Draconians elemental vulnerabilities
Friday, 31st March 2017, 00:21
Forum: Game Design Discussion
Topic: Rework Halfling
Replies: 23
Views: 8302
Re: Rework Halfling
Saturday, 18th March 2017, 21:17
Forum: Game Design Discussion
Topic: A nice change of pace.
Replies: 19
Views: 7589
Re: A nice change of pace.
Saturday, 18th March 2017, 19:14
Forum: Game Design Discussion
Topic: A nice change of pace.
Replies: 19
Views: 7589
A nice change of pace.
I think it would be cool to have more floor-wide vaults like this.
Thursday, 16th March 2017, 18:35
Forum: Game Design Discussion
Topic: Make Draconian ghost breath cooldown longer.
Replies: 6
Views: 2682
Make Draconian ghost breath cooldown longer.
Tuesday, 14th March 2017, 19:46
Forum: Game Design Discussion
Topic: Denote unusable or restricted slots in the mutation list
Replies: 1
Views: 1052
Denote unusable or restricted slots in the mutation list
Friday, 10th March 2017, 23:49
Forum: Game Design Discussion
Topic: Replace permafood with a single generic food item
Replies: 30
Views: 18218
Re: Replace permafood with a single generic food item
Wednesday, 1st March 2017, 16:21
Forum: Game Design Discussion
Topic: Let Demonspawn and Undead worship the good gods
Replies: 11
Views: 4442
Re: Let Demonspawn and Undead worship the good gods
Can I get some input via a dev?
Monday, 27th February 2017, 22:54
Forum: Game Design Discussion
Topic: Make swiftness spriggan speed.
Replies: 18
Views: 6414
Re: Make swiftness spriggan speed.
Monday, 27th February 2017, 22:16
Forum: Dungeon Crawling Advice
Topic: Demigods
Replies: 39
Views: 15224
Re: Demigods
Monday, 27th February 2017, 21:39
Forum: Dungeon Crawling Advice
Topic: Demigods
Replies: 39
Views: 15224
Re: Demigods
Monday, 27th February 2017, 21:19
Forum: Game Design Discussion
Topic: Make swiftness spriggan speed.
Replies: 18
Views: 6414
Re: Make swiftness spriggan speed.
Monday, 27th February 2017, 20:44
Forum: Game Design Discussion
Topic: Make swiftness spriggan speed.
Replies: 18
Views: 6414
Re: Make swiftness spriggan speed.
Monday, 27th February 2017, 17:02
Forum: Game Design Discussion
Topic: Make swiftness spriggan speed.
Replies: 18
Views: 6414
Re: Make swiftness spriggan speed.
Monday, 27th February 2017, 16:49
Forum: Game Design Discussion
Topic: Make swiftness spriggan speed.
Replies: 18
Views: 6414
Make swiftness spriggan speed.
Sunday, 26th February 2017, 00:40
Forum: Game Design Discussion
Topic: Let Demonspawn and Undead worship the good gods
Replies: 11
Views: 4442
Re: Let Demonspawn and Undead worship the good gods
Saturday, 25th February 2017, 23:48
Forum: Game Design Discussion
Topic: Let Demonspawn and Undead worship the good gods
Replies: 11
Views: 4442
Let Demonspawn and Undead worship the good gods
Thursday, 23rd February 2017, 06:09
Forum: Crazy Yiuf's Corner
Topic: @dev team: if you had a time machine
Replies: 34
Views: 11263
Re: @dev team: if you had a time machine
Tuesday, 21st February 2017, 06:12
Forum: Game Design Discussion
Topic: New Experimental: Cyno Species
Replies: 65
Views: 31587
Re: New Experimental: Cyno Species
Friday, 17th February 2017, 17:01
Forum: Game Design Discussion
Topic: !brilliance should boost Evocations
Replies: 21
Views: 6241
Re: !brilliance should boost Evocations
Heia wrote:Might is useless for casters. Make it give you archmagi.
I know you were joking but other than some redundancy with brilliance this seems like an amazing idea