None of the things you said make any sense. Any reasonably intelligent player can figure out
luring is a good idea without having access to that kind of info.
HardboiledGargoyle wrote:What makes noise and what doesn't
wrong. if you don't know what makes noise then you should assume everything makes noise. ergo, you should lure.
Edit: If you were going hiking and you know that there's poison ivy around but no one in your hiking group knows what it looks like, do you avoid random shrubs or do you assume poison ivy doesn't exist and walk through random plants?
HardboiledGargoyle wrote:Under what conditions monsters "notice" the player
Not needed at all. It's pretty obvious that monsters far away from you are less likely to notice you, and the game gives plenty of ways to learn this, with sleeping monsters, what happens when you run away and take another staircase down, etc.
HardboiledGargoyle wrote:Whether the game cheats and gives monsters information they really shouldn't have
again, staircase swapping teaches this very quickly
HardboiledGargoyle wrote:Whether monsters know where noise comes from
once you realize that more monsters are appearing after some shout, this is a no-brainer. Orc:$ teaches this very well.
HardboiledGargoyle wrote:How monsters behave if they haven't "noticed you"
they obviously aren't making a beeline to your location. "Marked" status teaches this pretty well.
On top of observing monsters, the fact that spells have an indication of their noise level in their description clearly communicates that noise is more than just cosmetic.
So, sorry, its hardly spoilery that noise does something.