Search found 1776 matches
Saturday, 10th September 2022, 17:31
Forum: YASD! YAVP! and characters in progress too
Topic: Pretty dumb to die by scroll ID.
Replies: 4
Views: 8552
Tuesday, 24th August 2021, 01:39
Forum: Crazy Yiuf's Corner
Topic: Immolation
Replies: 4
Views: 62393
Immolation
I guess I'm learning.
Tuesday, 14th July 2020, 13:17
Forum: Crazy Yiuf's Corner
Topic: Stupid ideas -- Started for 0.19, and Still Running!
Replies: 233
Views: 1061556
Re: Stupid ideas -- Started for 0.19, and Still Running!
Saturday, 13th May 2017, 00:19
Forum: YASD! YAVP! and characters in progress too
Topic: Best approach to escape this pickle?
Replies: 8
Views: 3171
Re: Best approach to escape this pickle?
Friday, 12th May 2017, 23:50
Forum: YASD! YAVP! and characters in progress too
Topic: Best approach to escape this pickle?
Replies: 8
Views: 3171
Re: Best approach to escape this pickle?
Friday, 12th May 2017, 22:29
Forum: YASD! YAVP! and characters in progress too
Topic: Best approach to escape this pickle?
Replies: 8
Views: 3171
Best approach to escape this pickle?
Saturday, 28th January 2017, 00:25
Forum: Game Design Discussion
Topic: Remove Regeneration
Replies: 67
Views: 22458
Re: Remove Regeneration
Saturday, 28th January 2017, 00:05
Forum: Game Design Discussion
Topic: Dynamic Monsters branch
Replies: 48
Views: 20094
Re: Besotted Monsters branch
Thursday, 26th May 2016, 01:30
Forum: Crazy Yiuf's Corner
Topic: Quick question about Hepl
Replies: 7
Views: 2112
Re: Quick question about Hepl
Tuesday, 9th February 2016, 23:08
Forum: Contributions
Topic: Keyboard cheat sheet
Replies: 12
Views: 8449
Re: Keyboard cheat sheet
Wednesday, 3rd February 2016, 22:37
Forum: Game Design Discussion
Topic: Rune screen and rune effects
Replies: 41
Views: 9443
Re: Rune screen and rune effects
Friday, 1st January 2016, 13:25
Forum: Dungeon Crawling Advice
Topic: Recanting on iron rod
Replies: 20
Views: 4990
Re: Recanting on iron rod
Friday, 25th December 2015, 21:30
Forum: Dungeon Crawling Advice
Topic: Shields & UC?
Replies: 7
Views: 2176
Re: Shields & UC?
Wednesday, 16th December 2015, 11:18
Forum: Game Design Discussion
Topic: Death Cobs in .17
Replies: 67
Views: 18052
Re: Death Cobs in .17
Sunday, 6th December 2015, 13:52
Forum: Dungeon Crawling Advice
Topic: stacking *Corr
Replies: 5
Views: 1573
Re: stacking *Corr
Does wearing multiple rCorr help more?
I have boots of *Corr/MR/rPois/Regen, gloves of rCorr, and an amulet of rCorr. I have other useful gloves and amulets. What to do?
Sunday, 6th December 2015, 13:02
Forum: Crazy Yiuf's Corner
Topic: Trove reporting
Replies: 514
Views: 2382673
Re: Trove reporting
a - [Trove] a glowing shortbow
b - [Trove] a box of beasts
c - [Trove] 12 stones
d - [Trove] a glowing scythe
f - the +7 great mace "Kutish" (weapon) {holy, *Confuse Str+2 Dex+3}
k - a +0 battleaxe of venom
n - amulet of clarity
Clarity isn't bad.
Saturday, 5th December 2015, 13:15
Forum: Game Design Discussion
Topic: What if Blowguns used a Breath Timer?
Replies: 5
Views: 1884
Re: What if Blowguns used a Breath Timer?
Saturday, 5th December 2015, 13:02
Forum: Game Design Discussion
Topic: Rub out 'p' key.
Replies: 9
Views: 3336
Re: Rub out 'p' key.
Thursday, 5th November 2015, 10:24
Forum: Game Design Discussion
Topic: Remove Abandoned Shops
Replies: 53
Views: 13796
Re: Remove Abandoned Shops
Friday, 30th October 2015, 22:50
Forum: Game Design Discussion
Topic: Proposal: changing weapon can't wake up enemies
Replies: 29
Views: 7013
Re: Proposal: changing weapon can't wake up enemies
Friday, 23rd October 2015, 02:47
Forum: Game Design Discussion
Topic: Proposal: Add a Sif ability, store/delay a spell
Replies: 10
Views: 2877
Re: Proposal: Add a Sif ability, store/delay a spell
Sunday, 18th October 2015, 21:40
Forum: Game Design Discussion
Topic: Spicing up the slime pits
Replies: 24
Views: 6126
Re: Spicing up the slime pits
Saturday, 17th October 2015, 22:11
Forum: Game Design Discussion
Topic: Allow Ashenzari Scrolls to Curse Holy Wrath Weapons
Replies: 2
Views: 1385
Re: Allow Ashenzari Scrolls to Curse Holy Wrath Weapons
Saturday, 17th October 2015, 13:32
Forum: Game Design Discussion
Topic: Ghost Moths are too spoilery:
Replies: 28
Views: 9421
Re: Ghost Moths are too spoilery:
milks wrote:[Ghost moths] are the only permanently invisible monster with a ranged attack
Did vapours get removed?
Thursday, 8th October 2015, 12:12
Forum: Game Design Discussion
Topic: Proposal: Give limited damage estimates for weapons
Replies: 3
Views: 1336
Re: Proposal: Give limited damage estimates for weapons
Thursday, 8th October 2015, 11:53
Forum: Technical Support
Topic: Tavern view problem
Replies: 7
Views: 2193
Re: Tavern view problem
Wednesday, 7th October 2015, 23:58
Forum: Game Design Discussion
Topic: FR: Keep the Draconian breath weapon hotkey constant
Replies: 8
Views: 2009
Re: FR: Keep the Draconian breath weapon hotkey constant
Wednesday, 7th October 2015, 01:52
Forum: Game Design Discussion
Topic: Monster blink is obnoxious
Replies: 19
Views: 4149
Re: Monster blink is obnoxious
Blink on blink frogs makes a tough monster easier to escape.
I'm not sure why phantoms have blink. But sometimes I'm glad to escape an early one.
Sunday, 4th October 2015, 21:19
Forum: Game Design Discussion
Topic: Don't allow the player to wield nonweapons
Replies: 5
Views: 1941
Saturday, 3rd October 2015, 21:58
Forum: Dungeon Crawling Advice
Topic: What does size do?
Replies: 11
Views: 3019
Re: What does size do?
Saturday, 3rd October 2015, 14:02
Forum: Dungeon Crawling Advice
Topic: What does size do?
Replies: 11
Views: 3019
Re: What does size do?
le_nerd wrote:SIze also affects if you can net a creature
I had no idea. Big things like Ogres, Hill Giants, and Cyclops are what I try to use nets on the most. I figure I'm likely to hit them since they aren't evasive.
Friday, 2nd October 2015, 23:25
Forum: Crazy Yiuf's Corner
Topic: stop calling things "fire" when they aren't fire
Replies: 44
Views: 12569
Re: stop calling things "fire" when they aren't fire
Could an eerie gloom replace ghostly flame? A vexing disturbance? A harrowing atmosphere? Anxious ambiance?
Thursday, 1st October 2015, 02:12
Forum: Game Design Discussion
Topic: Remove weapons of protection
Replies: 11
Views: 3525
Re: Remove weapons of protection
Thursday, 24th September 2015, 11:44
Forum: Crazy Yiuf's Corner
Topic: Ashenzari Buff - Spell Binding
Replies: 9
Views: 2055
Re: Ashenzari Buff - Spell Binding
Thursday, 24th September 2015, 11:31
Forum: Crazy Yiuf's Corner
Topic: stop calling things "fire" when they aren't fire
Replies: 44
Views: 12569
Re: stop calling things "fire" when they aren't fire
Tuesday, 22nd September 2015, 20:25
Forum: Crazy Yiuf's Corner
Topic: stop calling things "fire" when they aren't fire
Replies: 44
Views: 12569
Re: stop calling things "fire" when they aren't fire
What is blessed fire?
Tuesday, 22nd September 2015, 18:52
Forum: Dungeon Crawling Advice
Topic: Sacrifice Hand + Bows Bug?
Replies: 18
Views: 5401
Re: Sacrifice Hand + Bows Bug?
http://www.bowhuntingbasics.com/disabled_archery.htm
I don't think we need an unrand tooth bow.
Tuesday, 22nd September 2015, 13:06
Forum: YASD! YAVP! and characters in progress too
Topic: [YAVP]TrMo of Nemelex - 15 runes
Replies: 10
Views: 2935
Re: [CIP]TrMo skill\area progression
Tuesday, 22nd September 2015, 10:24
Forum: Crazy Yiuf's Corner
Topic: That's a lot of commits
Replies: 7
Views: 1987
Re: That's a lot of commits
Monday, 21st September 2015, 18:14
Forum: Crazy Yiuf's Corner
Topic: Does anybody enjoy non-melee backgrounds?
Replies: 41
Views: 7575
Re: Does anybody enjoy non-melee backgrounds?
Monday, 21st September 2015, 12:27
Forum: Game Design Discussion
Topic: "worn silver wand" vs jellies?
Replies: 7
Views: 2155
Re: "worn silver wand" vs jellies?
Monday, 21st September 2015, 12:18
Forum: Game Design Discussion
Topic: Door Clutter
Replies: 11
Views: 2902
Re: Door Clutter
Friday, 18th September 2015, 21:00
Forum: Game Design Discussion
Topic: Tactically Relevant Flight
Replies: 13
Views: 3283
Re: Tactically Relevant Flight
Would that mean you could also always smite target flying things, or is that taking it too far?
Friday, 18th September 2015, 18:56
Forum: Game Design Discussion
Topic: Tactically Relevant Flight
Replies: 13
Views: 3283
Re: Tactically Relevant Flight
Friday, 18th September 2015, 18:50
Forum: Game Design Discussion
Topic: Tactically Relevant Flight
Replies: 13
Views: 3283
Re: Tactically Relevant Flight
Friday, 18th September 2015, 18:49
Forum: Game Design Discussion
Topic: Tactically Relevant Flight
Replies: 13
Views: 3283
Tactically Relevant Flight
dpeg wrote:We should think if we can make flying more tactically relevant
Does anyone have ideas on how to make flight tactically important?
Friday, 18th September 2015, 16:49
Forum: Crazy Yiuf's Corner
Topic: what can we do?
Replies: 5
Views: 1761
Re: what can we do?
The biome? That may be another matter.
Friday, 18th September 2015, 16:40
Forum: Game Design Discussion
Topic: Combine Flight & Swiftness
Replies: 20
Views: 5073
Re: Combine Flight & Swiftness
Friday, 18th September 2015, 13:39
Forum: Dungeon Crawling Advice
Topic: Ranged(-only) fighters
Replies: 18
Views: 4055
Re: Ranged(-only) fighters
Friday, 18th September 2015, 13:03
Forum: Game Design Discussion
Topic: Proposal: Display relative cost of skill levels
Replies: 48
Views: 12890