Search found 3908 matches

Today, 12:48

Forum: Game Design Discussion

Topic: Species Proposal: Yokkaso

Replies: 36

Views: 945

Re: Species Proposal: Yokkaso

I believe if we are trying to teach players keep enough MP for emergencies, there is no other way than to punish player for using MP. Giving a bonus for high MP is not enough because this is what we already have (having high MP allows to cast more spells) and it does not work. Punishment for using M...

Today, 04:35

Forum: Game Design Discussion

Topic: Species Proposal: Yokkaso

Replies: 36

Views: 945

Re: Species Proposal: Yokkaso

To teach players stay at high MP we may need something more radical. For instance doubled MP and then draining (with warning and confirmation for the first time) when trying to cast if below 50% MP.

Yesterday, 08:53

Forum: Game Design Discussion

Topic: Bring back Pakellas

Replies: 19

Views: 758

Re: Bring back Pakellas

Like, here's the thing with wands (and sacks and boxes), they're just consumable offensive spells. They have spell power and everything. A god based around wands is just going to play like a god based around spells, because that's what it is. That was how Pakellas played, at least for me. You need ...

Wednesday, 19th September 2018, 13:27

Forum: Game Design Discussion

Topic: Kobolds are just worse deep elves

Replies: 15

Views: 594

Re: Kobolds are just worse deep elves

Kobolts can use crossbows to stab critters relatively effectively, right? I mean, with high stealth & crossbow skill, the 1st shot should deal double damage, which is more important for crossbows than for longbows because crossbows have a higher base damage. I say 'should' because I haven't pla...

Wednesday, 19th September 2018, 10:17

Forum: Game Design Discussion

Topic: Kobolds are just worse deep elves

Replies: 15

Views: 594

Re: Kobolds are just worse deep elves

As long as there are no explicit difficulty levels in DCSS it makes very much sense to have "just worse than N" species so I suggest to keep as many species as possible unless it causes problems to development. Just to make my point clear I believe it would be better to have DD/Tr/Mu/Dr wi...

Monday, 17th September 2018, 08:10

Forum: Crazy Yiuf's Corner

Topic: xp from exploration

Replies: 11

Views: 714

Re: xp from exploration

I think the same effect could be achieved if there was a way to remove the reward of killing difficult monsters. Well, you can do it in wizard mode. You can even play with some weird conduct like "A monster is considered dead (but gives no piety/XP) if you managed to attack it from all 8 direc...

Tuesday, 11th September 2018, 17:40

Forum: Game Design Discussion

Topic: Remove Summoner Kill Experience Penalty

Replies: 44

Views: 1302

Re: Remove Summoner Kill Experience Penalty

Every character is already using some summons in form of bag of spiders or box of beasts. Also every character uses conjurations (evocations), hexes (evocations) and AoE attacks (evocations). I don't hate summonings as much as I do Evocations, every character should have 10 levels in Evocations when...

Tuesday, 11th September 2018, 06:29

Forum: Game Design Discussion

Topic: Remove Summoner Kill Experience Penalty

Replies: 44

Views: 1302

Re: Remove Summoner Kill Experience Penalty

If summons are not supposed to provide a pure playstyle, the Summon Elemental return is not a bad idea IMHO. Of course not in the old form: 1) Remove Summoning school 2) Add Summon Fire Elemental (Fire school), Summon Air Elemental (Air school) and so on. If Dragon's call, Monster Menagerie, Hydra e...

Monday, 10th September 2018, 07:05

Forum: Crazy Yiuf's Corner

Topic: Hybridization-encouraging monsters

Replies: 16

Views: 587

Re: Hybridization-encouraging monsters

I had read that thread. I think you want to make summoning weaker because it's too strong. If that's the case, just try to make it weaker. My understanding is that devs don't want to make it weaker, otherwise they would not introduce XP penalty instead of simply nerfing it. When Borgnjor's Vile Clu...

Monday, 10th September 2018, 05:06

Forum: Crazy Yiuf's Corner

Topic: Hybridization-encouraging monsters

Replies: 16

Views: 587

Re: Hybridization-encouraging monsters

Probably summons should share part of their received damage like spectral weapon does.

Friday, 7th September 2018, 06:18

Forum: Crazy Yiuf's Corner

Topic: Hybridization-encouraging monsters

Replies: 16

Views: 587

Re: Hybridization-encouraging monsters

Magipi wrote:It seems that this stuff is not about hybridization, it's about nerfing summoners. I am a bit confused.
As you probably know pure summoners have 50% XP penalty because they are supposedly too strong. I am trying to find other ways to make them hybridize so that we can remove that annoying penalty.

Friday, 7th September 2018, 04:17

Forum: Crazy Yiuf's Corner

Topic: Hybridization-encouraging monsters

Replies: 16

Views: 587

Re: Hybridization-encouraging monsters

You don't need to do any of this wacky convoluted stuff in order to make a monster better against summoners. Just give the monster one or more area attacks. Fireball, damnation, even hydras' thing where they can switch targets, those all work fine. Probably we need a "pure" conjurations A...

Friday, 7th September 2018, 04:13

Forum: Crazy Yiuf's Corner

Topic: Hybridization-encouraging monsters

Replies: 16

Views: 587

Re: Hybridization-encouraging monsters

Wahaha wrote:
Hybridization-encouraging monsters

Why? I feel like there's a good balance between all character types.
You may want to visit GDD where summoners are discussed right now.

Friday, 7th September 2018, 04:09

Forum: Crazy Yiuf's Corner

Topic: Hybridization-encouraging monsters

Replies: 16

Views: 587

Re: Hybridization-encouraging monsters

Tabstorm, yes, that's why there should be more monsters which cause troubles to pure builds. Monsters from OP are supposed to cause problems to "pure" summoners (think FeSu of Sif Muna) and the last ones to any "pure" casters. Monsters for causing troubles to pure melee/ranged ca...

Thursday, 6th September 2018, 11:59

Forum: Crazy Yiuf's Corner

Topic: Hybridization-encouraging monsters

Replies: 16

Views: 587

Hybridization-encouraging monsters

Inspired by summoners thread from GDD. Currently we have Abjuration, Silence, MP-draining to encourage hybridization. I think summoner can be more enjoyable when it is not surrounded by 5+ summons of different kinds. Something like this: 1) Monster with smite attack which becomes stronger (=read &qu...

Tuesday, 4th September 2018, 21:36

Forum: Dungeon Crawling Advice

Topic: What to acquire for Op?

Replies: 27

Views: 882

Re: What to acquire for Op?

Come one, saving 1 HP is neglictable unless you are on D:1. Saving 14-28 damage is not, even in Snake and Spider.

Tuesday, 4th September 2018, 21:34

Forum: Dungeon Crawling Advice

Topic: What to acquire for Op?

Replies: 27

Views: 882

Re: What to acquire for Op?

(except Blink Frogs because they are fast and you cannot pillar-dance as easily). Wolf are fast, non poisonous and somewhat dangerous also. Porcupines are also fast I think. And spriggans. I do not know too many dangerous enemies in Lair where pillar dancing with the regen amulet would work. WIth y...

Tuesday, 4th September 2018, 17:31

Forum: Dungeon Crawling Advice

Topic: What to acquire for Op?

Replies: 27

Views: 882

Re: What to acquire for Op?

I do not get it. Is this poison damage immediate? Because I thought that it is just damage over time, which is prevented by the amulet because you regen faster. Unless you have severe, red poison, but to get that from frogs you probably got too many normal damage anyway. Damage over time is always ...

Tuesday, 4th September 2018, 13:30

Forum: Dungeon Crawling Advice

Topic: What to acquire for Op?

Replies: 27

Views: 882

Re: What to acquire for Op?

Removed.

Tuesday, 4th September 2018, 13:25

Forum: Dungeon Crawling Advice

Topic: What to acquire for Op?

Replies: 27

Views: 882

Re: What to acquire for Op?

I am sure amulet of regen won't change anything here, saving a single point of damage from extra AC is still worse than evading 14 damage (average of 14-28 is about 21 and we have 66% chance to avoid it), by the time you are able to cure damage you have already lost more than 1 HP to poison. To be f...

Tuesday, 4th September 2018, 10:02

Forum: Dungeon Crawling Advice

Topic: What to acquire for Op?

Replies: 27

Views: 882

Re: What to acquire for Op?

First I wanted to fsim that situation when I have a chance but then I recalled that I already have something about "AC is overestimated" in my signature so I won't bother ;) rPois can change some fights from "sure death" to "sure win" (Killer Bees pack in a corridor, fo...

Tuesday, 4th September 2018, 08:46

Forum: Dungeon Crawling Advice

Topic: What to acquire for Op?

Replies: 27

Views: 882

Re: What to acquire for Op?

rPois is definitely not better than +2 AC in Lair. I am sure you know how poisonous damage from Spiny Frogs and Black Mambas works and how high normal damage they deal so I am really surprised you are saying it. For Spiny Frog: Vs AC+2: 12 average damage + 14-28 poison damage Vs rPois: 13 average d...

Tuesday, 4th September 2018, 08:35

Forum: Dungeon Crawling Advice

Topic: What to acquire for Op?

Replies: 27

Views: 882

Re: What to acquire for Op?

Jewelry can give you many items which are better than +2 AC: rPois (really great in Lair), rings of fire/ice/protection from fire/protection from cold (can save life easily), rings of slaying/evasion/protection, amulet of faith/guardian spirit/rage. Personally I don't use +2 rings of protection even...

Tuesday, 4th September 2018, 08:09

Forum: Dungeon Crawling Advice

Topic: What to acquire for Op?

Replies: 27

Views: 882

Re: What to acquire for Op?

I am not sure, I don't see meaningful difference between AC 3 and AC 5.

Tuesday, 4th September 2018, 07:04

Forum: Dungeon Crawling Advice

Topic: What to acquire for Op?

Replies: 27

Views: 882

Re: What to acquire for Op?

Jewelry, with empty slot you are very likely to get +0 hat.

Tuesday, 4th September 2018, 06:01

Forum: Dungeon Crawling Advice

Topic: CiP => YASD: FoAK with 5 runes on Gen:7

Replies: 11

Views: 452

Re: CiP => YASD: FoAK with 5 runes on Gen:7

Lugonu does not give any piety in Abyss unless it was changed in last versions.

Saturday, 1st September 2018, 21:13

Forum: Game Design Discussion

Topic: Throwing Brand Removals thread

Replies: 18

Views: 1753

Re: Throwing Brand Removals thread

Everything that checks HD should be removed. Why? Because I don't want to explore with blowgun with needles of paralysis and compare success chance for wand of paralysis (MR check) and success chance for needles of paralysis (HD check) for every monster. Currently success chance is not even displaye...

Thursday, 30th August 2018, 06:38

Forum: Game Design Discussion

Topic: Tournament rules can cause health problems

Replies: 67

Views: 3653

Re: Tournament rules can cause health problems

We also hope to rework the tournament format so that players won’t be required to put in so many hours in order to be competitive. Details on this aren’t finalized, but of course we’ll communicate those changes before the next tournament. http://crawl.develz.org/wordpress/0-22-summer-tournament-res...

Thursday, 30th August 2018, 05:08

Forum: Game Design Discussion

Topic: Robot - new hard species

Replies: 59

Views: 2197

Re: Robot - new hard species

Several years ago we had a long discussion with Berder about Op vs Mu and now I believe there are no very hard species in crawl. We need robots :)

Wednesday, 29th August 2018, 14:28

Forum: Crazy Yiuf's Corner

Topic: Memes

Replies: 50

Views: 1318

Re: Memes

Attempt one. After a win, start some octopode. On D2, a centaur shows up and kills me in like 2 turns. My feeling: What on earth streakers do to avoid this death? I am bad at this game. Train stealth ;) Almost no kidding, some years ago I calculated chance to be noticed by sleeping/wandering Ce for...

Wednesday, 29th August 2018, 14:24

Forum: Dungeon Crawling Advice

Topic: Ancient lich on Vaults:4 - advice?

Replies: 58

Views: 1661

Re: Ancient lich on Vaults:4 - advice?

Average freezing bonus is 25% (after AC reduction), also weapon enchantment is not part of base damage.
See http://crawl.chaosforge.org/Weapon_damage for details. Also yes, vampiric brand is amazing for characters with high AC/EV.

Wednesday, 29th August 2018, 14:16

Forum: Crazy Yiuf's Corner

Topic: Memes

Replies: 50

Views: 1318

Re: Memes

I don't remember details. There was at least one caustic shrike so probably retreating was not an option. I feel like our discussion is meaningless. Late game gives you more options indeed but early game you don't need them, it is enough to just retreat by walking. So you call late game easy because...

Wednesday, 29th August 2018, 13:32

Forum: YASD! YAVP! and characters in progress too

Topic: CiP : TrTm^Oka, endgame equipment

Replies: 7

Views: 275

Re: CiP : TrTm^Oka, endgame equipment

Lol, I didn't realize it was mopl. Come on, you don't need any advice to win ;)
It is sad that you abandoned Oka just for the title :(

FR: god title depends on either it is first god or not.

Wednesday, 29th August 2018, 13:14

Forum: Crazy Yiuf's Corner

Topic: Memes

Replies: 50

Views: 1318

Re: Memes

What is your feeling about the deaths, namely the level 19, 17, 23, 23 ones? 19: 68926 | Vaults:1 | Cast into the Abyss (deep elf demonologist) 69910 | Abyss:1 | Paralysed by you for 7 turns 69913 | Abyss:1 | Mangled by an apocalypse crab 17: Began as a Naga Enchanter on Feb 22, 2014. Was a High Pr...

Wednesday, 29th August 2018, 12:24

Forum: Crazy Yiuf's Corner

Topic: Memes

Replies: 50

Views: 1318

Re: Memes

sanka wrote:Now, see the streaks. Broken at level 4, 8, 5, 3, 12.


My streaks ended at 14, 19, 17, 23, 4, 15, 15, 10, 8, 23, 8, 1 (distortion), 19.
I hope now you see why we have different opinions about early/late game and "game is won by Lair" does not apply to me at all.

Wednesday, 29th August 2018, 11:48

Forum: Crazy Yiuf's Corner

Topic: Memes

Replies: 50

Views: 1318

Re: Memes

I think the meme says "the game is won when you reach Lair".

Wednesday, 29th August 2018, 11:29

Forum: Crazy Yiuf's Corner

Topic: Memes

Replies: 50

Views: 1318

Re: Memes

sanka wrote:You do not need to meele them. Really. No, never. I had like 10 blink scrolls to escape constriction, and they cannot kill me in a few turns. I just stopped caring.


I guess you didn't have Snakes Pit in your game. Try SpBe, it's fun too ;)

Wednesday, 29th August 2018, 11:26

Forum: Crazy Yiuf's Corner

Topic: Memes

Replies: 50

Views: 1318

Re: Memes

Yes, monsters with constriction are very dangerous to Sp.

Wednesday, 29th August 2018, 11:24

Forum: Crazy Yiuf's Corner

Topic: Memes

Replies: 50

Views: 1318

Re: Memes

About Berder: it does not seem true to me that Berder's opinions are widely shared amongst streakers, but prove me wrong. I am honestly curious. Opinions are subjective. Let's check the longest streak breakers: level 21 level 24 level 15 level 9 level 7 level 17 level 4 level 10 level 2 4 deaths be...

Wednesday, 29th August 2018, 11:18

Forum: Crazy Yiuf's Corner

Topic: Memes

Replies: 50

Views: 1318

Re: Memes

I don't know about Berder but when I am streaking I use manual exploration early game and autoexplore middle/late game. Not because late game is easier but because I don't like manual exploration and cannot stand it for too long. I still remember my pain when I forced myself to continue using manual...

Wednesday, 29th August 2018, 11:02

Forum: Crazy Yiuf's Corner

Topic: Memes

Replies: 50

Views: 1318

Re: Memes

If you are talking about "unavoidable" deaths, this is not that relevant to "easiness" IMHO as true unaviodable deaths are extremely rare. I like analyzing streak breaking games and it is very often that even without watching ttyrecs it is easy to identify a player's mistake from...

Wednesday, 29th August 2018, 10:54

Forum: Crazy Yiuf's Corner

Topic: Memes

Replies: 50

Views: 1318

Re: Memes

About streaking: I have watched some long streak games long time ago. The player used manual explorations in the early part of the game with every combination, including those you claim strong in the early game. And she used autoexplore for large parts of the mid/late game with almost every combina...

Wednesday, 29th August 2018, 06:58

Forum: Game Design Discussion

Topic: Add confirmation for waiting 100 turns

Replies: 6

Views: 392

Add confirmation for waiting 100 turns

It is common to press 5 after a fight to restore HP/MP. Often it requires more than 100 turns to restore them or your rest is interrupted by some event (form ends, you are poisoned etc.) so players have to press 5 again. Sometimes it results in pressing 5 accidentally so you waste 100 turns of food/...

Wednesday, 29th August 2018, 06:49

Forum: YASD! YAVP! and characters in progress too

Topic: CiP : TrTm^Oka, endgame equipment

Replies: 7

Views: 275

Re: CiP : TrTm^Oka, endgame equipment

I would stop training Invocations.
It is sad to lose Blink spell but GDS gives much better defenses indeed especially vs OoF. Don't train Translocations so high next time. Though, wait, probably it will be still castable.

Wednesday, 29th August 2018, 06:32

Forum: Crazy Yiuf's Corner

Topic: Memes

Replies: 50

Views: 1318

Re: Memes

I disagree about gnolls. Gnolls are exremely strong in the early game due to really high starting skills. Then this advantage starts to shrink fast, and in the middle-game (when you go for the first runes) gnolls are really weak. They become okay-ish in the late game but to become very strong you s...

Wednesday, 29th August 2018, 06:11

Forum: Crazy Yiuf's Corner

Topic: Memes

Replies: 50

Views: 1318

Re: Memes

Let's check some characters about late game is easy meme. 1) Any Be except Gh/Mu/Fo will find early game easier than late game, FeBe and OpBe will find it much easier. 2) Any Tr wins early gamebattles by pressing tab, middle game is hard unless you are lucky to find some dragon scales, late game is ...

Wednesday, 29th August 2018, 04:22

Forum: Game Design Discussion

Topic: Tournament rules can cause health problems

Replies: 67

Views: 3653

Re: Tournament rules can cause health problems

how about only counting the first game played for each species/background? should cut down on the grind without much if any negative impact on casual players. probably increases variance at the highest level but if that's even a bad thing i think it's still the lesser evil. I think points for low t...

Wednesday, 29th August 2018, 04:07

Forum: Game Design Discussion

Topic: No Potion Petition for mummies

Replies: 25

Views: 1065

Re: No Potion Petition for mummies

This thread was created because somebody pointed out in the "solve world hunger" thread that mummy^gozag can wait around without a piety penalty. That someone was me and main reason why I called Mu of Gozag the most broken combo has nothing to do with piety. Mu is supposed to be the harde...

Tuesday, 28th August 2018, 14:50

Forum: Crazy Yiuf's Corner

Topic: Trove reporting

Replies: 414

Views: 47954

Re: Trove reporting

3 scrolls of blinking are worth it IMHO

Tuesday, 28th August 2018, 14:15

Forum: Crazy Yiuf's Corner

Topic: Memes

Replies: 50

Views: 1318

Re: Memes

Are you sure you did not make conducts, like bad skilling and weak gods? Because I think not everybody who say that Vault/Depths/extended is easy agrees with that the MuMo challenge is easy there. That's funny because I believe that MuMo challenge is easy while middle/late game is not easy. Early g...
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