Search found 3970 matches

Today, 12:05

Forum: The Dart Board

Topic: 0.22 Crawl Sudden Death Challenges [Signups Closed]

Replies: 49

Views: 2990

Re: 0.22 Crawl Sudden Death Challenges [Signups Closed]

I think Ascetic II will be impossible to implement, there is no way to see in the morgue file if player used potions/scrolls in Zot or even after picking up the orb. I think win gives so few points to encourage players do risky things like go for 15 runes or Zig. I agree that it can be easy to run o...

Today, 07:30

Forum: The Dart Board

Topic: 0.22 Crawl Sudden Death Challenges [Signups Closed]

Replies: 49

Views: 2990

Re: 0.22 Crawl Sudden Death Challenges [Signups Closed]

Rast wrote:
VeryAngryFelid wrote:Because it is easier to distinguish 1 from nothing than 1 from 0.


It also makes clear the difference between "haven't earned this yet" and "can't earn this at all now".


Probably tournament script is not that smart in some cases.

Yesterday, 05:59

Forum: The Dart Board

Topic: 0.22 Crawl Sudden Death Challenges [Signups Closed]

Replies: 49

Views: 2990

Re: 0.22 Crawl Sudden Death Challenges [Signups Closed]

Because it is easier to distinguish 1 from nothing than 1 from 0. I would also siggest to do the same thing for one time points. It's especially painful to distinguish 0 from 6 for no lair win and ascetic rune.

Monday, 12th November 2018, 11:40

Forum: YASD! YAVP! and characters in progress too

Topic: Road to greatfelid (20/20): a 3 months late announcement.

Replies: 113

Views: 11824

Re: Road to greatfelid (20/20): a 3 months late announcement

Lol at 27 as end of gaming life. There is nothing wrong with having a hobby at any age. Paul Morphy retired from chess at 22, didn't he? :D Well, Russian wiki page for him has "Since the mid 1860s. and until the end of his life Morphy suffered a severe mental illness." though I failed to ...

Wednesday, 7th November 2018, 09:44

Forum: Crazy Yiuf's Corner

Topic: I love it when...

Replies: 1438

Views: 143722

Re: I love it when...

118983 | Zot:5 | Lost mutation: You are very dopey. (Int -4) [potion of mutation] 118983 | Zot:5 | Lost mutation: You are dopey. (Int -2) [potion of mutation] 118983 | Zot:5 | Lost mutation: You tend to lose your temper in combat. [potion of mutation] 118983 | Zot:5 | Lost mutation: Your magical ca...

Tuesday, 6th November 2018, 13:32

Forum: YASD! YAVP! and characters in progress too

Topic: OpMo of Elyvilon

Replies: 11

Views: 544

Re: OpMo of Elyvilon

I see you got 3rd rune. Will it be a 3 rune game? If not, go for Statue Form. If yes, then still consider going for Statue Form, probably you can get it online with multiple wizardry from Zot 1-4 XP.

Monday, 5th November 2018, 13:43

Forum: Game Design Discussion

Topic: Change jewellery (P)UT key into (W)EAR key

Replies: 21

Views: 618

Re: Change jewellery (P)UT key into (W)EAR key

One of the reasons why I like OP so much is because nowadays I qualify as a new player, I have breaks of several months between crawl sessions. When I resume playing, every time I forget which keys I should use to equip jewelry (P) so I have to open help page and find the key there. Also even when I...

Monday, 5th November 2018, 13:16

Forum: Game Design Discussion

Topic: melee and missile noise

Replies: 13

Views: 820

Re: melee and missile noise

Direct player control of noise is a bad idea at a level that cannot be addressed through reforms like those suggested in this thread. If different weapons make different amounts of noise, the player can take advantage of that. This creates an avenue for optimization through tedium. I agree with tha...

Monday, 5th November 2018, 09:12

Forum: Game Design Discussion

Topic: Change jewellery (P)UT key into (W)EAR key

Replies: 21

Views: 618

Re: Change jewellery (P)UT key into (W)EAR key

Regarding felid guy's post, you need to contend with the balance between the number of top level commands (which the post you fav'd proposes increasing, not decreasing) and the number of items that appear in the associated menus. I thanked that post but that does not necessarily mean I agree with e...

Monday, 5th November 2018, 07:17

Forum: Game Design Discussion

Topic: Change jewellery (P)UT key into (W)EAR key

Replies: 21

Views: 618

Re: Change jewellery (P)UT key into (W)EAR key

Removing 4 commands has quite the opposite effect, new players would need to learn less commands, not more. Weapon and jewelry are very similar, both can be changed in a fight and it takes 3-5 auts. If there is no warning for changing armour when there are hostile monsters in view, we can add it. Cu...

Thursday, 1st November 2018, 07:06

Forum: Game Design Discussion

Topic: Suggestion: Make ID scrolls much rarer

Replies: 29

Views: 1088

Re: Suggestion: Make ID scrolls much rarer

Also why don't we remove all monsters from the game, since knowing what monsters can spawn on a floor is a spoilery advantage. I realize it was supposed to be sarcasm but actually it is a problem indeed, I often check elf monsters with Banishment using ?/m before deciding if I even want to enter El...

Tuesday, 30th October 2018, 08:54

Forum: Dungeon Crawling Advice

Topic: Is this randart great sword worth switching for?

Replies: 29

Views: 940

Re: Is this randart great sword worth switching for?

Because it is not a MP game so having weaker character does not mean you will lose. You can use a nice buckler, armour does not help in robe, many casters use more than 2 schools, there is enough XP to have all important skills at high levels etc.

Monday, 29th October 2018, 15:47

Forum: Dungeon Crawling Advice

Topic: DeFe Shoals4 Situation

Replies: 10

Views: 320

Re: DeFe Shoals4 Situation

Forget about killing them. After blinking you can fog (or spend another blink to move further if you want to play it safe), then heal wounds, then teleport. Probably bolt of fire can create some fog too. I think smiting attack means it is full view range. Damage reduction for ranged attacks is linea...

Monday, 29th October 2018, 15:02

Forum: Dungeon Crawling Advice

Topic: DeFe Shoals4 Situation

Replies: 10

Views: 320

Re: DeFe Shoals4 Situation

Don't think "I must kill", think "I must survive". First you should blink (everything else is worse IMHO), then you check if you are still mesmerised or not. Oh, I have just noticed you have 0 Fighting. It explains the problems. Normally I am trying to escape when I have just 76 ...

Monday, 29th October 2018, 13:02

Forum: Dungeon Crawling Advice

Topic: DeFe Shoals4 Situation

Replies: 10

Views: 320

Re: DeFe Shoals4 Situation

You can skip the level and dive to next floor.

Monday, 29th October 2018, 12:54

Forum: Dungeon Crawling Advice

Topic: DeFe Shoals4 Situation

Replies: 10

Views: 320

Re: DeFe Shoals4 Situation

Water nymph is listed as natural, scroll of fear entry on wiki has a link to list of natural monsters. Personally I would use scroll of blinking to retreat to the left above the wall so manticore would have a plant in line of fire. Shoals is the hardest branch, most characters get rune from Spider i...

Saturday, 27th October 2018, 05:52

Forum: Game Design Discussion

Topic: Experimental branch: Known Traps

Replies: 3

Views: 434

Re: Experimental branch: Known Traps

Then I suggest to decrease amount of traps. Explore traps are always revealed (there is no reason to not fully explore levels unless speedrunning) unlike step traps.

Friday, 26th October 2018, 07:48

Forum: Game Design Discussion

Topic: melee and missile noise

Replies: 13

Views: 820

Re: melee and missile noise

If anything the noise system needs fewer variables, not more. Maybe I should have mentioned this in the OP: calculating melee noise used to be a lot more complicated. It was changed for good reason. I agree that having more variables is bad yet I believe having more options can be better. I mean I ...

Friday, 26th October 2018, 07:01

Forum: Game Design Discussion

Topic: melee and missile noise

Replies: 13

Views: 820

Re: melee and missile noise

There are also 2 other issues with current melee noise: 1) Player is punished for lucky damage rolls 2) Player is punished for having high weapon skill (it does not make any sense flavor-wise IMHO) Can we change melee noise so that the higher weapon skill PC has the less noise it does? As an extra b...

Friday, 26th October 2018, 06:52

Forum: Game Design Discussion

Topic: Experimental branch: Known Traps

Replies: 3

Views: 434

Re: Experimental branch: Known Traps

As far as I see from commits the average number of traps was almost halved to compensate triggering from exploration, correct?

  Code:
 -   const int depth_bonus = div_rand_round(env.absdepth0, 5);
 -   return random2avg(3 + depth_bonus, 2);
 +   return 1 + env.absdepth0 / 10;

Thursday, 25th October 2018, 20:28

Forum: Dungeon Crawling Advice

Topic: Dissolution

Replies: 10

Views: 375

Re: Dissolution

Well, I didn't mean to use the dagger vs non-sleeping dissolution so you have to thank Rast instead of me IMHO as without allies the dagger would be very bad and wyrmbane would be very good with allies too.

Thursday, 25th October 2018, 14:53

Forum: Dungeon Crawling Advice

Topic: Dissolution

Replies: 10

Views: 375

Re: Dissolution

Speed is better when you are stabbing confused monsters as it allows you to make more attacks per turn. For sleep-level stabbing there is no significant difference, freezing is probably the best as it adds some percent damage unlike the rest. But be warned that I am not sure it is a good idea to sta...

Thursday, 25th October 2018, 14:05

Forum: Dungeon Crawling Advice

Topic: Dissolution

Replies: 10

Views: 375

Re: Dissolution

I have just realized that every Gn in middle armour should wield a dagger when going downstairs late game. You would stab that azure jelly and have a chance to stab even dissolution. I usually fight dissolution on stairs and then retreat with it upstairs when it summons too many things but silence i...

Thursday, 25th October 2018, 08:33

Forum: Dungeon Crawling Advice

Topic: math question

Replies: 7

Views: 391

Re: math question

It's still useful to know that +10 Str can be better than +7 Int for spell failure. Sometimes I think Str is too powerful stat and probably Dex should affect spell failure chance in heavy armour while Str still helps with EV penalty.

Thursday, 25th October 2018, 07:37

Forum: Dungeon Crawling Advice

Topic: math question

Replies: 7

Views: 391

Re: math question

It is not an answer for your question but I think in this case the difference is small enough to make the decision depend on other factors like how often you use melee, which weapon you use and what spells you are going to cast along that 1% failure spell because extra Str can significantly increase...

Monday, 22nd October 2018, 11:50

Forum: Dungeon Crawling Advice

Topic: Does Sacrifice Courage affect spellpower?

Replies: 9

Views: 589

Re: Does Sacrifice Courage affect spellpower?

nago wrote:
VeryAngryFelid wrote:I dislike sac courage [...] fighting a pack of Yaks with Makhleb


Right, my bad, I am not suggesting to abandon Ru for Makhleb in Lair :)

Monday, 22nd October 2018, 10:53

Forum: Dungeon Crawling Advice

Topic: Does Sacrifice Courage affect spellpower?

Replies: 9

Views: 589

Re: Does Sacrifice Courage affect spellpower?

I dislike sac courage very much as it makes trivial monsters not trivial and dangerous monsters extremely dangerous. For instance, I can have a high damage weapon and/or high defense and/or use consumables but I still suffer from negative slaying. It's especially obvious when I am in a corridor figh...

Friday, 19th October 2018, 07:17

Forum: Game Design Discussion

Topic: Give backrounds consumables on start

Replies: 39

Views: 1487

Re: Give backrounds consumables on start

Is it still possible to get a monster with distortion weapon on D:1?

Re: CIP GnSk^TSO - zealot's sword, tab all the way, 15/15 ru

One thing a lot of players don't do is check item drops for improvements. Example: You are wearing crappy old boots of flying, but on Elf:3 there are "runed boots" which might be boots of running. FR: menu with 4 points: boots, head, gloves, cloak. You can select any number of them and th...

Thursday, 18th October 2018, 12:39

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: GrFi^TSO, died with 10 runes in Pan

Replies: 35

Views: 1185

Re: CIP: Impregnable GrFi^Oka, wondering which weapon to ble

No, there are no shops in extended.

Wednesday, 17th October 2018, 10:30

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: GrFi^TSO, died with 10 runes in Pan

Replies: 35

Views: 1185

Re: CIP: GrFi^Oka, in trouble in vaults

Teleport delay is random.
SH is set to zero when confused or paralyzed.

Tuesday, 16th October 2018, 18:18

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2706

Views: 268023

Re: Best/Worst Artifacts

It's probably great on Orc:2 for 95% characters. Why would you care about spells or slow when you have crazy AC, all resistances covered and excellent slaying? I remember a game where the only way to win seemed to be via ignoring spells and switching to worse GDS in Depths.

Tuesday, 16th October 2018, 06:24

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: csdc, TrCj

Replies: 5

Views: 372

Re: YASD: csdc, TrCj

Probably. EV 6, SH 14 and slow attacks vs EV 10(or is it 11?) and higher Dodging/Fighting

Monday, 15th October 2018, 09:37

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: csdc, TrCj

Replies: 5

Views: 372

Re: YASD: csdc, TrCj

The shield removed several points of EV and slowed down attacks while SH was completely useless vs wand which dealt most damage as far as I understand.
Too bad we cannot use fsim vs wand attacks.

Monday, 15th October 2018, 07:16

Forum: Crazy Yiuf's Corner

Topic: the worst thing ive done to crawl

Replies: 11

Views: 948

Re: the worst thing ive done to crawl

I created fail-severity-to-confirm (see adjacent thread where a guy is forced to find options guide because of it).

Monday, 15th October 2018, 05:51

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: csdc, TrCj

Replies: 5

Views: 372

Re: YASD: csdc, TrCj

I know many players will disagree but the character was also killed by large shield.

Saturday, 13th October 2018, 17:41

Forum: YASD! YAVP! and characters in progress too

Topic: Road to greatfelid (20/20): a 3 months late announcement.

Replies: 113

Views: 11824

Re: Road to greatfelid (20/20): a 3 months late announcement

Lol at 27 as end of gaming life. There is nothing wrong with having a hobby at any age.

Saturday, 6th October 2018, 05:31

Forum: The Dart Board

Topic: 0.22 Crawl Sudden Death Challenges [Signups Closed]

Replies: 49

Views: 2990

Re: 0.22 Crawl Sudden Death Challenges

I think any Wn is a bad combo for the tournament as players start with quite different items and skills.

Friday, 5th October 2018, 11:13

Forum: YASD! YAVP! and characters in progress too

Topic: VAYP: TrBe - Yippeee

Replies: 16

Views: 438

Re: CIP: TrBe - First rune with Troll / Where to go?

+9 morningstar is an end game weapon and there is nothing wrong with using 1h weapon as Tr, shield is very good for Tr especially early and middle game when AC is low.

Thursday, 4th October 2018, 14:34

Forum: Game Design Discussion

Topic: Nets vs player are too powerful and random

Replies: 7

Views: 631

Re: Nets vs player are too powerful and random

I think your play does not matter for the purpose of this thread. I haven't watched ttyrec but the same morgue would be for character who turned around a corner, instantly got netted, spent 4 turns trying to break free, then got netted again and had bad luck with breaking free from second net too. I...

Thursday, 4th October 2018, 11:49

Forum: Game Design Discussion

Topic: Nets vs player are too powerful and random

Replies: 7

Views: 631

Nets vs player are too powerful and random

Can we please change net mechanic to something more reasonable like you are guaranteed to get out of net on your 3rd attempt and then you get temporary immunity to nets (similar to what was done for banishment). Inspired by A gnoll comes into view. It is wielding a spear. The gnoll shouts! The gnoll...

Wednesday, 3rd October 2018, 20:11

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP : BaTm^Chei, 15 runers, Epochal !

Replies: 28

Views: 792

Re: CiP : BaTm^Chei, 4 or more runes ?

Berserk with Chei still gives you 50% HP and might but not haste. Of course you are still slowed and exhausted when it ends.

Wednesday, 3rd October 2018, 14:10

Forum: Dungeon Crawling Advice

Topic: Treasure trove Dilemma!

Replies: 3

Views: 239

Re: Treasure trove Dilemma!

I would keep the potions. With other characters I would consider the trove when I already had 20+ potions. As UC Op of Chei you won't benefit much from scrolls of blinking, weapons, body armour and unrandart armour pieces and those are the best things you can get from a trove. Just ask yourself what...

Wednesday, 3rd October 2018, 06:20

Forum: Dungeon Crawling Advice

Topic: First Caster advice please

Replies: 4

Views: 364

Re: First Caster advice please

I'd stop training Spellcasting. Normally I'd switch to heavier armour: you are Gr with Str 21 and Vehumet but +4 robe with regen, +Int and rF+ is a very good armour. I'd avoid Elf, you don't need any loot but early trip to Abyss can kill the character. Edit. Buy the amulet of the Air {Inacc +Fly rEl...

Wednesday, 3rd October 2018, 04:31

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - TrBe instant dead

Replies: 2

Views: 284

Re: YASD - TrBe instant dead

Scroll of fear could be better than potion of heal wounds. The latter was unlikely to help in that situation: you were getting much more damage per turn than you might heal.

Tuesday, 2nd October 2018, 11:32

Forum: Dungeon Crawling Advice

Topic: Better Way to Look at Monsters?

Replies: 3

Views: 281

Re: Better Way to Look at Monsters?

Probably Ctrl+x shows weapon brands too (I cannot test it at the moment).

Tuesday, 2nd October 2018, 08:27

Forum: The Dart Board

Topic: 0.22 Crawl Sudden Death Challenges [Signups Closed]

Replies: 49

Views: 2990

Re: 0.22 Crawl Sudden Death Challenges

Is it possible to play a round or two during a different week? I have a 2 weeks vacation without time for games.

Tuesday, 2nd October 2018, 04:25

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: DgWz, turned Conjurer^Air, died in the depths

Replies: 34

Views: 1002

Re: YASD: DgWz, turned Conjurer^Air, died in the depths

Right, not sure why I doubled it twice.

Monday, 1st October 2018, 12:24

Forum: Crazy Yiuf's Corner

Topic: New Crawl players will never get to experience...

Replies: 52

Views: 3012

Re: New Crawl players will never get to experience...

Potion of beneficial mutation.
Cigotuvi's Fleshworks was the best portal in the game, also it was great feeling when you exited a zig with 10+ positive mutations.

Monday, 1st October 2018, 10:26

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: DgWz, turned Conjurer^Air, died in the depths

Replies: 34

Views: 1002

Re: YASD: DgWz, turned Conjurer^Air, died in the depths

Also make sure you check monster stats, even a single Caustic Shrike is a huge emergency, it can deal up to 228 damage per turn without rCorr.
Next

Return to advanced search

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.