Search found 13 matches

Wednesday, 3rd February 2016, 03:53

Forum: Game Design Discussion

Topic: New god on experimental branch: Ukayaw

Replies: 48

Views: 17776

Re: New god on experimental branch: Ukayaw

Having horribly splat a TrHu of Ukayaw with 15 runes in level 23 of a zigg, I'll share my thoughts. 1. Grand Finale is a tactically interesting ability. Wandering into a Tormentor/Ice Fiend/etc when I have max piety presented a very tough decision: should I not use Grand Finale and risk being tormen...

Saturday, 23rd January 2016, 23:11

Forum: Game Design Discussion

Topic: Race Proposal: Armor

Replies: 4

Views: 1454

Re: Race Proposal: Armor

From a flavour perspective, maybe. From a practical perspective; this race has -a lot- of negatives. Innate slow. Additional slowness for damage. rC-. VERY low base stats. Relatively low AC with -4 AC -4 Slay every time you cast any spell? And no positives or actually interesting mechanics. No one ...

Saturday, 23rd January 2016, 20:44

Forum: Game Design Discussion

Topic: Race Proposal: Armor

Replies: 4

Views: 1454

Race Proposal: Armor

Armor Race Tl;dr: Spells costs 1 AC. AC regenerates quickly over time. Less HP you have, the slower all actions are Slow 2 +40% HP Good aptitudes No body armor Description: Armors are abandoned suits of armor controlled by intelligent colonies of bacteria. These bacteria are adept at learning almos...

Thursday, 21st January 2016, 04:47

Forum: Game Design Discussion

Topic: God Proposal: Taxis, God of Mind (aka No Wielding God)

Replies: 14

Views: 3304

Re: God Proposal: Taxis, God of Mind (aka No Wielding God)

Changed the conduct to "no melee" instead of "no wielding" to prohibit UC. Massively revised the god theme and concept. Designing a theme around the conduct is quiet hard, so the flavour might be off. Aroh, God of Kings Aroh likes giving undeserving adventurers the powers of king...

Monday, 18th January 2016, 05:11

Forum: Game Design Discussion

Topic: God Proposal: Taxis, God of Mind (aka No Wielding God)

Replies: 14

Views: 3304

Re: God Proposal: Taxis, God of Mind (aka No Wielding God)

A god with item destruction, tedious ally management, and a main ability that directly contradicts the main conceit of the god seems pretty bad to me. Removed item destruction. The ally management is certainly not tedious. The highest number of spectral weapons you will have up at any time is 4. Co...

Monday, 18th January 2016, 04:16

Forum: Game Design Discussion

Topic: God Proposal: Taxis, God of Mind (aka No Wielding God)

Replies: 14

Views: 3304

God Proposal: Taxis, God of Mind (aka No Wielding God)

NOTE: This proposal has been reworked. See my post below for the updated version. Tired of holding things in your hands? Miss the Singularity spell? Ever wanted to use a triple sword and a giant spiked club at the same time? Look no further! Taxis, God of Mind Taxis is a god of mental powers, espec...

Monday, 18th January 2016, 02:43

Forum: Game Design Discussion

Topic: God Proposal: Tensor, God of Magnetism

Replies: 3

Views: 1300

Re: God Proposal: Tensor, God of Magnetism

Repel/Attract seem like good abilities; but then they'd also be good Translocations spells...Not sure this has enough weight to be a god. Repel exists as Dispersal and Force Lance, and Attract exists as Chei's Temporal Distortion. A god that can only invoke Dispersal, Force Lance, and Temporal Dist...

Saturday, 16th January 2016, 20:25

Forum: Game Design Discussion

Topic: God Proposal: Tensor, God of Magnetism

Replies: 3

Views: 1300

God Proposal: Tensor, God of Magnetism

Tensor, God of Magnetism Tensor is an ancient god of magnetism, a fundamental force of nature. By manipulating their magnetic fields, followers are granted the power to knock away their foes or pull them closer. Likes: You or your allies killing the living. You or your allies killing demons or holy...

Friday, 31st July 2015, 00:38

Forum: Crazy Yiuf's Corner

Topic: Level 0 spells

Replies: 106

Views: 18166

Re: Level 0 spells

dowan wrote:What characters do you think shouldn't train a melee weapon?

Monks.

Friday, 31st July 2015, 00:19

Forum: Crazy Yiuf's Corner

Topic: Level 0 spells

Replies: 106

Views: 18166

Re: Level 0 spells

By the way, we already have the spell Airstrike in the game. Rename "Air Strike" to "Spark Strike" or something.

Sunday, 26th April 2015, 02:54

Forum: Technical Support

Topic: rc file causing lag on webtiles

Replies: 2

Views: 1569

rc file causing lag on webtiles

Here is my rc: http://dobrazupa.org/rcfiles/crawl-git/ayayaya.rc Config is posted below for convenience. # For just the damage announcements include += HDamage.rc # For just the ===HDAtravel autotravel replacement macro include += HDAtravel.rc # For both the Message colors and Item colors include +=...

Thursday, 23rd April 2015, 23:19

Forum: Game Design Discussion

Topic: Proposal: Ru, god of balance and sacrifice

Replies: 363

Views: 265398

Re: Proposal: Ru, god of balance and sacrifice

This seems like creating a problem to solve, the time you wait before your first sacrifice is really really minor compared to the sacrifice itself (in terms of a cost paid in exchange for powers gained) I'm not sure it's a problem that needs solving, it's certainly a smaller benefit gained than the...

Thursday, 23rd April 2015, 06:05

Forum: Game Design Discussion

Topic: Proposal: Ru, god of balance and sacrifice

Replies: 363

Views: 265398

Re: Proposal: Ru, god of balance and sacrifice

Early Ru abandonment has no real negative impact, which is problematic. Ru is the only god who does not have an active wrath, and the passive effects of the wrath--keeping your sacrifices and not getting much piety when rejoining--are negligible for early abandonments. This allows players to worship...

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