Search found 17 matches

erf

Sunday, 24th February 2019, 19:33

Forum: Game Design Discussion

Topic: ctrl-f to search available spells

Replies: 2

Views: 348

Re: ctrl-f to search available spells

I wish the search was incremental, where the search is updated for each character typed.

erf

Thursday, 14th February 2019, 12:47

Forum: Game Design Discussion

Topic: Pause when picking up items on auto-explore

Replies: 3

Views: 481

Re: Pause when picking up items on auto-explore

I concur.

erf

Tuesday, 12th February 2019, 22:31

Forum: Game Design Discussion

Topic: Spell library search and filtering

Replies: 9

Views: 1046

Re: Spell library search and filtering

bump - still would be cool with incremental search for spells.

might look into implementing it when i have time.. but not familiar with the code so please feel free anyone to do this.

erf

Tuesday, 12th February 2019, 22:15

Forum: Game Design Discussion

Topic: Pause when picking up items on auto-explore

Replies: 3

Views: 481

Pause when picking up items on auto-explore

I suggest a short pause ( ~0.5 second ) when picking up items on auto-explore, to give the player time to see which item was picked up.

erf

Monday, 23rd July 2018, 09:58

Forum: Game Design Discussion

Topic: UI inventory with two columns is confusing

Replies: 2

Views: 514

UI inventory with two columns is confusing

I find the new inventory UI with two columns confusing in that i have to look both down and to the right instead of just looking down as it used to be with one column. I think it would be better to group item types in one column and rather use the second column as a continuation of the list or for n...

erf

Monday, 23rd July 2018, 09:54

Forum: Game Design Discussion

Topic: Spell library search and filtering

Replies: 9

Views: 1046

Spell library search and filtering

Hi, i enjoy the new spell library feature, but i would like a search which is updated on the fly as each characters are entered.

Also an option to filter or group on various Spell types would be great.

erf

Wednesday, 27th December 2017, 23:36

Forum: Technical Support

Topic: Problem building from source on Mac OS

Replies: 8

Views: 867

Re: Problem building from source on Mac OS

I'm a developer myself using mac and homebrew, but i don't have much knowledge of Make.. but isn't it possible to specify in the Makefile the Lua version used in the submodule ( 5.1.4 ) ?

erf

Monday, 25th December 2017, 00:46

Forum: Technical Support

Topic: Problem building from source on Mac OS

Replies: 8

Views: 867

Re: Problem building from source on Mac OS

I build successfully after removing Lua version 5.3.4 installed with brew.

I had to use the following to build:
make mac-app-tiles APPLE_GCC=y NO_PKGCONFIG=y CONTRIB_SDL=y TILES=y

erf

Wednesday, 6th December 2017, 10:16

Forum: Technical Support

Topic: Problem building from source on Mac OS

Replies: 8

Views: 867

Re: Problem building from source on Mac OS

I tried to rename the variables as suggeted by the compiler and then got the following errors: /Applications/Xcode.app/Contents/Developer/usr/bin/make -C rltiles all ARCH=x86_64-apple-darwin17.2.0 TILES=y CXX cluautil.o cluautil.cc:55:5: error: use of undeclared identifier 'luaL_openlib' luaL_openli...

erf

Wednesday, 6th December 2017, 03:57

Forum: Technical Support

Topic: Problem building from source on Mac OS

Replies: 8

Views: 867

Re: Problem building from source on Mac OS

I got a bit further now, but compliation failed with the following: In file included from clua.cc:7: ./cluautil.h:53:28: error: unknown type name 'luaL_reg'; did you mean 'luaL_Reg'? const luaL_reg *lua_lib, ^~~~~~~~ luaL_Reg /usr/local/include/lauxlib.h:26:3: note: 'luaL_Reg' declared here } luaL_R...

erf

Monday, 4th December 2017, 00:52

Forum: Technical Support

Topic: Problem building from source on Mac OS

Replies: 8

Views: 867

Problem building from source on Mac OS

I run make TILES=y from the source folder and get the following error: Configured with: --prefix=/Applications/Xcode.app/Contents/Developer/usr --with-gxx-include-dir=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.13.sdk/usr/include/c++/4.2.1 * If you ex...

erf

Thursday, 23rd November 2017, 19:20

Forum: Game Design Discussion

Topic: Monster vs monster

Replies: 7

Views: 942

Re: Monster vs monster

One problem i can see, if you have a bunch of NPC's running around killing each other, so that when you enter a level, most of the monsters are already dead. Not sure how the AI works, but i would guess they are inactive if you are not on that level and limited to roam a specific area. I think this ...

erf

Thursday, 23rd November 2017, 18:58

Forum: Game Design Discussion

Topic: Monster vs monster

Replies: 7

Views: 942

Re: Monster vs monster

Maybe you could elaborate on why this would lead to tedious behaviour? I can see that if you would use monster vs monster as the ONLY tactic, but i don't think that would be the case, as only SOME monsters would attack each others. I'm not sure either why dragging a bunch of orcs as cannon fodder wo...

erf

Thursday, 23rd November 2017, 15:45

Forum: Game Design Discussion

Topic: Monster vs monster

Replies: 7

Views: 942

Monster vs monster

I'm not too familiar on the rules of monster vs monster attacks, when this happens, or the reason behind how it is now, or if this has been discussed before, so sorry if this is a bad question. Anyways, i think i would like to see more monster types fight against each other. I think it would lead to...

erf

Thursday, 28th January 2016, 15:58

Forum: Game Design Discussion

Topic: Movement when confused and asleep

Replies: 3

Views: 371

Re: Movement when confused and asleep

I agree it is pretty funny, but it makes me less effective at killing..

erf

Thursday, 28th January 2016, 15:14

Forum: Game Design Discussion

Topic: Movement when confused and asleep

Replies: 3

Views: 371

Movement when confused and asleep

I'm playing a SpEn, and i sometimes confuse a monster and then make him sleep. I think monster that are asleep should stop moving, even if they are confused (and sleep-walking?). What do you think?

erf

Wednesday, 22nd April 2015, 19:16

Forum: Contributions

Topic: OSX bash install / update script for Crawl

Replies: 0

Views: 666

OSX bash install / update script for Crawl

Hi, i made a bash install / update script for Crawl on OSX. The script clones or pulls the source and builds the tiles mac app version and copies it to the Applications folder - removing older versions. #!/bin/bash mkdir -p ~/bin/crawl cd ~/bin/crawl if [ -d .git ]; then git pull else git clone http...

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