Search found 78 matches

Monday, 19th August 2019, 09:06

Forum: Dungeon Crawling Advice

Topic: MuNe^Goz after Lair, how to build the character?

Replies: 4

Views: 753

Re: MuNe^Goz after Lair, how to build the character?

2) I would try to get Invivibility down to a reasonable %. It can make plenty of situations much more convenient. Thanks for your reply. In retrospective, I should've said that Invisibility is within a book that costs 1200g, along with Swiftness, Passage of Golubria, Darkness and LRD. Does that cha...

Sunday, 18th August 2019, 22:48

Forum: Dungeon Crawling Advice

Topic: MuNe^Goz after Lair, how to build the character?

Replies: 4

Views: 753

MuNe^Goz after Lair, how to build the character?

Dump: https://pastebin.com/raw/LhMKnmnc In spite of having won all races but two (mummy and felid), I still have a lot of trouble figuring out how to build my characters. I'll throw some questions that come to my mind regarding my current character, but I'd appreciate if you guys could throw in some...

Thursday, 4th July 2019, 16:17

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: OpFi^Gozag | For once, food was a problem

Replies: 7

Views: 672

Re: YAVP: OpFi^Gozag | For once, food was a problem

le_nerd wrote:I also should mention that my won Octo games are only 40k-60k long


Wow, my lowest turn count win ever is a TrWr^Yred, with 71k turns. So yeah, not even close.

Tuesday, 2nd July 2019, 10:45

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: OpFi^Gozag | For once, food was a problem

Replies: 7

Views: 672

Re: YAVP: OpFi^Gozag | For once, food was a problem

Sounds like you might be taking too much damage. My post-lair Octos of Gozaq have a surplus of food, unless they are exceedingly weak. It's my first Octopode win, I can't compare, but it was a relatively easy run. I didn't feel I was taking much damage. EDIT: Can you check the number of rations con...

Tuesday, 2nd July 2019, 06:24

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: OpFi^Gozag | For once, food was a problem

Replies: 7

Views: 672

Re: YAVP: OpFi^Gozag | For once, food was a problem

You can use objsta t to check these suspicions. This is awesome! I love data! :D If I ate 109 rations and I had 8 in my inventory at the end of the game and I bought 34, I understand it means 83 rations were generated. Average rations in objstat is 123.73, with SD 19.27. The probability of getting ...

Tuesday, 2nd July 2019, 00:12

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: OpFi^Gozag | For once, food was a problem

Replies: 7

Views: 672

YAVP: OpFi^Gozag | For once, food was a problem

Morgue: https://crawl.xtahua.com/crawl/morgue/quik/morgue-quik-20190701-233832.txt Difficulty-wise, the game went very smoothly after finding a demon whip in Lair, except for the food problems. I had to get a food shop already before the first Lair branch, without using any spells. The second food s...

Friday, 25th May 2018, 11:39

Forum: Crazy Yiuf's Corner

Topic: Channel staff macro

Replies: 10

Views: 1037

Re: Channel staff macro

I just tested the function in Wizard Mode and the repetition only stops when taking damage. I guess I was lucky when I used it. Thanks, Implojin.

Friday, 25th May 2018, 11:28

Forum: Crazy Yiuf's Corner

Topic: Channel staff macro

Replies: 10

Views: 1037

Re: Channel staff macro

Sorry, my bad. This is the part of the code missing, just in case the behavior of the function changes: -- Helper function returning true if a hostile creature is in LOS function is_enemy_in_los() local x,y for x = -7,7 do for y = -7,7 do m = monster.get_monster_at(x,y) -- 0 = hostile, 1 = neutral, ...

Friday, 25th May 2018, 09:01

Forum: Crazy Yiuf's Corner

Topic: Channel staff macro

Replies: 10

Views: 1037

Re: Channel staff macro

I have no clue what that line does, but I've used this macro in some games and it seems to work perfectly fine. Sorry I can't give you a better reply :)

Wednesday, 23rd May 2018, 21:07

Forum: Crazy Yiuf's Corner

Topic: Channel staff macro

Replies: 10

Views: 1037

Re: Channel staff macro

EDIT: Don't use this function without fixing it first. It only checks if there are monsters in LoS before channeling, instead of every turn. Another macro, which I don't know if it is better or worse, I just took it a long time ago from ElanMorin's rc. -- Global variables for storing channeling info...

Wednesday, 23rd May 2018, 20:33

Forum: YASD! YAVP! and characters in progress too

Topic: [CIP] MuNe^Kiku How to build my character?

Replies: 4

Views: 612

Re: [CIP] MuNe^Kiku How to build my character?

Thanks, Tasonir. I cleared orc. There was a demon trident in a shop, which turned out to be of electrocution. I already enchanted it to +9 and I'm training polearms to min delay.

Looking good!

Wednesday, 23rd May 2018, 17:02

Forum: YASD! YAVP! and characters in progress too

Topic: [CIP] MuNe^Kiku How to build my character?

Replies: 4

Views: 612

[CIP] MuNe^Kiku How to build my character?

Dump: https://pastebin.com/raw/fn4kyxAW I'm level 13, just finished clearing Lair. I'm using mostly death channel and animate dead and everything is going very smoothly. I have the following skills: ⋅  11 fighting ⋅  5 armor ⋅  7 dodging ⋅  3 shields (aiming t...

Monday, 21st May 2018, 10:27

Forum: Game Design Discussion

Topic: Combine Centaur and Naga barding into a single item

Replies: 20

Views: 3395

Re: Combine Centaur and Naga barding into a single item

duvessa wrote:This is just a confusing way of saying "remove bardings and let centaurs and nagas wear boots".


That would work for me too. Flavour-wise it makes as much sense as putting centaur and naga bardings together.

Monday, 21st May 2018, 01:34

Forum: Game Design Discussion

Topic: Combine Centaur and Naga barding into a single item

Replies: 20

Views: 3395

Re: Combine Centaur and Naga barding into a single item

I'd rather make centaur bardings only drop on centaur games, naga bardings on naga games and boots on the rest of the games. Bardings can then drop with the same frequency as boots. They may need to be nerfed a little to account for their higher availability.

Tuesday, 8th May 2018, 23:24

Forum: Dungeon Crawling Advice

Topic: Which spells to learn as a gnoll?

Replies: 4

Views: 939

Which spells to learn as a gnoll?

I'm playing a GnSk^Ash and I don't have much experience with spells. This is my dump: https://pastebin.com/raw/dcQ2RkG4 Those are the spells I know plus the ones I selected as candidates to learn. Which ones should I learn and which ones can I forget? I have 8 spells of amnesia available. https://i....

Friday, 26th May 2017, 11:20

Forum: Dungeon Crawling Advice

Topic: BaFi^Oka lacking rF

Replies: 11

Views: 1141

Re: BaFi^Oka lacking rF

I don't know what the exact odds are, but we can do a very rough estimate. Nice analysis, thank you. Scientific thought ftw! Generally speaking, I avoid random mutations, because I want to be able to cure the small handful of really bad mutations reliably, like blurry eyes, frail, sometimes wild ma...

Thursday, 25th May 2017, 20:32

Forum: Dungeon Crawling Advice

Topic: BaFi^Oka lacking rF

Replies: 11

Views: 1141

Re: BaFi^Oka lacking rF

V:5 has a lot of diversity though so there isn't really any one resistance that you really need for it Yeah, this was my thought. I was picturing a situation with a fire giant and a fire dragon plus a vault warden closing the stairs... It was a little too specific, I guess. On the other hand, I end...

Thursday, 25th May 2017, 11:40

Forum: Dungeon Crawling Advice

Topic: BaFi^Oka lacking rF

Replies: 11

Views: 1141

Re: BaFi^Oka lacking rF

I did Vaults:5 and it wasn't that bad. The lack of MR++++ was worse than the lack of rF+. Thanks!

EDIT: And found a large shield of resistance. Yay!

Thursday, 25th May 2017, 04:17

Forum: Dungeon Crawling Advice

Topic: BaFi^Oka lacking rF

Replies: 11

Views: 1141

BaFi^Oka lacking rF

I'm at the point of the game where I have to get my third rune. I've cleared Crypt and Elf, Depths and 4 floors of Vaults. I tried to do Slime as my third rune, but I got into a couple of situations with acid blobs and great orbs of eyes where I couldn't have rCorr and enough MR at the same time and...

Thursday, 25th May 2017, 04:02

Forum: Dungeon Crawling Advice

Topic: Request for Updated Walkthroughs

Replies: 13

Views: 1599

Re: Request for Updated Walkthroughs

There are Youtube channels with nice up-to-date walkthroughs. You can find them on the right bar of https://www.reddit.com/r/dcss/.

Tuesday, 23rd May 2017, 22:28

Forum: Dungeon Crawling Advice

Topic: Is there a guide to editing the rcfile?

Replies: 5

Views: 2992

Re: Is there a guide to editing the rcfile?

You have a bunch of stop += lines in your rcfile that look like they were taken from HDA's rcfile, but stop within that rcfile is just an alias for runrest_stop_message, and your rcfile doesn't seem to have any includes or aliases that would define stop to do anything. Thank you for pointing it out...

Monday, 22nd May 2017, 09:39

Forum: Dungeon Crawling Advice

Topic: Is there a guide to editing the rcfile?

Replies: 5

Views: 2992

Re: Is there a guide to editing the rcfile?

Check out my RC file: http://crawl.xtahua.com/crawl/rcfiles/c ... 19/quik.rc

Most of it is taken from other players' RCs, but it has lots of stuff and it is mostly commented.

Wednesday, 3rd May 2017, 10:44

Forum: Game Design Discussion

Topic: Spellcasters and resting

Replies: 24

Views: 3768

Re: Spellcasters and resting

I believe the root of the problem is a matter of balance between casters and melee. If you don't limit casters in some way, they're inherently more powerful than melee characters. The actual problem is, in my opinion, that the current limitation of the mana pool is too harsh and it achieves the oppo...

Monday, 24th April 2017, 06:38

Forum: Dungeon Crawling Advice

Topic: Request for advice for tackling player ghost

Replies: 13

Views: 1420

Re: Request for advice for tackling player ghost

Also, TLH doesn't see invisible, which may be useful to run away or setup a fight.

Friday, 14th April 2017, 09:06

Forum: Dungeon Crawling Advice

Topic: Evocables as a Conjurer

Replies: 3

Views: 677

Evocables as a Conjurer

I'm at D:7 as a DECj^Sif. I'm wondering whether a conjurer should train some evocations or not at all. The question arised when I found a shop with these things:

Image

Wednesday, 5th April 2017, 08:32

Forum: Dungeon Crawling Advice

Topic: [DECj] What spells to learn?

Replies: 14

Views: 2315

Re: [DECj] What spells to learn?

nago wrote:Enhancers are things that affects your spellpower. [...]


Thank you so much. Very interesting reply :)

Wednesday, 5th April 2017, 07:47

Forum: Dungeon Crawling Advice

Topic: [DECj] What spells to learn?

Replies: 14

Views: 2315

Re: [DECj] What spells to learn?

Updated dump . Get spell power of those two to 8# or 9# with two/three enhancers, and Lair + Branches will be easy enough. What do you mean by enhancers? I don't get what those are. second, you don't really have anything ideal for long range with your skill set. So, I'd suggest for you to rush Air f...

Tuesday, 4th April 2017, 22:25

Forum: Crazy Yiuf's Corner

Topic: The most shops ever

Replies: 4

Views: 1001

Re: The most shops ever

Did shops got buffed? :lol: I'm noticing a lot of them lately. Although it could be confirmation bias.

Monday, 3rd April 2017, 20:06

Forum: Dungeon Crawling Advice

Topic: [DECj] What spells to learn?

Replies: 14

Views: 2315

Re: [DECj] What spells to learn?

I would learn that, but none of the other stuff. What kind of spells I'm looking for in order to win a 3-rune game? Bolt of fire? Iron shot? Orb of destruction? LCS? (Just guessing, based on my skills on Conjurations, Fire and Earth Magic). Also, I would not wear scale mail on a conjurer. It's too ...

Monday, 3rd April 2017, 19:03

Forum: Dungeon Crawling Advice

Topic: [DECj] What spells to learn?

Replies: 14

Views: 2315

[DECj] What spells to learn?

Hi! I'm playing a DECj. I'm about to go to Lair:5. As I haven't played a lot of casters and I don't know most spells, now that I got some books, I'd love some help on which spells I should learn next. My skills: https://snag.gy/Du37p2.jpg My current spells: https://snag.gy/vmqzkI.jpg Spells I have a...

Sunday, 2nd April 2017, 19:23

Forum: Dungeon Crawling Advice

Topic: [DECj] Should I use this shield?

Replies: 4

Views: 682

[DECj] Should I use this shield?

I just got the +9 shield "Zocvump" {rPois Str+4 Int+2}. Does it make any sense, as a DECj with -2 apt in shields, to train some in order to wear this? Thanks.

EDIT: Forgot the dump.

Wednesday, 29th March 2017, 18:53

Forum: Dungeon Crawling Advice

Topic: [FoAK] Should I use this executioneer's axe randart?

Replies: 7

Views: 1153

Re: [FoAK] Should I use this executioneer's axe randart?

Yup, will do. Thanks.

Wednesday, 29th March 2017, 12:19

Forum: Dungeon Crawling Advice

Topic: [FoAK] Should I use this executioneer's axe randart?

Replies: 7

Views: 1153

Re: [FoAK] Should I use this executioneer's axe randart?

Shit, this axe is INSANE. Thanks for your reply :lol:

Wednesday, 29th March 2017, 06:31

Forum: Dungeon Crawling Advice

Topic: [FoAK] Should I use this executioneer's axe randart?

Replies: 7

Views: 1153

[FoAK] Should I use this executioneer's axe randart?

I'm playing a promising FoAK. I've found the +10 executioner's axe of the Three Orbs {freeze, rPois rF+} and I'm wondering if I should plan to use it in the near future. My current weapon is a +0 morningstar of venom and I have skill 8 in M&F. Moreover, I'd like to ask some help with how to buil...

Sunday, 12th July 2015, 09:53

Forum: Dungeon Crawling Advice

Topic: characters who are exceptionally stiff by design

Replies: 48

Views: 2361

Re: characters who are exceptionally stiff by design

mps wrote:I seem to be one of like two comborobiners in Asia. All comborobin wins on lld and cwz except the GrFi win on cwz were played entirely by me.


You probably are the only one. I won the GrFi, I'm Spanish. I had to play it in the Korean server because the other ones were occupied. [emoji1]

Tuesday, 30th June 2015, 21:18

Forum: The Dart Board

Topic: Comborobin

Replies: 597

Views: 76529

Re: Comborobin

Hmm, I have a very newbie question. I tried picking up that MiAr game, but I like playing with the numpad and the num_1 key is mapped to scrying, which is very annoying for me. I changed the whole rc file to put mine instead, yet it still does it. Is there a way around this? You need to delete a ma...

Friday, 26th June 2015, 11:35

Forum: Dungeon Crawling Advice

Topic: Abyss is death sentence for lowbies

Replies: 34

Views: 5183

Re: Abyss is death sentence for lowbies

Chiseanne wrote:Sorry, but just can't stand the know-it-all attitude.

Forum index page wrote:Suggestions & Criticism
Here's where you can make suggestions for new forums & categories, voice your opinion about the forum, etc.


Please...

Wednesday, 24th June 2015, 11:53

Forum: Dungeon Crawling Advice

Topic: AC vs EV calculator and its outcomes

Replies: 20

Views: 3008

Re: AC vs EV calculator and its outcomes

I've filled in the spreadsheet with the info of my current char, a HOAK. It recommends that I should pick up Strength on level up. It surprises me because I've always been told to pick Dex on non-caster characters. Can someone explain? Thanks.

Image

Wednesday, 24th June 2015, 01:37

Forum: The Dart Board

Topic: Comborobin

Replies: 597

Views: 76529

Re: Comborobin

I guess even after playing for two years I never put in the 10mins of learning to use macros Ctrl d, m, 1, zx. I hope I saved you 9 minutes! EDIT: Except I am playing on the toggable numpad on a laptop keyboard (using fn key to toggle) Sorry, now I saw this. Vi keys ftw! At some point, I was tired ...

Sunday, 21st June 2015, 03:54

Forum: Game Design Discussion

Topic: Show buff icons in player tile

Replies: 3

Views: 464

Re: Show buff icons in player tile

I think only debufs should be shown, probably even one icon for all statuses is enough. So if player sees his tile changed, he should stop and look at upper right corner with statuses. Fair enough, but if it works for the enemies, why wouldn't it work for the player? I see it like it's free informa...

Saturday, 20th June 2015, 16:07

Forum: Game Design Discussion

Topic: Show buff icons in player tile

Replies: 3

Views: 464

Show buff icons in player tile

I think it'd be nice to show the haste/might/etc. buffs in the player tile, in the same way that they're shown in the monsters' tiles. What do you guys think?

Friday, 19th June 2015, 23:18

Forum: Dungeon Crawling Advice

Topic: iron rod

Replies: 35

Views: 3772

Re: iron rod

I left a Lv 26 GrFi in Comborobin account on the Korean webzook.net server with 5 different rods and 19.6 in Evo. Feel free to play it if you guys want.

Friday, 19th June 2015, 23:06

Forum: Dungeon Crawling Advice

Topic: What's the command to cycle though targets?

Replies: 4

Views: 605

Re: What's the command to cycle though targets?

I think it's + and -

Thursday, 18th June 2015, 09:37

Forum: The Dart Board

Topic: Comborobin

Replies: 597

Views: 76529

Re: Comborobin

xentronium wrote:New rule: you may not quit a game that someone besides you has played.

Why not "you may not quit a game", period?

Wednesday, 17th June 2015, 02:07

Forum: Crazy Yiuf's Corner

Topic: Have you ever felt like in Crawl the game just gets harder?

Replies: 85

Views: 7875

Re: Have you ever felt like in Crawl the game just gets hard

Answering the OP, yes, sometimes I've felt that the game gets harder. For instance, my current game. I've done Lair & Orc. Now I have no rPois and just MR+ for Spider and Shoals. Plus no amulets. Probably a better player would play it in a better way, but I'm now finding this game harder than ev...

Tuesday, 16th June 2015, 22:02

Forum: Crazy Yiuf's Corner

Topic: Game of Thrones

Replies: 91

Views: 7453

Re: Game of Thrones

As I remember, they killed him for exactly the same reasons: for dealing with the wildlings, for getting mixed into Stannis's things, and because half the Watch hated his guts. Maybe the weights were different. I haven't read the books, but I've read the wiki: http://awoiaf.westeros.org/index.php/J...

Monday, 15th June 2015, 20:29

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: RedDrIE^Kiku. How to build?

Replies: 15

Views: 893

Re: CIP: RedDrIE^Kiku. How to build?

Sar wrote:It's okay, as long as you have Simulacrum everything's okay!


:roll: Nope, I'm afraid I didn't get Simulacrum :D

Monday, 15th June 2015, 18:46

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: RedDrIE^Kiku. How to build?

Replies: 15

Views: 893

Re: CIP: RedDrIE^Kiku. How to build?

Thank you guys for your answers. In the end I went for Necronomicon, although I'm not very convinced of my choice. I did it before Sar posted that EW is really loud :D . That probably would've made a difference.

I'll let you know how it goes!
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