Search found 237 matches

Monday, 29th April 2019, 14:46

Forum: Crazy Yiuf's Corner

Topic: Copies of Player Tiles?

Replies: 1

Views: 626

Re: Copies of Player Tiles?

https://github.com/crawl/crawl/tree/mas ... ce/rltiles

Player tile pieces are scattered throughout player.

Saturday, 27th April 2019, 21:34

Forum: Crazy Yiuf's Corner

Topic: Leo Littlebook's thread

Replies: 76

Views: 11268

Re: Leo Littlebook's thread

lmao at staff complaining about the word gish > HuGl of TSO->Good god is....not great? TSO is kinda hot garbage outside extended. That's not what I wrote. HuGl would start Zin, then Ely Lair probably. Affinity for TSO means e.g. maybe doing Crypt earlier. My bad, posting at 2 AM leads to some misrea...

Saturday, 27th April 2019, 07:43

Forum: Crazy Yiuf's Corner

Topic: Leo Littlebook's thread

Replies: 76

Views: 11268

Re: Leo Littlebook's thread

If you're factoring in stuff like the "essence of the game" and maximal differentiation, it's kinda weird to call your list optimal since it's...really not going to be win-rate optimal. Anyway some of my thoughts on the list from a more standard definition of optimal: HOFi of Beogh that co...

Thursday, 25th April 2019, 03:52

Forum: Crazy Yiuf's Corner

Topic: Leo Littlebook's thread

Replies: 76

Views: 11268

Re: Leo Littlebook's thread

So looking at this, it seems like you're less interested in finding optimal backgrounds for a given race (and vice-versa) and more in creating a mapping that includes every race and background with as few duplications as possible? There's a lot of combos that, if one were to start with just the race...

Friday, 28th September 2018, 00:18

Forum: Crazy Yiuf's Corner

Topic: how to open doors

Replies: 9

Views: 2019

Re: how to open doors

Ugly things are fast, which is why you use a pack of them to open doors for you. When you need to get away from them, it's easy because they're constantly stopping to put on a colorful light show.

Wednesday, 19th September 2018, 06:25

Forum: Game Design Discussion

Topic: Kobolds are just worse deep elves

Replies: 47

Views: 9819

Re: Kobolds are just worse deep elves

There's another option; nerf kobolds and kick them into the Advanced category as an explicit challenge race alongside Mummy. I also feel obligated to point out that kobolds are significantly better at crossbows than deep elves, which helps early on ranged backgrounds since it takes forever to get to...

Saturday, 1st September 2018, 20:40

Forum: Crazy Yiuf's Corner

Topic: DCSS Screenshot Thread

Replies: 10

Views: 2705

Re: DCSS Screenshot Thread

Panlord looking for the disco hall:
Spoiler: show
Image


Panlord who couldn't afford a nice realm:
Spoiler: show
Image


An unusual choice of kindling:
Spoiler: show
Image

Tuesday, 28th August 2018, 18:55

Forum: Game Design Discussion

Topic: Should we solve world hunger?

Replies: 22

Views: 3493

Re: Should we solve world hunger?

With regards to dicking around waiting for monsters to come to you: I absolutely do this! I usually only do it on important dangerous floors like Zot:5 and some rune vaults, but it's a thing you can do because you tend to end the game with anywhere between 20 to 60 rations so you might as well use t...

Tuesday, 28th August 2018, 05:07

Forum: Game Design Discussion

Topic: Should we solve world hunger?

Replies: 22

Views: 3493

Re: Should we solve world hunger?

Without a turn limit, the safe way to clear every level is to sit stationary in the best terrain while waiting for every monster on the level to wander there, one by one. Just tried that with a Mummy. Does not work. It will work with the monsters that wander and aren't patrolling, eventually. They ...

Monday, 27th August 2018, 17:56

Forum: Game Design Discussion

Topic: Separate acquirement for spell books and manuals

Replies: 21

Views: 3371

Re: Separate acquirement for spell books and manuals

Okay as someone who participated in the 0.22 tournament the current flowchart is like: Are you starving with 0 food (impossible)? Acquire food Is there something shiny in a shop that you can't afford and want? Acquire cash Do you use weapons to kill things but currently lack a good weapon? Acquire w...

Saturday, 18th August 2018, 21:00

Forum: Game Design Discussion

Topic: Stop recommending bad weapon choices

Replies: 5

Views: 1669

Re: Stop recommending bad weapon choices

Martial Spriggans also are not recommended polearms, which makes sense if you look at aptitudes but not if you know what polearms are actually used for.

Saturday, 18th August 2018, 20:36

Forum: Game Design Discussion

Topic: Classify backgrounds into difficulty

Replies: 54

Views: 9163

Re: Classify backgrounds into difficulty

Isn't the thread's stated purpose (supposed to be) accomplished by highlighting the races for viability? I'm all for adding a third color though and combing through the current definition of "viable", since there's a difference between MiAr, DsSu, and OpAs. (only the last of the three is c...

Wednesday, 15th August 2018, 04:02

Forum: Game Design Discussion

Topic: separate inventory for worn items

Replies: 19

Views: 2890

Re: separate inventory for worn items

I believe Angband and the games built on it do something like that, and if you take off an item with a full inventory it lands on the floor? Been a long while since I played a band though.

Probably easier to just have one inventory for consumables and another for weapons/armor/jewellery.

Sunday, 12th August 2018, 06:54

Forum: Crazy Yiuf's Corner

Topic: What would current features look like in older versions?

Replies: 4

Views: 1346

Re: What would current features look like in older versions?

The swamp worm throws harpoon shot at you.
The harpoon shot hits you!
You are yanked forward by the harpoon shot.
You fall into the water!
You drown...

Friday, 15th June 2018, 06:40

Forum: Crazy Yiuf's Corner

Topic: What Gell's Gravitas actually does

Replies: 1

Views: 1085

What Gell's Gravitas actually does

The spell attempts to drag every creature that can see the target closer to the target. Stationary creatures (plants, spires, roxanne, etc.) and the caster do not get dragged anywhere, nor does anyone standing at the target. Creatures are dragged floor(((spellpower + 100) / 20) / (distance ^ 2)) til...

Friday, 18th May 2018, 15:18

Forum: Crazy Yiuf's Corner

Topic: DCSS Screenshot Thread

Replies: 10

Views: 2705

Re: DCSS Screenshot Thread

Upset vault warden locks himself in his room: https://i.imgur.com/HG0le5Z.png Transporter vault gets meaner more exciting on orbrun: https://i.imgur.com/T0iPVPZ.png Snake Pit vs Spook Pit: https://i.imgur.com/Wn5bTKv.png Arc blade does some pretty good damage: https://i.imgur.com/YfXMnHE.png Mummy g...

Wednesday, 16th May 2018, 04:04

Forum: Game Design Discussion

Topic: Species Proposal - Faerie Dragon

Replies: 189

Views: 35718

Re: Species Proposal - Faerie Dragon

I looked it up and the healing is actually capped at the amount of MP you have. It's still really silly to me that they heal, since it's not even relevant in the usual case on account of them wiping your MP bar in three turns. For practical purposes it's just a hidden extra punishment for desperatel...

Sunday, 8th April 2018, 22:59

Forum: Game Design Discussion

Topic: Mummy Curses

Replies: 16

Views: 2969

Re: Mummy Curses

TombZig floors are best answered for normal dudes by just blinking past everything and leaving.

Tuesday, 3rd April 2018, 23:44

Forum: Crazy Yiuf's Corner

Topic: Confusion about confusion

Replies: 6

Views: 1530

Re: Confusion about confusion

It's much easier to move from land onto water than it is for a creature in the water with no limbs to climb onto land.

Thursday, 1st March 2018, 07:24

Forum: Game Design Discussion

Topic: Make All Amulets Fragile, Remove Anti-Swap Downsides

Replies: 31

Views: 5165

Re: Make All Amulets Fragile, Remove Anti-Swap Downsides

Why does Harm still magnify incoming damage instead of just applying -17% max HP (or whatever) again?

Thursday, 18th January 2018, 01:26

Forum: Dungeon Crawling Advice

Topic: Has there been a change to LRD?

Replies: 8

Views: 1600

Re: Has there been a change to LRD?

There's an upside; when using it early while you're fragile, it has a consistent radius so you can use it on adjacent enemies without accidentally hitting yourself or your allies.

Saturday, 13th January 2018, 02:19

Forum: Game Design Discussion

Topic: ZOMBIE HANDS (serious proposal)

Replies: 30

Views: 7656

Re: ZOMBIE HANDS (serious proposal)

This probably shouldn't work on water elementals, but it does.

Fun spell though. Feels broken as hell but I reserve judgment until I've messed with it more on a non-Ash character.

Friday, 12th January 2018, 20:15

Forum: Crazy Yiuf's Corner

Topic: Firebug: Moth that casts Immolation

Replies: 6

Views: 1410

Re: Firebug: Moth that casts Immolation

It has; Necromancers used to cast Inner Flame. It wasn't exactly good for their mortality, or that of their allies. Might be saner in places like Gehenna or Volcano where most monsters have rF anyway.

https://github.com/crawl/crawl/commit/7 ... c848699ccc

Wednesday, 27th September 2017, 17:21

Forum: Crazy Yiuf's Corner

Topic: Player ghost aggravation

Replies: 143

Views: 24826

Re: Player ghost aggravation

My ideal state would be if the only ghosts the game ever generated were fabricated, since then you keep the flavor of the dungeon having claimed previous victims and the mechanical consequences of undead uniques, but without the walking brick walls and metagame nonsense and potential for griefing.

Wednesday, 27th September 2017, 03:52

Forum: Crazy Yiuf's Corner

Topic: Player ghost aggravation

Replies: 143

Views: 24826

Re: Player ghost aggravation

The game doesn't constrict ghosts by XL at all, although realistically that'd only happen due to either trolling or orbrun death.

Saturday, 9th September 2017, 15:08

Forum: Game Design Discussion

Topic: remove mummies and vampires (or let them starve)

Replies: 62

Views: 17520

Re: remove mummies and vampires (or let them starve)

Is waiting on the stairs for monsters to come to you really a good idea? It means you're giving the monsters more time to pick crap up off the floor and potentially use it against you, or to set of alarm traps and get the entire floor doing this.

Thursday, 20th July 2017, 00:06

Forum: Game Design Discussion

Topic: Gozag shouldn't offer useless potions

Replies: 7

Views: 2347

Re: Gozag shouldn't offer useless potions

if a petition with no potion sets less than or equal to the entry fee of using the ability (400 normally, 0 on the first one) would be created, the game flips the table and starts over until it gets an offer that has at least one potion set on it that isn't above the entry fee if i understand the co...

Thursday, 13th July 2017, 17:52

Forum: Dungeon Crawling Advice

Topic: Two Rings of Fire?

Replies: 3

Views: 1244

Re: Two Rings of Fire?

Yes, spellpower boosts stack up to 3. Unless you're an Octopode, this cap only comes up if you're wielding a staff of fire, wearing two rings of fire, and are casting Ring of Flames. Do try to mind your cold resistance if you're in an area where frost giants/ice dragons spawn, but if you aren't then...

Friday, 30th June 2017, 05:36

Forum: Crazy Yiuf's Corner

Topic: duvessa's unironic tier lists

Replies: 128

Views: 46274

Re: duvessa's unironic tier lists

good to know, i was wondering how i managed to one-shot a caustic shrike with the dumb knife on my first character to use it

Thursday, 29th June 2017, 03:14

Forum: Crazy Yiuf's Corner

Topic: duvessa's unironic tier lists

Replies: 128

Views: 46274

Re: duvessa's unironic tier lists

Shots from Punk inflict 2d4 acid damage (after the physical component) and have a 2/3 chance to induce corrosion status, which lowers monster AC by 8 regardless of intensity. This is pretty good; on average every hit after the one that inflicts corrosion will do 4 more damage if the monster had 8 or...

Tuesday, 27th June 2017, 23:39

Forum: Dungeon Crawling Advice

Topic: A couple of quick questions

Replies: 11

Views: 1998

Re: A couple of quick questions

Uniques can be polymorphed into shapeshifters, if memory serves. Were you worshipping Xom? He'd do that for you happily.

Monday, 26th June 2017, 15:43

Forum: Crazy Yiuf's Corner

Topic: duvessa's unironic tier lists

Replies: 128

Views: 46274

Re: duvessa's unironic tier lists

I believe "the top players approach" here means that OP ignores all normal speed monsters without ranged attacks while in reality gnolls are top-killers in every (or is it almost every?) tournament. Crawl levels are crowded enough so it is impossible to avoid all normal speed monsters. Gn...

Monday, 26th June 2017, 03:15

Forum: Dungeon Crawling Advice

Topic: What is required for a 30k turn, 3-rune game?

Replies: 3

Views: 1211

Re: What is required for a 30k turn, 3-rune game?

My turncount experience is lacking but weirdly successful, so pinch of salt. Play a Deep Dwarf for turncount. Most of your turns are spent regenerating and the only race that compares in healing speed is Vine Stalker; DD is just simpler IMO though. For obvious reasons pick a martial class and healy ...

Saturday, 17th June 2017, 15:41

Forum: Game Design Discussion

Topic: Anticlimactic orb escape

Replies: 10

Views: 2390

Re: Anticlimactic orb escape

Someone do a query one orb-run deaths in the recent tournament please. It's often quite exciting. <Doesnty> !lm * t0.20 orb <Sequell> 1782. [2017-06-11 19:57:05] demenzo the Wrestler (L27 TrFi of Okawaru) found the Orb of Zot! (Zot:5) <Doesnty> !lg * t0.20 won <Sequell> 1710. demenzo the Wrestler (...

Thursday, 8th June 2017, 03:53

Forum: Crazy Yiuf's Corner

Topic: 0.20 is so hard that crawl is no fun any longer

Replies: 152

Views: 36902

Re: 0.20 is so hard that crawl is no fun any longer

Slime isn't guaranteed to malmutate you and there are things you can do to minimize the risk of taking bad mutations. Nuke shining eyes pre-emptively or block their fire on turn 1. Fighterdudes have it rougher in there since they have to rely on throwing or invocations to do the job, obviously, but ...

Wednesday, 7th June 2017, 15:34

Forum: Game Design Discussion

Topic: Beetle enemy idea

Replies: 10

Views: 2138

Re: Beetle enemy idea

if you can still eventually kill it unskilled with a +0 spear without any damage taken it's a bad monster, and honestly it sounds even more obnoxious than goliath beetles were because you're now required to do so to prevent it from charging at you

Saturday, 3rd June 2017, 17:08

Forum: Crazy Yiuf's Corner

Topic: Trog

Replies: 20

Views: 4085

Re: Trog

Gods aren't balanced against each other, and people enjoy Trog, so I don't expect significant nerfs to him anytime soon.

Thursday, 1st June 2017, 02:03

Forum: Crazy Yiuf's Corner

Topic: Remove GDR?

Replies: 32

Views: 6750

Re: Remove GDR?

it is called gdr because that's what the code calls it, as does the game if built with debug functions

Wednesday, 31st May 2017, 01:29

Forum: Game Design Discussion

Topic: helmets suck

Replies: 8

Views: 2587

Re: helmets suck

I agree with the first bit but not the rest. What if both hats and helmets had the same compatibility with head mutations?

Sunday, 28th May 2017, 02:13

Forum: Crazy Yiuf's Corner

Topic: Trove reporting

Replies: 501

Views: 138763

Re: Trove reporting

Entry fee: 4* of Sif piety on D:10, for a char with Faith a - (?) a scroll labeled GIS INEATS (enchant weapon) b - (?) a scroll labeled GIS INEATS c - (?) a scroll labeled GIS INEATS d - (?) 2 scrolls labeled GIS INEATS e - (?) a scroll labeled KANIDA LEUF (magic mapping) f - (?) a scroll labeled KE...

Saturday, 27th May 2017, 02:40

Forum: Game Design Discussion

Topic: Silence should be reworked

Replies: 50

Views: 9645

Re: Silence should be reworked

I have a really hard time with the premise; silence is incredibly good even with the risk. ALiches can just erase you with the right rolls and are a major hassle otherwise, as are many other monsters that just get neutered by silence. Yeah, if you're dealing with an awkward spawn or bad positioning ...

Thursday, 25th May 2017, 21:45

Forum: Crazy Yiuf's Corner

Topic: Spoilery Stuff

Replies: 10

Views: 2590

Re: Spoilery Stuff

Pacify odds. This one is really bad as looking at the source isn't enough if you're not patient and good with probability.

Tuesday, 23rd May 2017, 02:16

Forum: Crazy Yiuf's Corner

Topic: 0.20 Changelog?

Replies: 2

Views: 843

Re: 0.20 Changelog?

Monday, 22nd May 2017, 03:12

Forum: Game Design Discussion

Topic: Riposte: the post

Replies: 56

Views: 15532

Re: Riposte: the post

You riposte. You impale the shock serpent!! You burn the shock serpent! The shock serpent is severely wounded. The shock serpent's electric aura discharges, shocking you! i just wanted to zap polymorph at it but apparently riposte can be countered so i took more damage from the shock serpent than i...

Saturday, 20th May 2017, 23:09

Forum: Crazy Yiuf's Corner

Topic: How do you pronounce "Yiuf"?

Replies: 19

Views: 3893

Re: How do you pronounce "Yiuf"?

free cloak

Saturday, 20th May 2017, 17:44

Forum: Dungeon Crawling Advice

Topic: Teleportitis in Zot

Replies: 12

Views: 2531

Re: Teleportitis in Zot

You can't even do much digging in the lungs, they're made of unnaturally hard walls. You need certain capstone god abilities to be cozy; stuff like Shadow Form, Sanctuary, or an active bribe.

Friday, 19th May 2017, 20:54

Forum: Game Design Discussion

Topic: Remove Beogh

Replies: 104

Views: 22307

Re: Remove Beogh

"we can't say anything without opinions from christians" "hi i'm a christian and i think this part specifically is bad" "shut up uneducated christian, stop crying about feelings this is a fantasy game" I see what you're getting at, but go look up the definitions of some...

Friday, 19th May 2017, 19:56

Forum: Game Design Discussion

Topic: Remove Beogh

Replies: 104

Views: 22307

Re: Remove Beogh

i'm probably not sufficiently devout for y'all's purposes, but i think beogh is mostly okay except for the titles, which are waaaay too unambiguous. i sent a PR offering less loaded titles and it got rejected because "flavor" shout-outs to "proselytizer" being used for orcs that ...

Thursday, 18th May 2017, 19:32

Forum: Dungeon Crawling Advice

Topic: Irradiate Damage

Replies: 4

Views: 1187

Re: Irradiate Damage

Yes and yes.
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