Search found 1281 matches
Monday, 7th December 2015, 07:24
Forum: Game Design Discussion
Topic: Put starting weapons on 'a' and 'b'
Replies: 4
Views: 1411
Monday, 7th December 2015, 07:08
Forum: Crazy Yiuf's Corner
Topic: what if take-off penalties were XP-gated?
Replies: 6
Views: 2041
Re: what if take-off penalties were XP-gated?
Monday, 7th December 2015, 04:49
Forum: Game Design Discussion
Topic: make Fedhas passively let worshipers walk through water
Replies: 7
Views: 2234
Re: make Fedhas passively let worshipers walk through water
Monday, 7th December 2015, 03:53
Forum: Game Design Discussion
Topic: Use crosstrained skill, not base skill
Replies: 10
Views: 2370
Re: Use crosstrained skill, not base skill
Monday, 7th December 2015, 03:36
Forum: Game Design Discussion
Topic: Transmutation inconsistencies, and some ideas
Replies: 26
Views: 5847
Re: Transmutation inconsistencies, and some ideas
Monday, 7th December 2015, 02:23
Forum: Game Design Discussion
Topic: Use crosstrained skill, not base skill
Replies: 10
Views: 2370
Re: Use crosstrained skill, not base skill
Sunday, 6th December 2015, 23:11
Forum: Dungeon Crawling Advice
Topic: Pakellas
Replies: 18
Views: 5632
Re: Pakellas
Sunday, 6th December 2015, 22:02
Forum: Game Design Discussion
Topic: Deck rework suggestion
Replies: 13
Views: 3653
Re: Deck rework suggestion
Sunday, 6th December 2015, 20:01
Forum: Dungeon Crawling Advice
Topic: Pakellas
Replies: 18
Views: 5632
Re: Pakellas
Sunday, 6th December 2015, 19:57
Forum: Game Design Discussion
Topic: Rework gozag food shops for ghouls
Replies: 6
Views: 2236
Re: Rework gozag food shops for ghouls
Sunday, 6th December 2015, 19:49
Forum: Crazy Yiuf's Corner
Topic: How to follow Gozag?
Replies: 19
Views: 5640
Re: How to follow Gozag?
Sunday, 6th December 2015, 17:28
Forum: Dungeon Crawling Advice
Topic: Pakellas
Replies: 18
Views: 5632
Re: Pakellas
e: Oh, I get it - being forced to not carry any potions
Sunday, 6th December 2015, 07:54
Forum: Game Design Discussion
Topic: make Fedhas passively let worshipers walk through water
Replies: 7
Views: 2234
Re: make Fedhas passively let worshipers walk through water
Sunday, 6th December 2015, 05:07
Forum: Crazy Yiuf's Corner
Topic: Buff Yred
Replies: 22
Views: 5401
Re: Buff Yred
Sunday, 6th December 2015, 04:56
Forum: Crazy Yiuf's Corner
Topic: Revised Yredelemnul: God of Constructs
Replies: 11
Views: 2748
Re: Revised Yredelemnul: God of Constructs
Sunday, 6th December 2015, 00:02
Forum: Game Design Discussion
Topic: Deck rework suggestion
Replies: 13
Views: 3653
Re: Deck rework suggestion
Saturday, 5th December 2015, 21:13
Forum: Game Design Discussion
Topic: Incoming Amulet Reform Discussion
Replies: 193
Views: 65900
Re: Incoming Amulet Reform Discussion
heh, so old
You're quick to find ways to get these mechanics to work!
Saturday, 5th December 2015, 08:15
Forum: YASD! YAVP! and characters in progress too
Topic: [cip] SpEn Kiku
Replies: 6
Views: 1958
Re: [cip] SpEn Kiku
7. if you leave a level long enough for your killed enemies to rot into skeletons, you still have something to animate
Saturday, 5th December 2015, 08:08
Forum: Game Design Discussion
Topic: Incoming Amulet Reform Discussion
Replies: 193
Views: 65900
Re: Incoming Amulet Reform Discussion
Saturday, 5th December 2015, 08:00
Forum: Game Design Discussion
Topic: Malmutate Discussion
Replies: 36
Views: 9524
Re: Malmutate Discussion
Saturday, 5th December 2015, 01:52
Forum: Crazy Yiuf's Corner
Topic: what if take-off penalties were XP-gated?
Replies: 6
Views: 2041
Friday, 4th December 2015, 21:10
Forum: Game Design Discussion
Topic: give players control over Jiyva stat shuffling - chaotically
Replies: 3
Views: 1185
Re: give players control over Jiyva stat shuffling - chaotic
dynast wrote:But would you remove stat shuffling to implement that?
Well, maybe. Or make it completely unweighted. Or, as I said, less aggressive, for the same reason you pointed out.
Friday, 4th December 2015, 20:55
Forum: Game Design Discussion
Topic: give players control over Jiyva stat shuffling - chaotically
Replies: 3
Views: 1185
give players control over Jiyva stat shuffling - chaotically
Friday, 4th December 2015, 20:31
Forum: Crazy Yiuf's Corner
Topic: Buff Yred
Replies: 22
Views: 5401
Re: Buff Yred
Friday, 4th December 2015, 17:34
Forum: Crazy Yiuf's Corner
Topic: Buff Yred
Replies: 22
Views: 5401
Re: Buff Yred
Friday, 4th December 2015, 17:09
Forum: Game Design Discussion
Topic: Vampires: minor feature request
Replies: 4
Views: 1538
Re: Vampires: minor feature request
Dharmy wrote:EDIT: Since mutagenic chunks give no nutrition, why can't they always be eaten?
That's the only reason Engorged is a negative status effect.
Friday, 4th December 2015, 15:01
Forum: Crazy Yiuf's Corner
Topic: PSA: Item destruction is back (but for randarts this time)
Replies: 34
Views: 10022
Re: PSA: Item destruction is back (but for randarts this tim
Friday, 4th December 2015, 14:55
Forum: Game Design Discussion
Topic: Rub out 'p' key.
Replies: 9
Views: 3347
Re: Rub out 'p' key.
Friday, 4th December 2015, 08:28
Forum: Game Design Discussion
Topic: make Fedhas passively let worshipers walk through water
Replies: 7
Views: 2234
make Fedhas passively let worshipers walk through water
Friday, 4th December 2015, 06:57
Forum: Crazy Yiuf's Corner
Topic: PSA: Pakellas is in trunk (and I finally saw an altar)
Replies: 1
Views: 899
Re: PSA: Pakellas is in trunk (and I finally saw an altar)
Friday, 4th December 2015, 06:54
Forum: Game Design Discussion
Topic: proposal: a fragility-based Ashenzari + a Curses reform
Replies: 0
Views: 847
proposal: a fragility-based Ashenzari + a Curses reform
Friday, 4th December 2015, 06:38
Forum: Crazy Yiuf's Corner
Topic: PSA: Item destruction is back (but for randarts this time)
Replies: 34
Views: 10022
Re: PSA: Item destruction is back (but for randarts this tim
Friday, 4th December 2015, 06:06
Forum: Game Design Discussion
Topic: Lom Lobon's abilities and their consequences
Replies: 22
Views: 4954
Re: Lom Lobon's abilities and their consequences
Friday, 4th December 2015, 05:12
Forum: YASD! YAVP! and characters in progress too
Topic: Food issues
Replies: 4
Views: 1312
Re: Food issues
Friday, 4th December 2015, 01:22
Forum: Game Design Discussion
Topic: New God: U(nclothed), a Martial Arts God
Replies: 24
Views: 6658
Re: New God: U(nclothed), a Martial Arts God
Aethrus wrote:the prospect of piety super meter gods is being seriously discussed
What makes you believe this is the case?
Friday, 4th December 2015, 01:16
Forum: Crazy Yiuf's Corner
Topic: PSA: Stairs now marked "known" if you've seen both ends
Replies: 4
Views: 1363
Re: PSA: Stairs now marked "known" if you've seen both ends
Friday, 4th December 2015, 01:12
Forum: YASD! YAVP! and characters in progress too
Topic: CIP: DsGl of Ru: Should I give Ru a hand?
Replies: 1
Views: 932
Re: CIP: DsGl of Ru: Should I give Ru a hand?
Thursday, 3rd December 2015, 21:45
Forum: Crazy Yiuf's Corner
Topic: what if take-off penalties were XP-gated?
Replies: 6
Views: 2041
what if take-off penalties were XP-gated?
Thursday, 3rd December 2015, 05:52
Forum: Crazy Yiuf's Corner
Topic: PSA: Item destruction is back (but for randarts this time)
Replies: 34
Views: 10022
Re: PSA: Item destruction is back (but for randarts this tim
Thursday, 3rd December 2015, 01:54
Forum: Crazy Yiuf's Corner
Topic: PSA: Item destruction is back (but for randarts this time)
Replies: 34
Views: 10022
Re: PSA: Item destruction is back (but for randarts this tim
Thursday, 3rd December 2015, 00:11
Forum: Crazy Yiuf's Corner
Topic: PSA: Item destruction is back (but for randarts this time)
Replies: 34
Views: 10022
Re: PSA: Item destruction is back (but for randarts this tim
Wednesday, 2nd December 2015, 23:59
Forum: Game Design Discussion
Topic: Incoming Amulet Reform Discussion
Replies: 193
Views: 65900
Re: Incoming Amulet Reform Discussion
Wednesday, 2nd December 2015, 21:35
Forum: Game Design Discussion
Topic: Strategic Consumables Reform
Replies: 4
Views: 1591
Re: Strategic Consumables Reform
Wednesday, 2nd December 2015, 07:51
Forum: Game Design Discussion
Topic: Make doing mega zigs less tedius
Replies: 49
Views: 12216
Re: Make doing mega zigs less tedius
Re: Rework gozag food shops for ghouls
Wednesday, 2nd December 2015, 07:17
Forum: Crazy Yiuf's Corner
Topic: lab to wizlab
Replies: 10
Views: 2572
Wednesday, 2nd December 2015, 03:42
Forum: Crazy Yiuf's Corner
Topic: lab to wizlab
Replies: 10
Views: 2572
Re: lab to wizlab
Wednesday, 2nd December 2015, 03:21
Forum: Dungeon Crawling Advice
Topic: how do monsters prioritize sound??
Replies: 5
Views: 1859
Re: how do monsters prioritize sound??
Re: Rework gozag food shops for ghouls
Wednesday, 2nd December 2015, 03:06
Forum: Crazy Yiuf's Corner
Topic: brainstorming: swappable amulets & unswappable rings
Replies: 2
Views: 1228