Search found 1281 matches
Friday, 20th November 2015, 19:02
Forum: Game Design Discussion
Topic: pick up rune and/or kill lord to end hell effects
Replies: 31
Views: 7236
Friday, 20th November 2015, 16:58
Forum: Crazy Yiuf's Corner
Topic: Proposal: Hyperphase, a flavorful Translocations L9
Replies: 112
Views: 32657
Re: Proposal: Hyperphase, a flavorful Translocations L9
Friday, 20th November 2015, 16:55
Forum: Crazy Yiuf's Corner
Topic: Proposal: Hyperphase, a flavorful Translocations L9
Replies: 112
Views: 32657
Re: Proposal: Hyperphase, a flavorful Translocations L9
Friday, 20th November 2015, 10:09
Forum: Crazy Yiuf's Corner
Topic: Proposal: Hyperphase, a flavorful Translocations L9
Replies: 112
Views: 32657
Re: Proposal: Hyperphase, a flavorful Translocations L9
Friday, 20th November 2015, 10:03
Forum: Crazy Yiuf's Corner
Topic: Proposal: Hyperphase, a flavorful Translocations L9
Replies: 112
Views: 32657
Re: Proposal: Hyperphase, a flavorful Translocations L9
kuniqs wrote:how do you target something out of your LOS, but not your clone's?
you use arrow keys to target the tile you need, then press "." or "enter" or "f".
Friday, 20th November 2015, 09:57
Forum: Dungeon Crawling Advice
Topic: Skills training mathematics?
Replies: 9
Views: 2793
Re: Skills training mathematics?
Friday, 20th November 2015, 09:42
Forum: Game Design Discussion
Topic: pick up rune and/or kill lord to end hell effects
Replies: 31
Views: 7236
Re: pick up rune and/or kill lord to end hell effects (poll)
Friday, 20th November 2015, 09:41
Forum: Crazy Yiuf's Corner
Topic: Crazy Yiuf's egregore
Replies: 19
Views: 5273
Re: Crazy Yiuf's egregore
tasonir wrote:Archaeo follows this up with the video of sledgehammering a chicken
That's an axe whose blade boasts such a large angle that the head looks like a toblerone bar.
Friday, 20th November 2015, 09:26
Forum: Game Design Discussion
Topic: pick up rune and/or kill lord to end hell effects
Replies: 31
Views: 7236
Re: pick up rune and/or kill lord to end hell effects (poll)
Friday, 20th November 2015, 07:55
Forum: Dungeon Crawling Advice
Topic: how do monsters prioritize sound??
Replies: 5
Views: 1906
how do monsters prioritize sound??
Friday, 20th November 2015, 07:49
Forum: Crazy Yiuf's Corner
Topic: Proposal: Hyperphase, a flavorful Translocations L9
Replies: 112
Views: 32657
Re: Proposal: Hyperphase, a flavorful Translocations L9
Friday, 20th November 2015, 06:56
Forum: Game Design Discussion
Topic: Translocations spell: Doublephase
Replies: 3
Views: 1502
Re: Translocations spell: Doublephase
TeshiAlair wrote: the chance that something might spot your copy.
Up to this point it sounded like the copy is just an ally, but aren't allies perfectly stealthy?
Friday, 20th November 2015, 02:55
Forum: Game Design Discussion
Topic: pick up rune and/or kill lord to end hell effects
Replies: 31
Views: 7236
Re: pick up rune and/or kill lord to end hell effects (poll)
With an infernal noise, the power ruling over this place vanishes!
Friday, 20th November 2015, 02:40
Forum: Crazy Yiuf's Corner
Topic: Proposal: Hyperphase, a flavorful Translocations L9
Replies: 112
Views: 32657
Re: Proposal: Hyperphase, a flavorful Translocations L9
Friday, 20th November 2015, 00:51
Forum: Dungeon Crawling Advice
Topic: Wonder why someone think Ely is strong god.
Replies: 13
Views: 3944
Re: Wonder why someone think Ely is strong god.
Friday, 20th November 2015, 00:23
Forum: Game Design Discussion
Topic: pick up rune and/or kill lord to end hell effects
Replies: 31
Views: 7236
Re: pick up rune and/or kill lord to end hell effects (poll)
Friday, 20th November 2015, 00:19
Forum: YASD! YAVP! and characters in progress too
Topic: CIP: FoFi^Chei, just created an emergency :/
Replies: 6
Views: 1820
Re: CIP: FoFi^Chei, just created an emergency :/
Friday, 20th November 2015, 00:15
Forum: Crazy Yiuf's Corner
Topic: Proposal: Hyperphase, a flavorful Translocations L9
Replies: 112
Views: 32657
Re: Proposal: Hyperphase, a flavorful Translocations L9
Thursday, 19th November 2015, 23:16
Forum: YASD! YAVP! and characters in progress too
Topic: CIP: FoFi^Chei, just created an emergency :/
Replies: 6
Views: 1820
Re: CIP: FoFi^Chei, just created an emergency :/
Thursday, 19th November 2015, 22:59
Forum: Game Design Discussion
Topic: pick up rune and/or kill lord to end hell effects
Replies: 31
Views: 7236
pick up rune and/or kill lord to end hell effects
Thursday, 19th November 2015, 22:43
Forum: Crazy Yiuf's Corner
Topic: Proposal: Hyperphase, a flavorful Translocations L9
Replies: 112
Views: 32657
Re: Proposal: Hyperphase, a flavorful Translocations L9
Thursday, 19th November 2015, 22:27
Forum: Crazy Yiuf's Corner
Topic: Proposal: Hyperphase, a flavorful Translocations L9
Replies: 112
Views: 32657
Re: Proposal: Hyperphase, a flavorful Translocations L9
Thursday, 19th November 2015, 22:24
Forum: Crazy Yiuf's Corner
Topic: Proposal: Hyperphase, a flavorful Translocations L9
Replies: 112
Views: 32657
Re: Proposal: Hyperphase, a flavorful Translocations L9
Thursday, 19th November 2015, 20:20
Forum: Crazy Yiuf's Corner
Topic: Yet Another Stupid Meme - IMAGE HEAVY THREAD!
Replies: 75
Views: 22831
Re: Yet Another Stupid Meme - IMAGE HEAVY THREAD!
Thursday, 19th November 2015, 11:43
Forum: Crazy Yiuf's Corner
Topic: Redraft: Vampire God
Replies: 16
Views: 3898
Re: Redraft: Vampire God
Thursday, 19th November 2015, 11:34
Forum: Crazy Yiuf's Corner
Topic: Proposal: Hyperphase, a flavorful Translocations L9
Replies: 112
Views: 32657
Re: Proposal: Hyperphase, a flavorful Translocations L9
Thursday, 19th November 2015, 09:23
Forum: Crazy Yiuf's Corner
Topic: Redraft: Vampire God
Replies: 16
Views: 3898
Re: Redraft: Vampire God
Thursday, 19th November 2015, 07:44
Forum: Crazy Yiuf's Corner
Topic: Proposal: Hyperphase, a flavorful Translocations L9
Replies: 112
Views: 32657
Re: Proposal: Hyperphase, a flavorful Translocations L9
Thursday, 19th November 2015, 06:26
Forum: Game Design Discussion
Topic: Make doing mega zigs less tedius
Replies: 49
Views: 12494
Re: Make doing mega zigs less tedius
The Ferret wrote:extra items or reworking the structure of the game
it's apparently not that hard - wheals wrote the code for this over a year ago
Thursday, 19th November 2015, 03:18
Forum: Game Design Discussion
Topic: The Tedium of Regeneration
Replies: 28
Views: 7745
Re: The Tedium of Regeneration
Thursday, 19th November 2015, 03:13
Forum: Game Design Discussion
Topic: Make doing mega zigs less tedius
Replies: 49
Views: 12494
Re: Make doing mega zigs less tedius
archaeo wrote:which, if players see an average of 30 Pan floors, is 3 Zigs while fetching the runes
That's if you clear floors completely. If you take the first gate you see, which is done often if not usually, you will very rarely see 3 zigs by the time you find all 5 pan runes.
Thursday, 19th November 2015, 00:49
Forum: Game Design Discussion
Topic: HD and polymorph
Replies: 57
Views: 16798
Re: HD and polymorph
Wednesday, 18th November 2015, 23:03
Forum: Game Design Discussion
Topic: HD and polymorph
Replies: 57
Views: 16798
Re: HD and polymorph
making polymorph a "turn into popcorn" wand, rather radically changing what it's good for
Wednesday, 18th November 2015, 22:55
Forum: Game Design Discussion
Topic: Make doing mega zigs less tedius
Replies: 49
Views: 12494
Re: Make doing mega zigs less tedius
Wednesday, 18th November 2015, 19:46
Forum: Crazy Yiuf's Corner
Topic: Paralysed boulder beetles and boring randarts
Replies: 12
Views: 3341
Re: Paralysed boulder beetles and boring randarts
Wednesday, 18th November 2015, 19:01
Forum: Crazy Yiuf's Corner
Topic: Species Proposal: Death Cob
Replies: 9
Views: 2455
Re: Species Proposal: Death Cob
amaril wrote:Activated Abilities:
Blink (like the mutation)
Shaft Self
these should be given to the monster version
Wednesday, 18th November 2015, 18:55
Forum: Game Design Discussion
Topic: HD and polymorph
Replies: 57
Views: 16798
Re: HD and polymorph
Wednesday, 18th November 2015, 18:45
Forum: Game Design Discussion
Topic: Make doing mega zigs less tedius
Replies: 49
Views: 12494
Re: Make doing mega zigs less tedius
Wednesday, 18th November 2015, 17:20
Forum: Crazy Yiuf's Corner
Topic: New Species: Таракан (Cockroach)
Replies: 5
Views: 3070
Wednesday, 18th November 2015, 17:00
Forum: Game Design Discussion
Topic: Make doing mega zigs less tedius
Replies: 49
Views: 12494
Re: Make doing mega zigs less tedius
wheals wrote:https://github.com/crawl/crawl/commits/zig-evokable
Lair:1 is about to become the default location for mega-zigging
Wednesday, 18th November 2015, 07:09
Forum: Game Design Discussion
Topic: Proposal: Extra spell levels for Sif Muna
Replies: 24
Views: 5729
Re: Proposal: Extra spell levels for Sif Muna
typhen wrote:The benefits of training Spellcasting are primarily these two:
- extra spell slots
- extra spellpower/success for all spells, at a rate of 1/4 of other spell skills
- extra maximum MP pool this is a very substantial benefit
Wednesday, 18th November 2015, 05:49
Forum: Game Design Discussion
Topic: Make doing mega zigs less tedius
Replies: 49
Views: 12494
Re: Make doing mega zigs less tedius
Wednesday, 18th November 2015, 05:40
Forum: Game Design Discussion
Topic: The Tedium of Regeneration
Replies: 28
Views: 7745
Re: The Tedium of Regeneration
Wednesday, 18th November 2015, 05:00
Forum: Game Design Discussion
Topic: The Tedium of Regeneration
Replies: 28
Views: 7745
Re: The Tedium of Regeneration
Greyr wrote:making the spells near useless without a decent spell power.
Repel/Deflect missiles works like that because even if you cast it, the chance for it to unravel with each shot is relatively high at low spell power.
Wednesday, 18th November 2015, 04:55
Forum: Crazy Yiuf's Corner
Topic: Paralysed boulder beetles and boring randarts
Replies: 12
Views: 3341
Re: Paralysed boulder beetles and boring randarts
Wednesday, 18th November 2015, 02:55
Forum: Crazy Yiuf's Corner
Topic: Redraft: Vampire God
Replies: 16
Views: 3898
Re: Redraft: Vampire God
Wednesday, 18th November 2015, 02:38
Forum: Game Design Discussion
Topic: HD and polymorph
Replies: 57
Views: 16798
Re: HD and polymorph
Wednesday, 18th November 2015, 01:33
Forum: Crazy Yiuf's Corner
Topic: Redraft: Vampire God
Replies: 16
Views: 3898
Re: Redraft: Vampire God
Wednesday, 18th November 2015, 00:16
Forum: Game Design Discussion
Topic: The Tedium of Regeneration
Replies: 28
Views: 7745
Re: The Tedium of Regeneration
Tuesday, 17th November 2015, 23:28
Forum: Crazy Yiuf's Corner
Topic: Redraft: Vampire God
Replies: 16
Views: 3898