Search found 295 matches

Saturday, 13th October 2018, 14:56

Forum: Crazy Yiuf's Corner

Topic: improvement for TAB and 'o'

Replies: 10

Views: 416

Re: improvement for TAB and 'o'

If you're going down that route might as well write a bot

Friday, 12th October 2018, 22:37

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: Impregnable GrFi^Oka, wondering which weapon to bless

Replies: 28

Views: 682

Re: CIP: Lucky GrFi^Oka

Rast wrote:You should teleport away.

If you insist on fighting him, quaff haste, hit him with phial, then acid a few times, then sack, then a couple boxes, then maybe back to acid or sack. Keep him in the water surrounded by spiders and shit, let them do the work.
Doesn't Mennas fly?

Saturday, 6th October 2018, 20:44

Forum: Crazy Yiuf's Corner

Topic: Gnolls / Yokkaso

Replies: 3

Views: 218

Re: Gnolls / Yokkaso

Tbh yokkaso sounds stupid too, call them dryads since that's what they are. And at the same time rename Tzitzimimeh shadow fiends

Friday, 5th October 2018, 18:25

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP : BaTm^Chei, 15 runers, Epochal !

Replies: 28

Views: 760

Re: CiP : BaTm^Chei, 15 runers, chose title !

Do a blood saint : Demonspawn + 27 Invocations + Evil god

Saturday, 29th September 2018, 15:01

Forum: Crazy Yiuf's Corner

Topic: LOL GET IT?

Replies: 1

Views: 209

Re: LOL GET IT?

Wow this elaborate pun certainly deserves it's very own forum thread.

Friday, 28th September 2018, 17:35

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: DgWz, turned Conjurer^Air, died in the depths

Replies: 34

Views: 937

Re: CIP: DgWz, turned Conjurer^Air, now in the abyss

You should be fine in the Abyss since you have a staff of energy and lots of food. Always use it to regen MP while you're in there. Also watch out for the noise of your spells, Lightning Bolt or Conjure Ball Lightning will draw monsters to you. Otherwise the usual Abyss advice, explore only with hig...

Friday, 28th September 2018, 17:14

Forum: Crazy Yiuf's Corner

Topic: New Crawl players will never get to experience...

Replies: 43

Views: 2177

Re: New Crawl players will never get to experience...

Elven/orcish armour

Friday, 28th September 2018, 05:42

Forum: Game Design Discussion

Topic: Ziggs, Pandemonium, and Farming

Replies: 15

Views: 655

Re: Ziggs, Pandemonium, and Farming

By the way, preventing getting a power boost for tedious play (aka preventing farming) is literally one of the stated design goals of DCSS : Major design goals ⋅ challenging and random gameplay, with skill making a real difference ⋅ meaningful decisions (no no-brainers) ⋅&nb...

Sunday, 23rd September 2018, 06:31

Forum: Crazy Yiuf's Corner

Topic: 4000 THANK QUEST

Replies: 607

Views: 36008

Re: 4000 THANK QUEST

e) Use item : Sonja's phone

Sunday, 23rd September 2018, 04:15

Forum: Crazy Yiuf's Corner

Topic: 4000 THANK QUEST

Replies: 607

Views: 36008

Re: 4000 THANK QUEST

d) Use Acid Spit

Friday, 21st September 2018, 00:15

Forum: Game Design Discussion

Topic: Bring back Pakellas

Replies: 20

Views: 1058

Re: Bring back Pakellas

Please use piety-on-kills like everyone, having 3 different ways to gain piety is just ridiculous.

Thursday, 20th September 2018, 04:25

Forum: Game Design Discussion

Topic: Species Proposal: Yokkaso

Replies: 42

Views: 1677

Re: Species Proposal: Yokkaso

Also LRD, probably the best Earth spell, kills evasive enemies just fine

Wednesday, 19th September 2018, 20:24

Forum: Dungeon Crawling Advice

Topic: Cleared ZOT, and itch for extended

Replies: 18

Views: 759

Re: Cleared ZOT, and itch for extended

I see you died in Hell. After 2000 games you finally have your chance to win and then you blow it by trying the extended game. I mean, it's just a game, it's no big deal, but I don't get it. Lol I did that too in a few offline games before my first win ^^ I can totally understand the compulsion to ...

Tuesday, 18th September 2018, 00:25

Forum: Game Design Discussion

Topic: Species Proposal: Yokkaso

Replies: 42

Views: 1677

Re: Species Proposal: Yokkaso

I just look forward to playing a YoMo^Ma

Monday, 17th September 2018, 16:02

Forum: Game Design Discussion

Topic: Bug in Labyrinth? a stash with translucent stone walls

Replies: 20

Views: 1081

Re: Bug in Labyrinth? a stash with translucent stone walls

But in the case of the OP vault, this means the loot is impossible to get. I for one find that extremely frustrating as a player. With the bailey vault axe you can at least in theory learn shatter late-game if you really want it. No one has shatter in the labyrinth; thus there's no way to get insid...

Monday, 17th September 2018, 15:54

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: DgWz, turned Conjurer^Air, died in the depths

Replies: 34

Views: 937

Re: CIP: DgWz in Lair

It's almost always more efficient to skip/avoid encounters you don't feel comfortable with (in your case RELec monsters) than warping and wrecking your skillset to be able to face the occasional one. JFYI, Airstrike kills rElec creatures pretty effectively (which is mostly sky beasts, shock serpent...

Friday, 14th September 2018, 15:42

Forum: Crazy Yiuf's Corner

Topic: ghost mode?

Replies: 2

Views: 199

Re: ghost mode?

Also before you die you can press "+" to enter "explore mode" that lets you not die, but prevents your game from being scored. It could be good to have the option upon dying though.

Thursday, 13th September 2018, 22:41

Forum: Dungeon Crawling Advice

Topic: Help me pick a weapon!

Replies: 11

Views: 495

Re: Help me pick a weapon!

ff7hero wrote:[...] can I handle Siegfried [...] safely now?

Sure, just watch out for the Nibelungs !

Wednesday, 12th September 2018, 06:58

Forum: Crazy Yiuf's Corner

Topic: Typical monster abilities added in the last few years

Replies: 4

Views: 408

Re: Typical monster abilities added in the last few years

The one I really despise is the dream sheep sleep ability ignoring MR. This seems like exactly what MR should be for ("Affects your ability to resist the effects of enchantments and similar magic directed at you." says the manual), and it is not communicated to the player in any way. You c...

Tuesday, 11th September 2018, 20:11

Forum: Crazy Yiuf's Corner

Topic: Pan lord chaos melee paralysis sleep stab orb run death

Replies: 9

Views: 477

Re: Pan lord chaos melee paralysis sleep stab orb run death

duvessa wrote:Monsters get 250% melee damage against sleeping players, there's no such bonus against paralysed players.

Which makes unresistable dream sheep sleep ever more fun !

Monday, 10th September 2018, 16:51

Forum: Crazy Yiuf's Corner

Topic: Hybridization-encouraging monsters

Replies: 16

Views: 661

Re: Hybridization-encouraging monsters

When I read the thread title, I assumed it was going to be something that encouraged building different types of damage, rather than more anti-summoning. Something like a monster which when hit by elemental damage, gets an elemental barrier which blocks/reduces all further elemental damage, until h...

Saturday, 8th September 2018, 06:20

Forum: Dungeon Crawling Advice

Topic: Struggling as DSTm

Replies: 9

Views: 722

Re: Struggling as DSTm

Maybe note that "having Blade Hands castable" means "below 20% fail" and not "below 10% fail" as with other spells

Thursday, 6th September 2018, 18:36

Forum: Crazy Yiuf's Corner

Topic: compress each hell branch to single floor

Replies: 2

Views: 335

Re: compress each hell branch to single floor

Reducing them to a single floor is probably excessive, they do help get a feel of Hell effects and monster types before tackling the boss floor

Friday, 31st August 2018, 22:40

Forum: Game Design Discussion

Topic: Throwing Brand Removals thread

Replies: 18

Views: 1859

Re: Throwing Brand Removals thread

duvessa wrote:My suggestion is to just remove all the remaining ammo brands, including needles and blowguns.

Just keep curare for Sonja and kobold packs, those are F U N

Friday, 31st August 2018, 16:49

Forum: Game Design Discussion

Topic: Make faded altars only select from unseen altars

Replies: 15

Views: 580

Re: Make faded altars only select from unseen altars

"As you approach the altar, you're able to discern some features partially identifying the god. This may be an altar to Trog, Gozag or Jyiva."

Wednesday, 29th August 2018, 16:18

Forum: Game Design Discussion

Topic: Suggestions: Valhalla

Replies: 2

Views: 313

Re: Suggestions: Valhalla

I like the idea, though I don't think ghost fights are interesting enough as of now to base a portal or a game mode on them. However, I feel like Crawl could use some more Norse mythology references (afaik as of now there's only the giants, and those were taken from D&D, which took them from nor...

Tuesday, 28th August 2018, 16:05

Forum: Game Design Discussion

Topic: No Potion Petition for mummies

Replies: 25

Views: 1201

Re: No Potion Petition for mummies

Also remove that degenerate Deep Dwarf healing under Makhleb no healing --> no god healing Do you have any mechanical reason to not let mummies use potion petition? Because consistency for its own sake is a weak argument. Also, if consistency is your only goal, then a reflavour of the ability would ...

Friday, 24th August 2018, 02:08

Forum: Game Design Discussion

Topic: Classify backgrounds into difficulty

Replies: 54

Views: 2205

Re: Classify backgrounds into difficulty

Obligatory xkcd : https://xkcd.com/1781/
Image

Monday, 20th August 2018, 20:10

Forum: Dungeon Crawling Advice

Topic: Recommend combo for WJC

Replies: 18

Views: 861

Re: Recommend combo for WJC

Most disappointing is Heavenly Storm, which costs a ton of piety, but gives no defensive bonus, so you're taking just as much damage as you would be fighting them all at once in the open and unbuffed. I've often had to abort Heavenly Storm after only a couple turns because I was taking too much dam...

Monday, 20th August 2018, 17:29

Forum: Dungeon Crawling Advice

Topic: Recommend combo for WJC

Replies: 18

Views: 861

Re: Recommend combo for WJC

Siegurt wrote:Hm, it looks like with some experimentation that lunge doesn't trigger cleave any more, which is too bad.

That's too bad, do whirlwind and wall jumps trigger cleave ? (just picture it, axenado !)

Monday, 20th August 2018, 15:45

Forum: Game Design Discussion

Topic: Amulet of the Gourmand and Flavor Text to Consuming Chunks

Replies: 2

Views: 315

Re: Amulet of the Gourmand and Flavor Text to Consuming Chun

Counterproposal : give these statements to Halflings for every kind of food.

Thursday, 16th August 2018, 22:29

Forum: Game Design Discussion

Topic: magic sight for Deep Elves

Replies: 12

Views: 743

Re: magic sight for Deep Elves

If you're posting in GDD instead of CYC, you're not likely to get many responses unless you explain why your changes belong in the game, specifically : ⋅ Why do you feel like the game would benefit from a species with those changes (namely a small buff, a huge buff and a huge debuff) ? &sd...

Thursday, 16th August 2018, 05:10

Forum: Coding

Topic: Lua rc scripting: Ending a turn?

Replies: 10

Views: 694

Re: Lua rc scripting: Ending a turn?

I could see a system using an action queue in ready() : if action queue is empty: -- do some checks that put some actions in the queue, like check a global variable do_butcher_corpse else -- pop the first item in the action queue, map it to a function and do that function (like food.eat, or crawl.do...

Wednesday, 15th August 2018, 21:26

Forum: Game Design Discussion

Topic: separate inventory for worn items

Replies: 19

Views: 559

Re: separate inventory for worn items

Alternatively : remove evocables as items, instead add them to the ability menu upon pickup

Wednesday, 15th August 2018, 21:02

Forum: Dungeon Crawling Advice

Topic: Brooch of Shielding or Amulet of Vitality?

Replies: 6

Views: 342

Re: Brooch of Shielding or Amulet of Vitality?

Vitality would be my choice in most cases because you need the extra HP as a deep elf, and I see Majin-Bo which will drain some life as you cast (if you use it.) There might be some specific places where the brooch might come in more handy if you're getting shot a lot with ranged things (shoals for...

Monday, 13th August 2018, 15:46

Forum: Technical Support

Topic: inventory scrolling

Replies: 13

Views: 412

Re: inventory scrolling

Tried spacebar ?

Friday, 10th August 2018, 15:54

Forum: Dungeon Crawling Advice

Topic: Late-game brands

Replies: 9

Views: 760

Re: Late-game brands

But you cant get speed with ?brand weapon - and actually speed is a possible brand for most weapon type only if artifact Man, there go all my dreams... And I can't fsim right now but I'm pretty positive that a elec demon trident would be much better against anything not resistant than a speed d. tr...

Thursday, 9th August 2018, 15:57

Forum: Dungeon Crawling Advice

Topic: Late-game brands

Replies: 9

Views: 760

Re: Late-game brands

Siegurt wrote:If anything find *another* weapon, and enchant and brand that until you get like, freezing or vorpal or something, so you can use it on the small minority of critters that are immune to electrical damage

Or speed. Speed is as good or better than elec.

Tuesday, 7th August 2018, 21:01

Forum: Game Design Discussion

Topic: Vehumet needs something

Replies: 40

Views: 1430

Re: Vehumet needs something

Why is Vehumet everybody's #1 choice for blaster mages? He is! It's a total mystery why! I'll never tell you. . . . OK here it is. ⋅ He gives you spells of the kind blaster mages need. Having the right spell over not having it makes a huge difference. If you are a background like a wizard...

Wednesday, 1st August 2018, 18:37

Forum: Crazy Yiuf's Corner

Topic: Help: Hints Mode feature I'd like add to my init/rc file

Replies: 1

Views: 177

Re: Help: Hints Mode feature I'd like add to my init/rc file

From options_guide.txt : tile_tag_pref = (none| named | enemy | tutorial ) This option defaults to "enemy" normally and "tutorial" in tutorial modes. This setting determines which monsters receive text tag none - turns off all tags. named - shows names of all named monsters, ally...

Monday, 30th July 2018, 19:49

Forum: Crazy Yiuf's Corner

Topic: WJC Banner Brainstorming

Replies: 4

Views: 265

Re: WJC Banner Brainstorming

The Wu Jian Council is a congregation of martial monks, ascended to divinity after battling their way out of the afterlife. Disciples of the Council are able to execute acrobatic martial maneuvers, such as wall jumps, spinning attacks and punishing lunges. They will eventually become able to reques...

Sunday, 29th July 2018, 00:25

Forum: Technical Support

Topic: How do I add the Enter key in a macro?

Replies: 8

Views: 271

Re: How do I add the Enter key in a macro?

Wait no this is wrong. I tried : { local is_first_turn = true function ready() if is_first_turn then you.set_training_target('Fighting', 9) is_first_turn = false end end } and it works fine, but it executes every time you load the game, not once per game. You want to do : { function ready() if you.t...

Sunday, 29th July 2018, 00:11

Forum: Technical Support

Topic: How do I add the Enter key in a macro?

Replies: 8

Views: 271

Re: How do I add the Enter key in a macro?

What you could do is put it all in the ready() function and condition it to only run once :

  Code:
{
local is_first_turn = true

function ready()
  if is_first_turn then
    -- set your training targets here
    is_first_turn = false
  end
end
}


It's not very elegant, but it should do what you want.

Saturday, 28th July 2018, 20:37

Forum: Crazy Yiuf's Corner

Topic: Most Difficult Species?

Replies: 27

Views: 1984

Re: Most Difficult Species?

Why is Mu bad? Just start as a gladiator with a quarterstaff (staves are cheap, good for low attributes), take Okawaru, go heavy armor, get a lajatang of vampricism after a while, and them win. Tarantellas and such are dangerous, but mummies have normal hp, high MR, and normal speed. Mu are basical...

Saturday, 28th July 2018, 18:51

Forum: Technical Support

Topic: How do I add the Enter key in a macro?

Replies: 8

Views: 271

Re: How do I add the Enter key in a macro?

I don't know about your specific implementation, but there is a lua binding for setting and getting skill targets : http://csclub.uwaterloo.ca/~ebering/crawl/lua/modules/you.html#set_training_target https://github.com/crawl/crawl/commit/a7893f84d51c6200db5bcee0da5e6e7b0b3324e2

Sunday, 8th July 2018, 01:48

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2696

Views: 252935

Re: Best/Worst Artifacts

  Code:
the ring of the Modern Beggars (left hand) {rPois rF+ rC+ MR+ Int+2}.
You found it on level 8 of the Dungeon.

Me : "Hey how about giving me a ring that would cover all of my basic resistances and offset my MiBe's low Int?"
Floorgod : "Yup you got it."

Saturday, 7th July 2018, 08:11

Forum: Game Design Discussion

Topic: Make spiny frogs actually spiny or rename them

Replies: 20

Views: 1888

Re: Make spiny frogs actually spiny or rename them

pubby wrote:http://crawl.chaosforge.org/index.php?title=Giant_toad

i never forgot you, giant toad


No way the dev team would allow anything to be named "giant" !
https://crawl.develz.org/tavern/viewtopic.php?f=17&t=23387&p=310503

Saturday, 7th July 2018, 03:10

Forum: Technical Support

Topic: About ready() and autoexplore

Replies: 2

Views: 279

Re: About ready() and autoexplore

Wow thanks a lot for taking the time to reply to this old thread :D
Unfortunately what I want to do is change options while in the middle of autoexploring, which you're telling me is impossible (short of rewriting autoexplore in Lua).
Thank you very much for the info though, at least now I know :)

Thursday, 5th July 2018, 17:10

Forum: Game Design Discussion

Topic: Make spiny frogs actually spiny or rename them

Replies: 20

Views: 1888

Re: Make spiny frogs actually spiny or rename them

Lasiace wrote:Why not just call them toads? I mean, spiny frogs are just tougher, poisonous versions of regular frogs. A toad would be pretty much the same thing.

*Bulltoads :p

Wednesday, 4th July 2018, 08:21

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: My first win!! :D :D (MiBe)

Replies: 6

Views: 384

Re: YAVP: My first win!! :D :D (MiBe)

Demigods can be pretty hard to play, I would rather advise you to play Gr or Hu for a mage (GrEE is very strong, IE is a very strong background for anyone).
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