Search found 28 matches

Friday, 12th June 2015, 18:20

Forum: Crazy Yiuf's Corner

Topic: Predict the future of Crawl development

Replies: 42

Views: 9079

Re: Predict the future of Crawl development

• Stock ammo will be infinite, brand ammo finite, and all ammo will mulch
• Chunks removed. Use 'e' to eat corpses on the ground.
• God gifts will drop pre-identified
• Turn queue will be displayed

Wednesday, 10th June 2015, 13:13

Forum: Crazy Yiuf's Corner

Topic: DCSS Review

Replies: 25

Views: 7619

Re: DCSS Review

UI Negatives: I agree with you assessment. Enemy strengths and weaknesses would be better represented with symbols and mouse-over explanations of those symbols or at least short hand like player status effects: -rP, Mindless, Fast, Small. Lack of clarity is definitely a major obstacle for getting ne...

Tuesday, 9th June 2015, 20:00

Forum: Crazy Yiuf's Corner

Topic: Dark Souls RL

Replies: 6

Views: 1775

Re: Dark Souls RL

If the roguelike radio episode is any indication, URR will be procedurally generated Carmen Sandiago.

Tuesday, 9th June 2015, 15:02

Forum: Game Design Discussion

Topic: item-like butchering menu

Replies: 10

Views: 2423

Re: item-like butchering menu

Why is 'c' used and not consolidated into 'e'? Is there a time when you are standing on a corpse and you'd choose to eat food rather than chunk it?

At the very least 'e' should chunk a corpse and eat a chunk if the player presses it while standing on a corpse.

Tuesday, 9th June 2015, 14:52

Forum: Crazy Yiuf's Corner

Topic: Dark Souls RL

Replies: 6

Views: 1775

Dark Souls RL

Could Dark Souls 1 be co-opted into fun traditional roguelike? Assume that bonfires would be removed. There are more branches in Dark Souls than crawl and each branch tends to have a specific challenge and rule set. Players tend to be able to choose from several branches at any given time - but beca...

Monday, 8th June 2015, 19:09

Forum: Crazy Yiuf's Corner

Topic: New Monster Idea: Poltergeist

Replies: 13

Views: 3484

Re: New Monster Idea: Poltergeist

I think this monster idea should be revisited. Spawning Area: Orcish Mines and Elf. Invisible, Low HP, No Physical Attack Only Two spells: a. Telekinesis (throw item from the floor at target - range = LoS) and b. Blink. By itself it should be an annoyance rather than a threat, but in the hall of bla...

Tuesday, 2nd June 2015, 15:22

Forum: Game Design Discussion

Topic: Display skill to minimize delay

Replies: 50

Views: 11279

Re: Display skill to minimize delay

I'm not sure there is an elegant way to do that for this particular message, though. True. If players had a way to see how many skill points they need to reach specific skill level for given skill... Point buy would work. Instead of allocating 40% of xp in this skill and 60% in that, have a running...

Monday, 1st June 2015, 17:15

Forum: Dungeon Crawling Advice

Topic: Strength vs. Slaying

Replies: 15

Views: 4130

Re: Strength vs. Slaying

1 strength = d (1/39*((10+[1-10])/20) percent of the base damage of the attack before fighting or weapon skill. Or an average of between .7% and 1.28% per point of strength (depending on weapon type) Stupid question: How is this formula supposed to be read? Does d stand for damage roll or die faces...

Monday, 1st June 2015, 13:10

Forum: Dungeon Crawling Advice

Topic: Skill XP Dropoff

Replies: 47

Views: 10808

Re: Skill XP Dropoff

This mechanic increases the opportunity cost of skill choice and prevents advancement of low level skills from becoming trivial later in the game.

This might change my behavior in that I would be more careful about what to train for the first few levels.

Thursday, 28th May 2015, 18:23

Forum: Dungeon Crawling Advice

Topic: Skill XP Dropoff

Replies: 47

Views: 10808

Re: Skill XP Dropoff

So if I understand correctly: while enemy skill xp is static, the amount skill points required per level is a positive function increasing with player level? Citing the OP's example: while that hobgoblin is still awarding 50xp at D:6, the amount of skill points required to move from 0.0 to 0.1 throw...

Thursday, 28th May 2015, 12:41

Forum: Dungeon Crawling Advice

Topic: Skill XP Dropoff

Replies: 47

Views: 10808

Skill XP Dropoff

I've noticed on a SpEn that after a while low level enemies stop providing skill XP. Killing that hobgoblin on D:6 with Throwing at 0.0 and 100% will result in 0 skill xp earned. Is this determined by the level differential between you and the enemy? Is it better to dive to seek harder enemies at th...

Friday, 1st May 2015, 20:50

Forum: Dungeon Crawling Advice

Topic: Any tips for the dying?

Replies: 58

Views: 16357

Re: Any tips for the dying?

I'm also a beginner to the game and have just started to find the Lair survivable. MiBe is definitely an excellent combo for survivability against Yaks. They provide chunks so you can easily chain beserks against them at basically no cost. Keep track of important escape items: haste, blink, and tele...

Friday, 1st May 2015, 15:56

Forum: Crazy Yiuf's Corner

Topic: Give ?recharging a chance to destroy wands

Replies: 18

Views: 4798

Re: Give ?recharging a chance to destroy wands

If there is a problem with too many charges there are many better solutions than item destruction:

• Eliminate the wand
• Lower max charges on the wand
• Less effective recharge for the wand

Thursday, 30th April 2015, 19:10

Forum: Crazy Yiuf's Corner

Topic: new combat move: door attack

Replies: 28

Views: 6196

Re: new combat move: door attack

I could see this working for a 7DRL. I'd recommending it being streamlined to simply add status effects to defenders being attacked while standing in a door frame rather than requiring the player to press 'c' next to one.

Wednesday, 29th April 2015, 21:22

Forum: Crazy Yiuf's Corner

Topic: Best Way to Introduce Crawl?

Replies: 11

Views: 2543

Re: Best Way to Introduce Crawl?

adozu wrote:it's harder than dark souls (most dark souls players have a bit of a masochistic side)


I was playing Dark Souls II with some friends and recommended DCSS. They were horrified by the idea of losing their character on death and it proved to be a major hurdle in the discussion.

Wednesday, 29th April 2015, 19:14

Forum: Crazy Yiuf's Corner

Topic: Best Way to Introduce Crawl?

Replies: 11

Views: 2543

Best Way to Introduce Crawl?

What's the best way to introduce or describe DCSS to an outsider that has never heard of roguelikes but is familiar with modern RPGs?

For instance, how would you spark the interest of a hardened "Dark Souls" veteran?

Wednesday, 29th April 2015, 12:57

Forum: Game Design Discussion

Topic: SquareLOS experimental branch on CBRO

Replies: 81

Views: 23292

Re: SquareLOS experimental branch on CBRO

Personally I like the quirks of circle LoS when it comes to approaching enemies diagnally. I always internalized this as flanking rather than approaching head-on.

Tuesday, 28th April 2015, 12:59

Forum: Crazy Yiuf's Corner

Topic: Thank you!

Replies: 252

Views: 639603

Re: Thank you!

Also learned of this game some time ago. Wish it hadn't taken me so long to get into it. Easily the best designed roguelike.

Thanks for all your hard work!

Friday, 24th April 2015, 14:48

Forum: Crazy Yiuf's Corner

Topic: Display player damage

Replies: 88

Views: 24357

Re: Display player damage

If the question is "what weapon is best in most situations for my character?" why not simply flag/highlight/star it in inventory upon identification? Even without taking brands into account (holy, flaming, freezing, vampiric, electro etc.) best weapon vs monster with AC 0 can be really di...

Friday, 24th April 2015, 14:42

Forum: Game Design Discussion

Topic: God idea: Jorgrhiss, demonic serpent

Replies: 60

Views: 22662

Re: God idea: Jorgrhiss, demonic serpent

well undead are magic right? it's magic poison that disrupts their magic, same applies to golems, spellcasting statues and whatever That's acceptable. It all comes down to how viable and powerful you want to make the god at the end of the day. If everything becomes vulnerable to this god's damage t...

Friday, 24th April 2015, 14:12

Forum: Crazy Yiuf's Corner

Topic: Display player damage

Replies: 88

Views: 24357

Re: Display player damage

If the question is "what weapon is best in most situations for my character?" why not simply flag/highlight/star it in inventory upon identification?

Friday, 24th April 2015, 12:40

Forum: Game Design Discussion

Topic: God idea: Jorgrhiss, demonic serpent

Replies: 60

Views: 22662

Re: God idea: Jorgrhiss, demonic serpent

Balance: I like the idea of poison brand being a temporary power rather than permanent brand although the distinction is a bit unimportant for the moment. Potions of poison doubling as might as magic is a great idea! Although as your regen gets higher that might unbalance the game later since you'd ...

Thursday, 23rd April 2015, 19:48

Forum: Crazy Yiuf's Corner

Topic: Display player damage

Replies: 88

Views: 24357

Re: Display player damage

I'm a new player and would appreciate this feature. In a game of with permadeath, I think information should be as forthcoming and transparent as possible.

Thursday, 23rd April 2015, 18:18

Forum: Game Design Discussion

Topic: God idea: Jorgrhiss, demonic serpent

Replies: 60

Views: 22662

Re: God idea: Jorgrhiss, demonic serpent

Edit: In my excitement I posted woefully off topic, so here's a different comment :)

I think Jorgr needs an umlaut and you're set! Players will call him Hiss anyway :p

Thursday, 23rd April 2015, 14:41

Forum: Game Design Discussion

Topic: Display average HP as bar

Replies: 20

Views: 8168

Re: Display average HP as bar

*Edit after further thought* A Max_HP bar in and of itself probably isn't so helpful to a new player without revealing more statistics. If your goal is to identify threats that the player would have to risk many turns to defeat in melee, why not add a Best/Worst/Average analysis a la brogue? Example...

Saturday, 18th April 2015, 00:31

Forum: Dungeon Crawling Advice

Topic: Cycle Through Stairs?

Replies: 3

Views: 1387

Re: Cycle Through Stairs?

Thanks all for explaining! :) I felt very stupid to be unable to figure it out via the manual.

Friday, 17th April 2015, 01:12

Forum: Dungeon Crawling Advice

Topic: Cycle Through Stairs?

Replies: 3

Views: 1387

Cycle Through Stairs?

Noob-question: saw someone on web tiles cycle through all the stairs on a level before selecting one to travel to. How is this done? Ctrl+X only shows what's in view. Thanks!

Monday, 13th April 2015, 13:21

Forum: Technical Support

Topic: 0.16 for Mac OS X 10.6.8?

Replies: 6

Views: 5122

Re: 0.16 for Mac OS X 10.6.8?

Fourth. 0.15 ran but 0.16 will not on OSX 10.6.8.

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