Search found 14 matches

Sunday, 10th January 2016, 12:26

Forum: Coding

Topic: Benchmarking CLUA

Replies: 0

Views: 1438

Benchmarking CLUA

In order to benchmark a CLUA script of mine, I've tried taking the time from the crawl.millis() function on CBRO. Unfortunately, the results are, to be curt, unusable* - either due to server load balancing or due to some weirdness of the millis function itself. So, what would be the recommended way ...

Thursday, 7th January 2016, 11:26

Forum: Game Design Discussion

Topic: What function do crimson imps serve?

Replies: 31

Views: 7746

Re: What function do crimson imps serve?

That wouldn't change the situation in the slightest, though - with their blinking, they're never getting into melee range if the player doesn't want them to. Marginally more dangerous if you count bad luck, but still purely an annoyance.

Thursday, 7th January 2016, 11:19

Forum: Game Design Discussion

Topic: What function do crimson imps serve?

Replies: 31

Views: 7746

What function do crimson imps serve?

The crimson imp is probably the biggest pain in the ass in the whole dungeon, not just due to their hight EV and almost instant regeneration, but also due to their blinking which in many situations makes it impossible to tabstomp them. At the time you encounter them, a lucky early elec dagger or enc...

Sunday, 3rd May 2015, 04:46

Forum: Coding

Topic: Made my first patch - criticism, please! And what to do now?

Replies: 2

Views: 2260

Re: Made my first patch - criticism, please! And what to do

Thank you very much! I've fixed the code according to your post and those guidelines. And of course I'll supply a name and mail address, git is just using my main address at the moment and I didn't want to have that published.

Saturday, 2nd May 2015, 11:04

Forum: Coding

Topic: Made my first patch - criticism, please! And what to do now?

Replies: 2

Views: 2260

Made my first patch - criticism, please! And what to do now?

Hi, I just created my first patch for DCSS. It allows the player to check if an item is a corpse or a skeleton, if it has a skeleton and if it is zombifiable. I was told by a dev that exposing that information is alright, but I don't know if I'm doing it right on the technical side of things as I ha...

Saturday, 2nd May 2015, 06:35

Forum: Technical Support

Topic: rc file causing lag on webtiles

Replies: 2

Views: 1525

Re: rc file causing lag on webtiles

* Probably related to message spam. Swinging at nothing generates a lot of messages, which seem to take a disproportionate amount of time to be sent to you and rendered. Use message_colour ^= mute:You swing at nothing to mute them, for example. * You do know that you can bind a function that just do...

Wednesday, 29th April 2015, 13:12

Forum: Dungeon Crawling Advice

Topic: A call for less annoying resting settings

Replies: 2

Views: 1331

Re: A call for less annoying resting settings

http://pastebin.com/emj149Ds I implemented that for myself. To find the relevant part, search for "rest up before autoexplore". Do note that this relies heavily on variables filled elsewhere in the script and probably does much more than you need, like auto-casting some spells, using staff...

Thursday, 2nd April 2015, 06:06

Forum: Game Design Discussion

Topic: Monster that inflicts -Tele on death

Replies: 15

Views: 4026

Re: Monster that inflicts -Tele on death

I think the lighning scales with damage, so if you kill them with a hard blow, they strike back extra hard.

Wednesday, 1st April 2015, 09:55

Forum: Coding

Topic: Finding messages since last turn in CLUA?

Replies: 0

Views: 1415

Finding messages since last turn in CLUA?

Hi, I hope CLUA questions are OK on this board. I'm looking to make my automated functions in my rcfile a little more aware of my surroundings, so that (for instance) my char won't automatically eat chunks when I just walked around the corner from a monster. For that, I'd have to know what happened ...

Monday, 30th March 2015, 20:39

Forum: Game Design Discussion

Topic: Remove or nerf Nergalle's DDoor

Replies: 21

Views: 5936

Re: Remove or nerf Nergalle's DDoor

She's also incredibly annoying if you manage to get her as a Beogh worshipper. If she's at low health, she'll constantly keep recasting it even when there's no threat around, which means that you'll always have to keep an eye on her until something happens to get her above the threshold. (Equally gr...

Sunday, 29th March 2015, 20:36

Forum: Game Design Discussion

Topic: Allow user to set target value for skill training

Replies: 8

Views: 2699

Re: Allow user to set target value for skill training

Siegurt: You read my intention right insofar as I'd like to have to deal with the skill menu less. At the moment, I constantly open it to check how long I'll have to train my skills until I can switch because if I train one for too long, it's basically a waste of XP. reaver's suggested system addres...

Sunday, 29th March 2015, 20:07

Forum: Game Design Discussion

Topic: Autopickup stackable items even when not selected

Replies: 8

Views: 2581

Re: Autopickup stackable items even when not selected

Siegurt: No problem, not exactly pretty though. It'd be nice if there was a "stackable" flag and a way to get the basename (i. e. "23 needles of confusion" -> "needle of confusion"), that way it could be applied to all of the inventory dynamically. If I ever get into de...

Sunday, 29th March 2015, 16:31

Forum: Game Design Discussion

Topic: Allow user to set target value for skill training

Replies: 8

Views: 2699

Allow user to set target value for skill training

Skill progression is independent of the RNG to a significant degree for many characters - for instance, in the beginning one will either want to train a spell school or a weapon to mindelay, then spellcasting or evocations, then fighting and dodging etc. To do this well, the player has to constantly...

Sunday, 29th March 2015, 16:07

Forum: Game Design Discussion

Topic: Autopickup stackable items even when not selected

Replies: 8

Views: 2581

Autopickup stackable items even when not selected

Especially when playing a char that relies on few ranged weapons for special situations - say, one that carries curare needles and tomahawks of dispersal only -, it is very annoying that one cannot select which egos should be picked up precisely. However, since there is no more weight limit, situati...

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