Search found 544 matches
Monday, 12th June 2017, 11:54
Forum: Game Design Discussion
Topic: Inventory Management Revisited
Replies: 5
Views: 1881
Saturday, 10th June 2017, 18:00
Forum: Crazy Yiuf's Corner
Topic: 0.20 is so hard that crawl is no fun any longer
Replies: 152
Views: 64651
Re: 0.20 is so hard that crawl is no fun any longer
Friday, 9th June 2017, 18:37
Forum: Game Design Discussion
Topic: Confirm wait when at full HP/MP/status
Replies: 5
Views: 2191
Re: Confirm wait when at full HP/MP/status
Thursday, 8th June 2017, 19:23
Forum: Game Design Discussion
Topic: Make +Flying grant immunity to shafts
Replies: 3
Views: 1781
Re: Make +Flying grant immunity to shafts
Wednesday, 7th June 2017, 17:44
Forum: Game Design Discussion
Topic: This paralysis stuff is getting pretty stupid
Replies: 60
Views: 21109
Wednesday, 7th June 2017, 07:01
Forum: Game Design Discussion
Topic: This paralysis stuff is getting pretty stupid
Replies: 60
Views: 21109
Re: This paralysis stuff is getting pretty stupid
Tuesday, 6th June 2017, 05:33
Forum: Game Design Discussion
Topic: Make all God abilities use HP
Replies: 4
Views: 1863
Re: Make all God abilities use HP
PlatinumSpider wrote:This makes them more useful for casters who are out of MP from using their spells and help differentiate God magic from the in game spell magic.
but why is either of those things desirable?
Saturday, 3rd June 2017, 21:49
Forum: Game Design Discussion
Topic: Idea: Distinguish stairs
Replies: 27
Views: 11666
Re: Idea: Distinguish stairs
Friday, 2nd June 2017, 19:13
Forum: Game Design Discussion
Topic: Idea: Distinguish stairs
Replies: 27
Views: 11666
Re: Idea: Distinguish stairs
Re: Remove GDR?
Thursday, 1st June 2017, 11:50
Forum: Crazy Yiuf's Corner
Topic: The new qw topic
Replies: 27
Views: 17601
Tuesday, 30th May 2017, 21:34
Forum: Game Design Discussion
Topic: ?/I lookups
Replies: 3
Views: 1408
Re: ?/I lookups
Saturday, 27th May 2017, 00:13
Forum: Game Design Discussion
Topic: Remove Beogh
Replies: 104
Views: 42936
Re: Remove Beogh
watertreatmentRL wrote:Also, I played Chrono Trigger and I don't remember anything you're talking about.
they are three really central characters... it's hard to imagine how you could forget them unless you just didn't care for the game in the first place.
Friday, 26th May 2017, 06:23
Forum: Crazy Yiuf's Corner
Topic: How do you pronounce "Yiuf"?
Replies: 19
Views: 7075
Re: How do you pronounce "Yiuf"?
yesno wrote:i never tried saying it before out loud but i tried it just now, and the y and i sort of glide into each other so that it sounds like "yuf", rhymes with booth/youth/tooth/forsooth/ruth
proof goof aloof
Wednesday, 24th May 2017, 00:48
Forum: Dungeon Crawling Advice
Topic: Mibe's guide on scoring lots of points in DCSS tournaments!
Replies: 34
Views: 16973
Re: Mibe's guide on scoring lots of points in DCSS tournamen
mibe420 wrote:And as always, if I made any mistakes or anyone has anything to add, feel free to criticize my guide!
Put this part...
mibe420 wrote:play 10+ hours a day.
...at the top.
Tuesday, 23rd May 2017, 20:17
Forum: Game Design Discussion
Topic: Remove Beogh
Replies: 104
Views: 42936
Re: Remove Beogh
i wanted to go thank your 5-year-old good idea but i can't because it's deleted despite being visible in search. everything about crawl is weird...
Tuesday, 23rd May 2017, 18:05
Forum: Game Design Discussion
Topic: Remove Beogh
Replies: 104
Views: 42936
Re: Remove Beogh
Tuesday, 23rd May 2017, 17:16
Forum: Crazy Yiuf's Corner
Topic: How do you pronounce "Yiuf"?
Replies: 19
Views: 7075
Re: How do you pronounce "Yiuf"?
Tuesday, 23rd May 2017, 17:13
Forum: Game Design Discussion
Topic: Remove Beogh
Replies: 104
Views: 42936
Re: Remove Beogh
Tuesday, 23rd May 2017, 16:45
Forum: Game Design Discussion
Topic: Remove Beogh
Replies: 104
Views: 42936
Re: Remove Beogh
Saturday, 20th May 2017, 06:33
Forum: Game Design Discussion
Topic: Remove Beogh
Replies: 104
Views: 42936
Saturday, 20th May 2017, 06:30
Forum: Game Design Discussion
Topic: Remove Beogh
Replies: 104
Views: 42936
Friday, 19th May 2017, 17:54
Forum: Game Design Discussion
Topic: Flavour Reform: Allow Choice of Skill for 'Predicate''
Replies: 14
Views: 4955
Re: Flavour Reform: Allow Choice of Skill for 'Predicate''
Wednesday, 17th May 2017, 05:42
Forum: Crazy Yiuf's Corner
Topic: A brief question about a bullfrog's lethality...
Replies: 20
Views: 5001
Re: A brief question about a bullfrog's lethality...
Wednesday, 17th May 2017, 05:34
Forum: Game Design Discussion
Topic: Using stairs should use just 1 key
Replies: 8
Views: 3125
Re: Using stairs should use just 1 key
Tuesday, 16th May 2017, 07:26
Forum: Game Design Discussion
Topic: Remove fighting skill
Replies: 34
Views: 12882
Re: Remove fighting skill
Monday, 15th May 2017, 09:53
Forum: Game Design Discussion
Topic: Remove fighting skill
Replies: 34
Views: 12882
Re: Remove fighting skill
Monday, 15th May 2017, 09:30
Forum: Game Design Discussion
Topic: Remove fighting skill
Replies: 34
Views: 12882
Re: Remove fighting skill
Monday, 15th May 2017, 08:46
Forum: Game Design Discussion
Topic: Remove fighting skill
Replies: 34
Views: 12882
Re: Remove fighting skill
Monday, 15th May 2017, 08:28
Forum: Crazy Yiuf's Corner
Topic: A brief question about a bullfrog's lethality...
Replies: 20
Views: 5001
Re: A brief question about a bullfrog's lethality...
duvessa wrote:This is a game where a porcupine can physically obliterate a black bear by biting it twice. Once, if the porcupine is berserk.
fr: rename porcupine to giant porcupine
Monday, 15th May 2017, 08:28
Forum: Crazy Yiuf's Corner
Topic: A brief question about a bullfrog's lethality...
Replies: 20
Views: 5001
Re: A brief question about a bullfrog's lethality...
Monday, 15th May 2017, 08:18
Forum: Game Design Discussion
Topic: Remove fighting skill
Replies: 34
Views: 12882
Re: Remove fighting skill
Monday, 15th May 2017, 07:47
Forum: Game Design Discussion
Topic: Remove fighting skill
Replies: 34
Views: 12882
Re: Remove fighting skill
Sunday, 14th May 2017, 12:26
Forum: Game Design Discussion
Topic: Remove fighting skill
Replies: 34
Views: 12882
Re: Remove fighting skill
Sunday, 14th May 2017, 12:22
Forum: Game Design Discussion
Topic: Background attributes
Replies: 58
Views: 18769
Re: Background attributes
Sunday, 14th May 2017, 01:32
Forum: Game Design Discussion
Topic: Background attributes
Replies: 58
Views: 18769
Re: Background attributes
Sunday, 14th May 2017, 01:21
Forum: Game Design Discussion
Topic: Background attributes
Replies: 58
Views: 18769
Re: Background attributes
Friday, 12th May 2017, 20:15
Forum: Game Design Discussion
Topic: Background attributes
Replies: 58
Views: 18769
Re: Background attributes
Friday, 12th May 2017, 20:00
Forum: Game Design Discussion
Topic: Background attributes
Replies: 58
Views: 18769
Re: Background attributes
Friday, 12th May 2017, 17:43
Forum: Game Design Discussion
Topic: Background attributes
Replies: 58
Views: 18769
Re: Background attributes
Friday, 12th May 2017, 17:24
Forum: Game Design Discussion
Topic: Background attributes
Replies: 58
Views: 18769
Re: Background attributes
Friday, 12th May 2017, 07:36
Forum: Game Design Discussion
Topic: Background attributes
Replies: 58
Views: 18769
Re: Background attributes
Thursday, 11th May 2017, 22:11
Forum: Game Design Discussion
Topic: Background attributes
Replies: 58
Views: 18769
Re: Background attributes
Backgrounds shouldn't have far-reaching, essentially permanent effects like that.
Since people don't agree on this statement, it seems like it should be the focus of conversation.
Thursday, 11th May 2017, 06:04
Forum: Game Design Discussion
Topic: Background attributes
Replies: 58
Views: 18769
Re: Background attributes
Saturday, 6th May 2017, 01:08
Forum: Game Design Discussion
Topic: Remove item identification
Replies: 31
Views: 18995
Re: Remove item identification
Sprucery wrote:watertreatmentRL wrote:Hellcrawl has been identification and curse free for about five months now.
Well, isn't it great that Hellcrawl and DCSS are different games? Everyone can choose what they want to play!
this id minigame is tearing us apart!!!!
Friday, 5th May 2017, 21:39
Forum: Game Design Discussion
Topic: Remove item identification
Replies: 31
Views: 18995
Re: Remove item identification
dpeg wrote:What gives you the right to state what's the One True Path to roguelike enlightenment?
whaaaat
Friday, 5th May 2017, 20:44
Forum: Game Design Discussion
Topic: Remove item identification
Replies: 31
Views: 18995
Re: Remove item identification
Friday, 5th May 2017, 19:27
Forum: Game Design Discussion
Topic: Why are the colors always wrong?
Replies: 15
Views: 5247
Re: Why are the colors always wrong?
Friday, 5th May 2017, 18:21
Forum: Game Design Discussion
Topic: Why are the colors always wrong?
Replies: 15
Views: 5247
Re: Why are the colors always wrong?
Friday, 5th May 2017, 18:14
Forum: Game Design Discussion
Topic: Why are the colors always wrong?
Replies: 15
Views: 5247
Re: Why are the colors always wrong?
Chicken wrote:"distracting"
why did you put this in quotes? Are you responding to someone who said it?