Search found 139 matches

Saturday, 23rd January 2021, 09:59

Forum: Game Design Discussion

Topic: Rings of Stealth

Replies: 15

Views: 834

Re: Rings of Stealth

why not remove autoexplore while were at it? It's suboptimal and leads to autoexplore death. We really need to prevent people from playing suboptimally for convenience, am I right?

Let's also disable being able to skill multiple things at once because we need to hold people's hands.

Monday, 2nd March 2020, 12:14

Forum: Dungeon Crawling Advice

Topic: Triple defense hypothesis

Replies: 24

Views: 4691

Re: Triple defense hypothesis

Not only is it more skill efficient to round out your defenses, its actually better defensively too. If you've ever played a character with like 50 AC and single digit EV, you will notice extreme vulnerability to bolt spells and such. Shield is effective in reducing variability too, but doesn't help...

Wednesday, 12th February 2020, 17:24

Forum: Game Design Discussion

Topic: Positional Attack Magic Implementation [Now Playable]

Replies: 123

Views: 18637

Re: Positional Attack Magic Implementation [Now Playable]

frozen rampart is too strong. Needs to lose the slow effect or irresistable part.

Saturday, 7th December 2019, 07:56

Forum: Game Design Discussion

Topic: Positional Attack Magic Implementation [Now Playable]

Replies: 123

Views: 18637

Re: Positional Attack Magic Implementation [Now Playable]

Foxfire: Mainly, the constant prompts that pop up when you move into it is incredibly annoying and tedious. Being unusable in corridors is secondary to the annoyance of the prompts. Just make it swappable. Also, it seems to spawn on top of allies or something and turns them hostile. Conjure flame: Y...

Thursday, 28th November 2019, 12:16

Forum: Game Design Discussion

Topic: Visible items in deep water

Replies: 25

Views: 3528

Re: Visible items in deep water

anytime a thread is made about something on tavern, one of the 3 posters will say it needs to be removed and they will thank each other. Its pretty amusing and annoying at the same time.

Sunday, 13th October 2019, 00:51

Forum: Game Design Discussion

Topic: Fedhas rework

Replies: 32

Views: 5587

Re: Fedhas rework

Plants don't fire when you are invisible. Bug I think.

Thursday, 10th October 2019, 13:09

Forum: Game Design Discussion

Topic: God: Ishmael the Starved

Replies: 10

Views: 1574

Re: God: Ishmael the Starved

it can't get any more tedious than this. And for what gain? 5 AC and swines lol. +1 LOS is a negative effect rather than a boon.

Sunday, 6th October 2019, 02:48

Forum: Game Design Discussion

Topic: Fedhas rework

Replies: 32

Views: 5587

Re: Fedhas rework

So is it a bug or intended behavior that oklobs become permanent at around 20 invo?

Saturday, 5th October 2019, 05:00

Forum: Game Design Discussion

Topic: Neutral monsters bad

Replies: 19

Views: 2737

Re: Neutral monsters bad

or just ignore them like a normal person

Thursday, 8th August 2019, 10:17

Forum: Game Design Discussion

Topic: Remove confusing touch

Replies: 76

Views: 10319

Re: Remove confusing touch

The spell is absurdly overtuned. Anyone who says its not overpowered never played around with it. You can pretty much kill every single thing except OOF, Alich and tentacle monstrousity in a 3rune game. And no, there isn't much danger when you funnel monsters around a corner or through a choke point...

Monday, 8th July 2019, 08:34

Forum: Game Design Discussion

Topic: Remove the id game (new reason)

Replies: 58

Views: 8424

Re: Remove the id game (new reason)

Identification mini game isn't such a one dimensional annoyance that it should be removed. It tests players' decision making in the early game. You need to prioritize what to identify and leverage the RNG and decide if using an unidentified consumable is the play to make and when to make it.

Saturday, 22nd June 2019, 19:47

Forum: Game Design Discussion

Topic: Remove 3rd pip of fire/cold resistance

Replies: 99

Views: 13337

Re: Remove 3rd pip of fire/cold resistance

All this talk about OOF damage and no one mentions their extreme tankyness. They are still quite dangerous with rf+++ as fighting one usually means you are fighting a bunch of other shit because they are loud af and you cant lure them very far. As far as rf is concerned, you never want to make signi...

Monday, 14th January 2019, 04:50

Forum: Game Design Discussion

Topic: Confusing Touch is too strong

Replies: 8

Views: 1625

Re: Confusing Touch is too strong

The spell is really too strong. You can actually literally kill everything except like OOF, ancient lich and tentacled monstrousity in a 3 rune game with this spell. I probably missed some exceptions but those 3 are the only ones that comes to mind. This spell is better than confuse in a number of w...

Wednesday, 9th January 2019, 08:09

Forum: Game Design Discussion

Topic: Sif Muna Rework

Replies: 29

Views: 5281

Re: Sif Muna Rework

I must have been high when I wrote that or something. It makes little sense lol. I guess I meant making all spells up to a given spell level available to learn at certain piety levels. Its a terrible idea actually. Ignore it :D

Tuesday, 1st January 2019, 10:10

Forum: Game Design Discussion

Topic: Some thoughts on Yara's

Replies: 5

Views: 1400

Some thoughts on Yara's

This is a spell that seems awesome on paper, but doesn't work too well in practice. The AOE might seem good, but it just as well prevents you from casting it cus these hasted foos get right up in your face. When you do get a cast off, they just rebuff. Technically, they wasted a turn, but buffed mon...

Saturday, 29th December 2018, 03:25

Forum: Game Design Discussion

Topic: Abomination player species

Replies: 7

Views: 1432

Re: Abomination player species

Sounds like a species where you micromanage nutrition for the entire game, just like vampire, but even worse because you have to carry backup equipment for different sizes. Re: evolution, the problem lies with crawl's mutation system. Mutations that barely do anything (like Str-2, AC+1, Horns 1) do...

Saturday, 29th December 2018, 02:59

Forum: Game Design Discussion

Topic: Revised^n Report on the god Nemelex

Replies: 52

Views: 9985

Re: Revised^n Report on the god Nemelex

I had a 15 rune Neme game and used stack 5 seven times (all on escape deck), triple draw 3 times (when I want a destruction shot but really don't want pain against undead or something), and deal 4 zero times. I draw destruction 144 times and summoning 81 times. Basically I played it the same way as ...

Tuesday, 25th December 2018, 12:11

Forum: Game Design Discussion

Topic: Clarify the sizes of Ru sacrifices

Replies: 3

Views: 984

Re: Clarify the sizes of Ru sacrifices

I don't think even native speakers can figure out whats bigger between major and significant. I had to look at badwiki for it.

Wednesday, 19th December 2018, 01:17

Forum: Dungeon Crawling Advice

Topic: How can I deal with this hydra?

Replies: 13

Views: 2184

Re: How can I deal with this hydra?

or get 5 evo and one shot it with scattershot or couple acid shots

Tuesday, 27th November 2018, 07:52

Forum: Game Design Discussion

Topic: Change manuals for gnolls

Replies: 34

Views: 5308

Re: Change manuals for gnolls

what about letting gnolls train all skills faster with any manual. They are generalists, so they can pick up general applications for any manual. They would use up manuals super fast though lol.

Sunday, 25th November 2018, 02:03

Forum: Game Design Discussion

Topic: Species Proposal: Yokkaso

Replies: 46

Views: 7419

Re: Species Proposal: Yokkaso

Ogre and Dr already fill the tanky caster role. If a new magic species is contemplated, it should add a new interesting mechanic. Maybe a species with combined HP/MP bar with spell vamp or something like that. MP refund is in essence just a MP buff. I don't see why spell casters need to be simplifie...

Friday, 16th November 2018, 03:38

Forum: Game Design Discussion

Topic: rework Beogh

Replies: 23

Views: 4131

Re: rework Beogh

What if you can challenge an orc warlord to 1v1. Other orcs will form a circle around the battle and shout random stuff. If you win, they let you join.

Tuesday, 13th November 2018, 03:40

Forum: Game Design Discussion

Topic: Bad Vaults

Replies: 35

Views: 8317

Re: Bad Vaults

I don't know if this qualifies for "bad", but in the course of going through all the minivaults, I found that there are still at least three vaults with hidden areas that have to be dug into, and have no transparent walls to indicate the existence of said hidden areas: nrook_guardian_serp...

Thursday, 1st November 2018, 19:26

Forum: Game Design Discussion

Topic: Suggestion: Make ID scrolls much rarer

Replies: 29

Views: 4407

Re: Suggestion: Make ID scrolls much rarer

By fiddling with ID scrolls, you are directly affecting early game difficulty. While its true that the early game is a lot more lenient these days, its still the hardest block of the game. Changes like this should be part of an overall game difficulty adjustment. Perhaps, every item could be identif...

Saturday, 29th September 2018, 07:39

Forum: Dungeon Crawling Advice

Topic: Deadliest unique per floor

Replies: 11

Views: 2153

Re: Deadliest unique per floor

polymetheus with 10% is surprising. Never found him particularly scary. He usually just gets petrified by the catalepus lol.

Saturday, 29th September 2018, 04:28

Forum: Game Design Discussion

Topic: show fail chance for evokables

Replies: 4

Views: 1089

Re: show fail chance for evokables

sack of spiders etc also. But where would they show the percentage for such items?

Saturday, 22nd September 2018, 19:18

Forum: Game Design Discussion

Topic: Jiyva altar should be guaranteed at L:6

Replies: 2

Views: 1065

Jiyva altar should be guaranteed at L:6

Why is this god so hard to worship? Its not even a strong god. If its to prevent people from easily getting the slime rune, make TRJ still fight jiyva worshippers. Its not like Mennas cares if you are a zin dude.

Friday, 7th September 2018, 20:50

Forum: Dungeon Crawling Advice

Topic: Struggling as DSTm

Replies: 9

Views: 1874

Re: Struggling as DSTm

abuse stick to snakes i guess. Tm are spread thin in terms of experience early on and Ds bad aptitudes dont help. Its not the easiest combo so dont feel too bad

Thursday, 6th September 2018, 17:11

Forum: Game Design Discussion

Topic: Classify backgrounds into difficulty

Replies: 54

Views: 8623

Re: Classify backgrounds into difficulty

This is more of a popularity chart than anything. The data set is so restrictive that a handful of players can affect the outcome so much. If you take out Berder and Dynasts Wn streak, what would happen? DsWn is probably 80% my games. Was Wn actually the best class to streak with? Or was it used by ...

Thursday, 6th September 2018, 04:58

Forum: Game Design Discussion

Topic: Remove Summoner Kill Experience Penalty

Replies: 44

Views: 6975

Re: Remove Summoner Kill Experience Penalty

ive never considered exp loss when deciding to summon shit. Its inconsequential. Removing the penalty would please the people that are really into that sort of thing so might as well do it. Its not like summons are OP these days since they cant fight off screen. Sure it will make pure summoners a bi...

Sunday, 2nd September 2018, 08:54

Forum: Game Design Discussion

Topic: Throwing Brand Removals thread

Replies: 74

Views: 12174

Re: Throwing Brand Removals thread

Get rid of all brands from thrown. Get rid of blowgun and all needles except poison and curare and turn those into darts. All ammo mulches and you get bigger stacks to compensate. Stick to snake uses more arrows.

Saturday, 1st September 2018, 18:12

Forum: Crazy Yiuf's Corner

Topic: Memes

Replies: 50

Views: 5727

Re: Memes

saying mid/late game is harder because you lose patience and cant think is such an absurd point of argument. Of course the threats become harder as you go along, but your char outscales that difficulty in the vast majority of the cases. Even if you have a bad game and falling behind the curve, you a...

Friday, 27th July 2018, 01:39

Forum: Dungeon Crawling Advice

Topic: Extended Gods besides Mak/TSO/Veh?

Replies: 20

Views: 5924

Re: Extended Gods besides Mak/TSO/Veh?

TSO is notably better than all others, but dith, gozag, oka, usk, ru, ash, kiku are about as good as Mak/veh in extended. Others are less good but still doable. Only fedhas and yred really doesnt offer anything. Your equipment/spells matter more in tryining to do extended anyways.

Monday, 23rd July 2018, 08:23

Forum: Crazy Yiuf's Corner

Topic: Top 5 monsters that should get removed

Replies: 12

Views: 2971

Re: Top 5 monsters that should get removed

crimson imp gives good exp for free though

Friday, 20th July 2018, 19:22

Forum: Game Design Discussion

Topic: Stack Five alternative

Replies: 35

Views: 4249

Re: Stack Five alternative

maybe not unplayable, but very annoying to play. The fact that the power of the god is modulated by inventory issues is bad design according to crawl philosophy (at least my understanding of it). Stacking decks should be the priority and all other aspects designed around it.

Wednesday, 11th July 2018, 21:32

Forum: Game Design Discussion

Topic: BVC needs further nerf(s) before the tournament

Replies: 15

Views: 2822

Re: BVC needs further nerf(s) before the tournament

problem with the spell is that it just does too much damage. Afaik the dmg was nerfed but it seems it wasnt enough. The fact that spell does comparable damage to conjurations while also stopping almost all monsters makes it really OP. Imagine if alisters intoxication was irresistable to 95% of monst...

Sunday, 3rd June 2018, 10:02

Forum: Game Design Discussion

Topic: Obligatory nerf Nemelex thread

Replies: 8

Views: 1869

Re: Obligatory nerf Nemelex thread

give a permanent deck of destruction at 1*, summoning at 3*, and escape at 5*. Then have him gift additional cards randomly instead of more decks. Change deal 4 to something else.

Thursday, 31st May 2018, 06:46

Forum: Game Design Discussion

Topic: Vehumet's early gifts are really weak

Replies: 22

Views: 3351

Re: Vehumet's early gifts are really weak

searing ray is pretty baller though. But yea.. vehumets gifts are pretty much always useless because they lag behind the difficulty curve until way later in the run. Book starts will ignore all the low lvl gifts and non book starts will have a terrible time until they get fireball or something.

Monday, 14th May 2018, 13:50

Forum: Dungeon Crawling Advice

Topic: It was at this moment he knew... he screwed up

Replies: 6

Views: 1462

Re: It was at this moment he knew... he screwed up

dont fly in shaols unless you need to cross water. Stay on land. Flying makes you autoexplore useless areas and often puts you out of position where merfolks can swim fast and cut off paths to retreat safely. Also, it can lead to situations like this i guess. And wind drakes airstikre hurts more. In...

Saturday, 28th April 2018, 01:29

Forum: Game Design Discussion

Topic: rework Venom Mages

Replies: 34

Views: 5916

Re: rework Venom Mages

how do you guys play this game if you expect the starting kit to take care of every threat for the whole game? It's more like, if I pick VM I'm praying to find a different attack spell just to be able to handle Lair. Most dangerous monsters in lair are immune to the entire starter book, other than ...

Saturday, 28th April 2018, 01:10

Forum: Game Design Discussion

Topic: rework Venom Mages

Replies: 34

Views: 5916

Re: rework Venom Mages

yea but you are gonna be relying on a god. xxVM can also worship mak for acid shots and minor demon

Friday, 27th April 2018, 20:40

Forum: Game Design Discussion

Topic: rework Venom Mages

Replies: 34

Views: 5916

Re: rework Venom Mages

how do you guys play this game if you expect the starting kit to take care of every threat for the whole game?

Friday, 27th April 2018, 09:53

Forum: Game Design Discussion

Topic: rework Venom Mages

Replies: 34

Views: 5916

Re: rework Venom Mages

poison arrow in book of power seems like a good change. That spell is too damn rare. I disagree with everything else though. VM is strong.

Friday, 27th April 2018, 03:07

Forum: Game Design Discussion

Topic: Riposte: the post

Replies: 56

Views: 15047

Re: Riposte: the post

riposte is actually pretty decent 8n the early game

Tuesday, 24th April 2018, 22:19

Forum: Game Design Discussion

Topic: Dithmenos ignite blood

Replies: 0

Views: 910

Dithmenos ignite blood

Please fix ignite blood suppression while worshiping dith since he doesnt care about fire now

Monday, 23rd April 2018, 22:45

Forum: Technical Support

Topic: game crashed on CBRO and i cant play game now

Replies: 0

Views: 552

game crashed on CBRO and i cant play game now

I think the game crashed when pushed up arrow instead of down on vestibule portal. It may have something to do with a LUA script that prevents pushing < > accidently and going up and down the stairs. Anyways now when i try to play nothing happens and im stuck in lobby. I hope the game isnt lost cus ...

Monday, 23rd April 2018, 17:34

Forum: Game Design Discussion

Topic: Spell Library Upgrade: Search

Replies: 3

Views: 958

Re: Spell Library Upgrade: Search

the option 2 on OPs post is what i would like to see. The search from spell library is great, but that is one more key press. Why not just show the spell in normal search too and indicate that its from your library, and let you memorize directly from there if so. Edit: Main problem is the current si...

Friday, 20th April 2018, 02:23

Forum: Game Design Discussion

Topic: Fedhas bug

Replies: 0

Views: 643

Fedhas bug

why does fedhas oklobs not shoot enemies if you are invisible? Seems like a bug since they fight just fine even outside your LOS.

Thursday, 19th April 2018, 17:02

Forum: Game Design Discussion

Topic: Part 2: Ally god, Yred

Replies: 3

Views: 1034

Re: Part 2: Ally god, Yred

giving piety on demon kills and reducing piety cost of pain mirror should be fine. It would turn him into a god of pain mirror and enslave cerobov in extended. Not amazing, but not useless considering yred is the single strongest god in a 3 rune game.
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