Search found 45 matches

Friday, 20th April 2018, 10:09

Forum: YASD! YAVP! and characters in progress too

Topic: [YAVP] Pure Element FeAE ^Sif 6 runes

Replies: 1

Views: 1161

Re: [YAVP] Pure Element FeAE ^Sif

Run ont of lives to spare in CoC, decided to leave while I'm still winning, Great run overall, but extended does get "funny" when you only have tornado to work with. Dungeon Crawl Stone Soup version 0.22-a0-362-g535178c (webtiles) character file. 2469351 Tamiore the Meteorologist (level 27...

Thursday, 19th April 2018, 20:31

Forum: YASD! YAVP! and characters in progress too

Topic: [YAVP] Pure Element FeAE ^Sif 6 runes

Replies: 1

Views: 1161

[YAVP] Pure Element FeAE ^Sif 6 runes

After getting yet another Wz humanoid to it's logical conclusion (i.e. "every broken spell under one roof"), I felt like doing something more challenging. So I decided to see how far I will be able to go if I only use one elemental school as a spell-casting damage source. The rules of this...

Saturday, 3rd February 2018, 13:44

Forum: Dungeon Crawling Advice

Topic: duvessa's spell guide for cool people

Replies: 145

Views: 588258

Re: duvessa's spell guide for cool people

Yara's is really an anti-haste spell in my book. Situational, yes, but with haste removed from PLAYER'S spell-books it's very handy to have a way to negate the speed advantage if something big gets hasted (Cerebov, I'm looking at you, m8). As for nercomutation, I'm say complete mutation immunity is ...

Wednesday, 13th December 2017, 15:07

Forum: Game Design Discussion

Topic: Stop Sif Muna from giving books after ALL spells were given.

Replies: 14

Views: 3921

Re: Stop Sif Muna from giving books after ALL spells were gi

The wiki is lying . Not all piety goes towards reducing gift timeout, and gift timeout is reduced even when piety taper stops the piety gain anyway. Sif's gift timeout is 40+random2avg(19,2), so you miss an average of 16.333... piety as a result of a book gift, provided you stay at or above 160 pie...

Tuesday, 12th December 2017, 08:38

Forum: Game Design Discussion

Topic: Stop Sif Muna from giving books after ALL spells were given.

Replies: 14

Views: 3921

Re: Stop Sif Muna from giving books after ALL spells were gi

Does receiving gifts use up piety? I wasn't aware that it did so. As far as I can tell from my personal experience and from wiki, it does: >gift timeout begins the turn you receive a gift, and decreases every time you gain piety ( this piety is only applied toward ending the gift timeout ) Maybe I'...

Tuesday, 12th December 2017, 08:36

Forum: Game Design Discussion

Topic: Stop Sif Muna from giving books after ALL spells were given.

Replies: 14

Views: 3921

Re: Stop Sif Muna from giving books after ALL spells were gi

If it's ON — piety goes into gift timeout. If it's OFF — piety goes into the * It would be an awkward fit with the proposal (which I think there's a pull request in for) that Zin cures your muts - good or bad - on the gift timeout. The idea there is definitely that you can't use Zin, who hates muts...

Monday, 11th December 2017, 12:10

Forum: Game Design Discussion

Topic: Stop Sif Muna from giving books after ALL spells were given.

Replies: 14

Views: 3921

Re: Stop Sif Muna from giving books after ALL spells were gi

Technically we CAN, but... why? Adding an ON/OFF toggle for gifts does not exactly give player anything NEW, so why do we need to balance it out? Because otherwise you can request multiple weapons during just a few turns. Um, no? Gift timeout will work exactly the same as now as long as the option ...

Monday, 11th December 2017, 11:28

Forum: Game Design Discussion

Topic: Stop Sif Muna from giving books after ALL spells were given.

Replies: 14

Views: 3921

Re: Stop Sif Muna from giving books after ALL spells were gi

If gifts are changed to be on demand, we might make them cost something else in addition to piety. Like after requesting a weapon from Trog you cannot use its abilities (including free berserk) until you earn some XP. Technically we CAN, but... why? Adding an ON/OFF toggle for gifts does not exactl...

Monday, 11th December 2017, 09:59

Forum: Game Design Discussion

Topic: Stop Sif Muna from giving books after ALL spells were given.

Replies: 14

Views: 3921

Re: Stop Sif Muna from giving books after ALL spells were gi

FR: replace Sif Muna's book gifts with the Request a Book ability. Well, I'd say it would be a very reasonable thing to do to replace ALL god gifting from being "by default" to being "on demand". Or better yet make it a toggle-able state (like Sif Muna's divine energy). If it's ...

Sunday, 10th December 2017, 22:23

Forum: Game Design Discussion

Topic: Stop Sif Muna from giving books after ALL spells were given.

Replies: 14

Views: 3921

Stop Sif Muna from giving books after ALL spells were given.

I guess this goes hand-in-hand with goldifying spell-books in general, but still it's a topic of it's own. Right now Sif Muna keeps giving you books even after every single spell in the game has already been given. This is rather annoying because it serves no purpose and also keeps you from using al...

Sunday, 10th December 2017, 21:52

Forum: Dungeon Crawling Advice

Topic: Places where C-blinkc CAN'T work, but Golubria-passage CAN?

Replies: 7

Views: 2588

Re: Places where C-blinkc CAN'T work, but Golubria-passage C

Well, yes. :D

But I was thinking more in terms of dungeon branches.

Sunday, 10th December 2017, 21:00

Forum: Dungeon Crawling Advice

Topic: Places where C-blinkc CAN'T work, but Golubria-passage CAN?

Replies: 7

Views: 2588

Places where C-blinkc CAN'T work, but Golubria-passage CAN?

Are there any places in 0.20/0.21 where Passage of Golubria still works while Controlled Blink is disabled?

Or is Passage of Golubria completely redundant if you can cast Controlled Blink?

Tuesday, 5th December 2017, 08:21

Forum: Game Design Discussion

Topic: Make Ce normal speed (was: Drop rates still need a some tweaking

Replies: 15

Views: 4269

Re: Make Ce normal speed (was: Drop rates still need a some

If the problem we are trying to solve here is "cheesy tactic that is boring, but perfectly safe" wouldn't, say, merfolk be just as much at fault?
They can lure melee enemies to deep water and poke away from perfect safety. Or even cast mephitic cloud and drown those pesty orc warlords.

Monday, 27th November 2017, 11:29

Forum: Game Design Discussion

Topic: Should Spell-books take up inventory slots still?

Replies: 29

Views: 7895

Re: Should Spell-books take up inventory slots still?

Trog lets you burn spellbooks. Can either: A) remove this ability altogether. B) only allow the player to do it before picking up a spellbook -this promotes tedius behavior of luring monsters over the books C) make spellbooks a stackable inventory item for Be as an exception to the general behavior...

Monday, 27th November 2017, 10:26

Forum: Game Design Discussion

Topic: Should Spell-books take up inventory slots still?

Replies: 29

Views: 7895

Re: Should Spell-books take up inventory slots still?

I think the best way would be to add new button for copying spells from a given book to new spell "inventory" so player will press a button (probably "," will work fine meaning the action is triggered when the book is picked up), will see a screen (similar to M) with all spells ...

Monday, 27th November 2017, 08:09

Forum: Game Design Discussion

Topic: Should Spell-books take up inventory slots still?

Replies: 29

Views: 7895

Should Spell-books take up inventory slots still?

With the ability to forget spells via spellbooks gone and with wands now stacking, is it time yet to make spellbooks work more or less the same way as runes? I.e. they are permanently added into a separate inventory and don't take space in the main inventory? I guess this will effect trog worshipers...

Monday, 27th November 2017, 07:54

Forum: Game Design Discussion

Topic: Automatically extend transformations with low failure rate?

Replies: 8

Views: 2572

Re: Automatically extend transformations with low failure ra

I like how hellcrawl does transformations; it works by replacing success rate with a MP reserved cost and allowing you to sustain that form without recasting. You still need to train skills to a similar degree since you need it to reduce the MP requirement to a realistic numbers. This sounds like a...

Saturday, 25th November 2017, 16:53

Forum: Dungeon Crawling Advice

Topic: Firestorm is kind of outcompeted by ignition?

Replies: 17

Views: 6221

Re: Firestorm is kind of outcompeted by ignition?

You left out another pro of firestorm, the high damage. Ignition does calc_dice(3, 10+pow/3) damage per explosion, or about 3d(3.3+pow/9). Fire Storm, on the other hand, does calc_dice(8, 5 + pow), or about 8d(0.63 + pow/8). At 100 power, that's over twice the damage from Fire Storm (56 vs 24). So ...

Saturday, 25th November 2017, 13:32

Forum: Dungeon Crawling Advice

Topic: Firestorm is kind of outcompeted by ignition?

Replies: 17

Views: 6221

Firestorm is kind of outcompeted by ignition?

At least in "final" spellbook (i.e the one you form after you've found all necessary spells and trained necessary skills). ignition pro's: - single school - one level lower (easier to cast, less MP, take up less spell levels in memory) - can and will effect ALL targets in view (so even str...

Thursday, 5th March 2015, 23:30

Forum: Game Design Discussion

Topic: Singularity in current trunk is way OP.

Replies: 67

Views: 15447

Re: Singularity in current trunk is way OP.

How I would design singularity if it were me doing it: The singularity is cast must be cast on an open square, on turn 0 it has a 0 radius, it is fast (acts at double normal speed) On each of it's turns it attempts to suck all monsters within it's radius towards itself. Monsters resist it's pull pr...

Thursday, 5th March 2015, 23:24

Forum: Game Design Discussion

Topic: Singularity in current trunk is way OP.

Replies: 67

Views: 15447

Re: Singularity in current trunk is way OP.

I already posted my thoughts on the game I played with it - and I love it, and I think the damage is fine. But I wasn't looking to abuse it and I didn't wedge it in choke points like sar's picture demonstrates; this is clearly a problem. I know there isn't code to support two monsters on the same t...

Thursday, 5th March 2015, 17:24

Forum: Game Design Discussion

Topic: Singularity in current trunk is way OP.

Replies: 67

Views: 15447

Re: Singularity in current trunk is way OP.

There are basically two good points in the thread: The spell easily blocks monsters into corridors/rooms with doors with an essentially indestructible obstacle and that it deals damage to monsters that are out of line of sight, contrary to changes to prevent other spells and effects from doing the ...

Thursday, 5th March 2015, 16:07

Forum: Game Design Discussion

Topic: Singularity in current trunk is way OP.

Replies: 67

Views: 15447

Re: Singularity in current trunk is way OP.

-_____________- Now we're talking about whether it's okay to have more than one level 9 spell? We are talking about interaction of singularity with other spells. My point is that if some effect is considered undesirable even for lvl 9 spell "fixing" it in a way that allows for the very sa...

Thursday, 5th March 2015, 15:34

Forum: Game Design Discussion

Topic: Singularity in current trunk is way OP.

Replies: 67

Views: 15447

Re: Singularity in current trunk is way OP.

I think that if you safely cast both Firestorm and Singularity, you've probably earned it. While there is a memorization capacity, one way to "resolve" this would be adding a memorization capacity based on spell level. A standard caster would only be able to memorize up to one Level 9 spe...

Thursday, 5th March 2015, 10:01

Forum: Game Design Discussion

Topic: Singularity in current trunk is way OP.

Replies: 67

Views: 15447

Re: Singularity in current trunk is way OP.

I mean, I don't like being able to attack things out of LOS, but I think if you can get 3 schools of level 9 spells, you probably don't need to. 95%+ of trash mobs are irrelevant once you have lvl 9 anything. The problem with singularity + firestorm is that it makes the remaining 5% irrelevant, muc...

Thursday, 5th March 2015, 02:25

Forum: Game Design Discussion

Topic: Singularity in current trunk is way OP.

Replies: 67

Views: 15447

Re: Singularity in current trunk is way OP.

Imho the damage of singularity is fine - it has the drawback of being level 9 as duvessa said. The only problem I see with it is that it's relatively easy to damage things outside of your LOS with it. I've only had one character find and get singularity online, and I wasn't really looking to exploi...

Wednesday, 4th March 2015, 11:38

Forum: Game Design Discussion

Topic: Singularity in current trunk is way OP.

Replies: 67

Views: 15447

Re: Singularity in current trunk is way OP.

kuniqs wrote:How about singularity inflicts translocations miscasts on everything caught in the field (friend & foe alike). Fun!

Man, abyss level annotation shall be FUN.
But in all seriousness that sounds like a different spell entirely.

Wednesday, 4th March 2015, 11:36

Forum: Game Design Discussion

Topic: Problem with "gourm

Replies: 52

Views: 13751

Re: Problem with "gourm

kuniqs wrote:Make amulet of gourmad automatically devour slain foes. There's a chance of getting 'sick' if it stuffs you with a corpse when engorged.

Orc mines will never be the same again.

Wednesday, 4th March 2015, 10:51

Forum: Game Design Discussion

Topic: Singularity in current trunk is way OP.

Replies: 67

Views: 15447

Re: Singularity in current trunk is way OP.

XuaXua wrote:Why not a translations that teleports parts of your target away from itself? I could see that.

Isn't it basically how warp weapon works?

Wednesday, 4th March 2015, 06:10

Forum: Game Design Discussion

Topic: Singularity in current trunk is way OP.

Replies: 67

Views: 15447

Re: Singularity in current trunk is way OP.

seems to me like elemental schools are "damage, plus maybe a form and a buff or two" spells like agony, freeze, airstrike, refrigeration, tornado are weird to me - direct damage spells are what I would expect to be conjurations, especially since bolt of cold and lightning bolt are conjura...

Wednesday, 4th March 2015, 05:36

Forum: Game Design Discussion

Topic: Singularity in current trunk is way OP.

Replies: 67

Views: 15447

Re: Singularity in current trunk is way OP.

seems to me like elemental schools are "damage, plus maybe a form and a buff or two" spells like agony, freeze, airstrike, refrigeration, tornado are weird to me - direct damage spells are what I would expect to be conjurations, especially since bolt of cold and lightning bolt are conjura...

Tuesday, 3rd March 2015, 16:28

Forum: Game Design Discussion

Topic: Singularity in current trunk is way OP.

Replies: 67

Views: 15447

Re: Singularity in current trunk is way OP.

XuaXua wrote:What about allowing monsters into the actual square of the singularity in addition to blinking around it? Then the monster can choose to blink out or throw a large rock, etc.

I really doubt it will be easy (or even possible) to code given the way spell works right now.

Tuesday, 3rd March 2015, 16:26

Forum: Game Design Discussion

Topic: Singularity in current trunk is way OP.

Replies: 67

Views: 15447

Re: Singularity in current trunk is way OP.

I think it's worth to mention that simply removing the damage does NOT solve issues 1-3 from OP. As long as you can block/root enemy just outside your LOS you can still damage it with FS or clouds or summons from complete safety. You can't hurt anything outside your los with actual summons except f...

Tuesday, 3rd March 2015, 14:32

Forum: Game Design Discussion

Topic: Singularity in current trunk is way OP.

Replies: 67

Views: 15447

Re: Singularity in current trunk is way OP.

I don't mind if Singularity damage is reduced to zero but I would just like to point out that Shatter and Tornado aren't conjurations either. I think it's worth to mention that simply removing the damage does NOT solve issues 1-3 from OP. As long as you can block/root enemy just outside your LOS yo...

Tuesday, 3rd March 2015, 12:19

Forum: Game Design Discussion

Topic: Singularity in current trunk is way OP.

Replies: 67

Views: 15447

Re: Singularity in current trunk is way OP.

Reducing damage to zero, yes. Translocations don't need to also be conjurations. That's why they're separate schools. Right? The poison suggestion was actually serious (if it's going to remain damaging) btw. Well, maybe not 0 (due to flavour reason), but some small amount that will be often negated...

Tuesday, 3rd March 2015, 11:57

Forum: Contributions

Topic: Where can I get the source code and compiler?

Replies: 2

Views: 2191

Where can I get the source code and compiler?

I want to try to improve a few spells, but I have no experience with DCSS local code, so (the way I see it, at least) the most productive way I can think of for for me to learn it AND to test it locally would be to get the source code of the whole game somewhere, modify the spells as needed, compile...

Tuesday, 3rd March 2015, 11:37

Forum: Game Design Discussion

Topic: Singularity in current trunk is way OP.

Replies: 67

Views: 15447

Re: Singularity in current trunk is way OP.

I don't like singularity because what the heck does tloc need a damage spell for? Especially one that's actually single-school tloc wtf (I had actually assumed it was tloc/conj and got surprised when I went to test it in wizmode just now). Disjunction is a great high-level tloc spell (heck so is cb...

Tuesday, 3rd March 2015, 11:28

Forum: Game Design Discussion

Topic: Singularity in current trunk is way OP.

Replies: 67

Views: 15447

Re: Singularity in current trunk is way OP.

I don't think the thematic point is very strong. A level 9 damage dealing spell that's compatible with allies fills a niche left unfilled by other comparable spells. Without the LOS and pathing issues you rightly point out, I don't see how singularity can possibly stack up to other dual school leve...

Tuesday, 3rd March 2015, 11:13

Forum: Game Design Discussion

Topic: Problem with "gourm

Replies: 52

Views: 13751

Re: Problem with "gourm

Ok, so how about replacing the amulet of gourmand with an amulet of "soul harvest"? Same warm-up time as now, but it will just flat out give some nutrition every time a monster with a soul is killed within LOS when this amulet is ON? As an ADDED bonus there can be a monster HD vs player HD...

Monday, 2nd March 2015, 22:55

Forum: Game Design Discussion

Topic: Singularity in current trunk is way OP.

Replies: 67

Views: 15447

Re: Singularity in current trunk is way OP.

DRAGONCALL! Edit: also, I dunno, corridor singularity allowing you to kill enemies without even being in your line of sight (and, as such, not being even theoretically endangered) seems like the kind of thing Crawl specifically tries to avoid, even taking such unobvious measures as clouds disappear...

Monday, 2nd March 2015, 22:43

Forum: Game Design Discussion

Topic: Singularity in current trunk is way OP.

Replies: 67

Views: 15447

Re: Singularity in current trunk is way OP.

Sandman25 wrote:
Tamiore wrote:(twice so when it's NOT a summ/Tloc spell, it's PURE Tloc).


Maybe change the spell to Sum/Tloc? Sum does not have level 9 spells.

But do we really want some weird "sapient" gravitational singularity instead of good-old black hole that has neither hair nor care for what to consume?

Monday, 2nd March 2015, 22:33

Forum: Game Design Discussion

Topic: Singularity in current trunk is way OP.

Replies: 67

Views: 15447

Re: Singularity in current trunk is way OP.

re: Point 3, it's not clear that there's a huge problem with singularity being compatible with summons and allies. The blocking and LOS are problematic in combination. Singularity is particularly hilarious combined with scrying, but even that would be much less serious without the blocking part. Wh...

Monday, 2nd March 2015, 21:53

Forum: Game Design Discussion

Topic: Singularity in current trunk is way OP.

Replies: 67

Views: 15447

Re: Singularity in current trunk is way OP.

To clarify a bit: points 1-3 in OP are something that, in my opinion, just needs to be addressed. Point 4, however, is more a general suggestion to implement the whole spell differently: as a channeled effect. In my opinion a "growing" singularity is more fun and more flavorful and creates...

Monday, 2nd March 2015, 21:38

Forum: Game Design Discussion

Topic: Singularity in current trunk is way OP.

Replies: 67

Views: 15447

Re: Singularity in current trunk is way OP.

I'm just pointing out that singularity counts as summoned - so you don't get back hp with Makhleb, and get half xp for things that die from it. But yeah, currently it's ridiculous - it doesn't even have any meaningful drawbacks, maybe except that it can be abjured (I haven't tried). I doubt it can ...

Monday, 2nd March 2015, 12:38

Forum: Game Design Discussion

Topic: Singularity in current trunk is way OP.

Replies: 67

Views: 15447

Singularity in current trunk is way OP.

I've been testing singularity (with my lich MF of Vehumet) and It's pretty obvious (for me, anyway) that it needs serious balancing at this point. Don't get me wrong, it's an awesome spell and all, but it's just TOO good at this point. I'll try to list issues from MOST game-breaking to those less ob...

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