Search found 45 matches
Friday, 20th April 2018, 10:09
Forum: YASD! YAVP! and characters in progress too
Topic: [YAVP] Pure Element FeAE ^Sif 6 runes
Replies: 1
Views: 1161
Thursday, 19th April 2018, 20:31
Forum: YASD! YAVP! and characters in progress too
Topic: [YAVP] Pure Element FeAE ^Sif 6 runes
Replies: 1
Views: 1161
[YAVP] Pure Element FeAE ^Sif 6 runes
Saturday, 3rd February 2018, 13:44
Forum: Dungeon Crawling Advice
Topic: duvessa's spell guide for cool people
Replies: 145
Views: 588258
Re: duvessa's spell guide for cool people
Wednesday, 13th December 2017, 15:07
Forum: Game Design Discussion
Topic: Stop Sif Muna from giving books after ALL spells were given.
Replies: 14
Views: 3921
Re: Stop Sif Muna from giving books after ALL spells were gi
Tuesday, 12th December 2017, 08:38
Forum: Game Design Discussion
Topic: Stop Sif Muna from giving books after ALL spells were given.
Replies: 14
Views: 3921
Re: Stop Sif Muna from giving books after ALL spells were gi
Tuesday, 12th December 2017, 08:36
Forum: Game Design Discussion
Topic: Stop Sif Muna from giving books after ALL spells were given.
Replies: 14
Views: 3921
Re: Stop Sif Muna from giving books after ALL spells were gi
Monday, 11th December 2017, 12:10
Forum: Game Design Discussion
Topic: Stop Sif Muna from giving books after ALL spells were given.
Replies: 14
Views: 3921
Re: Stop Sif Muna from giving books after ALL spells were gi
Monday, 11th December 2017, 11:28
Forum: Game Design Discussion
Topic: Stop Sif Muna from giving books after ALL spells were given.
Replies: 14
Views: 3921
Re: Stop Sif Muna from giving books after ALL spells were gi
Monday, 11th December 2017, 09:59
Forum: Game Design Discussion
Topic: Stop Sif Muna from giving books after ALL spells were given.
Replies: 14
Views: 3921
Re: Stop Sif Muna from giving books after ALL spells were gi
Sunday, 10th December 2017, 22:23
Forum: Game Design Discussion
Topic: Stop Sif Muna from giving books after ALL spells were given.
Replies: 14
Views: 3921
Stop Sif Muna from giving books after ALL spells were given.
Sunday, 10th December 2017, 21:52
Forum: Dungeon Crawling Advice
Topic: Places where C-blinkc CAN'T work, but Golubria-passage CAN?
Replies: 7
Views: 2588
Re: Places where C-blinkc CAN'T work, but Golubria-passage C
But I was thinking more in terms of dungeon branches.
Sunday, 10th December 2017, 21:00
Forum: Dungeon Crawling Advice
Topic: Places where C-blinkc CAN'T work, but Golubria-passage CAN?
Replies: 7
Views: 2588
Places where C-blinkc CAN'T work, but Golubria-passage CAN?
Or is Passage of Golubria completely redundant if you can cast Controlled Blink?
Tuesday, 5th December 2017, 08:21
Forum: Game Design Discussion
Topic: Make Ce normal speed (was: Drop rates still need a some tweaking
Replies: 15
Views: 4269
Re: Make Ce normal speed (was: Drop rates still need a some
They can lure melee enemies to deep water and poke away from perfect safety. Or even cast mephitic cloud and drown those pesty orc warlords.
Monday, 27th November 2017, 11:29
Forum: Game Design Discussion
Topic: Should Spell-books take up inventory slots still?
Replies: 29
Views: 7895
Re: Should Spell-books take up inventory slots still?
Monday, 27th November 2017, 10:26
Forum: Game Design Discussion
Topic: Should Spell-books take up inventory slots still?
Replies: 29
Views: 7895
Re: Should Spell-books take up inventory slots still?
Monday, 27th November 2017, 08:09
Forum: Game Design Discussion
Topic: Should Spell-books take up inventory slots still?
Replies: 29
Views: 7895
Should Spell-books take up inventory slots still?
Monday, 27th November 2017, 07:54
Forum: Game Design Discussion
Topic: Automatically extend transformations with low failure rate?
Replies: 8
Views: 2572
Re: Automatically extend transformations with low failure ra
Saturday, 25th November 2017, 16:53
Forum: Dungeon Crawling Advice
Topic: Firestorm is kind of outcompeted by ignition?
Replies: 17
Views: 6221
Re: Firestorm is kind of outcompeted by ignition?
Saturday, 25th November 2017, 13:32
Forum: Dungeon Crawling Advice
Topic: Firestorm is kind of outcompeted by ignition?
Replies: 17
Views: 6221
Firestorm is kind of outcompeted by ignition?
Thursday, 5th March 2015, 23:30
Forum: Game Design Discussion
Topic: Singularity in current trunk is way OP.
Replies: 67
Views: 15447
Re: Singularity in current trunk is way OP.
Thursday, 5th March 2015, 23:24
Forum: Game Design Discussion
Topic: Singularity in current trunk is way OP.
Replies: 67
Views: 15447
Re: Singularity in current trunk is way OP.
Thursday, 5th March 2015, 17:24
Forum: Game Design Discussion
Topic: Singularity in current trunk is way OP.
Replies: 67
Views: 15447
Re: Singularity in current trunk is way OP.
Thursday, 5th March 2015, 16:07
Forum: Game Design Discussion
Topic: Singularity in current trunk is way OP.
Replies: 67
Views: 15447
Re: Singularity in current trunk is way OP.
Thursday, 5th March 2015, 15:34
Forum: Game Design Discussion
Topic: Singularity in current trunk is way OP.
Replies: 67
Views: 15447
Re: Singularity in current trunk is way OP.
Thursday, 5th March 2015, 10:01
Forum: Game Design Discussion
Topic: Singularity in current trunk is way OP.
Replies: 67
Views: 15447
Re: Singularity in current trunk is way OP.
Thursday, 5th March 2015, 02:25
Forum: Game Design Discussion
Topic: Singularity in current trunk is way OP.
Replies: 67
Views: 15447
Re: Singularity in current trunk is way OP.
Wednesday, 4th March 2015, 11:38
Forum: Game Design Discussion
Topic: Singularity in current trunk is way OP.
Replies: 67
Views: 15447
Re: Singularity in current trunk is way OP.
kuniqs wrote:How about singularity inflicts translocations miscasts on everything caught in the field (friend & foe alike). Fun!
Man, abyss level annotation shall be FUN.
But in all seriousness that sounds like a different spell entirely.
Wednesday, 4th March 2015, 11:36
Forum: Game Design Discussion
Topic: Problem with "gourm
Replies: 52
Views: 13751
Re: Problem with "gourm
kuniqs wrote:Make amulet of gourmad automatically devour slain foes. There's a chance of getting 'sick' if it stuffs you with a corpse when engorged.
Orc mines will never be the same again.
Wednesday, 4th March 2015, 10:51
Forum: Game Design Discussion
Topic: Singularity in current trunk is way OP.
Replies: 67
Views: 15447
Re: Singularity in current trunk is way OP.
XuaXua wrote:Why not a translations that teleports parts of your target away from itself? I could see that.
Isn't it basically how warp weapon works?
Wednesday, 4th March 2015, 06:10
Forum: Game Design Discussion
Topic: Singularity in current trunk is way OP.
Replies: 67
Views: 15447
Re: Singularity in current trunk is way OP.
Wednesday, 4th March 2015, 05:36
Forum: Game Design Discussion
Topic: Singularity in current trunk is way OP.
Replies: 67
Views: 15447
Re: Singularity in current trunk is way OP.
Tuesday, 3rd March 2015, 16:28
Forum: Game Design Discussion
Topic: Singularity in current trunk is way OP.
Replies: 67
Views: 15447
Re: Singularity in current trunk is way OP.
XuaXua wrote:What about allowing monsters into the actual square of the singularity in addition to blinking around it? Then the monster can choose to blink out or throw a large rock, etc.
I really doubt it will be easy (or even possible) to code given the way spell works right now.
Tuesday, 3rd March 2015, 16:26
Forum: Game Design Discussion
Topic: Singularity in current trunk is way OP.
Replies: 67
Views: 15447
Re: Singularity in current trunk is way OP.
Tuesday, 3rd March 2015, 14:32
Forum: Game Design Discussion
Topic: Singularity in current trunk is way OP.
Replies: 67
Views: 15447
Re: Singularity in current trunk is way OP.
Tuesday, 3rd March 2015, 12:19
Forum: Game Design Discussion
Topic: Singularity in current trunk is way OP.
Replies: 67
Views: 15447
Re: Singularity in current trunk is way OP.
Tuesday, 3rd March 2015, 11:57
Forum: Contributions
Topic: Where can I get the source code and compiler?
Replies: 2
Views: 2191
Where can I get the source code and compiler?
Tuesday, 3rd March 2015, 11:37
Forum: Game Design Discussion
Topic: Singularity in current trunk is way OP.
Replies: 67
Views: 15447
Re: Singularity in current trunk is way OP.
Tuesday, 3rd March 2015, 11:28
Forum: Game Design Discussion
Topic: Singularity in current trunk is way OP.
Replies: 67
Views: 15447
Re: Singularity in current trunk is way OP.
Tuesday, 3rd March 2015, 11:13
Forum: Game Design Discussion
Topic: Problem with "gourm
Replies: 52
Views: 13751
Re: Problem with "gourm
Monday, 2nd March 2015, 22:55
Forum: Game Design Discussion
Topic: Singularity in current trunk is way OP.
Replies: 67
Views: 15447
Re: Singularity in current trunk is way OP.
Monday, 2nd March 2015, 22:43
Forum: Game Design Discussion
Topic: Singularity in current trunk is way OP.
Replies: 67
Views: 15447
Re: Singularity in current trunk is way OP.
Sandman25 wrote:Tamiore wrote:(twice so when it's NOT a summ/Tloc spell, it's PURE Tloc).
Maybe change the spell to Sum/Tloc? Sum does not have level 9 spells.
But do we really want some weird "sapient" gravitational singularity instead of good-old black hole that has neither hair nor care for what to consume?
Monday, 2nd March 2015, 22:33
Forum: Game Design Discussion
Topic: Singularity in current trunk is way OP.
Replies: 67
Views: 15447
Re: Singularity in current trunk is way OP.
Monday, 2nd March 2015, 21:53
Forum: Game Design Discussion
Topic: Singularity in current trunk is way OP.
Replies: 67
Views: 15447
Re: Singularity in current trunk is way OP.
Monday, 2nd March 2015, 21:38
Forum: Game Design Discussion
Topic: Singularity in current trunk is way OP.
Replies: 67
Views: 15447
Re: Singularity in current trunk is way OP.
Monday, 2nd March 2015, 12:38
Forum: Game Design Discussion
Topic: Singularity in current trunk is way OP.
Replies: 67
Views: 15447
Singularity in current trunk is way OP.
- Search found 45 matches • Page 1 of 1