Search found 13 matches

Wednesday, 7th June 2017, 16:15

Forum: Game Design Discussion

Topic: Beetle enemy idea

Replies: 10

Views: 1024

Re: Beetle enemy idea

I thought about this a little and I came up with two solutions.
First is reflection ability but it does not solve the problem with the ease of avoiding a fight.
Second is short distant attack with acid or fire. Something like a bombardier beetle.

Thanks for the comments, anyway.

Wednesday, 7th June 2017, 15:53

Forum: Game Design Discussion

Topic: Beetle enemy idea

Replies: 10

Views: 1024

Re: Beetle enemy idea

Well, probably it is because my bad english. Or my concept is really bad. I'll try to explain. In first form it will have much hp, defence and damage, so killing him should not be easy. The second form he will take in the main when chasing, if you move away from him for a sufficient distance. He wil...

Wednesday, 7th June 2017, 10:47

Forum: Game Design Discussion

Topic: Beetle enemy idea

Replies: 10

Views: 1024

Beetle enemy idea

I want to suggest adding a new enemy. It should have two forms. First form is ground. In it it resembles the good old goliath beetle - slow but tencious and well protected (and not only from physical damage). If player moves a long distance from the beetle, it goes to the second form - flying. In it...

Saturday, 29th August 2015, 16:40

Forum: Game Design Discussion

Topic: Suggestion: Arena portal

Replies: 7

Views: 445

Re: Suggestion: Arena portal

]Feel free to do so! However, it is not very hard to just make such a portal vault. You can do it alone! (Obviously, this increases the chances to get into the game a lot.) The documentation about that is correct these days (it was wrong for a long while and who knows when it will become obsolete a...

Saturday, 29th August 2015, 16:29

Forum: Game Design Discussion

Topic: New early-game portals

Replies: 4

Views: 461

New early-game portals

In the late game there are different Wizard's labs which bring a variety of walkthroughs. But in early game portal vaults are repeat and you explore the same tombs and sewers, volcanos and ice caves over and over again. Thats why I decided to propose some ideas of new portals. 1)Limbo. It represents...

Saturday, 29th August 2015, 09:54

Forum: Game Design Discussion

Topic: Suggestion: Arena portal

Replies: 7

Views: 445

Re: Suggestion: Arena portal

There are some ideas for early portal vaults that I'd love to try. I am somewhat working on one where you pick up an ally and then face stronger competition (no guarantees this goes anywhere, I am stuck with the lua). Another idea that should be usable is a demon pit: there are so many lowly demons...

Saturday, 29th August 2015, 09:29

Forum: Game Design Discussion

Topic: Suggestion: Arena portal

Replies: 7

Views: 445

Re: Suggestion: Arena portal

tedric wrote:What does this add that isn't already accomplished by timed portals and/or ziggurats?

Variety. Early timed portals aren't have many specieses. So when you walkthrough the same sewer or occassuary for the umpteenth time that become boring. So that "nanozig"(c) can add that missing variety.

Saturday, 29th August 2015, 07:50

Forum: Game Design Discussion

Topic: Suggestion: Arena portal

Replies: 7

Views: 445

Suggestion: Arena portal

Arena is extra-dimensional branch that can appear in three forms: Arena of Mortals, Arena of Heroes, Arena of Gods. There's only one type of Arens can appear in one game. When the player enters a portal of the Arena he sees a large area with group of monsters. After he defeat all monsters there is a...

Friday, 28th August 2015, 16:16

Forum: Crazy Yiuf's Corner

Topic: Suggestion: thinking about returning retired content

Replies: 18

Views: 1124

Re: Suggestion: thinking about returning retired content

Also fwiw, there have been some discussions about this in the past and someone actually went and crunched the numbers and crawl has, in every major version so far, added more things than were removed, so the initial premise here is flawed. I strongly sure that's in current Thunk were removed more m...

Friday, 28th August 2015, 15:07

Forum: Crazy Yiuf's Corner

Topic: Suggestion: thinking about returning retired content

Replies: 18

Views: 1124

Re: Suggestion: thinking about returning retired content

Most removals happen because the enemies aren't different enough from other enemies. Some happen because the specialties that made them different were bad for the game. Which enemies in particular are you interested in bringing back? How are they different from other enemies that could be used inst...

Friday, 28th August 2015, 14:08

Forum: Crazy Yiuf's Corner

Topic: Suggestion: thinking about returning retired content

Replies: 18

Views: 1124

Suggestion: thinking about returning retired content

I have a suspition thats Crawl lose at updates more creatures than recieves. Maybe it's not bad but with each retired monster game lose part of its atmosphere. And that can be not very good for Crawl. So maybe you'll think about returning some of retired enemies to countervail remove of some already...

Saturday, 21st February 2015, 13:14

Forum: Contributions

Topic: Tiles that could use improvement

Replies: 131

Views: 14017

Re: Tiles that could use improvement

I fixed two zombies (bee and beetle) and made a new one - human zombie. I also going to do ork, elf and cobold zombie and do some corrections to current zombies. http://i.imgur.com/0Jq4T95.png http://i.imgur.com/moUKoA9.png http://i.imgur.com/MBxUMhu.png

Monday, 16th February 2015, 07:35

Forum: Contributions

Topic: Can't code but still want to contribute?

Replies: 31

Views: 12046

Re: Can't code but still want to contribute?

Hello. I can help with painting some monsters, tiles, items etc. since few know how to paint pixel art. For example: my work for the Heroes 3: Succession Wars Mod. Wolf and rider are made on the basis HoMM2 wolf and goblin but some details like an axe, head of rider, shoulder armor - made by myself....

Return to advanced search

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.