Search found 717 matches

Monday, 4th June 2018, 04:38

Forum: Game Design Discussion

Topic: Remove all harmful-only stuff

Replies: 8

Views: 3576

Re: Remove all harmful-only stuff

Beargit wrote:Scroll of noise still has it uses. It's particularly useful for waking up Zot:5 so that all the monsters teleport out, thus making the lungs much much easier.

come on man

Sunday, 28th January 2018, 19:28

Forum: Dungeon Crawling Advice

Topic: Octopode top tips pls? (Going for greateroctopode.)

Replies: 36

Views: 12569

Re: Octopode top tips pls? (Going for greateroctopode.)

I can't imagine not meleeing on an octopode. There was another thread like this but for opbe and people were like you need to find an early xbow or you're boned! and maybe abandon trog for statue form, and I wanted to die reading it.

Sunday, 28th January 2018, 19:27

Forum: Crazy Yiuf's Corner

Topic: Gooncrawl [fork]

Replies: 37

Views: 24017

Re: Gooncrawl [fork]

Floodkiller wrote:[*]Virulence as a player spell. Late game Poison Magic!


Can you call it venom cocktail? Do I have to pay 10 dollars to say this.

Wednesday, 24th January 2018, 02:34

Forum: Game Design Discussion

Topic: Don't charge Lugonu piety for failed banish

Replies: 17

Views: 5525

Re: Don't charge Lugonu piety for failed banish

All piety costs are random. Every ability in the game that has a piety cost has a randomized one. And this is far from the only ability that can "fail" and still cost piety: I mentioned Ely pacification, there's also Makhleb's servants and several abilities that don't exactly "fail&q...

Sunday, 24th December 2017, 00:29

Forum: Game Design Discussion

Topic: ZOMBIE HANDS (serious proposal)

Replies: 30

Views: 12817

Re: ZOMBIE HANDS (serious proposal)

Great job gammafunk! I think I speak for all of the tavern when I say we appreciate the work you do adding exciting new features to crawl and we look forward to trying this spell out in the current version of Dungeon Crawl Stone Soup trunk.

Tuesday, 12th December 2017, 02:32

Forum: Dungeon Crawling Advice

Topic: Owerpowered Gear

Replies: 37

Views: 10609

Re: Owerpowered Gear

Well, I tried. good luck on your journey

Tuesday, 12th December 2017, 00:01

Forum: Game Design Discussion

Topic: Mummy Adjustments

Replies: 48

Views: 11496

Re: Mummy Adjustments

I can't remember off the top of my head what the reason was. I'll post it if I can recall. I'm fairly sure food was a much larger concern however, not just myth. Eating chunks, in the current version I get 60+ extra rations without purchasing them from stores. In games from past times, I had a few ...

Monday, 11th December 2017, 23:55

Forum: Dungeon Crawling Advice

Topic: Owerpowered Gear

Replies: 37

Views: 10609

Re: Owerpowered Gear

There are some nice items in here overall, but mostly this just looks like the dump of a new player in the late game to me - in love with resistances and randarts and so on. The boots are probably worse than regular +2 boots and the rpois randart ring is possibly worse than not wearing a ring at all...

Friday, 20th October 2017, 00:18

Forum: Game Design Discussion

Topic: Sonar Mechanics with Example Blind Species

Replies: 2

Views: 1764

Re: Sonar Mechanics with Example Blind Species

Hi, I'm sorry if this sounds cruel but would you mind posting these species ideas to the Crazy Yiuf's Corner subforum? These ideas aren't fully developed and don't really adhere to the rules stickied to the top of this forum (which also include the suggestion of posting to CYC if you're not sure if ...

Sunday, 15th October 2017, 01:41

Forum: Crazy Yiuf's Corner

Topic: Secret Tips and Tricks to Improve Your Crawl Games

Replies: 19

Views: 8295

Re: Secret Tips and Tricks to Improve Your Crawl Games

Yara's Violent Unraveling is often derided as useless, but it has some secret uses. If you use the aforementioned Gozag trick, you'll have an endless supply of monsters to blast with it! What's more, if you're short on cancellation you can use it do dispel yourself-- you'll get a bad mut, but that ...

Saturday, 30th September 2017, 22:58

Forum: Game Design Discussion

Topic: ZOMBIE HANDS (serious proposal)

Replies: 30

Views: 12817

ZOMBIE HANDS (serious proposal)

Some background: While spell school themes aren't entirely strict, they serve as rough guidelines that can give those schools identity. Necromancy traditionally incorporates three themes in crawl: self-sacrifice in exchange for power, aggressive debilitation, and undead allies. Currently, the balanc...

Saturday, 30th September 2017, 00:31

Forum: Game Design Discussion

Topic: Bultungin/Gnoll Feedback

Replies: 223

Views: 97216

Re: Bultungin/Gnoll Feedback

but gammafunk, elliptic, mikee and others pitched in to put together another version. It's pretty close to what one of my backup plans were, so it's got my approval. So this is literally just my idea. =P I told elliptic how I thought we could fix gnolls and he said something like, that sounds poten...

Friday, 15th September 2017, 21:32

Forum: Dungeon Crawling Advice

Topic: [GUIDE] BaTm of Chei

Replies: 15

Views: 5952

Re: [GUIDE] BaTr of Chei

I knew what I was getting into when I clicked on a guide that had the combo abbreviation written incorrectly. Sorry, this is a journal about a character you played one time - it can't be generalized as a guide as most of the advice is actually wrong, and I hope you can learn why with experience. Goo...

Thursday, 7th September 2017, 01:00

Forum: Crazy Yiuf's Corner

Topic: Tactical Scenario

Replies: 32

Views: 10410

Re: Tactical Scenario

If you enjoy streaking, you probably should not play like you don't care about minimizing risks. First you tell that the character wants a corridor, second you tell that it is strong (and thus does not need a corridor that much). The character can easily die if it finds 4 jackals after opening the ...

Wednesday, 6th September 2017, 00:52

Forum: Crazy Yiuf's Corner

Topic: Tactical Scenario

Replies: 32

Views: 10410

Re: Tactical Scenario

I guess this thread isn't for me, which is a little disappointing because streaking and the early game have occupied most of my attention while I've played crawl. I still don't completely understand what's on the screen. I think instinctively I don't like going right here just because the geography ...

Tuesday, 5th September 2017, 01:46

Forum: Crazy Yiuf's Corner

Topic: Tactical Scenario

Replies: 32

Views: 10410

Re: Tactical Scenario

interested but i don't play tiles and can't parse anything on the screen - do you have any other way of representing this visually

Monday, 4th September 2017, 15:08

Forum: Dungeon Crawling Advice

Topic: Advice for conjurer?

Replies: 24

Views: 7574

Re: Advice for conjurer?

So here's what I wrote about hat of pondering 4 years ago; the important parts are still relevant: https://crawl.develz.org/tavern/viewtopic.php?f=5&t=7045&p=96251&hilit=+pondering#p96251 Uh too long didn't click: sometimes it's ok to wear the hat but if you're not sure then it's not. Be...

Monday, 4th September 2017, 14:39

Forum: Game Design Discussion

Topic: Regarding Natasha

Replies: 13

Views: 4592

Re: Regarding Natasha

X ctrl-F Y o

Monday, 4th September 2017, 14:27

Forum: Dungeon Crawling Advice

Topic: Need Advice With Humans

Replies: 23

Views: 7773

Re: Need Advice With Humans

Train poison and conj and then 1 level of air, get meph castable (by castable I don't mean 1% fail with all spellpower, just castable - maybe 20% or 15% fail). You've now actually spent a rather small amount of xp to get good use out of your starting book. This is amazing efficiency. Now turn all of...

Thursday, 31st August 2017, 03:59

Forum: Dungeon Crawling Advice

Topic: KoAs - D:6 +5 dagger {distort, +Rage, rc++} - need advice

Replies: 6

Views: 2596

Re: KoAs - D:6 +5 dagger {distort, +Rage, rc++} - need advic

Well you could go lugonu if you want to be a koak, which is fine. That dagger's not good enough for it to take you very far by itself (I don't even think it's good but I understand if people disagree). Given those two points and the fact that I don't particularly enjoy koak, I'd just unwield it.

Thursday, 31st August 2017, 01:55

Forum: Crazy Yiuf's Corner

Topic: Classic moments in Crawl history

Replies: 23

Views: 8365

Re: Classic moments in Crawl history

Do you have any other stories, Uncle? Please tell another! Well I have lots of stories. I find as I get older I have more old stories than current ones. The problem is just finding a way to tell these without them just being me talking about me. Anyway, I hope this is a gripping account of what hap...

Monday, 7th August 2017, 05:31

Forum: Crazy Yiuf's Corner

Topic: player confusion status rework brainstorming thread

Replies: 19

Views: 12110

Re: player confusion status rework brainstorming thread

Cool idea number 4: confusion disables the use of diagonals.
Pros: easy to understand but can deeply impact play; affects all types of characters
Cons: May be difficult to communicate the diagonals being disabled.

Friday, 4th August 2017, 03:57

Forum: Crazy Yiuf's Corner

Topic: Arrhythmia's Unironic Tier List

Replies: 2

Views: 1974

Re: Arrhythmia's Unironic Tier List

ur a dork

Wednesday, 12th July 2017, 03:56

Forum: Crazy Yiuf's Corner

Topic: Classic moments in Crawl history

Replies: 23

Views: 8365

Re: Classic moments in Crawl history

that one game from before 0.6-ish where someone created a bot to scum for millions of turns on d:1 and in snake (wonderfully specific, I know) Oh I should probably comment on this too before I forget. This is a stabwound game, log available here: http://crawl.akrasiac.org/rawdata/Stabwound/morgue-S...

Wednesday, 12th July 2017, 02:53

Forum: Crazy Yiuf's Corner

Topic: Classic moments in Crawl history

Replies: 23

Views: 8365

Re: Classic moments in Crawl history

Charly has recently set a new record for highest scoring game, and in a thread about it he remarked that he hopes it will last a long time - I think an awareness of the impermanence of records and how accomplishments can be forgotten over time is a touching theme in a game with such a long lifespan....

Monday, 10th July 2017, 07:18

Forum: Dungeon Crawling Advice

Topic: Give all caster starts a (bad) weapon.

Replies: 55

Views: 18314

Re: Give all caster starts a (bad) weapon.

When the exit from the entry chamber is a 1-tile corridor and you meet a pack of jackals coming down it in front of you? No door to dance behind. It just might be technically possible to kite/flee around the wall line of the inner entry chamber (if it's huge enough to draw the pack around in a wide...

Monday, 10th July 2017, 02:10

Forum: Dungeon Crawling Advice

Topic: Give all caster starts a (bad) weapon.

Replies: 55

Views: 18314

Re: Give all caster starts a (bad) weapon.

3: Always one enemy only; ran out of mana twice before killing the enemy (four shots at a bat did not cause any damage whatsoever); picked up a -3 short sword.- I appreciate you taking the time to playtest d:1. A few years ago, a player in irc was complaining about d:1 being too hard for his charac...

Sunday, 9th July 2017, 01:41

Forum: Dungeon Crawling Advice

Topic: Give all caster starts a (bad) weapon.

Replies: 55

Views: 18314

Re: Give all caster starts a (bad) weapon.

Weren't knives base damage 3, which is the same as unskilled unarmed combat? This also leads into my main suggestion of: have you tried just punching things if you're out of mp? It's not like it does 0 damage. Punching a pack of jackals, even 1v1, is not going to go well with mage defence. Jackals ...

Sunday, 9th July 2017, 01:39

Forum: Dungeon Crawling Advice

Topic: Give all caster starts a (bad) weapon.

Replies: 55

Views: 18314

Re: Give all caster starts a (bad) weapon.

I've been seeing people make threads/complaints like this literally for 6 years now here, in irc, on reddit, etc. (one example: https://crawl.develz.org/tavern/viewtopic.php?f=5&t=13192&start=50&hilit=sandstorms&p=188746&view=show#p188746). Every single time, the source assumes t...

Saturday, 8th July 2017, 21:14

Forum: Dungeon Crawling Advice

Topic: Give all caster starts a (bad) weapon.

Replies: 55

Views: 18314

Re: Give all caster starts a (bad) weapon.

Weren't knives base damage 3, which is the same as unskilled unarmed combat? This also leads into my main suggestion of: have you tried just punching things if you're out of mp? It's not like it does 0 damage.

Saturday, 8th July 2017, 01:57

Forum: Dungeon Crawling Advice

Topic: duvessa's spell guide for cool people

Replies: 145

Views: 587519

Re: duvessa's spell guide for cool people

Freeze Does 1d(3+floor(power/3)) cold damage. (Yes, power 24 and 25 are the same.) Easily the best level 1 direct damage spell. High AC-ignoring damage and it even slows adders for you. Decent even in Lair since there are so many cold-blooded monsters (there are better options against hydras, thoug...

Tuesday, 23rd May 2017, 23:53

Forum: Dungeon Crawling Advice

Topic: So You're Finally Getting Farther in the Game

Replies: 43

Views: 18358

Re: So You're Finally Getting Farther in the Game

duvessa wrote:It doesn't matter because none of those damage rolls can actually happen in the game.

I read the formula a long time ago, but I've never been a math person so I hope you can understand that I was like, maybe this is a central limit theorem thing and it'll be easier to just pretend it's that.

Tuesday, 23rd May 2017, 23:49

Forum: Dungeon Crawling Advice

Topic: So You're Finally Getting Farther in the Game

Replies: 43

Views: 18358

Re: So You're Finally Getting Farther in the Game

I'd much rather study elliptic and the like. Didn't one of "the like" provide all of the qualitative information in the original post? Maybe not, I guess I haven't played significant amounts of crawl in ages. Anyway, I wrote this post because I talk to a lot of webtiles players now and th...

Tuesday, 23rd May 2017, 02:54

Forum: Dungeon Crawling Advice

Topic: So You're Finally Getting Farther in the Game

Replies: 43

Views: 18358

Re: So You're Finally Getting Farther in the Game

Yeah, I don't think this thread has turned out to be very useful. I was mostly trying to use the topics I mentioned to demonstrate a practical method of thinking and decision making. I was a bit surprised to see people wanting to use it as some opportunity to have a debate about the goodness of shie...

Sunday, 21st May 2017, 20:36

Forum: Dungeon Crawling Advice

Topic: So You're Finally Getting Farther in the Game

Replies: 43

Views: 18358

So You're Finally Getting Farther in the Game

I recently started playing (a little bit of) crawl again, and I've encountered a number of interesting trends among novice players - these aren't true beginners but players who can get far in the game and maybe even win. These players still have a lot of weaknesses in their play, of course, and they...

Tuesday, 28th February 2017, 14:03

Forum: Dungeon Crawling Advice

Topic: Demigods

Replies: 39

Views: 14899

Re: Demigods

I think this thread was finished when it was moved to advice and then nago gave the advice. Not intended as a slight, but if you've only been playing for two weeks and haven't gotten past lair you're not in any position to effectively evaluate demigods. There are people who have played crawl for (I ...

Friday, 24th February 2017, 16:43

Forum: Dungeon Crawling Advice

Topic: What TeAE taught me about walking away

Replies: 10

Views: 3646

Re: What TeAE taught me about walking away

Luring is of course a thing, but from what I've seen a lot of the 'younger generation' takes that stuff way too far. I see player X dragging every single monster almost literally across half a level just to one shot it - most of the time backing up one or two tiles is perfectly fine.

Friday, 24th February 2017, 16:04

Forum: Crazy Yiuf's Corner

Topic: @non dev team: if you had a time machine

Replies: 9

Views: 3351

Re: @non dev team: if you had a time machine

This could have been a really good thread, but I wish you'd just stopped after the first line. Does everything have to be about whatever chip somebody has on their shoulder because duvessa was sarcastic to them once?

Friday, 24th February 2017, 15:18

Forum: Crazy Yiuf's Corner

Topic: free games 2

Replies: 29

Views: 16853

Re: free games 2

Capoeira Fighter 3, Alphaman, Paganitzu: Romancing the Rose, Bejeweled, Boggle, Alley Cat, Mario Forever

Friday, 24th February 2017, 15:03

Forum: Dungeon Crawling Advice

Topic: Shock Serpent and Naga Sharpshooter

Replies: 10

Views: 3694

Re: Shock Serpent and Naga Sharpshooter

I haven't played against them as much as some people but it seems like the shock serpents you're just not allowed to melee - unless you're really diesel and then you can melee them but they're a massive tax on your hp. The sharpshooters have portal projectile so they basically have smite++ I guess? ...

Thursday, 23rd February 2017, 08:43

Forum: Dungeon Crawling Advice

Topic: Shock Serpent and Naga Sharpshooter

Replies: 10

Views: 3694

Shock Serpent and Naga Sharpshooter

  Code:
[19:39] <Sequell> 5641 games for * (snake recent): 1057x a shock serpent, 872x a naga sharpshooter, 473x a naga warrior, 332x a greater naga, 315x a salamander, 293x a nagaraja, 256x a black


Why do these do so much damage? Like holy shit, it's so much damage.

Monday, 25th May 2015, 16:30

Forum: Crazy Yiuf's Corner

Topic: What most advice threads look like to me

Replies: 28

Views: 6697

What most advice threads look like to me

Guys, I need some help with blaster casters; I just can't seem to get one off the ground. My melee tank runs are much better because I can go sword and board hyperviolence on all the droogs, with okatrog abilities as a HUGE panic button to rely on. However, when I play blaster casters, I seem to run...

Thursday, 21st May 2015, 06:00

Forum: Crazy Yiuf's Corner

Topic: Challenge game: Follow a bad guide

Replies: 28

Views: 5922

Re: Challenge game: Follow a bad guide

A while ago, the other irc elitists and I created wikirobin for following wiki advice. I think the only game we ever played was spen of tso, which was terrible. I have a hard time understanding how people are physically capable of writing this shit.

Sunday, 3rd May 2015, 03:29

Forum: Dungeon Crawling Advice

Topic: A multi-character outline to help people diversify builds?

Replies: 176

Views: 41882

Re: A multi-character outline to help people diversify build

That 'caster' guide is commonly cited on reddit as great for new players - I think a couple times someone tried to explain why it's bad and people got mad at them. It's kind of weird how much reddit is worse than tavern now. It used to be the other way around.

Sunday, 26th April 2015, 23:45

Forum: Dungeon Crawling Advice

Topic: Is wearing this armour worth it?

Replies: 15

Views: 4971

Re: Is wearing this armour worth it?

There is no 'boiling down'. My point is that there is something you might think of as signal to noise ratio, which means that you don't need to consider every single fact you know about a topic to make or guide a decision about it. This is just like if someone irl were trying to sell you a stained p...

Sunday, 26th April 2015, 15:09

Forum: Dungeon Crawling Advice

Topic: Is wearing this armour worth it?

Replies: 15

Views: 4971

Re: Is wearing this armour worth it?

Well, it would be worse for your defenses, but I'd estimate it would be better overall because the stat bonuses will increase your damage and rpois is better than rF early on... except it has that int penalty. There are monsters that drain your int. You will have to run away from brain worms to a s...

Sunday, 26th April 2015, 15:06

Forum: Dungeon Crawling Advice

Topic: Darkness

Replies: 17

Views: 4728

Re: Darkness

Unless it's been changed since I last used it, darkness isn't actually very good for stabbing because casting the spell makes noise.

Tuesday, 21st April 2015, 06:31

Forum: Dungeon Crawling Advice

Topic: A multi-character outline to help people diversify builds?

Replies: 176

Views: 41882

Re: A multi-character outline to help people diversify build

I don't know if I can do much good here, but I'll try. Over the years, I've seen a lot of people play crawl; some starting out quite bad at it and getting much better but most generally staying bad. The main difference I see between the two types of players is the ability of those who get better to ...

Thursday, 12th March 2015, 05:35

Forum: Dungeon Crawling Advice

Topic: When to train defenses

Replies: 15

Views: 4342

Re: When to train defenses

The answer to the question in the title is generally earlier than you think and more than you think. I don't really like thinking in the way that you're outlining as it's extremely difficult not to be wrong when thinking about crawl so categorically. I read the thread you're referring to and I actua...

Monday, 2nd March 2015, 04:01

Forum: YASD! YAVP! and characters in progress too

Topic: Death by Glaciate

Replies: 12

Views: 3773

Re: Death by Glaciate

suldrek wrote: What blows my mind is that one would spam it five rounds in a row (I died 6 auts after noticing him.)

Isn't 6 auts 6/10 of a turn?
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