Search found 2166 matches
Thursday, 6th September 2018, 03:21
Forum: Game Design Discussion
Topic: Remove Summoner Kill Experience Penalty
Replies: 44
Views: 14545
Wednesday, 5th September 2018, 03:11
Forum: Game Design Discussion
Topic: Remove Summoner Kill Experience Penalty
Replies: 44
Views: 14545
Wednesday, 5th September 2018, 02:58
Forum: Game Design Discussion
Topic: Remove Summoner Kill Experience Penalty
Replies: 44
Views: 14545
Re: Remove Summoner Kill Experience Penalty
EtadanikM wrote:I'm sure the topic has come up before
Indeed, it has, the latest one a couple of months ago.
Sunday, 2nd September 2018, 03:37
Forum: Crazy Yiuf's Corner
Topic: New Crawl players will never get to experience...
Replies: 57
Views: 21192
Re: New Crawl players will never get to experience...
Friday, 31st August 2018, 02:01
Forum: Game Design Discussion
Topic: Make faded altars only select from unseen altars
Replies: 15
Views: 4875
Re: Make faded altars only select from unseen altars
Thursday, 30th August 2018, 02:20
Forum: Game Design Discussion
Topic: No Potion Petition for mummies
Replies: 25
Views: 8944
Re: No Potion Petition for mummies
Re: Memes
Of course, using a crossbow is possible too.
Thursday, 30th August 2018, 00:44
Forum: Game Design Discussion
Topic: Should we solve world hunger?
Replies: 22
Views: 6637
Re: Should we solve world hunger?
Anyway, as I said, spell hunger is not a clock, so it's a separate discussion altogether.
Wednesday, 29th August 2018, 15:11
Forum: Dungeon Crawling Advice
Topic: Ancient lich on Vaults:4 - advice?
Replies: 61
Views: 16762
Re: Ancient lich on Vaults:4 - advice?
In general, vampiric broad axes are pretty good. Wield it and dump all your enchants into it.
Wednesday, 29th August 2018, 14:10
Forum: Game Design Discussion
Topic: Should we solve world hunger?
Replies: 22
Views: 6637
Re: Should we solve world hunger?
chequers wrote:Spell hunger is still relatively significant, especially for newer players.
{{citation needed}}
Spell hunger is not a clock anyway.
Wednesday, 29th August 2018, 11:43
Forum: Game Design Discussion
Topic: Piety decay for Gozag
Replies: 0
Views: 1130
Piety decay for Gozag
Why doesn't Gozag have piety decay? One could simply make the "greed god" take some "fee" on your money, if you wait around too long.
Wednesday, 29th August 2018, 11:37
Forum: Game Design Discussion
Topic: No Potion Petition for mummies
Replies: 25
Views: 8944
Re: No Potion Petition for mummies
Re: Memes
Tuesday, 28th August 2018, 12:27
Forum: Game Design Discussion
Topic: Robot - new hard species
Replies: 59
Views: 16240
Re: Robot - new hard species
Tuesday, 28th August 2018, 12:24
Forum: Game Design Discussion
Topic: Robot - new hard species
Replies: 59
Views: 16240
Re: Robot - new hard species
Berder wrote:I'd like to draw attention to this once again - this is straight harassment and against forum rules.
You can use the "report post" button on the bottom right of the post to contact a forum mod.
Re: Memes
Tuesday, 28th August 2018, 02:24
Forum: Dungeon Crawling Advice
Topic: Best way to escape Mennas?
Replies: 15
Views: 4922
Re: Best way to escape Mennas?
Monday, 27th August 2018, 03:27
Forum: YASD! YAVP! and characters in progress too
Topic: YAVP - 1st Win (Troll Berserker)
Replies: 7
Views: 2944
Re: YAVP - 1st Win (Troll Berserker)
For future reference, a shield (or large shield) is pretty good on a TrBe.
Monday, 27th August 2018, 03:18
Forum: Dungeon Crawling Advice
Topic: Best way to escape Mennas?
Replies: 15
Views: 4922
Re: Best way to escape Mennas?
Saturday, 25th August 2018, 12:56
Forum: YASD! YAVP! and characters in progress too
Topic: CIP: the problem with necromancy
Replies: 19
Views: 6898
Re: CIP: the problem with necromancy
Wednesday, 22nd August 2018, 00:51
Forum: YASD! YAVP! and characters in progress too
Topic: [CiP] SpEn^Kiku - Controlled blink?
Replies: 15
Views: 5094
Re: [CiP] SpEn^Kiku - Controlled blink?
Wednesday, 22nd August 2018, 00:14
Forum: YASD! YAVP! and characters in progress too
Topic: [CiP] SpEn^Kiku - Controlled blink?
Replies: 15
Views: 5094
Re: [CiP] SpEn^Kiku - Controlled blink?
Tuesday, 21st August 2018, 17:10
Forum: Dungeon Crawling Advice
Topic: spell caster mid-ish game advice?
Replies: 40
Views: 11190
Re: spell caster mid-ish game advice?
Tuesday, 21st August 2018, 13:48
Forum: Dungeon Crawling Advice
Topic: spell caster mid-ish game advice?
Replies: 40
Views: 11190
Re: spell caster mid-ish game advice?
Thursday, 16th August 2018, 11:50
Forum: Game Design Discussion
Topic: Tournament rules can cause health problems
Replies: 67
Views: 36110
Thursday, 16th August 2018, 09:49
Forum: Game Design Discussion
Topic: Tournament rules can cause health problems
Replies: 67
Views: 36110
Re: Tournament rules can cause health problems
Wednesday, 15th August 2018, 21:57
Forum: Game Design Discussion
Topic: separate inventory for worn items
Replies: 19
Views: 5098
Re: separate inventory for worn items
Wednesday, 15th August 2018, 21:22
Forum: Game Design Discussion
Topic: separate inventory for worn items
Replies: 19
Views: 5098
Re: separate inventory for worn items
Wednesday, 15th August 2018, 20:41
Forum: Game Design Discussion
Topic: separate inventory for worn items
Replies: 19
Views: 5098
Re: separate inventory for worn items
Really, 52 slots is enough to carry everything you want.
Saturday, 11th August 2018, 16:56
Forum: Dungeon Crawling Advice
Topic: Mummy is nerfed again ?
Replies: 19
Views: 7218
Re: Mummy is nerfed again ?
It's not clear why this thread is in GDD. It's a complaint rather than a proposal.
Friday, 10th August 2018, 05:38
Forum: Game Design Discussion
Topic: New unrandart: Alchemist's Stone
Replies: 29
Views: 11085
Re: New unrandart: Alchemist's Stone
For a "mage"-type character, a +3 buckler with MP restoration would be better than a typical shield for a fairly long time. I don't think it would imply much of a meaningful choice in that time period. But many unrandarts are like this, so it's not really a big issue.
Thursday, 9th August 2018, 10:14
Forum: Dungeon Crawling Advice
Topic: Is it just me...
Replies: 2
Views: 1640
Re: Is it just me...
Thursday, 9th August 2018, 09:36
Forum: Game Design Discussion
Topic: Remove MP costs from god abilities
Replies: 45
Views: 12029
Thursday, 9th August 2018, 09:30
Forum: Game Design Discussion
Topic: Remove MP costs from god abilities
Replies: 45
Views: 12029
Re: Remove MP costs from god abilities
VeryAngryFelid wrote:bel wrote:are characters ever meaningfully limited by their MP when using God spells?
Of course. Otherwise everyone might spam god spells as long as piety allows it and OP would not exist.
Berder says that brutes are never limited by MP, and you thanked him. So I don't understand your comment here at all.
Thursday, 9th August 2018, 08:57
Forum: Game Design Discussion
Topic: Remove MP costs from god abilities
Replies: 45
Views: 12029
Re: Remove MP costs from god abilities
Thursday, 9th August 2018, 06:54
Forum: Game Design Discussion
Topic: Remove MP costs from god abilities
Replies: 45
Views: 12029
Re: Remove MP costs from god abilities
Thursday, 9th August 2018, 06:40
Forum: Game Design Discussion
Topic: Remove MP costs from god abilities
Replies: 45
Views: 12029
Re: Remove MP costs from god abilities
Besides, max MP is not the relevant consideration; current MP is.
Thursday, 9th August 2018, 06:31
Forum: Game Design Discussion
Topic: Remove MP costs from god abilities
Replies: 45
Views: 12029
Re: Remove MP costs from god abilities
Wednesday, 8th August 2018, 17:32
Forum: Dungeon Crawling Advice
Topic: For early branded weapon: train a few skill levels?
Replies: 10
Views: 3099
Re: For early branded weapon: train a few skill levels?
Wednesday, 8th August 2018, 14:48
Forum: Game Design Discussion
Topic: Vehumet needs something
Replies: 40
Views: 10740
Re: Vehumet needs something
But God selection in Crawl is weird anyway, so I don't bother using this criterion.
Wednesday, 8th August 2018, 14:38
Forum: Game Design Discussion
Topic: Vehumet needs something
Replies: 40
Views: 10740
Wednesday, 8th August 2018, 14:24
Forum: Game Design Discussion
Topic: Vehumet needs something
Replies: 40
Views: 10740
Re: Vehumet needs something
Freeze is pretty good too. I too rarely if ever bother to learn Freeze from Vehumet. I have probably learnt Sandblast more than I've learnt Freeze.
Anyway, this is probably off-topic.
Wednesday, 8th August 2018, 07:41
Forum: Game Design Discussion
Topic: Remove MP costs from god abilities
Replies: 45
Views: 12029
Re: Remove MP costs from god abilities
Wednesday, 8th August 2018, 06:41
Forum: YASD! YAVP! and characters in progress too
Topic: Annoyed
Replies: 36
Views: 12650
Re: Annoyed
Wednesday, 8th August 2018, 06:30
Forum: Game Design Discussion
Topic: Remove MP costs from god abilities
Replies: 45
Views: 12029
Re: Remove MP costs from god abilities
Wednesday, 8th August 2018, 06:10
Forum: YASD! YAVP! and characters in progress too
Topic: Annoyed
Replies: 36
Views: 12650
Re: Annoyed
Wednesday, 8th August 2018, 06:00
Forum: Game Design Discussion
Topic: Remove MP costs from god abilities
Replies: 45
Views: 12029
Re: Remove MP costs from god abilities
Wednesday, 8th August 2018, 05:55
Forum: Game Design Discussion
Topic: Remove MP costs from god abilities
Replies: 45
Views: 12029
Re: Remove MP costs from god abilities
Wednesday, 8th August 2018, 05:17
Forum: Game Design Discussion
Topic: Vehumet needs something
Replies: 40
Views: 10740
Re: Vehumet needs something
Wednesday, 8th August 2018, 05:06
Forum: Game Design Discussion
Topic: Remove MP costs from god abilities
Replies: 45
Views: 12029