Search found 35 matches
Sunday, 26th March 2017, 12:37
Forum: Crazy Yiuf's Corner
Topic: Yiuf's Home for Lost and Forgotten Species
Replies: 48
Views: 45853
Friday, 13th January 2017, 22:07
Forum: Game Design Discussion
Topic: Dynamic Monsters branch
Replies: 48
Views: 20556
Re: Dynamic Monsters branch
Wednesday, 17th June 2015, 22:03
Forum: Game Design Discussion
Topic: Salamander stormcallers
Replies: 61
Views: 15004
Re: Salamander stormcallers
Wednesday, 17th June 2015, 07:24
Forum: Game Design Discussion
Topic: Salamander stormcallers
Replies: 61
Views: 15004
Re: Salamander stormcallers
Monday, 15th June 2015, 03:40
Forum: Game Design Discussion
Topic: rework "escape recommended" monster
Replies: 9
Views: 2350
Re: rework "escape recommended" monster
Saturday, 13th June 2015, 03:27
Forum: Game Design Discussion
Topic: Does channeling have to cause hunger?
Replies: 21
Views: 4608
Re: Does channeling have to cause hunger?
Tuesday, 12th May 2015, 05:49
Forum: Game Design Discussion
Topic: Felid Innate Proposal: God Wandering
Replies: 25
Views: 12381
Re: Felid Innate Proposal: God Wandering
edgefigaro wrote:Ru doesn't have wrath anyway. Maintaining piety doesn't sense thematically.
I was talking about the case of maintaining piety when switching to Ru, and if it were determined to be a good idea for gameplay I'm sure one of the creative people here could come up with a flavorful justification.
Tuesday, 12th May 2015, 05:25
Forum: Game Design Discussion
Topic: Felid Innate Proposal: God Wandering
Replies: 25
Views: 12381
Re: Felid Innate Proposal: God Wandering
Saturday, 2nd May 2015, 07:07
Forum: Crazy Yiuf's Corner
Topic: Myrva the Melodious
Replies: 16
Views: 3857
Re: Myrva the Melodious
Friday, 1st May 2015, 17:08
Forum: Game Design Discussion
Topic: Increase experience of nasty special ability monsters
Replies: 8
Views: 2312
Re: Increase experience of nasty special ability monsters
Thursday, 30th April 2015, 09:06
Forum: Game Design Discussion
Topic: SquareLOS experimental branch on CBRO
Replies: 81
Views: 23611
Re: SquareLOS experimental branch on CBRO
Thursday, 30th April 2015, 08:14
Forum: Game Design Discussion
Topic: SquareLOS experimental branch on CBRO
Replies: 81
Views: 23611
Re: SquareLOS experimental branch on CBRO
Thursday, 30th April 2015, 07:14
Forum: Game Design Discussion
Topic: SquareLOS experimental branch on CBRO
Replies: 81
Views: 23611
Re: SquareLOS experimental branch on CBRO
Wednesday, 29th April 2015, 04:27
Forum: Game Design Discussion
Topic: SquareLOS experimental branch on CBRO
Replies: 81
Views: 23611
Re: SquareLOS experimental branch on CBRO
Re: Display average HP as bar
Tuesday, 31st March 2015, 07:23
Forum: Game Design Discussion
Topic: Display reduced EV when constricted
Replies: 10
Views: 2810
Re: Display reduced EV when constricted
Friday, 20th February 2015, 08:11
Forum: Game Design Discussion
Topic: Changes to make Crawl harder
Replies: 146
Views: 46127
Re: Changes to make Crawl harder
kroki wrote:duvessa wrote:(currently you can avoid them by keeping track of which squares have been stepped on).
i dont think anyone ever did this
I have done it before while picking my way through a part of Lair that had a bunch of shafts near some scrolls or something that I wanted
Wednesday, 18th February 2015, 03:27
Forum: Game Design Discussion
Topic: Meele damage is way too random
Replies: 152
Views: 39528
Re: Meele damage is way too random
Tuesday, 10th February 2015, 02:33
Forum: Game Design Discussion
Topic: Interface improvement Proposal: See AC/EV when wearing
Replies: 17
Views: 4178
Re: Interface improvement Proposal: See AC/EV when wearing
Monday, 9th February 2015, 08:46
Forum: Game Design Discussion
Topic: Interface improvement Proposal: See AC/EV when wearing
Replies: 17
Views: 4178
Re: Interface improvement Proposal: See AC/EV when wearing
Thursday, 5th February 2015, 05:56
Forum: Dungeon Crawling Advice
Topic: When gifting, does Okawaru consider Heroism enhancement?
Replies: 10
Views: 3499
Re: When gifting, does Okawaru consider Heroism enhancement?
celem wrote: But the first armour gift isnt too far behind and they are separate timers I think so it doesnt bother me much.
They are not, but the timer before you can receive your next gift is much lower if you received ammo last.
Wednesday, 4th February 2015, 04:20
Forum: Dungeon Crawling Advice
Topic: When gifting, does Okawaru consider Heroism enhancement?
Replies: 10
Views: 3499
Re: When gifting, does Okawaru consider Heroism enhancement?
e: For completeness: The entry point from religion.cc also uses real skills exclusively.
Tuesday, 3rd February 2015, 09:05
Forum: Game Design Discussion
Topic: Weapon handedness and size
Replies: 20
Views: 6401
Re: Weapon handedness and size
duvessa wrote:The result of the str/dex calculation is allowed to be negative.
This is technically true but you have to have very very low strength in practice.
edit: Less than 9 at weight 10, to be clear. At 1 str you lose 7 base damage off a GSC on average, which leaves it with a respectable 15 still.
Tuesday, 3rd February 2015, 08:48
Forum: Game Design Discussion
Topic: Weapon handedness and size
Replies: 20
Views: 6401
Re: Weapon handedness and size
Tuesday, 3rd February 2015, 06:33
Forum: Game Design Discussion
Topic: Weapon handedness and size
Replies: 20
Views: 6401
Re: Weapon handedness and size
Tuesday, 3rd February 2015, 06:20
Forum: Game Design Discussion
Topic: Weapon handedness and size
Replies: 20
Views: 6401
Re: Weapon handedness and size
Friday, 30th January 2015, 23:12
Forum: Crazy Yiuf's Corner
Topic: bloaxcrawl or whatever
Replies: 40
Views: 22897
Re: bloaxcrawl or whatever
Friday, 30th January 2015, 14:41
Forum: Crazy Yiuf's Corner
Topic: winrates and "winscumming"
Replies: 38
Views: 15065
Re: bloaxcrawl or whatever
Friday, 30th January 2015, 11:39
Forum: Crazy Yiuf's Corner
Topic: bloaxcrawl or whatever
Replies: 40
Views: 22897
Re: bloaxcrawl or whatever
Tuesday, 27th January 2015, 06:42
Forum: Game Design Discussion
Topic: God Proposal: The Union
Replies: 12
Views: 4052
Re: God Proposal: The Union
Friday, 23rd January 2015, 08:45
Forum: Game Design Discussion
Topic: Proposal: Set text range of Portal distance to vault edge
Replies: 17
Views: 4306
Re: Proposal: Set text range of Portal distance to vault edg
Thursday, 22nd January 2015, 08:13
Forum: Game Design Discussion
Topic: Elyvilon Reform
Replies: 62
Views: 20236
Re: Elyvilon Reform
Thursday, 22nd January 2015, 03:54
Forum: Game Design Discussion
Topic: Proposal: Only generate one (non-slime) S branch per game
Replies: 40
Views: 13301
Re: Proposal: Only generate one (non-slime) S branch per gam
Wednesday, 21st January 2015, 01:23
Forum: Game Design Discussion
Topic: Proposal: Only generate one (non-slime) S branch per game
Replies: 40
Views: 13301
Re: Proposal: Only generate one (non-slime) S branch per gam
Friday, 16th January 2015, 08:44
Forum: Game Design Discussion
Topic: swords
Replies: 56
Views: 15391
Re: swords
- Search found 35 matches • Page 1 of 1