Search found 5830 matches

Wednesday, 18th November 2015, 21:45

Forum: Dungeon Crawling Advice

Topic: Raising weapon skill over mindelay

Replies: 6

Views: 826

Re: Raising weapon skill over mindelay

That's what I thought. Thanks for the confirmation.

Wednesday, 18th November 2015, 17:46

Forum: Dungeon Crawling Advice

Topic: Raising weapon skill over mindelay

Replies: 6

Views: 826

Raising weapon skill over mindelay

Does continuing to increase weapon skill after mindelay has been reached for a particular weapon add any additional benefit to using that weapon, or should investment in weapon skill cease once mindelay is reached for the weapon you wish to end the game with?

Wednesday, 18th November 2015, 14:51

Forum: Crazy Yiuf's Corner

Topic: Crazy Yiuf's egregore

Replies: 19

Views: 1566

Re: Crazy Yiuf's egregore

VJ's posts are systematically contentless, outright insulting or just cynical. My posts are some of the most consistently content-full in this forum. Compare to clowns like yourself and Xuaxua who are happy to fill thread after thread with meaningless unhelpful crap. You should have joined my clan ...

Thursday, 23rd July 2015, 03:28

Forum: Crazy Yiuf's Corner

Topic: New unrand:quickblade of irony

Replies: 21

Views: 1063

Re: New unrand:quickblade of irony

Alanis Irony: finding a Phial of Floods in the Shoals.

Monday, 15th June 2015, 20:12

Forum: Crazy Yiuf's Corner

Topic: new unique idea - Horda the Quokka

Replies: 14

Views: 1218

Re: new unique idea - Horda the Quokka

It's a quokka. How hard can it be that anyone would get to sample the behavior before just killing the damn thing? That evasion better be very high.

Monday, 15th June 2015, 18:10

Forum: Game Design Discussion

Topic: Guaranteed Auxiliary Armour peice on early uniques

Replies: 10

Views: 1029

Re: Guaranteed Auxiliary Armour peice on early uniques

chequers wrote:
dc192168 wrote:boots for Natasha

I support this.

Spoiler: show
Image

Monday, 15th June 2015, 17:08

Forum: Crazy Yiuf's Corner

Topic: Game of Thrones

Replies: 91

Views: 6375

Re: Game of Thrones

Blobbo wrote:I've lost interest to be honest. Last few episodes just reinforced the notion that this series is just torture porn set in a pseudo fantasy setting.


(ノ ゜Д゜)ノ ︵ ┻━┻

Monday, 15th June 2015, 12:35

Forum: Crazy Yiuf's Corner

Topic: Game of Thrones

Replies: 91

Views: 6375

Re: Game of Thrones

Chekov's Melisandre.

Friday, 12th June 2015, 19:47

Forum: Game Design Discussion

Topic: Salamander stormcallers

Replies: 61

Views: 5816

Re: Salamander stormcallers

Salamanders Stormcallers scandalously supposed to spawn in Snake regardless are significantly slower in speed contrasting salamanders spawning in Snake; so says Sar.

Friday, 12th June 2015, 19:39

Forum: Crazy Yiuf's Corner

Topic: Predict the future of Crawl development

Replies: 42

Views: 2640

Re: Predict the future of Crawl development

All quirky culture vaults will be removed (Indiana Jones vaults, TMNT vaults, etc...) if not already. I hope you aren't a dev. I suggested a thing that I expect to happen given trends, not a thing that I would particularly like. Thread is Predict the future of Crawl development , not Predict your d...

Friday, 12th June 2015, 18:32

Forum: Crazy Yiuf's Corner

Topic: Why is mutagenic meat still in the game?

Replies: 48

Views: 5323

Re: Why is mutagenic meat still in the game?

Beneficial Mutations creating positive mutations isn't great when you get horns/antenna | hooves and are wearing a pretty super-awesome helmet | boots.

Friday, 12th June 2015, 15:03

Forum: Crazy Yiuf's Corner

Topic: Why is mutagenic meat still in the game?

Replies: 48

Views: 5323

Re: Why is mutagenic meat still in the game?

Let's add a new god: Wontdo He just picks 5 or 6 items off the won't do list at random, per game, and allows you to do them. Obviously you hope for dual wielding and selling to shops, but if you're unlucky you get farming or a two headed ogre character. https://loom.shalott.org/learndb.html#impleme...

Friday, 12th June 2015, 14:57

Forum: Game Design Discussion

Topic: Salamander stormcallers

Replies: 61

Views: 5816

Re: Salamander stormcallers

............................

Friday, 12th June 2015, 14:56

Forum: Crazy Yiuf's Corner

Topic: DCSS Review

Replies: 25

Views: 2860

Re: DCSS Review

Sprucery wrote:The vault where there are Orb spiders clinging on walls surrounded by deep water is pretty annoying.

FR: Fixedart: Spiderman's boots (+Cling)


Gloves or Cloaks should be +Cling, not boots; those are for +Fly.

Friday, 12th June 2015, 14:55

Forum: Crazy Yiuf's Corner

Topic: Predict the future of Crawl development

Replies: 42

Views: 2640

Re: Predict the future of Crawl development

All quirky culture vaults will be removed (Indiana Jones vaults, TMNT vaults, etc...) if not already.

Friday, 12th June 2015, 14:53

Forum: Crazy Yiuf's Corner

Topic: Predict the future of Crawl development

Replies: 42

Views: 2640

Re: Predict the future of Crawl development

and into wrote:In the year 2000....


yes.

Friday, 12th June 2015, 14:52

Forum: Crazy Yiuf's Corner

Topic: Slaying doesn't do anything

Replies: 60

Views: 6551

Re: Slaying doesn't do anything

Is there any plot significance to that? It's essentially critical. Watch the show...... Every single shot in Breaking Bad is tremendously significant. I'm not exaggerating, the damn thing is a work of art. Vince Gilligan had to ask fans to explicitly stop throwing pizzas on the roof of the house us...

Friday, 12th June 2015, 14:48

Forum: Dungeon Crawling Advice

Topic: Best place to generate a gold dragon

Replies: 13

Views: 1055

Re:

Well, if you are willing to waste an acquirement because you have everything you need, what exactly are you hoping for in that trove? Well, inside of the trove it will probably look like this: b - a scroll of acquirement You don't get scrolls of acquirement in troves; at least, not in the scroll tr...

Wednesday, 10th June 2015, 15:23

Forum: Crazy Yiuf's Corner

Topic: DCSS Review

Replies: 25

Views: 2860

Re: DCSS Review

Emphasize the first C in CYC.

Tuesday, 9th June 2015, 17:22

Forum: Crazy Yiuf's Corner

Topic: Game of Thrones

Replies: 91

Views: 6375

Re: Game of Thrones

GRRM likes to use WordStar, and he lost the entirety of the last novel or something...

He probably plays Crawl or another Roguelike.

Tuesday, 9th June 2015, 15:06

Forum: Crazy Yiuf's Corner

Topic: Game of Thrones

Replies: 91

Views: 6375

Re: Game of Thrones

For anyone not watching it, it's pretty good. There's not much plot armor to be had, seemingly, which is refreshing. Well, you do kind of have to keep track of everything, but the pre-episode 2 minute "last time on Game of Thrones" usually (a) updates you and (b) reminds you of something ...

Tuesday, 9th June 2015, 01:55

Forum: Crazy Yiuf's Corner

Topic: Game of Thrones

Replies: 91

Views: 6375

Re: Game of Thrones

1) Why none of the bad guys tried to throw a spear to Daeneris? 2) How did the dragon know who were the bad guys? Why didn't the dragon just fly in and take Daeneris away? 3) Why, once Daeneris leaves, the fighting stops and the other guys are suddenly safe? 1) I had that same concern. 2) Dany seem...

Re: YAVP: Supremely overpowered OpMo^Gozag/Chei, 145ac+ev bu

Came here to chastise you for missing 12 runes; left disappointed.

How was the Gozag punishment?

Monday, 8th June 2015, 21:19

Forum: Crazy Yiuf's Corner

Topic: Felid wearables

Replies: 9

Views: 893

Re: Felid wearables

I thought this thread was about being able to wear felids.

  Code:
b - +2 Cloak of Natasha {+3 EV, 1x resurrection}

Monday, 8th June 2015, 21:16

Forum: Crazy Yiuf's Corner

Topic: Game of Thrones

Replies: 91

Views: 6375

Re: Game of Thrones

I'm waiting to see if GRRM actually manages to finish the series before I bother consuming any more of it. I already had one unhealthy-looking, bearded fantasy author die on me before finishing his series; I can't go through that kind of heartbreak again. Listed in order of respect you'd gain from ...

Monday, 8th June 2015, 21:10

Forum: Game Design Discussion

Topic: Ratskin cloak should drain monsters that hit you

Replies: 38

Views: 4360

Re: Ratskin cloak should drain monsters that hit you

Lasty wrote:Trident of the octopus king, I'm looking at you.


Allows merfolk-like traversal of water without the transmutation; alternately +3 EV to Merfolk and Octopodes.

Monday, 8th June 2015, 21:05

Forum: Crazy Yiuf's Corner

Topic: Game of Thrones

Replies: 91

Views: 6375

Re: Game of Thrones

Yet no one was outraged when they mailed that one guy's ding dong to his dad and sister.

Monday, 8th June 2015, 19:22

Forum: Dungeon Crawling Advice

Topic: How to win a chaos knight

Replies: 22

Views: 2153

Re: How to win a chaos knight

Rast wrote:Renounce religion on turn 1.


Doesn't Xom Wrath simply consist of still worshiping Xom without being able to unworship in perpetuity?

Monday, 8th June 2015, 15:21

Forum: Game Design Discussion

Topic: 51/52 and 52/52 overload

Replies: 13

Views: 1229

Re: make 51/52 and 52/52 overload

savageorange wrote:the keys 0-9 are already used up by '@v1' style shortcut-key support


Used up by what?

Friday, 5th June 2015, 19:55

Forum: Game Design Discussion

Topic: Ratskin cloak should drain monsters that hit you

Replies: 38

Views: 4360

Re: Ratskin cloak should drain monsters that hit you

A -AC artefact that creates effects that make you WANT to get hit.

Should be more of those; if nothing else, it would help ground the -AC artefacts rather than being a HA HA MAYBE CURSE.

Friday, 5th June 2015, 13:13

Forum: Dungeon Crawling Advice

Topic: Shield of the gong.

Replies: 4

Views: 663

Re: Shield of the gong.

Why is sacrificing words or being a VineStalker significant?

Friday, 5th June 2015, 03:07

Forum: Dungeon Crawling Advice

Topic: So I got a Demon Whip of Draining

Replies: 18

Views: 1466

Re: So I got a Demon Whip of Draining

Rast wrote:At this point, I'd use the vamp morningstar against just about everything until zot:5.


He can't because he accidentally rebranded it.

Wednesday, 3rd June 2015, 20:52

Forum: Game Design Discussion

Topic: Potion/scroll generation and identification

Replies: 42

Views: 3172

Re: Potion/scroll generation and identification

Probably to compensate for removing the chance of multiple id's from a Scroll of Id. I'm... fairly certain they predates that change. I'm just throwing out ideas here... you could have just left it be and been all "sure, let's make that the reason." Now we REALLY have to find out why scro...

Wednesday, 3rd June 2015, 20:50

Forum: Game Design Discussion

Topic: Book amnesia should be more visible

Replies: 23

Views: 1634

Re: Book amnesia should be more visible

Maybe it should cost more piety to amnesia spells memorized before worshiping Sif.

Wednesday, 3rd June 2015, 20:21

Forum: Game Design Discussion

Topic: Potion/scroll generation and identification

Replies: 42

Views: 3172

Re: Potion/scroll generation and identification

bel wrote:I have no idea why stacks of scrolls exist.


Probably to compensate for removing the chance of multiple id's from a Scroll of Id.

Wednesday, 3rd June 2015, 19:57

Forum: Game Design Discussion

Topic: Early spellbooks

Replies: 82

Views: 4837

Re: Early spellbooks

Instead of just "artifact spellbooks on D1-3" this proposal could use a special early-dungeon portal to a monster-infested library, similar to ossuary and sewers. How about adding a spellbook as possible treasure to ossuary and sewers? Ossuary - chance of a manual for the skill currently ...

Wednesday, 3rd June 2015, 18:51

Forum: Game Design Discussion

Topic: Book amnesia should be more visible

Replies: 23

Views: 1634

Re: Book amnesia should be more visible

Why it even exists? Have anyone had a game where amnesia scrolls would not be enough? I agree, I don't think it's necessary to have both book and scroll amnesia. I've found it helpful in low scroll games where I have several duplicates of a spell in different books. Especially when I memorize a use...

Wednesday, 3rd June 2015, 18:43

Forum: Game Design Discussion

Topic: Book amnesia should be more visible

Replies: 23

Views: 1634

Re: Book amnesia should be more visible

I've updated the REST manual on the dev wiki in both the Books section (where it was overly prominent) and the Spellcasting section (where it was not mentioned at all).

Wednesday, 3rd June 2015, 18:01

Forum: Game Design Discussion

Topic: Early food vault & guaranteed items: (was early spellbooks)

Replies: 32

Views: 1844

Re: Early food vault & guaranteed items: (was early spellboo

Guaranteed early food (D1-3); not guaranteed D1 food. Everything else shouldn't be a guarantee. I'm of a mind that all altars shouldn't be guaranteed; we have more than enough gods to go around. In fact, I've been forsaking the Temple (which I used to use as a cache) for some time now; probably sinc...

Tuesday, 2nd June 2015, 17:18

Forum: Crazy Yiuf's Corner

Topic: new combat move: remove beef jerky and cTele

Replies: 38

Views: 3381

Re: new combat move: remove beef jerky and cTele

Sandman25 wrote:
dowan wrote:set the current level to -cTele.


FR: make Xom apply permanent -cTele to level
FR2: make Xom apply permanent -Tele to level


FR3: make Xom apply permanent %Tele to level.

(or whatever symbol it is to have things constantly randomly teleport).

Monday, 1st June 2015, 20:56

Forum: Crazy Yiuf's Corner

Topic: Dungeon Swim: Fish Soup [Serious]

Replies: 30

Views: 2478

Re: Dungeon Swim: Fish Soup [Serious]

Hirsch I wrote:
XuaXua wrote:So... Dwarf Fortress?

no, totally different.


Oh right, I forgot that Crawl doesn't have dwarves.

Monday, 1st June 2015, 20:34

Forum: Game Design Discussion

Topic: Early spellbooks

Replies: 82

Views: 4837

Re: Early spellbooks

Sandman25 wrote:I think D1 is special to prevent start-scumming.


Then just make the exclusion zone a rectangular area that isn't the size of the whole floor.

Monday, 1st June 2015, 20:32

Forum: Game Design Discussion

Topic: Early spellbooks

Replies: 82

Views: 4837

Re: Early spellbooks

I've found Dragon Armour on D1. I think I even found CPA once. No spellbooks is crap.

Monday, 1st June 2015, 17:58

Forum: Game Design Discussion

Topic: Multiple evocable suggestion

Replies: 81

Views: 9696

Re: Multiple evocable suggestion

johlstei wrote:You pick up the lamp of fire. It fits neatly inside your older lamp.


You pick up the lamp of fire and transfer its contents to your current lamp of fire, then discard the container.

Doesn't really work with the Fan or Stone...

Monday, 1st June 2015, 16:24

Forum: YASD! YAVP! and characters in progress too

Topic: CIP MIFI--> YASD....again

Replies: 10

Views: 551

Re: CIP MIFI

Agamentium wrote:Okawaru ... a normal shield of reflection?


Okawaru used to get mad if a reflected shot hit an ally. Not sure if that is still the case.

Monday, 1st June 2015, 16:22

Forum: YASD! YAVP! and characters in progress too

Topic: CIP MIFI--> YASD....again

Replies: 10

Views: 551

Re: CIP MIFI

Agamentium wrote: should I start using my plate armour and enchant that up so it's easier to cast spells


Enchanting armour doesn't make it any easier to cast spells.

Monday, 1st June 2015, 15:11

Forum: Crazy Yiuf's Corner

Topic: new combat move: remove beef jerky and cTele

Replies: 38

Views: 3381

Re: new combat move: remove beef jerky and cTele

Probably not mentioned: any spells that changed levels in one release, then reverted in a subsequent release.

Monday, 1st June 2015, 13:46

Forum: Crazy Yiuf's Corner

Topic: Dungeon Swim: Fish Soup [Serious]

Replies: 30

Views: 2478

Re: Dungeon Swim: Fish Soup [Serious]

So... Dwarf Fortress?

Monday, 1st June 2015, 05:21

Forum: Dungeon Crawling Advice

Topic: Ru reject sacrifices vs just ignoring them

Replies: 5

Views: 1254

Re: Ru reject sacrifices vs just ignoring them

Blobbo wrote:Oh, dang, I did not know that. Devs could have made it clearer. Thanks!


Well, there's no rush. The only thing is that there is a non-noticeable delay if you reject sacrifices, so the sooner you reject, the less you theoretically wait.

Monday, 1st June 2015, 04:17

Forum: Game Design Discussion

Topic: Backgrounds & aptitudes

Replies: 8

Views: 768

Re: Backgrounds & aptitudes

Background should only affect tangible items: it should determine your starting equipment, where your skill points were distributed, and possibly who you decided to worship before starting the game; it should never affect anything innate.
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