Search found 5830 matches

Sunday, 10th April 2011, 01:44

Forum: Dungeon Crawling Advice

Topic: Nikola - Orc 2

Replies: 5

Views: 1905

Re: Nikola - Orc 2

Lair first, dungeon more, some vault, then orc.

Saturday, 9th April 2011, 14:58

Forum: Dungeon Crawling Advice

Topic: Unidentified items?

Replies: 20

Views: 5599

Re: Unidentified items?

Also, if the item is in red, that doesn't mean you can't use it (I think); I've recently learned that the red simply indicates an arbitrary and likely unnecessary color coding to distinguish weapon types (like spears from swords).

Friday, 8th April 2011, 21:58

Forum: Game Design Discussion

Topic: Blindness

Replies: 16

Views: 3091

Re: Blindness

Or, for change of pace, it could be made conj/fire instead - blind using intense flash of light. Maybe not. Also Fedhas' sunlight should definitely blind instead making glowy. Potion of blindness could be used to avoid mesmereration. We need flashbangs :) More seriously, to avoid a siren's mesmeris...

Friday, 8th April 2011, 21:57

Forum: Game Design Discussion

Topic: Diversifying Conjurations

Replies: 11

Views: 2895

Re: Diversifying Conjurations

OFFTOPIC

1) Poison Magic - would this be where plant magic might go if spells were created that affected foliage?

2) Summonings - the page galehar refers states that summons are essentially translocations of existing creatures... wouldn't that make it translocation then? :-)

Friday, 8th April 2011, 19:21

Forum: Game Design Discussion

Topic: Diversifying Conjurations

Replies: 11

Views: 2895

Re: Diversifying Conjurations

Air Magic - applies to any spell related to air / electric element Conjurations - applies to any spell which creates and manipulates a material from nothing Charms - applies to any spell which augments/enhances an existing ability of the self. Earth Magic - applies to any spell related to stone / me...

Friday, 8th April 2011, 16:50

Forum: Game Design Discussion

Topic: Cross-school spellcasting is too easy

Replies: 72

Views: 23271

Re: Cross-school spellcasting is too easy

Make Spellcasting a factor of all spell (plus evocations not invocations) skills. Value equals all spell skill values / 5 max 27 Make casting from scrolls train evocations to allow non casters build up to read books. Make ability to memorize a factor of spellcasting level (as determined above) and ...

Friday, 8th April 2011, 16:28

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 972833

Re: I think we learned an important lesson today.

galdon wrote:I have learned that the ghosts of my lost characters are like my old characters on steroids. I don't think I would ever have pulled off spam summoning 10 ice beasts in a row while playing o.o;


At least berserker ghosts don't seem to berserk, but they do keep your +6,+8 vorpal short swords.

Friday, 8th April 2011, 01:51

Forum: Dungeon Crawling Advice

Topic: Unidentified items?

Replies: 20

Views: 5599

Re: Unidentified items?

When ID'ing scrolls, always wear your best armor, wield your favorite weapon, and wear good jewelery (ring or amulet) just in case they get cursed and you don't happen to have a remove curse scroll. Better idea: take the armour and jewellery off so they don't get cursed at all. The intent is to get...

Friday, 8th April 2011, 00:44

Forum: Game Design Discussion

Topic: Cross-school spellcasting is too easy

Replies: 72

Views: 23271

Re: Cross-school spellcasting is too easy

Make Spellcasting a factor of all spell (plus evocations not invocations) skills. Value equals all spell skill values / 5 max 27 Make casting from scrolls train evocations to allow non casters build up to read books. Make ability to memorize a factor of spellcasting level (as determined above) and i...

Thursday, 7th April 2011, 22:19

Forum: Game Design Discussion

Topic: Blindness

Replies: 16

Views: 3091

Re: Blindness

Mutation: Hysterical Blindness.

Yes?

Thursday, 7th April 2011, 22:16

Forum: Game Design Discussion

Topic: Don't punish the player for having more skills

Replies: 10

Views: 2961

Re: Don't punish the player for having more skills

As someone who understands pen-and-paper RPG design, I agree that the more skills you add/have, the greater the pool diversity must become. Take, for example, BRP (Basic Role-Playing, used primarily in "Call of Cthulhu"). You get sixty percentage-based skills and your Game Master can give ...

Thursday, 7th April 2011, 22:08

Forum: Dungeon Crawling Advice

Topic: So... about those spores...

Replies: 18

Views: 5369

Re: So... about those spores...

I have found why and will fix it soon. {PIKEL} :twisted:YOU BETTER! :twisted: {/PIKEL} {OFFTOPIC}Speaking of, has anyone noticed the slaves in trunk have become somewhat ineffectual in comparison to .7? Doesn't seem like they go out of their way as much to be helpful. Maybe that's just me and my he...

Thursday, 7th April 2011, 14:43

Forum: Dungeon Crawling Advice

Topic: Unidentified items?

Replies: 20

Views: 5599

Re: Unidentified items?

When ID'ing scrolls, always wear your best armor, wield your favorite weapon, and wear good jewelery (ring or amulet) just in case they get cursed and you don't happen to have a remove curse scroll. When you get a scroll where "nothing happens", and you are wearing a cursed item, it is not...

Thursday, 7th April 2011, 14:32

Forum: Dungeon Crawling Advice

Topic: So... about those spores...

Replies: 18

Views: 5369

Re: So... about those spores...

I do a "t t" (yell) when they are resting to get them moving a few squares, or confirm they are moving before throwing. Why do you do this? What is the advantage to having them moving? As I've said, a few times when I've hit them while they're sleeping, they don't generate any ballists/mu...

Wednesday, 6th April 2011, 21:24

Forum: Dungeon Crawling Advice

Topic: So... about those spores...

Replies: 18

Views: 5369

Re: So... about those spores...

I carry a pocketful of stones to whip at jellies and I always chuck them at spores the instant I see them. You want those bastards to pop far away so you don't lose foods. I do a "t t" (yell) when they are resting to get them moving a few squares, or confirm they are moving before throwin...

Wednesday, 6th April 2011, 20:00

Forum: Dungeon Crawling Advice

Topic: Tomb without Necromutation

Replies: 14

Views: 4752

Re: Tomb without Necromutation

Arcares wrote:Just wanted to share my first success with Tomb, thanks in no small part to the advice here.


What was your character and skill levels?

Wednesday, 6th April 2011, 19:54

Forum: Dungeon Crawling Advice

Topic: Crypt? Hall of Blades?

Replies: 10

Views: 3254

Re: Crypt? Hall of Blades?

snow wrote:I died within like... a minute of entering the tomb.


You needed to wait for an answer or do a search on "tomb" for that one because I'd have told you NO TOMB.

Wednesday, 6th April 2011, 18:58

Forum: Game Design Discussion

Topic: Remove Berserk Spell; Replacement

Replies: 17

Views: 5300

Re: Remove Berserk Spell; Replacement

Almost any currently non-targeted spell could conceivably be used as targeted.

Wednesday, 6th April 2011, 16:04

Forum: Game Design Discussion

Topic: [Orc Priest Smiting] Beogh is a P-word

Replies: 16

Views: 4673

Re: [Orc Priest Smiting] Beogh is a P-word

Also, unless Smite is changed universally to hit for 15% HP, they will need to be special-cased. If Smite universally hits for 15% HP, you will die more often, since these monsters all smite. ... (I'm not trying to hate on you, I just don't think it is a good solution) Thanks, there are enough (a c...

Wednesday, 6th April 2011, 15:48

Forum: Game Design Discussion

Topic: [Orc Priest Smiting] Beogh is a P-word

Replies: 16

Views: 4673

Re: [Orc Priest Smiting] Beogh is a P-word

casmith789 wrote:3) Beogh's strength as a player should not be a single ridiculously overpowered ability but should be about the ally play (as it is now).


I have no idea where everyone keeps getting the idea that I'm discussing the playable Hill Orc character.

Wednesday, 6th April 2011, 15:47

Forum: Game Design Discussion

Topic: [Orc Priest Smiting] Beogh is a P-word

Replies: 16

Views: 4673

Re: [Orc Priest Smiting] Beogh is a P-word

galehar wrote: And please, stop this non-sense with Beogh. They are priest monsters, so they use a divine ability. What's wrong?


:)

My answer to that can be summed up with the Futurama episode "Godfellas". :)

Wednesday, 6th April 2011, 15:38

Forum: Game Design Discussion

Topic: [Orc Priest Smiting] Beogh is a P-word

Replies: 16

Views: 4673

Re: [Orc Priest Smiting] Beogh is a P-word

1) I'm not certain how existing orc priest smite mechanics work, so I request someone to please pitch that up as a comparison (please list damage, chance/rational of use, chance of success, variables surrounding success/usage). Ask the bots . Thanks; I keep forgetting they know more than they let o...

Wednesday, 6th April 2011, 15:30

Forum: Game Design Discussion

Topic: [Orc Priest Smiting] Beogh is a P-word

Replies: 16

Views: 4673

Re: [Orc Priest Smiting] Beogh is a P-word

minmay wrote:You realize this would make orc priests the most dangerous monster in the entire game by a huge margin, right?


They aren't already?

My ideas don't have to be used outright.

This is a thread in a design discussion forum. Suggest alternatives / adjust my suggestion.

No man is an island.

Wednesday, 6th April 2011, 15:21

Forum: Game Design Discussion

Topic: [Orc Priest Smiting] Beogh is a P-word

Replies: 16

Views: 4673

Re: [Orc Priest Smiting] Beogh is a P-word

Regarding Trog, yes he sends a berserked minion, but said minion still has to defeat the target and is not 100% controllable. Regarding the nerf, I'm not asking for a nerf, I'm suggesting a redesign that makes Orc Priests less deadly to weak characters and much more dangerous to strong characters as...

Wednesday, 6th April 2011, 14:09

Forum: Game Design Discussion

Topic: [Orc Priest Smiting] Beogh is a P-word

Replies: 16

Views: 4673

Re: [Orc Priest Smiting] Beogh is a P-word

Are you complaining about HOPr play, or getting killed by orc priests? You're incoherent enough I can't actually tell. :/ Read the "Too Long; Don't Read" if you don't want the story. If you meant the later: everyone gets killed by orc priests, and we all hate 'em. I don't see a reason to ...

Wednesday, 6th April 2011, 13:45

Forum: Game Design Discussion

Topic: [Orc Priest Smiting] Beogh is a P-word

Replies: 16

Views: 4673

[Orc Priest Smiting] Beogh is a P-word

I've had it with orc priests. No, actually, I've had it with Beogh. What the HECK must orc priests do desecrating the body or sacrificing to please Beogh that he goes out of his busy diety way to rain down pure death upon any adventurer? Even the most minor of orc priests can simply ask for AND RECE...

Wednesday, 6th April 2011, 04:35

Forum: Crazy Yiuf's Corner

Topic: Crawl is good for your vocabulary

Replies: 30

Views: 7842

Re: Crawl is good for your vocabulary

Crawl's policy is to use Australian English This...opens up a vast verbal territory, almost an outback, to exploit. Ladies and gentlemen, we must come up with a way to introduce the words "chunder", "vegemite", "barbie", and many other terms into Crawl. Cue the Chunder...

Tuesday, 5th April 2011, 18:54

Forum: Dungeon Crawling Advice

Topic: Can trolls get any hungrier?

Replies: 4

Views: 1372

Re: Can trolls get any hungrier?

And mutation cannot affect the digestion of either, right?

Tuesday, 5th April 2011, 18:42

Forum: Game Design Discussion

Topic: Very disappointed about the changes I've heard about

Replies: 24

Views: 6510

Re: Very disappointed about the changes I've heard about

After 8.0 comes out I'll try it out and see. It is out; not 100% stable and changes for bugs and alterations, but it's available to play. I've been playing it for weeks over version 7. Go to the Downloads page, scroll down to 0.8 and development builds and get what you need and update to the latest...

Tuesday, 5th April 2011, 16:09

Forum: Crazy Yiuf's Corner

Topic: Crawl is good for your vocabulary

Replies: 30

Views: 7842

Re: Crawl is good for your vocabulary

I discovered it after several failures searching the game wiki for information on the Deck of Defense.

Tuesday, 5th April 2011, 15:53

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 972833

Re: I think we learned an important lesson today.

pratamawirya wrote:
I learned today that big rations take three turns to eat, regardless of your race or character speed.

Sounds like a hint to some worthy addition to the game.


I've submitted it to the dev wiki for discussion.

Today I learned that Sure Blade really is awesome.

Tuesday, 5th April 2011, 14:30

Forum: Dungeon Crawling Advice

Topic: The Hive is actually pretty tough

Replies: 44

Views: 12185

Re: The Hive is actually pretty tough

How about "bee traps" in trees that go off when you walk by them? Or perhaps a beehive tree - every time you damage it, it creates some adjacent bees, and if you destroy the tree, it drops honeycombs/royal jelly. I'd like to see the queen bee toughened up and carrying royal jelly, which s...

Tuesday, 5th April 2011, 02:24

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 972833

Re: I think we learned an important lesson today.

It is really inconsistent (read: crap) that spell memorization interrupts exist, but eating/armoring-interruptus does not. Maybe with a "So-and-so comes into view, continue eating/putting on armor? Y/N" prompt and again with "You are being attacked by a so-and-so; continue eating/put...

Monday, 4th April 2011, 18:46

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 972833

Re: I think we learned an important lesson today.

And lastly: No matter how safe you feel, don't put heavy armour on in the open, as you get no chance to react to becomming a Hydra's breakfast. :( It is really inconsistent (read: crap) that spell memorization interrupts exist, but eating/armoring-interruptus does not. Maybe with a "So-and-so ...

Monday, 4th April 2011, 16:03

Forum: Dungeon Crawling Advice

Topic: DCSS Weapon Comparison spreadsheet

Replies: 115

Views: 93726

Re: DCSS Weapon Comparison spreadsheet

So, who (not me) is going to expand this spreadsheet to include unarmed combat and missiles? (This request is not @danr, who's done so much already. And it's not at me, who is so lazy.) http://crawl.chaosforge.org/index.php?title=Talk:Missile This is a great intro but I'd love to compare missiles s...

Monday, 4th April 2011, 02:58

Forum: Crazy Yiuf's Corner

Topic: Crawl is good for your vocabulary

Replies: 30

Views: 7842

Re: Crawl is good for your vocabulary

It also teaches you British English spelling vs. American English.

For example: defence vs. defense.

Saturday, 2nd April 2011, 06:20

Forum: Dungeon Crawling Advice

Topic: The Hive is actually pretty tough

Replies: 44

Views: 12185

Re: The Hive is actually pretty tough

I read somewhere that the larvae eat the royal jelly and transform into bees. Is that true because that would suck.

The true goal of the hive is the food.

Saturday, 2nd April 2011, 06:15

Forum: YASD! YAVP! and characters in progress too

Topic: [Progress] SpEn of Nemelex wants advice

Replies: 5

Views: 1737

Re: [Progress] SpEn of Nemelex wants advice

joellercoaster wrote:...which might be considered a bug ;)


Then I'd have to use the whole deck up. Might as well curse wands while we're at it and make them lesser rods.

Saturday, 2nd April 2011, 06:14

Forum: YASD! YAVP! and characters in progress too

Topic: Was This Avoidable?

Replies: 15

Views: 3733

Re: Was This Avoidable?

Three words if you're ready to stay on the level and fight it out: SCROLL OF BLINK.

Saturday, 2nd April 2011, 06:11

Forum: Dungeon Crawling Advice

Topic: Help! :(

Replies: 6

Views: 1710

Re: Help! :(

And when you're standing on the hell gate portal, don't forget to hold down shift and left-click.

Friday, 1st April 2011, 16:53

Forum: Dungeon Crawling Advice

Topic: PROTIP: Tiles Superpickup

Replies: 4

Views: 1321

Re: PROTIP: Tiles Superpickup

The screen isn't refreshed, but on next keypress it is (and key is ignored). So there is a bug, but nothing you can abuse. How many turns are added? Like, if I pick up 5 different things, is it just one turn or five turns? I ask because it still is a "superpickup" if I can pick up three d...

Friday, 1st April 2011, 14:46

Forum: YASD! YAVP! and characters in progress too

Topic: [Progress] SpEn of Nemelex wants advice

Replies: 5

Views: 1737

Re: [Progress] SpEn of Nemelex wants advice

I just used a legendary curse card and all my equipment got cursed.

So glad the deck I'm holding didn't get cursed to my hand.

Friday, 1st April 2011, 14:32

Forum: Dungeon Crawling Advice

Topic: PROTIP: Tiles Superpickup

Replies: 4

Views: 1321

Re: PROTIP: Tiles Superpickup

I think this is a bug, because even autopickup takes time. Reported it here, so abuse while you can.

Friday, 1st April 2011, 14:26

Forum: Dungeon Crawling Advice

Topic: PROTIP: Tiles Superpickup

Replies: 4

Views: 1321

PROTIP: Tiles Superpickup

I just discovered that if you are on a square with multiple items, it is quicker to click your square, which brings up a subscreen where you can click all the individual items on the floor for pickup and it takes ZERO turns. This is probably a bug with trunk, but when running around throwing darts a...

Friday, 1st April 2011, 05:57

Forum: YASD! YAVP! and characters in progress too

Topic: [Progress] SpEn of Nemelex wants advice

Replies: 5

Views: 1737

Re: [Progress] SpEn of Nemelex wants advice

Death by hubris.

And Agnes with Maud.

Friday, 1st April 2011, 05:16

Forum: Dungeon Crawling Advice

Topic: The Hive is actually pretty tough

Replies: 44

Views: 12185

Re: The Hive is actually pretty tough

Put the spider branch portal in hive and put a different branch portal in Lair.

I haven't found the branch to Hive hidden within Lair in pretty much forever. Has that option been done away with or was the game wiki that I read a while back incorrect (or did I misread it?).

Friday, 1st April 2011, 05:13

Forum: YASD! YAVP! and characters in progress too

Topic: Found someone else's stash in Lair:4 !

Replies: 6

Views: 2043

Re: Found someone else's stash in Lair:4 !

Does this only happen on the server, or can you come across your old stash? It is a vault that is made to look like a stash. It is not an actual stash of any player. I don't play on the server. I encountered one arriving downstairs to L:4 and again arriving downstairs to L:5. 100% set-up to look li...

Friday, 1st April 2011, 05:09

Forum: YASD! YAVP! and characters in progress too

Topic: [Progress] SpEn of Nemelex wants advice

Replies: 5

Views: 1737

[Progress] SpEn of Nemelex wants advice

My SpEn of Nemelex somehow has used a legendary Nemelex summoning card (Crusade?) to seemingly permanently bend a Death Yak to his will at the very very very end of Lair (I think they were a random on my way upstairs). The yak has since helped me kill his pals and defeat all of Orc and is now helpin...

Thursday, 31st March 2011, 20:08

Forum: Crazy Yiuf's Corner

Topic: SO... Have you cheated yet?

Replies: 103

Views: 31939

Re: SO... Have you cheated yet?

I haven't cheated yet, but I came close. I used a memory-modification program and mapped out all the memory locations of certain values, so that I could watch them as I went throughout the game. Being able to know exactly what your hunger value is is interesting. On my computer, the exact memory ad...

Thursday, 31st March 2011, 20:06

Forum: YASD! YAVP! and characters in progress too

Topic: Found someone else's stash in Lair:4 !

Replies: 6

Views: 2043

Re: Found someone else's stash in Lair:4 !

Twice. Dropped into a level and it was just items and gold organized in an 8x4 rectangle across the stairways.

Went down and it was like it again.
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