Search found 17 matches

Thursday, 1st January 2015, 04:09

Forum: Game Design Discussion

Topic: Shadow Traps

Replies: 104

Views: 44348

Re: Shadow Traps

How long do the shadow trap summons last? What if they only last for a very short amount of time? Is there anything wrong with, instead of doing the summon shadows, the trap instead does that Guardian Serpent spell that pulls creatures from the level immediately to the player's location? That would...

Thursday, 1st January 2015, 02:29

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 3132379

Re: Best/Worst Artifacts

So... I used the first Scroll of Disappointment on my MiBe today... I only had a +1 plate on so I decided I'd take a gamble and be disappointed with crap armour...
  Code:
M - +8 orange crystal plate armour {Archmagi, Int+3 Clar SustAb}


The scroll did not disappoint.

Thursday, 1st January 2015, 02:23

Forum: Dungeon Crawling Advice

Topic: Buff scrolls of acquirement

Replies: 73

Views: 19616

Re: Buff scrolls of acquirement

  Code:
M - +8 orange crystal plate armour {Archmagi, Int+3 Clar SustAb}


Just got that crystal plate from my first scroll of acquirement on this char.... I think the odds are fine. :P

Wednesday, 31st December 2014, 23:54

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: MiBe^Trog

Replies: 6

Views: 2206

Re: YASD: MiBe^Trog

Now it's a YASD, hooray for roguelikes!

Wednesday, 31st December 2014, 23:32

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: MiBe^Trog

Replies: 6

Views: 2206

Re: CIP: MiBe^Trog

Thanks! I've got my armour up to 14 now and am still working on it, as well as evocations so I can get my wands to be more reliable.

Wednesday, 31st December 2014, 22:19

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: MiBe^Trog

Replies: 6

Views: 2206

Re: CIP: MiBe^Trog

nilsbloodaxe wrote:I wouldn't go for crossbows at all.

Could you explain? Only reason I decided to train it was the god-gifted +4 triple crossbow.

Wednesday, 31st December 2014, 22:02

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: MiBe^Trog

Replies: 6

Views: 2206

YASD: MiBe^Trog

Dungeon Crawl Stone Soup version 0.16-a0-3369-g3e5b539 (tiles) character file. 172510 Jack of Blades the Tortoise (level 17, 0/156 HPs) Began as a Minotaur Berserker on Dec 31, 2014. Was the Champion of Trog. Killed from afar by a raiju (3 damage) ... with a living lightning ... on level 1 of the A...

Wednesday, 31st December 2014, 19:13

Forum: Game Design Discussion

Topic: Shadow Traps

Replies: 104

Views: 44348

Re: Shadow Traps

Okay so, after playing trunk and running into multiple shadow traps... they're really not that bad early on unless you're super squishy and don't have a way to teleport out of the monster group that tends to form a ring around you. In fact, shadow traps often actually served to make me look for anot...

Tuesday, 30th December 2014, 18:17

Forum: Dungeon Crawling Advice

Topic: What bad advice would you give to people you don't like?

Replies: 177

Views: 58743

Re: What bad advice would you give to people you don't like?

⋅ Don't read this thread. ⋅ It's too easy to get killed while Berserk, don't use it! ⋅ Always wear an amulet of stasis in dangerous encounters- you never know when you might be at risk of paralysis! ⋅ Haste is a terrible effect, you're better off taking your ...

Tuesday, 30th December 2014, 08:10

Forum: Game Design Discussion

Topic: Proposal: Set text range of Portal distance to vault edge

Replies: 17

Views: 4228

Re: Proposal: Set text range of Portal distance to vault edg

Can portals messages be changed to read, "You hear the slow rusting of a drain to the southeast?" It works for the blaring wails of alarm traps. Early on, I usually don't have a scroll of mapping to find a portal entrance. Eh, in a way I'd like this just to make finding them easier, but t...

Tuesday, 30th December 2014, 06:19

Forum: Dungeon Crawling Advice

Topic: Advice on developing a VpEn^Mak

Replies: 4

Views: 1570

Re: Advice on developing a VpEn^Mak

I run a lot of VpEns into the ground, but the early game is really pretty easy. Focus completely on hexes, get maybe 2 Ice magic or so. Use EH a ton, if it doesn't work on the first cast, do it again until it works. Use confuse a lot. You'll still get your stabs in, albeit while dancing all over th...

Tuesday, 30th December 2014, 05:09

Forum: Dungeon Crawling Advice

Topic: Advice on developing a VpEn^Mak

Replies: 4

Views: 1570

Advice on developing a VpEn^Mak

So lately I've got it in my head that I want to try to make a successful vampire enchanter of Makhleb. Now, I don't consider myself to be a good player, but usually I can at least get to lair before I get my face torn off by a badly-timed eight-headed hydra. That said, I've had TERRIBLE luck working...

Tuesday, 30th December 2014, 02:31

Forum: Crazy Yiuf's Corner

Topic: Level 9 transmutation spell

Replies: 50

Views: 16116

Re: Level 9 transmutation spell

I'd honestly prefer if Necromutation wasn't removed. it might not be excellent for everything, so, if it's so bad, just change it. No need to take our only ability that lets us become Liches! That or give us a Lich species. Pls. Pretty pls.

Monday, 29th December 2014, 20:52

Forum: Game Design Discussion

Topic: Shadow Traps

Replies: 104

Views: 44348

Re: Shadow Traps

I haven't tried the trunk out so I haven't seen any, but by the sounds of it, these traps can be pretty much fatal for low-level characters if they're appearing on the early floors. While a level four MiGl could handle a sudden swarm of enemies around them easily, a level four MuNe would probably be...

Monday, 29th December 2014, 06:57

Forum: Crazy Yiuf's Corner

Topic: Level 9 transmutation spell

Replies: 50

Views: 16116

Re: Level 9 transmutation spell

why not something like "Static Form" or "Breeze Form" which gives a speed boost, EV, resistances, allows for passwall-style travel, and gives the player the ability to smite-target blink next to an enemy (like Dithmenos's Shadowstep)? Yeah, heres the problem, people mention a lv...

Monday, 29th December 2014, 06:24

Forum: Game Design Discussion

Topic: New God: Wulndraste the Wayfarer (God of No Backtracking)

Replies: 52

Views: 22265

Re: New God: Wulndraste the Wayfarer (God of No Backtracking

I really like the -idea- of this god, but its implementation seems like more of an annoyance than anything else. I'd think that, instead of incurring penance for going up, just chop a hunk of piety away and excommunicate/penance at 0 piety. Maybe that's a horrid idea, but as it looks right now, the ...

Monday, 29th December 2014, 06:13

Forum: Crazy Yiuf's Corner

Topic: Level 9 transmutation spell

Replies: 50

Views: 16116

Re: Level 9 transmutation spell

Just spitballing here, but given that someone mentioned an escape spell and another mentioned the lack of an 'air' spell, why not something like "Static Form" or "Breeze Form" which gives a speed boost, EV, resistances, allows for passwall-style travel, and gives the player the a...

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