Search found 1773 matches

Wednesday, 29th August 2018, 00:44

Forum: Dungeon Crawling Advice

Topic: Ancient lich on Vaults:4 - advice?

Replies: 61

Views: 5829

Re: Ancient lich on Vaults:4 - advice?

It does cause the monster to lose an amount of energy equal to the better of their move/swim speeds each turn, yes, so in the case of an ancient lich, the net will "steal a turn" from them after every time they cast - but not when they would have moved or done a melee/ranged attack, since...

Tuesday, 28th August 2018, 23:27

Forum: Game Design Discussion

Topic: No Potion Petition for mummies

Replies: 25

Views: 2966

Re: No Potion Petition for mummies

duvessa wrote:
Berder wrote:I meant that Mu^Gozag was not too strong relative to characters in general. It's strong for a mummy.
imagine being this close to getting the point

Rude.

Tuesday, 28th August 2018, 23:15

Forum: Dungeon Crawling Advice

Topic: Ancient lich on Vaults:4 - advice?

Replies: 61

Views: 5829

Re: Ancient lich on Vaults:4 - advice?

Throwing nets do not stop monsters (or players) from casting. As a matter of fact, they do. It is not perfect protection but they will spend many turns struggling against the net instead of casting. Sometimes they will still cast when netted, but usually not. It is a good plan, for this reason, to ...

Tuesday, 28th August 2018, 22:02

Forum: Dungeon Crawling Advice

Topic: How to win Deep Elves?

Replies: 128

Views: 11133

Re: How to win Deep Elves?

DEHu is legit freakin hard. Hu is hard, DE physical fighters are super hard. I passed on DEHu during tourney while I was playing Nemelex's Choice combos because it was too hard for my streak. I just started a local DEHu game and died at xl8. On my 2nd try I started with javelins instead of a bow, an...

Tuesday, 28th August 2018, 21:31

Forum: Game Design Discussion

Topic: No Potion Petition for mummies

Replies: 25

Views: 2966

Re: No Potion Petition for mummies

I meant that Mu^Gozag was not too strong relative to characters in general. It's strong for a mummy.

Tuesday, 28th August 2018, 21:25

Forum: YASD! YAVP! and characters in progress too

Topic: CiP : TrTm^Oka, endgame equipment

Replies: 7

Views: 810

Re: CiP : TrTm^Oka, endgame equipment

Don't you have any rings of rF+ or rings of fire? Ctrl-F rF+ to search for them. You should wear one or two of those when fighting orbs of fire.

Tuesday, 28th August 2018, 21:21

Forum: Dungeon Crawling Advice

Topic: Ancient lich on Vaults:4 - advice?

Replies: 61

Views: 5829

Re: Ancient lich on Vaults:4 - advice?

You can also read Silence once it is close or use a throwing net on it (once it is close) which will stop it from casting.

Tuesday, 28th August 2018, 21:12

Forum: Game Design Discussion

Topic: No Potion Petition for mummies

Replies: 25

Views: 2966

Re: No Potion Petition for mummies

Mu^Gozag is not too strong, so there is no reason to nerf it for balance purposes. It is true that we were talking about Mu^Gozag just recently in the context of the scumming potential, and it was in that discussion that Sprucery first suggested removing potions from Mu^Gozag. Anyway, Gozag potions ...

Tuesday, 28th August 2018, 20:37

Forum: Game Design Discussion

Topic: No Potion Petition for mummies

Replies: 25

Views: 2966

Re: No Potion Petition for mummies

This thread was created because somebody pointed out in the "solve world hunger" thread that mummy^gozag can wait around without a piety penalty. It doesn't really have anything to do with flavor consistency. Deep Dwarves can actually regenerate under Trog, as well as gaining health under ...

Tuesday, 28th August 2018, 17:30

Forum: Crazy Yiuf's Corner

Topic: Memes

Replies: 50

Views: 3662

Re: Memes

Here's a different perspective: You would do well to get your head out of your ass and realize that there's a subset of skilled Crawl players who realized years and years ago that the game is piss-easy if you use all available tools to win. These players have, in the intervening time, tended to do ...

Tuesday, 28th August 2018, 16:23

Forum: Crazy Yiuf's Corner

Topic: Memes

Replies: 50

Views: 3662

Re: Memes

A typical non-streaker will build a weak character, play recklessly and splat with it and not care because they splat with strong characters too, and therefore they never find out how weak it really is. They can rationalize "oh I just wasn't patient enough" - they don't attribute the weakn...

Tuesday, 28th August 2018, 15:50

Forum: Crazy Yiuf's Corner

Topic: Memes

Replies: 50

Views: 3662

Re: Memes

It's only non-streakers who think patience is the only ingredient. You have to have good tactics and good strategy, and it improves your perspective on what things are strong and what things are weak.

Tuesday, 28th August 2018, 15:25

Forum: Crazy Yiuf's Corner

Topic: Memes

Replies: 50

Views: 3662

Re: Memes

"I have a 5% winrate and no streaks, but crawl is easy! If you pass the early game game you won already. Never mind that I only win 50% of my games that reach XL10. Easy, I say!" "I've never built a house, but isn't it just a matter of putting one board on top of another? Of course I'...

Tuesday, 28th August 2018, 05:43

Forum: Game Design Discussion

Topic: Should we solve world hunger?

Replies: 22

Views: 2359

Re: Should we solve world hunger?

Skilled players don't do this. elliptic doesn't do it, I don't do it, I don't think anybody really does it except to try to prove a point or for the novelty. Wandering monsters tend not to show up 1 at a time; you'll be fighting bunches of them anyway because you make noise when you fight, and packs...

Tuesday, 28th August 2018, 05:23

Forum: Game Design Discussion

Topic: Should we solve world hunger?

Replies: 22

Views: 2359

Re: Should we solve world hunger?

Nobody does this as mummy. Nobody would do it as any race.

Tuesday, 28th August 2018, 03:27

Forum: Crazy Yiuf's Corner

Topic: Memes

Replies: 50

Views: 3662

Memes

Just a variety of tavern memes that have, shall we say, an enigmatic relationship with reality. ⋅ Pure mage necromancers/summoners in robes are strong ⋅ Transmuters are strong ⋅ Ranged weapons are OP ⋅ Every character should learn Animate Skeleton, including c...

Monday, 27th August 2018, 18:16

Forum: Game Design Discussion

Topic: Separate acquirement for spell books and manuals

Replies: 21

Views: 2267

Re: Separate acquirement for spell books and manuals

My current SpNe game had a while on like D3-4 where he was hanging out at zero rations and therefore had a decent chance of starving to death. As a result I saved a scroll of acquirement that I found early until I was sure I had enough food, and this was the right decision. Very unusual for this to ...

Monday, 27th August 2018, 17:47

Forum: Game Design Discussion

Topic: Classify backgrounds into difficulty

Replies: 54

Views: 6047

Re: Classify backgrounds into difficulty

Interesting chart. Looks like somebody really likes NaWn. Dynast started streaking them and then I tried a copycat streak. NaWn is surprisingly very powerful and easy to streak using the formula Dynast invented: train Fighting and Stealth at first until you find a good weapon, spit poison a lot, wo...

Monday, 27th August 2018, 16:54

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP - VpEn^Kiku 15 Runes

Replies: 2

Views: 606

Re: YAVP - VpEn^Kiku 15 Runes

I had a lot of trouble with orbs of fire with this build. Couldn't take one out with a conjuration (I had none) and my summons would be blasted. It actually got a little tedious so any pointers/tips would be much appreciated With some translocations, Malign Gateway is useful against orbs of fire, b...

Monday, 27th August 2018, 16:29

Forum: Dungeon Crawling Advice

Topic: Turning off auto-bottle

Replies: 4

Views: 887

Re: Turning off auto-bottle

Usually the corpses rot fast enough that it's not an issue. Rest after a fight from low health -> all corpses rotted. If you go exploring and come back, you'll probably just find one or two skeletons instead of the corpses. Even if they are still corpses, the advantage in zombie duration is marginal...

Saturday, 25th August 2018, 23:35

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: the problem with necromancy

Replies: 19

Views: 2389

Re: CIP: the problem with necromancy

It's worth mentioning that the #1 and #2 player killers in Snake are, respectively, shock serpents and naga sharpshooters, both of which shoot straight at you as if your summons or zombies aren't there. The only defense is to kill them fast (allies are bad at this) or to be tough so you can tank sho...

Saturday, 25th August 2018, 18:51

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: the problem with necromancy

Replies: 19

Views: 2389

Re: CIP: the problem with necromancy

Also, this is a spriggan in robe who found no hat yet, thus has only 7 AC. A human would have like +10 AC at this point, not to mention +30% HP. It is a bit unfair to blame the necromancer background. While true, a human mage in robes might have perhaps +40% durability in this situation compared to...

Saturday, 25th August 2018, 17:46

Forum: Game Design Discussion

Topic: Classify backgrounds into difficulty

Replies: 54

Views: 6047

Re: Classify backgrounds into difficulty

That's an interesting quirk, but it's because of the low number of games in your example. It's not a flaw in my metric; any sane metric should give the same result. Instead if you multiply the number of games by 10, with games = [[100,10],[10,100]], then C2 wins most of the time as you would expect....

Saturday, 25th August 2018, 04:37

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: the problem with necromancy

Replies: 19

Views: 2389

Re: CIP: the problem with necromancy

And indeed, Shoals was easier, and after I came back to Snake with Bolt of Cold, the first Naga Sharpshooter I met died in 2 turns (BVC one turn, bolt of cold killed him the second turn). A vast improvement over getting shot at for 5+ turns while waiting for BVC + zombies.

Saturday, 25th August 2018, 03:34

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: the problem with necromancy

Replies: 19

Views: 2389

Re: CIP: the problem with necromancy

it's a shame necromancers don't get a spell in the starting book that let them heal while damaging monsters, that could really help with their survivability. in your situation it wouldn't even matter if it only worked in melee, since naga sharpshooters don't have a higher damage output in melee com...

Saturday, 25th August 2018, 03:23

Forum: Dungeon Crawling Advice

Topic: Turning off auto-bottle

Replies: 4

Views: 887

Re: Turning off auto-bottle

I don't see any option in https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt other than auto_butcher = false that might do this, and I can confirm that it does not do it. I suppose that's a bug, you could report it on mantis. But why do you want to do this? If I'm autoexplor...

Saturday, 25th August 2018, 02:38

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: the problem with necromancy

Replies: 19

Views: 2389

CIP: the problem with necromancy

Dungeon Crawl Stone Soup version 0.22.0-36-g8e74550 (webtiles) character file. Berder the Eclecticist (Spriggan Necromancer) Turns: 40881, Time: 03:16:02 Health: 91/91 AC: 7 Str: 4 XL: 16 Next: 63% Magic: 39/39 EV: 28 Int: 27 God: Kikubaaqudgha [******] Gold: 2049 SH: 0 Dex: 21 Spells: 1/51 levels ...

Saturday, 25th August 2018, 00:04

Forum: Game Design Discussion

Topic: Robot - new hard species

Replies: 59

Views: 5199

Re: Robot - new hard species

It was an attempt to help players who complain like this: As a streaker, I find that the early game is now too easy with the removal of ghosts. Ghosts provided your daily recommended dose of "fleeing in terror." How can streakers get respect when the early game is so boring and routine? I...

Friday, 24th August 2018, 16:53

Forum: Game Design Discussion

Topic: Robot - new hard species

Replies: 59

Views: 5199

Re: Robot - new hard species

There needs to be something positive, unusual, and powerful about the race that gives a reason to play it. It's good to have a challenge but there needs also to be something to look forward to. Octopodes have constriction and rings. What could a robot have? Just to spitball, maybe they could evolve ...

Friday, 24th August 2018, 04:35

Forum: Dungeon Crawling Advice

Topic: spell caster mid-ish game advice?

Replies: 40

Views: 3054

Re: spell caster mid-ish game advice?

trample[1/3]: Knockback that doesn't do extra dmg, and the monster gets a step to fill the gap. Things that trample: (dire) elephants, most large dragons (fire/ice/iron/swamp/golden/bone/storm), hell beasts, and thrashing horrors.

Friday, 24th August 2018, 03:14

Forum: Game Design Discussion

Topic: Classify backgrounds into difficulty

Replies: 54

Views: 6047

Re: Classify backgrounds into difficulty

Can we not be reduced to grunting and pointing with memes. If you have anything specific to say about the streak table, let's hear it. If you have a better analysis of the data, let's hear that. As it is, it is the best analysis so far. And there is no cherry picking. My process is transparent and n...

Friday, 24th August 2018, 00:07

Forum: Game Design Discussion

Topic: Classify backgrounds into difficulty

Replies: 54

Views: 6047

Re: Classify backgrounds into difficulty

Well, technically you're right, but in practice, if one side of a dialectic has nothing but opinion and the other side has facts backing them up, by default I'm going to be persuaded by the side with the facts.

Thursday, 23rd August 2018, 21:40

Forum: Dungeon Crawling Advice

Topic: Help in a tough situation in Tomb 3 (First Extended Game)

Replies: 6

Views: 821

Re: Help in a tough situation in Tomb 3 (First Extended Game

It is possible you could clear Tomb by brute force now that Mennas is gone. You can try going down again and see how it feels, leaning heavily on Cleansing Flame to kill the weaker monsters and clear a path for you. You want to make it a priority to get into a side chamber with the stairs before fig...

Thursday, 23rd August 2018, 21:23

Forum: Game Design Discussion

Topic: Classify backgrounds into difficulty

Replies: 54

Views: 6047

Re: Classify backgrounds into difficulty

Like I said, I wasn't commenting on whether *this* evidence was or was not better than no evidence, only that it's *possible* to use evidence to cement erroneous conclusions, and that therefore there *exist* cases when evidence is worse than no evidence. And why would you comment this if you didn't...

Thursday, 23rd August 2018, 19:50

Forum: Game Design Discussion

Topic: Classify backgrounds into difficulty

Replies: 54

Views: 6047

Re: Classify backgrounds into difficulty

My evidence is pretty good, in fact. You'd have to do a lot of work to make a better analysis than my streak table. Regardless, even weak evidence is better than no evidence. "we just don't know, or are uncertain but have this suspicion or opinion". You think suspicions or opinions are not...

Thursday, 23rd August 2018, 19:34

Forum: Game Design Discussion

Topic: Classify backgrounds into difficulty

Replies: 54

Views: 6047

Re: Classify backgrounds into difficulty

Evidence is better than no evidence.

Thursday, 23rd August 2018, 19:27

Forum: Dungeon Crawling Advice

Topic: Help in a tough situation in Tomb 3 (First Extended Game)

Replies: 6

Views: 821

Re: Help in a tough situation in Tomb 3 (First Extended Game

Well, you need to kill the scarabs to your left and then make your way left and down towards the stairs. From there you will be safe. Ideally, you want to bring Mennas up the stairs with you and kill him on tomb:2. Mennas silence will wear off. If it does while you're still on Tomb:3, you can use Cl...

Thursday, 23rd August 2018, 17:56

Forum: Game Design Discussion

Topic: Bring back player ghosts

Replies: 10

Views: 1195

Re: Bring back player ghosts

As a streaker, I find that the early game is now too easy with the removal of ghosts. Ghosts provided your daily recommended dose of "fleeing in terror." How can streakers get respect when the early game is so boring and routine? Please free the ghosts from captivity. Oh and let's not make...

Thursday, 23rd August 2018, 11:04

Forum: Dungeon Crawling Advice

Topic: spell caster mid-ish game advice?

Replies: 40

Views: 3054

Re: spell caster mid-ish game advice?

As a matter of fact, watching the tv again, he did cast shatter (at 17% fail) three times on U:1 immediately before he died. It killed the ground enemies that were attacking him, but in all 3 successful casts he did not kill either the reaver or the fire dragon because they both fly. Also a lot more...

Thursday, 23rd August 2018, 09:41

Forum: Dungeon Crawling Advice

Topic: spell caster mid-ish game advice?

Replies: 40

Views: 3054

Re: spell caster mid-ish game advice?

Well, maybe he could cast Shatter if he wasn't wearing it. Or maybe not. If Shatter was still at red fail while not wearing it - and I'd estimate it would be - he should wear the shield anyway (while training it to 15) because it doesn't interfere with any of his other spells. It certainly increases...

Thursday, 23rd August 2018, 09:06

Forum: Dungeon Crawling Advice

Topic: spell caster mid-ish game advice?

Replies: 40

Views: 3054

Re: spell caster mid-ish game advice?

Not this again... the value of SH does not depend on the value of your other defensive stats. A given SH value reduces your average incoming damage by the same percentage regardless of your other stats, assuming the incoming attack can be blocked. He clearly did not have "enough" defenses ...

Thursday, 23rd August 2018, 09:03

Forum: Game Design Discussion

Topic: Classify backgrounds into difficulty

Replies: 54

Views: 6047

Re: Classify backgrounds into difficulty

Feel free to support your claims with some evidence.

Thursday, 23rd August 2018, 08:53

Forum: Dungeon Crawling Advice

Topic: spell caster mid-ish game advice?

Replies: 40

Views: 3054

Re: spell caster mid-ish game advice?

Well, you were wrong, that's a nice +2 shield with reflection. It's doing a lot for his defenses and it does not take long to get 15 shields when you already have 8.5 trained.

Thursday, 23rd August 2018, 08:27

Forum: Dungeon Crawling Advice

Topic: spell caster mid-ish game advice?

Replies: 40

Views: 3054

Re: spell caster mid-ish game advice?

To clarify, you shouldn't have dropped the shield, you should have trained shields to 15 to remove the penalty. You also had Lehudib's Crystal Spear ready to memorize which is better than iron shot. An easily correctable problem that got you killed is that you spent time casting Sandblast on depths:...

Wednesday, 22nd August 2018, 18:39

Forum: Crazy Yiuf's Corner

Topic: Balancing damage of weapon categories

Replies: 13

Views: 1560

Re: Balancing damage of weapon categories

Two handed weapons are mostly not worth it. Better to have a shield. Not only does a shield typically improve your combat effectiveness (measured by damage outgoing / damage incoming), it also slows down combat, giving you more time to escape, cast spells, use god abilities, or evoke items. And a sh...

Wednesday, 22nd August 2018, 17:02

Forum: Dungeon Crawling Advice

Topic: Want to go into extended

Replies: 4

Views: 750

Re: Want to go into extended

You should get Shatter instead of Firestorm since you already have 20 earth magic and only a little fire magic. Also, Lehudib's Crystal Spear. You also want Regeneration, which you should keep on whenever you are below max HP. Passage of Golubria will be helpful for escaping from enemies, and you'll...

Tuesday, 21st August 2018, 20:03

Forum: Dungeon Crawling Advice

Topic: spell caster mid-ish game advice?

Replies: 40

Views: 3054

Re: spell caster mid-ish game advice?

Well, I did not interpret the question for just damage spells. Besides the advice for LRD being very useful all game is very good. You are absolutely right that DMSL cannot be casted without at least some charms/air trainig, not even with wizardry. But I read this part only that you do not need a v...

Tuesday, 21st August 2018, 18:17

Forum: Dungeon Crawling Advice

Topic: spell caster mid-ish game advice?

Replies: 40

Views: 3054

Re: spell caster mid-ish game advice?

Here is my most recent EE 3 rune win. Dungeon Crawl Stone Soup version 0.22-a0-322-g60b3cfd (webtiles) character file. 1533913 Berder the Acrobat (level 27, 231/231 HPs) Began as a Vampire Earth Elementalist on Mar 28, 2018. Was the Champion of Ru. Escaped with the Orb ... and 3 runes on Apr 3, 2018...

Tuesday, 21st August 2018, 17:41

Forum: Dungeon Crawling Advice

Topic: spell caster mid-ish game advice?

Replies: 40

Views: 3054

Re: spell caster mid-ish game advice?

It's probably not good as a GrEE to only train conj for the first 6 XL. The OP is a relative newbie and have trouble getting past D:10. Such a skill-training table will likely confuse them. Alright, maybe it would confuse them, but I think it should at least be obvious to *you* that I don't intend ...

Tuesday, 21st August 2018, 16:13

Forum: Dungeon Crawling Advice

Topic: spell caster mid-ish game advice?

Replies: 40

Views: 3054

Re: spell caster mid-ish game advice?

Wow, made it a whole 7 posts before changing the subject to a completely different person's character. It's a new record! What the heck are you complaining about. It's an illustration to show him how a blaster character can be skilled, at just around the point in the game he is having trouble with....
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