Search found 250 matches
Thursday, 3rd March 2022, 15:58
Forum: Game Design Discussion
Topic: Hell Reform (Experimental Playable)
Replies: 25
Views: 33991
Sunday, 12th December 2021, 09:11
Forum: Dungeon Crawling Advice
Topic: how to play new monstrous Ds?
Replies: 2
Views: 7499
Re: how to play new monstrous Ds?
Wednesday, 8th December 2021, 08:38
Forum: Game Design Discussion
Topic: Demonspawn incompatibilities
Replies: 16
Views: 8038
Re: Demonspawn incompatibilities
Tuesday, 7th December 2021, 07:02
Forum: Game Design Discussion
Topic: Demonspawn incompatibilities
Replies: 16
Views: 8038
Re: Demonspawn incompatibilities
Saturday, 4th December 2021, 09:02
Forum: Game Design Discussion
Topic: Demonspawn incompatibilities
Replies: 16
Views: 8038
Re: Demonspawn incompatibilities
Friday, 26th November 2021, 10:13
Forum: Game Design Discussion
Topic: Offhand focus
Replies: 5
Views: 4025
Re: Offhand focus
Monday, 18th October 2021, 23:23
Forum: Game Design Discussion
Topic: Octopodes should be able to use scarves
Replies: 11
Views: 7357
Re: Octopodes should be able to use scarves
Monday, 18th October 2021, 23:21
Forum: Game Design Discussion
Topic: Can we just show attack delay?
Replies: 3
Views: 3805
Re: Can we just show attack delay?
Sunday, 26th September 2021, 21:15
Forum: Game Design Discussion
Topic: Hell Reform (Experimental Playable)
Replies: 25
Views: 33991
Re: Hell Reform (Experimental Playable)
Wednesday, 22nd September 2021, 22:21
Forum: Game Design Discussion
Topic: Hell Reform (Experimental Playable)
Replies: 25
Views: 33991
Re: Hell Reform (Experimental Playable)
Sunday, 12th September 2021, 08:15
Forum: Game Design Discussion
Topic: The current state of summoning
Replies: 13
Views: 7793
Re: The current state of summoning
BVC is shorthand for Borgjnor’s Vile Clutch, the L5 earth/necro zombie hands spell that has beam targeting and ignores friendlies. It seems like you’re confusing it with revivification.
Friday, 10th September 2021, 17:03
Forum: Game Design Discussion
Topic: The current state of summoning
Replies: 13
Views: 7793
Re: The current state of summoning
Wednesday, 1st September 2021, 06:32
Forum: Game Design Discussion
Topic: Hell Reform (Experimental Playable)
Replies: 25
Views: 33991
Saturday, 28th August 2021, 11:51
Forum: Game Design Discussion
Topic: Hell Reform (Experimental Playable)
Replies: 25
Views: 33991
Hell Reform (Experimental Playable)
Tuesday, 17th August 2021, 07:08
Forum: Dungeon Crawling Advice
Topic: Chei and Speed
Replies: 2
Views: 6099
Re: Chei and Speed
Chei would still punish you for swinging the speed brand.
Saturday, 31st July 2021, 23:08
Forum: Crazy Yiuf's Corner
Topic: NOT select jewelry?
Replies: 2
Views: 9320
Re: NOT select jewelry?
Friday, 7th May 2021, 16:34
Forum: Crazy Yiuf's Corner
Topic: hello this is fork discussion
Replies: 8
Views: 12698
Re: hello this is fork discussion
Friday, 19th March 2021, 21:34
Forum: Game Design Discussion
Topic: New Ashenzari redesign
Replies: 27
Views: 16467
Re: New Ashenzari redesign
vt wrote:I really think it was not that unclear.
It was not, or at least it was clear to your target audience of orange-names.
Saturday, 27th February 2021, 14:47
Forum: Dungeon Crawling Advice
Topic: What happens if I add another manual? [Trunk]
Replies: 1
Views: 5634
Re: What happens if I add another manual? [Trunk]
Saturday, 27th February 2021, 14:46
Forum: Game Design Discussion
Topic: New Ashenzari redesign
Replies: 27
Views: 16467
Re: New Ashenzari redesign
Sunday, 31st January 2021, 08:37
Forum: Dungeon Crawling Advice
Topic: lua questions
Replies: 3
Views: 6609
Re: lua questions
Re 2: Hmm, I'm not sure; SOLID vis SOLID_SEE: two bushes block los, one is transparent but blocks lof. Maybe look in automagic.lua or the new targeting hooks?
Wednesday, 27th January 2021, 11:25
Forum: The Dart Board
Topic: 0.26 Crawl Combo Guide Contest
Replies: 1
Views: 23608
Re: 0.26 Crawl Combo Guide Contest
Wednesday, 27th January 2021, 11:24
Forum: The Dart Board
Topic: 0.26 Tournament Rules Feedback
Replies: 1
Views: 26299
0.26 Tournament Rules Feedback
Sunday, 10th January 2021, 07:03
Forum: Game Design Discussion
Topic: Add LUA functions for spell/ability success
Replies: 6
Views: 3227
Re: Add LUA functions for spell/ability success
And thanks for the suggestion, I'll add something to that effect. Happy hacking.
Friday, 8th January 2021, 09:58
Forum: Game Design Discussion
Topic: Add LUA functions for spell/ability success
Replies: 6
Views: 3227
Re: Add LUA functions for spell/ability success
Thursday, 31st December 2020, 14:47
Forum: The Dart Board
Topic: 0.26 Crawl Combo Guide Contest
Replies: 1
Views: 23608
0.26 Crawl Combo Guide Contest
Thursday, 19th November 2020, 21:03
Forum: Game Design Discussion
Topic: shafted into a transporter vault
Replies: 6
Views: 2894
Re: shafted into a transporter vault
Thursday, 13th August 2020, 21:46
Forum: Game Design Discussion
Topic: Staff of energy
Replies: 19
Views: 7645
Friday, 24th July 2020, 02:55
Forum: Game Design Discussion
Topic: XP given by popcorn monsters
Replies: 19
Views: 10966
Re: XP given by popcorn monsters
Saturday, 4th July 2020, 17:02
Forum: The Dart Board
Topic: 0.25 Tournament Rules Feedback
Replies: 5
Views: 23236
0.25 Tournament Rules Feedback
Friday, 12th June 2020, 17:35
Forum: The Dart Board
Topic: Draft new tournament rules
Replies: 28
Views: 33944
Re: Draft new tournament rules
Hepliaklqana wrath prevents you from gaining XP for the duration. A cheese strat that's ruled out by this rule is to abandon hep for the wrath and stick with usk for actual play.
Tuesday, 26th May 2020, 05:26
Forum: Game Design Discussion
Topic: Simplify the damage formula
Replies: 39
Views: 18079
Re: Simplify the damage formula
Wednesday, 13th May 2020, 17:26
Forum: The Dart Board
Topic: Draft new tournament rules
Replies: 28
Views: 33944
Re: Draft new tournament rules
Tuesday, 5th May 2020, 03:30
Forum: The Dart Board
Topic: Draft new tournament rules
Replies: 28
Views: 33944
Re: Draft new tournament rules
Monday, 4th May 2020, 20:05
Forum: The Dart Board
Topic: Draft new tournament rules
Replies: 28
Views: 33944
Re: Draft new tournament rules
Monday, 4th May 2020, 14:13
Forum: The Dart Board
Topic: Draft new tournament rules
Replies: 28
Views: 33944
Draft new tournament rules
The current draft is available here.
Saturday, 18th April 2020, 06:05
Forum: Game Design Discussion
Topic: Miscast Simplification
Replies: 33
Views: 17643
Re: Miscast Simplification
Monday, 13th April 2020, 00:35
Forum: Game Design Discussion
Topic: Miscast Simplification
Replies: 33
Views: 17643
Re: Miscast Simplification
Monday, 6th April 2020, 03:41
Forum: Game Design Discussion
Topic: Miscast Simplification
Replies: 33
Views: 17643
Miscast Simplification
Saturday, 15th February 2020, 13:47
Forum: Game Design Discussion
Topic: Rework the ancient champion spellbook
Replies: 3
Views: 2612
Re: Rework the ancient champion spellbook
Saturday, 1st February 2020, 03:13
Forum: Game Design Discussion
Topic: Give Trolls +2 Maces & Flails Aptitude
Replies: 42
Views: 16659
Re: Give Trolls +2 Maces & Flails Aptitude
Friday, 31st January 2020, 20:46
Forum: Game Design Discussion
Topic: Give Trolls +2 Maces & Flails Aptitude
Replies: 42
Views: 16659
Re: Give Trolls +2 Maces & Flails Aptitude
Friday, 31st January 2020, 20:25
Forum: Game Design Discussion
Topic: Give Trolls +2 Maces & Flails Aptitude
Replies: 42
Views: 16659
Re: Give Trolls +2 Maces & Flails Aptitude
Friday, 31st January 2020, 12:39
Forum: The Dart Board
Topic: 0.24 Crawl Sudden Death Challenges
Replies: 2
Views: 6966
Re: 0.24 Crawl Sudden Death Challenges
Click over to the website for week 1.
Tuesday, 14th January 2020, 21:58
Forum: The Dart Board
Topic: 0.24 Crawl Sudden Death Challenges
Replies: 2
Views: 6966
0.24 Crawl Sudden Death Challenges
Saturday, 7th December 2019, 01:02
Forum: Game Design Discussion
Topic: Positional Attack Magic Implementation [Now Playable]
Replies: 123
Views: 68355
Re: Positional Attack Magic Implementation [Now Playable]
Tuesday, 3rd December 2019, 13:59
Forum: Game Design Discussion
Topic: Positional Attack Magic Implementation [Now Playable]
Replies: 123
Views: 68355
Re: Positional Attack Magic Implementation [Now Playable]
Monday, 2nd December 2019, 06:21
Forum: Game Design Discussion
Topic: Positional Attack Magic Implementation [Now Playable]
Replies: 123
Views: 68355
Re: Positional Attack Magic Implementation [Now Playable]
Sunday, 1st December 2019, 19:32
Forum: Game Design Discussion
Topic: Positional Attack Magic Implementation [Now Playable]
Replies: 123
Views: 68355
Re: Positional Attack Magic Implementation [Now Playable]
Friday, 22nd November 2019, 03:53
Forum: Game Design Discussion
Topic: Positional Attack Magic Implementation [Now Playable]
Replies: 123
Views: 68355
Re: Positional Attack Magic Implementation [Now Playable]
The issue with the targeter is known, there are some similar issues with other friendly checks in the new spells; the right solution is a bit involved code-wise so it will be a little bit.
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