Search found 4 matches

Sunday, 23rd November 2014, 17:29

Forum: Game Design Discussion

Topic: Reworking/changing Silent Specters

Replies: 24

Views: 6753

Re: Reworking/changing Silent Specters

Ziggurats are not consistent in difficulty levels. Sometimes you get Swamp and Orcs, sometimes you get Mummies and Orbs of Fire. My last post, I really like current number of posts :) So you won't post ever again? The difficulty level in Ziggurats wasn't that bad. You can certainly beat Swamp and O...

Sunday, 23rd November 2014, 17:21

Forum: Game Design Discussion

Topic: Reworking/changing Silent Specters

Replies: 24

Views: 6753

Re: Reworking/changing Silence Specters

What is the actual problem with them that you think needs to be addressed? If you are saying that silent spectres make it hard to kill things if you primarily kill things with spells, well, um, yes, that's kind of the point. It would in fact be a lot more of a problem if they didn't do that. (Perso...

Sunday, 23rd November 2014, 17:15

Forum: Game Design Discussion

Topic: Reworking/changing Silent Specters

Replies: 24

Views: 6753

Re: Reworking/changing Silent Specters

Mages can use wands, rods, lamps of fire/phials of flood, ranged weapons, melee weapons. Some monsters are very hard for pure melee characters, it is ok to have monsters which are very hard for pure casters IMHO. Yes but wands and whatever won't help with the amount of enemies that are in Ziggurats...

Sunday, 23rd November 2014, 17:08

Forum: Game Design Discussion

Topic: Reworking/changing Silent Specters

Replies: 24

Views: 6753

Reworking/changing Silent Specters

I think it may be a good idea to work on Silent Specters, as I don't think they are well designed. They are often very easy to deal with , or next to impossible if you can't run away - Silence can be hard to deal with anyways but Silent Specters can be way worse than Mennas, who doesn't have it on p...

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