Search found 570 matches

Thursday, 21st June 2018, 00:18

Forum: Game Design Discussion

Topic: Dungeon Crawl: Mage Book

Replies: 11

Views: 668

Re: Dungeon Crawl: Mage Book

you're describing a proposal where shields become a form of jewellery with varying bonuses, players are going to carry as many useful ones as they can and swap them frequently. the only reason players don't currently do that with shields is because shield egos are weak enough that the deciding facto...

Wednesday, 20th June 2018, 23:37

Forum: Game Design Discussion

Topic: Dungeon Crawl: Mage Book

Replies: 11

Views: 668

Re: Dungeon Crawl: Mage Book

so your solution is to bring back the inventory issues books created, you say

Thursday, 31st May 2018, 21:37

Forum: Game Design Discussion

Topic: Vehumet's early gifts are really weak

Replies: 22

Views: 1028

Re: Vehumet's early gifts are really weak

kiku's first book is very strong when you consider you also get corpse delivery

Friday, 4th May 2018, 20:29

Forum: Game Design Discussion

Topic: Remove spell hunger

Replies: 30

Views: 1965

Re: Remove spell hunger

To celebrate no spell hunger: take a low/mid level, non-undead character, try to find summon dragons spell, get it to 9x% chance to cast, sit on the stairs and repeat casting it until it finally works. Go down stairs, kill stuff. Rinse, repeat. Contamination.. oh noes, lots of bad mutations swappin...

Tuesday, 1st May 2018, 02:06

Forum: Game Design Discussion

Topic: Merchant, a Gozag zealot background

Replies: 9

Views: 1402

Re: Merchant, a Gozag zealot background

let's skip the step where the player starts in a bazaar and instead randomly buy items for them, then we can call this background "Wanderer"

Tuesday, 1st May 2018, 01:32

Forum: Game Design Discussion

Topic: Background Equipment

Replies: 2

Views: 418

Re: Background Equipment

we don't compensate spellcasting background combinations (e.g. FoWr can't use Blink and scrolls of blinking, MuNe can't use regeneration), so it doesn't make sense to compensate non-spellcasting backgrounds. all this does is create a lot of bookkeeping; the current assignment is a straightforward re...

Saturday, 21st April 2018, 00:19

Forum: Game Design Discussion

Topic: Lehudib's Crystal Rapier

Replies: 8

Views: 707

Re: Lehudib's Crystal Rapier

i think most characters with an int stat high enough to make this item useful have better ways to kill things

Tuesday, 17th April 2018, 07:06

Forum: Crazy Yiuf's Corner

Topic: Change Robe of Night description

Replies: 5

Views: 411

Re: Change Robe of Night description

yeah, we already have a god of umbra in the game that we could reference

Tuesday, 17th April 2018, 06:55

Forum: Dungeon Crawling Advice

Topic: Some notes about spell success penalties

Replies: 4

Views: 719

Some notes about spell success penalties

There was a discussion on Discord about calculating requirements for spell failure and I did some math to try and simplify the work; here's the stuff I worked out. First, here's a summary of what this post covers: This is going to explain (roughly) how spell level, spell schools, spellcasting, Int, ...

Monday, 9th April 2018, 03:33

Forum: Crazy Yiuf's Corner

Topic: The best crawl guide ever written

Replies: 8

Views: 731

Re: The best crawl guide ever written

i suspect tasonir is lying about the quality of this guide, because it doesn't mention statue form, chei, vinestalkers OR naga

Monday, 9th April 2018, 03:23

Forum: Game Design Discussion

Topic: Mummy Curses

Replies: 16

Views: 867

Re: Mummy Curses

Perhaps a Zig more clearly illustrates the point I'm trying to make: If you hit a level filled with mummies, what choice do you really have to not have one of those three gods and/or necromutation? No matter how clever your strategy or play is, aside from avoiding the content, you'll be punished a ...

Wednesday, 21st March 2018, 01:12

Forum: Crazy Yiuf's Corner

Topic: Why Start With These Backgrounds?

Replies: 31

Views: 1151

Re: Why Start With These Backgrounds?

the classes that are under warrior-mage have one thing in common: they can't kill things at XL1 without using a weapon/unarmed combat, and the rest of their spells are not very efficient for killing things without using weapons/UC. classifying wizard as a warrior-mage would make this distinction unc...

Wednesday, 21st March 2018, 00:51

Forum: Game Design Discussion

Topic: Species Proposal - Faerie Dragon

Replies: 186

Views: 11808

Re: Species Proposal - Faerie Dragon

Tumalu wrote:One fireball is better than 5 flame tongues, isn't it? Louder, but. 1/5th the casting time ontop of that.

even assuming this is true, 1 conjure flame and 0mp flame tongues is better than casting fireball even once

Tuesday, 20th March 2018, 19:23

Forum: Crazy Yiuf's Corner

Topic: Why Start With These Backgrounds?

Replies: 31

Views: 1151

Re: Why Start With These Backgrounds?

Poison mage: the problem with poison mage is simple. All of your spells can be resisted with rPoison. That means that you cannot hurt any undead, excluding you from ossuary, because it's unlikely that your backup killdudes can be good enough to win there most ossuaries have monsters slower than you...

Tuesday, 20th March 2018, 19:17

Forum: Game Design Discussion

Topic: Species Proposal - Faerie Dragon

Replies: 186

Views: 11808

Re: Species Proposal - Faerie Dragon

Also, lv1 spells mostly suck. Especially if the speed is removed (I think it should be), you're gonna be in a bad spot if you don't kill things before they reach you and you just keep casting lv1 spells at it. This can be true as early as D2 0 MP freeze, pain, shock and flame tongue are all really ...

Wednesday, 7th March 2018, 23:03

Forum: Game Design Discussion

Topic: make armor multiply spell difficulty, not add

Replies: 16

Views: 855

Re: make armor multiply spell difficulty, not add

the point I'm making is that switching to a multiplier instead of an additive modifier doesn't actually accomplish anything; either you barely affect spell difficulty to the point that wearing heavy armour is a no-brainer, or you affect spell difficulty to such an extreme that wearing heavy armour i...

Tuesday, 6th March 2018, 21:44

Forum: Game Design Discussion

Topic: make armor multiply spell difficulty, not add

Replies: 16

Views: 855

Re: make armor multiply spell difficulty, not add

this proposal would just make it significantly easier to cast low level spells in heavy armour, which is not desirable gameplay given the large number of useful spells at low levels. for specifics, the current "spell difficulty" values are 3 (level 1) 15 (level 2) 35 (level 3) 70 (level 4)...

Sunday, 4th March 2018, 23:59

Forum: Crazy Yiuf's Corner

Topic: Really?

Replies: 26

Views: 1103

Re: Really?

yes, BVC is specifically coded to not work on things you can't see (so you don't walk away and deal damage out of LOS)

Thursday, 22nd February 2018, 21:12

Forum: Game Design Discussion

Topic: Redesign Makhleb's active abilities

Replies: 25

Views: 1571

Re: Redesign Makhleb's active abilities

johlstei wrote:I would have rather folded the two failure chances together

...that's what the commit does

Friday, 16th February 2018, 21:48

Forum: Game Design Discussion

Topic: Make All Amulets Fragile, Remove Anti-Swap Downsides

Replies: 31

Views: 1888

Re: Make All Amulets Fragile, Remove Anti-Swap Downsides

mrob wrote:spirit shield doesn't need to drain MP

we really don't need an amulet that effectively acts as a heal wounds potion

Wednesday, 7th February 2018, 20:29

Forum: Game Design Discussion

Topic: "Amulet of Mighty Fists"

Replies: 13

Views: 969

Re: "Amulet of Mighty Fists"

Shtopit wrote:The one situation in which I think it would make sense is with troll vs hydras, and that could be resolved if treeform gave you wood punches (turns your claws into tree stumps, damage bonus similar to stone form).

this phrasing makes it sound like lignification doesn't already do these things

Monday, 29th January 2018, 20:20

Forum: Dungeon Crawling Advice

Topic: Tomb 3 strategy without ranged attack?

Replies: 13

Views: 855

Re: Tomb 3 strategy without ranged attack?

i just teleport ninja the rune

turns out you don't need to kill every single monster to get it

Thursday, 25th January 2018, 01:48

Forum: Dungeon Crawling Advice

Topic: Pure caster advice

Replies: 61

Views: 10981

Re: Pure caster advice

actually, shatter now does 1 die of damage to insubstantial monsters in trunk (vs 3 for normal monsters)

Monday, 22nd January 2018, 21:06

Forum: Crazy Yiuf's Corner

Topic: My favorite silly crawl thing

Replies: 16

Views: 958

Re: My favorite silly crawl thing

nago wrote:Actually, probably the thing I prefer most is to enslave duvessa or dowan and let one twin kill the other, but I guess this is a tad sadistic interaction to enjoy.

then you pacify the one who survives

Saturday, 20th January 2018, 04:15

Forum: Crazy Yiuf's Corner

Topic: [Question] Death's Door Expiry Message

Replies: 1

Views: 187

Re: [Question] Death's Door Expiry Message

from what I understand reading the code, the message occurs when the duration has 10 turns left, and the game removes 1d5 turns from the duration when the message is played so you have between 9 and 4 turns left before it expires

Wednesday, 17th January 2018, 05:58

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2653

Views: 222245

Re: Best/Worst Artifacts

  Code:
 98373 | Slime:5  | Identified the ring of the Thirsty Wars {rElec Stlth+} (You found it on level 5 of the Pits of Slime)

found on a vp

Tuesday, 16th January 2018, 02:43

Forum: Dungeon Crawling Advice

Topic: Pure caster advice

Replies: 61

Views: 10981

Re: Pure caster advice

you were following sif muna, so the answer is channel, and then hit them with more fire storms

Sunday, 14th January 2018, 00:26

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 817

Views: 73799

Re: [proclick] new fork, hellcrawl

yes, all experimental branches are disabled for the duration of the tournament

Sunday, 14th January 2018, 00:25

Forum: Dungeon Crawling Advice

Topic: Pure caster advice

Replies: 61

Views: 10981

Re: Pure caster advice

you can just blast the monster with flame tongue if they're not entering the conjured flame

Sunday, 14th January 2018, 00:23

Forum: Dungeon Crawling Advice

Topic: confuse + invisibility error?

Replies: 3

Views: 1632

Re: confuse + invisibility error?

you were visible because you were standing in shallow water, which nullifies invisibility unless you're flying (which is also what the very slow status is)

Friday, 12th January 2018, 07:43

Forum: Dungeon Crawling Advice

Topic: Pure caster advice

Replies: 61

Views: 10981

Re: Pure caster advice

note that Cj hasn't had battlesphere in the starting book since 0.20

Thursday, 11th January 2018, 22:25

Forum: Dungeon Crawling Advice

Topic: Pure caster advice

Replies: 61

Views: 10981

Re: Pure caster advice

Second problem, power of spells is low. Any sub-5 level spell is considerably weaker than any decent weapon trained to corresponding skill. first you need to understand this statement is completely false. saying that a skill 8-10 weapon is significantly better than freeze, conjure flame or the star...

Wednesday, 10th January 2018, 19:54

Forum: Game Design Discussion

Topic: Don't let otr affect allies

Replies: 17

Views: 822

Re: Don't let otr affect allies

Stonar wrote:Is it inconsistent? Isn't it just "When you deal damage to your allies?"

slouch doesn't anger allies

Thursday, 21st December 2017, 04:00

Forum: Dungeon Crawling Advice

Topic: Corpse Rot: Knowing where corpses are

Replies: 14

Views: 774

Re: Corpse Rot: Knowing where corpses are

even if you could examine the stack you still wouldn't be able to tell if there was a corpse there, you have to step on the square to see any newly generated items under whatever is at the top of the pile. you can check what items are visible in LOS by pressing ctrl-X (and then selecting the item wi...

Thursday, 14th December 2017, 02:22

Forum: Crazy Yiuf's Corner

Topic: Spell School Themes

Replies: 10

Views: 652

Re: Spell School Themes

tasonir wrote:I'll take spell damage that can't be resisted for 1000, Alex.

Ouch! That really hurt.
You die...

Wednesday, 6th December 2017, 02:27

Forum: YASD! YAVP! and characters in progress too

Topic: please help me

Replies: 1

Views: 255

Re: please help me

Tuesday, 7th November 2017, 20:22

Forum: Dungeon Crawling Advice

Topic: Ru piety gain question

Replies: 3

Views: 419

Re: Ru piety gain question

If you're a gnoll, you don't get any bonus piety from your trained skills, otherwise you get 1 piety for every 500 skill points invested. You can check the costs of skill levels here (remember to scale the amount based on aptitude.) In general the amount of piety gained from sacrificing skill is low...

Tuesday, 7th November 2017, 19:36

Forum: Crazy Yiuf's Corner

Topic: You Can Berserk While Starving

Replies: 5

Views: 494

Re: You Can Berserk While Starving

you can use berserk at any hunger state above near starving just like other abilities with similar hunger costs

Friday, 3rd November 2017, 06:48

Forum: Crazy Yiuf's Corner

Topic: fr: "you're welcome" button

Replies: 3

Views: 468

Re: fr: "you're welcome" button

that's when you thank someone and say "oops, pressed thanks by accident"

Saturday, 21st October 2017, 05:24

Forum: Dungeon Crawling Advice

Topic: Scarf of Repulsion vs +2 Generic Cloak

Replies: 21

Views: 1854

Re: Scarf of Repulsion vs +2 Generic Cloak

base to-hit is in zap-data.h stored as <a,b,c> (the second one is used for monsters). the value is derived using the formula a + 12*HD*b/c for the purposes of beam spells. here are some example values (for reference, if your EV = to-hit you have slightly less than 50% chance of dodging the attack). ...

Tuesday, 17th October 2017, 01:29

Forum: Dungeon Crawling Advice

Topic: Armour Skill Break Points

Replies: 2

Views: 461

Re: Armour Skill Break Points

breakpoints happen whenever baseAC*(Armour skill) is a multiple of 22, so you get an extra point at 22/baseAC, 44/baseAC, and so forth

Friday, 13th October 2017, 02:40

Forum: Game Design Discussion

Topic: Is Ru poorly designed?

Replies: 25

Views: 2456

Re: Is Ru poorly designed?

the game specifically tries to pick sacrifices to avoid overflowing 6* too much.

Sunday, 17th September 2017, 02:50

Forum: Game Design Discussion

Topic: Remove Dexterity

Replies: 65

Views: 7075

Re: Remove Dexterity

half of the modifier from stats came from strength and the rest was split between strength and dex using the weights

Wednesday, 9th August 2017, 20:50

Forum: Crazy Yiuf's Corner

Topic: is there any monster that can beat 4 pips MR?

Replies: 16

Views: 1268

Re: is there any monster that can beat 4 pips MR?

the enchantress can, technically speaking

Wednesday, 9th August 2017, 19:49

Forum: Game Design Discussion

Topic: New background: Annihilator (Vehumet zealot)

Replies: 72

Views: 7876

Re: New background: Annihilator (Vehumet zealot)

I disagree. Popular features in games imply that an appreciable number of players enjoy the feature. Granted, this isn't universal, but probably largely holds true. Considering that games are ultimately about enjoyment, that makes it worthwhile to have popular features in games. Of course we can de...

Thursday, 3rd August 2017, 02:51

Forum: Crazy Yiuf's Corner

Topic: duvessa's unironic tier lists

Replies: 128

Views: 18557

Re: duvessa's unironic tier lists

counterpoint:

invocations skill required to make ru's actives useful: 0

invocations skill required to make qazlal's actives useful: something significantly larger than 1

Thursday, 20th July 2017, 21:32

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 817

Views: 73799

Re: [proclick] new fork, hellcrawl

i was reading the op again and realized you need to add a draining branded shrike called "antiskillrobin"

Monday, 17th July 2017, 19:00

Forum: Crazy Yiuf's Corner

Topic: Why do we need spell slots?

Replies: 16

Views: 1110

Re: Why do we need spell slots?

limited spell slots but infinite exchange is the same thing as infinite spell slots, you are just moving the spell slots to your inventory/the floor in the form of books and arguably making it more tedious to access specific spells
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