Search found 621 matches
Monday, 10th August 2020, 01:42
Forum: Game Design Discussion
Topic: Staff of energy
Replies: 19
Views: 7645
Thursday, 27th February 2020, 08:31
Forum: Dungeon Crawling Advice
Topic: What gives you mutations in Tomb?
Replies: 5
Views: 3590
Re: What gives you mutations in Tomb?
Wednesday, 22nd January 2020, 03:26
Forum: Dungeon Crawling Advice
Topic: New Nemelex is overpowered. Use it while you can!
Replies: 7
Views: 4256
Re: New Nemelex is overpowered. Use it while you can!
b0rsuk wrote:I'm sure you'd rather degenerate a Nicola than let him zap you when you lack electricity resistance.
I degenerated Nikola into a Iron Giant so I'm not sure if this is entirely true.
Thursday, 31st October 2019, 21:33
Forum: Game Design Discussion
Topic: Shop mimic as spawnable type
Replies: 4
Views: 2534
Re: Shop mimic as spawnable type
Wednesday, 4th September 2019, 06:09
Forum: Game Design Discussion
Topic: Formicids should not get swift
Replies: 62
Views: 26696
Re: Formicids should not get swift
Friday, 29th March 2019, 01:34
Forum: Dungeon Crawling Advice
Topic: Ideas for Demigod - extended game
Replies: 12
Views: 5413
Re: Ideas for Demigod - extended game
Monday, 25th March 2019, 21:04
Forum: Game Design Discussion
Topic: Experimental branch: Known Traps
Replies: 97
Views: 54821
Re: Experimental branch: Known Traps
Rast wrote:petercordia wrote:I just had the experience of "you open a door" -> "you fall through a trap". It felt ridicules
Is this possible with current trap system:
1. Read fog scroll.
2. Walk a couple steps forward into the fog.
3. Wait for fog to dissipate
4. Trap triggers!
Yes.
Monday, 4th March 2019, 20:58
Forum: Game Design Discussion
Topic: Monsters and alarm traps
Replies: 19
Views: 8478
Re: Monsters and alarm traps
Rast wrote:FR: Monster stepping on a net trap should net the player.
This is the current behaviour.
Wednesday, 6th February 2019, 10:59
Forum: Crazy Yiuf's Corner
Topic: Why is there two keys for entering stairs?
Replies: 4
Views: 2668
Re: Why is there two keys for entering stairs?
Friday, 18th January 2019, 08:23
Forum: Game Design Discussion
Topic: Make trog and oka stop showering you with needles
Replies: 63
Views: 26749
Re: Make trog and oka stop showering you with needles
Friday, 18th January 2019, 06:58
Forum: Game Design Discussion
Topic: Make trog and oka stop showering you with needles
Replies: 63
Views: 26749
Re: Make trog and oka stop showering you with needles
Friday, 18th January 2019, 05:32
Forum: Game Design Discussion
Topic: Make trog and oka stop showering you with needles
Replies: 63
Views: 26749
Re: Make trog and oka stop showering you with needles
Monday, 14th January 2019, 20:27
Forum: Game Design Discussion
Topic: Make trog and oka stop showering you with needles
Replies: 63
Views: 26749
Re: Make trog and oka stop showering you with needles
Wednesday, 9th January 2019, 20:13
Forum: Dungeon Crawling Advice
Topic: Remove Passwall from Book of Geomancy
Replies: 22
Views: 9222
Re: Remove Passwall from Book of Geomancy
Monday, 7th January 2019, 20:49
Forum: Dungeon Crawling Advice
Topic: Using Wands...
Replies: 17
Views: 6866
Re: Using Wands...
Wednesday, 2nd January 2019, 05:15
Forum: Game Design Discussion
Topic: Generate killer bees later
Replies: 49
Views: 23291
Re: Generate killer bees later
VeryAngryFelid wrote:We don't put packs of orbs of fire on Depths:1, do we?
no, we put packs of caustic shrikes (which were explicitly designed as "killer bees of depths")
Sunday, 30th December 2018, 01:02
Forum: Dungeon Crawling Advice
Topic: Remove Passwall from Book of Geomancy
Replies: 22
Views: 9222
Re: Remove Passwall from Book of Geomancy
Monday, 24th December 2018, 04:34
Forum: Dungeon Crawling Advice
Topic: Remove Passwall from Book of Geomancy
Replies: 22
Views: 9222
Re: Remove Passwall from Book of Geomancy
Wednesday, 12th December 2018, 22:19
Forum: Game Design Discussion
Topic: Experimental branch: Known Traps
Replies: 97
Views: 54821
Wednesday, 12th December 2018, 21:59
Forum: Game Design Discussion
Topic: dumb cards idea #500
Replies: 9
Views: 5106
Re: dumb cards idea #500
Tuesday, 11th December 2018, 22:11
Forum: YASD! YAVP! and characters in progress too
Topic: YASD: DEFE: I will win this time!
Replies: 88
Views: 27924
Re: YASD: DEFE: I will win this time!
Tuesday, 11th December 2018, 20:09
Forum: YASD! YAVP! and characters in progress too
Topic: YASD: DEFE: I will win this time!
Replies: 88
Views: 27924
Re: YASD: DEFE: I will win this time!
Monday, 3rd December 2018, 00:32
Forum: Dungeon Crawling Advice
Topic: Unarmed in treeform
Replies: 8
Views: 3577
Re: Unarmed in treeform
Friday, 23rd November 2018, 20:37
Forum: Dungeon Crawling Advice
Topic: How to Play SpEE
Replies: 17
Views: 7506
Re: How to Play SpEE
Friday, 23rd November 2018, 04:38
Forum: Dungeon Crawling Advice
Topic: How to Play SpEE
Replies: 17
Views: 7506
Re: How to Play SpEE
Sunday, 28th October 2018, 22:22
Forum: Dungeon Crawling Advice
Topic: Is this randart great sword worth switching for?
Replies: 29
Views: 10539
Re: Is this randart great sword worth switching for?
Thursday, 25th October 2018, 19:39
Forum: Dungeon Crawling Advice
Topic: Dissolution
Replies: 10
Views: 3809
Thursday, 18th October 2018, 23:46
Forum: Game Design Discussion
Topic: Give backrounds consumables on start
Replies: 39
Views: 15633
Re: Give backrounds consumables on start
Thursday, 18th October 2018, 21:16
Forum: Game Design Discussion
Topic: Give backrounds consumables on start
Replies: 39
Views: 15633
Re: Give backrounds consumables on start
bel wrote:And can adders generate on D:1?
they can't (except for decorative purposes in entry vaults)
Monday, 15th October 2018, 02:25
Forum: Crazy Yiuf's Corner
Topic: Best/Worst Artifacts
Replies: 2878
Views: 3438355
Re: Best/Worst Artifacts
in a different game:
Friday, 12th October 2018, 03:18
Forum: Game Design Discussion
Topic: The Deflect Missiles experience
Replies: 16
Views: 6508
Re: The Deflect Missiles experience
Thursday, 11th October 2018, 23:08
Forum: Game Design Discussion
Topic: The Deflect Missiles experience
Replies: 16
Views: 6508
Re: The Deflect Missiles experience
Siegurt wrote:Expire all status-giving self-targeting spells (but not consumables or hostile enchantments) when you remove, wear or meld any equipment (jewelry and weapons included)
brutal transmuter nerfs
Sunday, 7th October 2018, 05:37
Forum: Crazy Yiuf's Corner
Topic: Best/Worst Artifacts
Replies: 2878
Views: 3438355
Re: Best/Worst Artifacts
dukes are basically mages right
Thursday, 20th September 2018, 04:28
Forum: Dungeon Crawling Advice
Topic: Zin and Mutations
Replies: 2
Views: 1974
Re: Zin and Mutations
Thursday, 20th September 2018, 04:26
Forum: Game Design Discussion
Topic: Kobolds are just worse deep elves
Replies: 47
Views: 20933
Re: Kobolds are just worse deep elves
Monday, 17th September 2018, 06:31
Forum: Game Design Discussion
Topic: Bug in Labyrinth? a stash with translucent stone walls
Replies: 20
Views: 9245
Re: Bug in Labyrinth? a stash with translucent stone walls
Monday, 27th August 2018, 22:58
Forum: YASD! YAVP! and characters in progress too
Topic: YAVP - VpEn^Kiku 15 Runes
Replies: 2
Views: 2092
Re: YAVP - VpEn^Kiku 15 Runes
Saturday, 25th August 2018, 03:15
Forum: YASD! YAVP! and characters in progress too
Topic: CIP: the problem with necromancy
Replies: 19
Views: 8131
Re: CIP: the problem with necromancy
Thursday, 9th August 2018, 07:57
Forum: Game Design Discussion
Topic: Remove MP costs from god abilities
Replies: 45
Views: 14250
Re: Remove MP costs from god abilities
Wednesday, 8th August 2018, 05:24
Forum: Game Design Discussion
Topic: Remove MP costs from god abilities
Replies: 45
Views: 14250
Re: Remove MP costs from god abilities
Wednesday, 8th August 2018, 04:46
Forum: Game Design Discussion
Topic: Remove MP costs from god abilities
Replies: 45
Views: 14250
Re: Remove MP costs from god abilities
Wednesday, 8th August 2018, 03:53
Forum: Game Design Discussion
Topic: Vehumet needs something
Replies: 40
Views: 13001
Re: Vehumet needs something
Wednesday, 8th August 2018, 03:47
Forum: Game Design Discussion
Topic: Remove MP costs from god abilities
Replies: 45
Views: 14250
Re: Remove MP costs from god abilities
see also: blink, sticks to snakes, passage of golubria for non-extended examples
Saturday, 4th August 2018, 07:41
Forum: Crazy Yiuf's Corner
Topic: Is tomb too difficult?
Replies: 27
Views: 11652
Friday, 3rd August 2018, 21:00
Forum: Game Design Discussion
Topic: Can we tone down the number of two-headed ogres
Replies: 90
Views: 43318
Re: Can we tone down the number of two-headed ogres
rigrig wrote:Siegurt wrote:Two-headed ogrecrawl, all two headed ogres all the time!
Even better: N-headed ogrecrawl, where N is the depth. (Except maybe Lair+branches, which have N-headed hydras)
sounds like it's time to bring the hydrataur out of retirement
Thursday, 26th July 2018, 20:51
Forum: Dungeon Crawling Advice
Topic: Extended Gods besides Mak/TSO/Veh?
Replies: 20
Views: 12130
Re: Extended Gods besides Mak/TSO/Veh?
Thursday, 26th July 2018, 06:14
Forum: Dungeon Crawling Advice
Topic: How to win Deep Elves?
Replies: 128
Views: 53735
Re: How to win Deep Elves?
bel wrote:Surely this is a bug? It can't be intentional to provide such a big wiz boost (from 60% failure to 7% failure).
oh you're right, I was testing it on a character wearing plate armor, the failure rate would actually be ~25% with a large shield (7% with regular shield.)
Wednesday, 25th July 2018, 09:30
Forum: Dungeon Crawling Advice
Topic: How to win Deep Elves?
Replies: 128
Views: 53735
Re: How to win Deep Elves?
Wednesday, 25th July 2018, 08:43
Forum: Dungeon Crawling Advice
Topic: How to win Deep Elves?
Replies: 128
Views: 53735
Re: How to win Deep Elves?
Tuesday, 24th July 2018, 02:19
Forum: Game Design Discussion
Topic: Stack Five alternative
Replies: 35
Views: 10495