Search found 1661 matches
Thursday, 19th January 2017, 13:50
Forum: Crazy Yiuf's Corner
Topic: "Zealot Sword" Feedback
Replies: 14
Views: 4690
Thursday, 19th January 2017, 12:27
Forum: Crazy Yiuf's Corner
Topic: "Zealot Sword" Feedback
Replies: 14
Views: 4690
Thursday, 19th January 2017, 12:21
Forum: Crazy Yiuf's Corner
Topic: thank if you have better music taste than me
Replies: 25
Views: 7974
Wednesday, 18th January 2017, 23:42
Forum: Crazy Yiuf's Corner
Topic: Revert Ogre apt change
Replies: 35
Views: 9295
Wednesday, 18th January 2017, 23:39
Forum: Crazy Yiuf's Corner
Topic: ITT we remove races
Replies: 26
Views: 8490
Re: ITT we remove races
Sprucery wrote:Otherwise very well constructed and sensible post, but saying that Vampires' theme originates from Twilight is just unacceptable
Well, vampires are undead and twilight killed vampires so i think its accurate.
Wednesday, 18th January 2017, 16:13
Forum: Game Design Discussion
Topic: Make DD able to rest.
Replies: 33
Views: 9919
Re: Make DD able to rest.
Wednesday, 18th January 2017, 13:55
Forum: Crazy Yiuf's Corner
Topic: Revert Ogre apt change
Replies: 35
Views: 9295
Re: Revert Ogre apt change
Wednesday, 18th January 2017, 12:47
Forum: Crazy Yiuf's Corner
Topic: Revert Ogre apt change
Replies: 35
Views: 9295
Re: Revert Ogre apt change
Tuesday, 17th January 2017, 22:44
Forum: Game Design Discussion
Topic: Dynamic Monsters branch
Replies: 48
Views: 20055
Re: Dynamic Monsters branch
Tuesday, 17th January 2017, 22:40
Forum: Crazy Yiuf's Corner
Topic: Borg's Revivification is a trap
Replies: 21
Views: 6394
Re: Borg's Revivification is a trap
Tuesday, 17th January 2017, 14:32
Forum: Crazy Yiuf's Corner
Topic: feels like alot of indie games are now called roguelikes
Replies: 112
Views: 48766
Re: feels like alot of indie games are now called roguelikes
Tuesday, 17th January 2017, 12:13
Forum: Crazy Yiuf's Corner
Topic: Gravity in Crawl
Replies: 15
Views: 4360
Re: Gravity in Crawl
Monday, 16th January 2017, 18:08
Forum: Crazy Yiuf's Corner
Topic: Borg's Revivification is a trap
Replies: 21
Views: 6394
Re: Borg's Revivification is a trap
VeryAngryFelid wrote:Mak is better than Ely. Try getting 12 runes during orb run as Fo of Ely and tell me what you think.
Your bias is showing.
Monday, 16th January 2017, 17:32
Forum: Crazy Yiuf's Corner
Topic: Borg's Revivification is a trap
Replies: 21
Views: 6394
Re: Borg's Revivification is a trap
Monday, 16th January 2017, 17:03
Forum: Game Design Discussion
Topic: My idea to stop (a kind of) luring
Replies: 11
Views: 3347
Re: My idea to stop (a kind of) luring
Nekoatl wrote:This is kind of already a thing.
Nope, thats very far from whats being proposed here.
Monday, 16th January 2017, 15:09
Forum: Game Design Discussion
Topic: My idea to stop (a kind of) luring
Replies: 11
Views: 3347
Re: My idea to stop (a kind of) luring
Monday, 16th January 2017, 13:15
Forum: Game Design Discussion
Topic: My idea to stop (a kind of) luring
Replies: 11
Views: 3347
Monday, 16th January 2017, 12:15
Forum: Crazy Yiuf's Corner
Topic: Borg's Revivification is a trap
Replies: 21
Views: 6394
Re: Borg's Revivification is a trap
Monday, 16th January 2017, 03:16
Forum: Game Design Discussion
Topic: Why phase out races at all?
Replies: 60
Views: 25182
Re: Why phase out races at all?
Sunday, 15th January 2017, 22:33
Forum: Game Design Discussion
Topic: Why phase out races at all?
Replies: 60
Views: 25182
Re: Why phase out races at all?
Sunday, 15th January 2017, 18:18
Forum: Game Design Discussion
Topic: Why phase out races at all?
Replies: 60
Views: 25182
Re: Why phase out races at all?
Saturday, 14th January 2017, 23:05
Forum: Game Design Discussion
Topic: Why phase out races at all?
Replies: 60
Views: 25182
Re: Why phase out races at all?
Vajrapani wrote:dynast wrote:Fo:Bad
I'm curious as to why you think this. I haven't got a ton of experience with hunter, but are bows that much worse than crossbows for formicids?
I guess you could say its neutral, Fo just have -2 bow apt, making xbows more appealing, they can still use shield with any so its not a big deal.
Saturday, 14th January 2017, 21:51
Forum: Crazy Yiuf's Corner
Topic: Possible gimmick for a HE rework?
Replies: 20
Views: 5917
Saturday, 14th January 2017, 21:49
Forum: Game Design Discussion
Topic: Why phase out races at all?
Replies: 60
Views: 25182
Re: Why phase out races at all?
Saturday, 14th January 2017, 20:58
Forum: Game Design Discussion
Topic: Why phase out races at all?
Replies: 60
Views: 25182
Re: Why phase out races at all?
Saturday, 14th January 2017, 20:15
Forum: Crazy Yiuf's Corner
Topic: What should I do for my 500 Twitch Follower Special
Replies: 37
Views: 14092
Saturday, 14th January 2017, 19:15
Forum: Game Design Discussion
Topic: Why phase out races at all?
Replies: 60
Views: 25182
Re: Why phase out races at all?
ONIchinchin wrote:Step 1: Rework Humans
give +3 Axe apt
add +2 more Invo because... uhhh... why not
fiddle with its magic apts in an unintuitive manner
give the ability to worship a bad god
Step 2: Rename Humans to Hill Orcs
Step 3: Wow it's a brand new not redundant race!
Correct.
Saturday, 14th January 2017, 13:41
Forum: Game Design Discussion
Topic: Why phase out races at all?
Replies: 60
Views: 25182
Re: Why phase out races at all?
Friday, 13th January 2017, 19:20
Forum: Crazy Yiuf's Corner
Topic: Which Build Was Your First Win?
Replies: 51
Views: 19046
Friday, 13th January 2017, 13:22
Forum: Game Design Discussion
Topic: Dynamic Monsters branch
Replies: 48
Views: 20055
Re: Dynamic Monsters branch
Thursday, 12th January 2017, 23:52
Forum: Game Design Discussion
Topic: Dynamic Monsters branch
Replies: 48
Views: 20055
Re: Dynamic Monsters branch
Thursday, 12th January 2017, 15:37
Forum: Game Design Discussion
Topic: Why does Veh offers YVU but not RoF?
Replies: 1
Views: 1177
Thursday, 12th January 2017, 12:59
Forum: Game Design Discussion
Topic: Dynamic Monsters branch
Replies: 48
Views: 20055
Re: Dynamic Monsters branch
Thursday, 12th January 2017, 12:07
Forum: Game Design Discussion
Topic: Gozag unique brainstorming
Replies: 11
Views: 3131
Re: Gozag unique brainstorming
Wednesday, 11th January 2017, 19:06
Forum: Game Design Discussion
Topic: Consumables at the start
Replies: 15
Views: 6405
Re: Consumables at the start
Wednesday, 11th January 2017, 17:08
Forum: Game Design Discussion
Topic: Consumables at the start
Replies: 15
Views: 6405
Re: Consumables at the start
Wednesday, 11th January 2017, 16:10
Forum: Crazy Yiuf's Corner
Topic: The Mutation Game
Replies: 10
Views: 2930
Wednesday, 11th January 2017, 15:42
Forum: Game Design Discussion
Topic: Simplified Str damage bonus
Replies: 12
Views: 3342
Re: Simplified Str damage bonus
Wednesday, 11th January 2017, 14:43
Forum: Game Design Discussion
Topic: Consumables at the start
Replies: 15
Views: 6405
Re: Consumables at the start
Wednesday, 11th January 2017, 14:24
Forum: Game Design Discussion
Topic: Simplified Str damage bonus
Replies: 12
Views: 3342
Re: Simplified Str damage bonus
What is the str damage bonus formula?
Tuesday, 10th January 2017, 17:17
Forum: Game Design Discussion
Topic: Make QDA more interesting
Replies: 7
Views: 2328
Make QDA more interesting
Tuesday, 10th January 2017, 15:52
Forum: Game Design Discussion
Topic: How come amulets of rage are still swappable?
Replies: 21
Views: 6379
Tuesday, 10th January 2017, 11:47
Forum: Game Design Discussion
Topic: Make DD able to rest.
Replies: 33
Views: 9919
Re: Make DD able to rest.
Tuesday, 10th January 2017, 01:49
Forum: Crazy Yiuf's Corner
Topic: Please add more Slime:5, Tomb:3 ending vaults
Replies: 8
Views: 2459
Re: Please add more Slime:5, Tomb:3 ending vaults
Tuesday, 10th January 2017, 01:43
Forum: Game Design Discussion
Topic: New Experimental: Cyno Species
Replies: 65
Views: 30635
Re: New Experimental: Cyno Species
Monday, 9th January 2017, 23:48
Forum: Crazy Yiuf's Corner
Topic: Will all melee weapon classes gain special abilities?
Replies: 17
Views: 4657
Re: Will all melee weapon classes gain special abilities?
Monday, 9th January 2017, 23:30
Forum: Crazy Yiuf's Corner
Topic: Will all melee weapon classes gain special abilities?
Replies: 17
Views: 4657
Re: Will all melee weapon classes gain special abilities?
Monday, 9th January 2017, 18:39
Forum: Crazy Yiuf's Corner
Topic: Please add more Slime:5, Tomb:3 ending vaults
Replies: 8
Views: 2459
Monday, 9th January 2017, 15:55
Forum: Crazy Yiuf's Corner
Topic: Please add more Slime:5, Tomb:3 ending vaults
Replies: 8
Views: 2459