Search found 1661 matches

Thursday, 19th January 2017, 13:50

Forum: Crazy Yiuf's Corner

Topic: "Zealot Sword" Feedback

Replies: 14

Views: 4690

Re: "Zealot Sword" Feedback

This is just silly, but it illustrates well why removing the phrase "jihad" was a good choice -- this poster seems to believe that not actively offending Muslims for no particular reason is going to somehow help "extremist groups" "undermin[e] our freedom of expression"...

Thursday, 19th January 2017, 12:27

Forum: Crazy Yiuf's Corner

Topic: "Zealot Sword" Feedback

Replies: 14

Views: 4690

Re: "Zealot Sword" Feedback

I think Zealot fits well with Tavern's PC culture.

Thursday, 19th January 2017, 12:21

Forum: Crazy Yiuf's Corner

Topic: thank if you have better music taste than me

Replies: 25

Views: 7974

Re: thank if you have better music taste than me

Haha! no thanks from me today!

Wednesday, 18th January 2017, 23:42

Forum: Crazy Yiuf's Corner

Topic: Revert Ogre apt change

Replies: 35

Views: 9295

Re: Revert Ogre apt change

The dark maul is the only weapon in the game with sound.

Wednesday, 18th January 2017, 23:39

Forum: Crazy Yiuf's Corner

Topic: ITT we remove races

Replies: 26

Views: 8490

Re: ITT we remove races

Sprucery wrote:Otherwise very well constructed and sensible post, but saying that Vampires' theme originates from Twilight is just unacceptable :)

Well, vampires are undead and twilight killed vampires so i think its accurate.

Wednesday, 18th January 2017, 16:13

Forum: Game Design Discussion

Topic: Make DD able to rest.

Replies: 33

Views: 9919

Re: Make DD able to rest.

DDs start the game at XL3; they don't have HPs; any (shaved) damage they take is deduced from XPs. They die if they ever reach 0 XP. No HP, hence no healing. Have you ever been "pemanently zero skilled by sonja"? Your idea is basically that, you have a race that will take damage until it ...

Wednesday, 18th January 2017, 13:55

Forum: Crazy Yiuf's Corner

Topic: Revert Ogre apt change

Replies: 35

Views: 9295

Re: Revert Ogre apt change

They were also good at throwing stuff, which is now the best thing they can do.

Wednesday, 18th January 2017, 12:47

Forum: Crazy Yiuf's Corner

Topic: Revert Ogre apt change

Replies: 35

Views: 9295

Re: Revert Ogre apt change

Well, humans can wear armor while ogres can wear dragon scales just to hammer down even more how similar to draconians they are.

Tuesday, 17th January 2017, 22:44

Forum: Game Design Discussion

Topic: Dynamic Monsters branch

Replies: 48

Views: 20055

Re: Dynamic Monsters branch

Playing the game under the Hypothesis of dangerous enemies without ever facing said enemies is very fun and rewarding, cant wait to see it in trunk.

Tuesday, 17th January 2017, 22:40

Forum: Crazy Yiuf's Corner

Topic: Borg's Revivification is a trap

Replies: 21

Views: 6394

Re: Borg's Revivification is a trap

If only you had necromut or just didnt teleport to antaeus vault... Im really glad the spell you learned 85k turns into the game paid off, as you didnt need it before that.

Tuesday, 17th January 2017, 14:32

Forum: Crazy Yiuf's Corner

Topic: feels like alot of indie games are now called roguelikes

Replies: 112

Views: 48766

Re: feels like alot of indie games are now called roguelikes

Wow, that automap font brought back memories i refuse to accept are mine.

Tuesday, 17th January 2017, 12:13

Forum: Crazy Yiuf's Corner

Topic: Gravity in Crawl

Replies: 15

Views: 4360

Re: Gravity in Crawl

Last time that happened to me i basketball'd my way to the next orb spider and dunked on her.

Monday, 16th January 2017, 18:08

Forum: Crazy Yiuf's Corner

Topic: Borg's Revivification is a trap

Replies: 21

Views: 6394

Re: Borg's Revivification is a trap

VeryAngryFelid wrote:Mak is better than Ely. Try getting 12 runes during orb run as Fo of Ely and tell me what you think.

Your bias is showing.

Monday, 16th January 2017, 17:32

Forum: Crazy Yiuf's Corner

Topic: Borg's Revivification is a trap

Replies: 21

Views: 6394

Re: Borg's Revivification is a trap

It's good to be able to get your HP back in a pinch, Not being in a pinch is better, aka trying to escape is normally a better choice. If you are in a pinch its normally due to being in a situation that you cannot handle. if what you mean by that is running into battle with the intention of losing ...

Monday, 16th January 2017, 17:03

Forum: Game Design Discussion

Topic: My idea to stop (a kind of) luring

Replies: 11

Views: 3347

Re: My idea to stop (a kind of) luring


Nope, thats very far from whats being proposed here.

Monday, 16th January 2017, 15:09

Forum: Game Design Discussion

Topic: My idea to stop (a kind of) luring

Replies: 11

Views: 3347

Re: My idea to stop (a kind of) luring

Making enemies easier to kill will reduce kiting to some extent. Is that what you want, though?

Monday, 16th January 2017, 13:15

Forum: Game Design Discussion

Topic: My idea to stop (a kind of) luring

Replies: 11

Views: 3347

Re: My idea to stop (a kind of) luring

Can mages get infinite mp while we are at it?

Monday, 16th January 2017, 12:15

Forum: Crazy Yiuf's Corner

Topic: Borg's Revivification is a trap

Replies: 21

Views: 6394

Re: Borg's Revivification is a trap

BR is just as good as worshipping mak, and by that i mean you should not plan your builds around losing hp, unless you are a DD.

Monday, 16th January 2017, 03:16

Forum: Game Design Discussion

Topic: Why phase out races at all?

Replies: 60

Views: 25182

Re: Why phase out races at all?

Maybe you should have spent more than five minutes. The devs plans are posted here: https://crawl.develz.org/wiki/doku.php? ... :0.20_plan Where is the 0.19 release plan? Or do you want to discuss the charms rework that is going on since 0.16 release plan? Because we have been discussing charms(in g...

Sunday, 15th January 2017, 22:33

Forum: Game Design Discussion

Topic: Why phase out races at all?

Replies: 60

Views: 25182

Re: Why phase out races at all?

I mean, if all this information is so easy to look for it should be somewhat as easy to post it here, in our faces. I thought you guys enjoyed some "danking".

Sunday, 15th January 2017, 18:18

Forum: Game Design Discussion

Topic: Why phase out races at all?

Replies: 60

Views: 25182

Re: Why phase out races at all?

Remember when there was a thread about amulet reform on GDD BEFORE it was implemented?

Saturday, 14th January 2017, 23:05

Forum: Game Design Discussion

Topic: Why phase out races at all?

Replies: 60

Views: 25182

Re: Why phase out races at all?

Vajrapani wrote:
dynast wrote:Fo:Bad

I'm curious as to why you think this. I haven't got a ton of experience with hunter, but are bows that much worse than crossbows for formicids?

I guess you could say its neutral, Fo just have -2 bow apt, making xbows more appealing, they can still use shield with any so its not a big deal.

Saturday, 14th January 2017, 21:51

Forum: Crazy Yiuf's Corner

Topic: Possible gimmick for a HE rework?

Replies: 20

Views: 5917

Re: Possible gimmick for a HE rework?

Nightstalker is a awful gimmick though.

Saturday, 14th January 2017, 21:49

Forum: Game Design Discussion

Topic: Why phase out races at all?

Replies: 60

Views: 25182

Re: Why phase out races at all?

Yes, you never gonna have a good excuse for removing a race that had over 300k games.

Saturday, 14th January 2017, 20:58

Forum: Game Design Discussion

Topic: Why phase out races at all?

Replies: 60

Views: 25182

Re: Why phase out races at all?

You people ignore all the PUBLIC discussion that goes on in ##crawl-dev and crd and the dev wiki and mantis and then go to wordpress or tavern and pretend it never existed. This is why devs don't bother making real responses to you! It's not because your extremely popular opinion is unpopular, it's...

Saturday, 14th January 2017, 20:15

Forum: Crazy Yiuf's Corner

Topic: What should I do for my 500 Twitch Follower Special

Replies: 37

Views: 14092

Re: What should I do for my 500 Twitch Follower Special

Touhouvania race with pubby.

Saturday, 14th January 2017, 19:15

Forum: Game Design Discussion

Topic: Why phase out races at all?

Replies: 60

Views: 25182

Re: Why phase out races at all?

ONIchinchin wrote:Step 1: Rework Humans

give +3 Axe apt
add +2 more Invo because... uhhh... why not
fiddle with its magic apts in an unintuitive manner
give the ability to worship a bad god

Step 2: Rename Humans to Hill Orcs

Step 3: Wow it's a brand new not redundant race!

Correct.

Saturday, 14th January 2017, 13:41

Forum: Game Design Discussion

Topic: Why phase out races at all?

Replies: 60

Views: 25182

Re: Why phase out races at all?

Two reasons: 1. DCSS cares about gameplay over lore / theme. 2. The DCSS philosophy on replayability: "whenever there are choices to the player, be that choice of species, god, weapon or spell, the various options should be genuinely different. It is no good to provide dozens of weapons with d...

Friday, 13th January 2017, 19:20

Forum: Crazy Yiuf's Corner

Topic: Which Build Was Your First Win?

Replies: 51

Views: 19046

Re: Which Build Was Your First Win?

0.11 KoHu of Oka.

Friday, 13th January 2017, 17:43

Forum: Crazy Yiuf's Corner

Topic: Boris

Replies: 2

Views: 1187

Re: Boris

I think he ran out of robes to wear.

Friday, 13th January 2017, 13:22

Forum: Game Design Discussion

Topic: Dynamic Monsters branch

Replies: 48

Views: 20055

Re: Dynamic Monsters branch

Since nobody wants a clock to push them foward and instead wants to take their sweet time to bore themselves to death, why not just reward the player instead? spawn chests of loot into groups of enemies that vanish if you leave their area, have a chance that there may be a trap that requires turns t...

Thursday, 12th January 2017, 23:52

Forum: Game Design Discussion

Topic: Dynamic Monsters branch

Replies: 48

Views: 20055

Re: Dynamic Monsters branch

Bezotting becomes trivial(in fact, aside from the 2 first uniques and one of josephine's ghosts) it was nonexistent during my run. It did change how i normally play though, having to play under the hypothesis that a dangerous enemies might appear in the corner, forcing me to avoid noise and optimize...

Thursday, 12th January 2017, 15:37

Forum: Game Design Discussion

Topic: Why does Veh offers YVU but not RoF?

Replies: 1

Views: 1177

Why does Veh offers YVU but not RoF?

...

Thursday, 12th January 2017, 12:59

Forum: Game Design Discussion

Topic: Dynamic Monsters branch

Replies: 48

Views: 20055

Re: Dynamic Monsters branch

While giving this a try i thought to myself "ok, i can see this working, so long they are not stupid enough to give it to uniques". sig.jpg grind.jpg I went out of my way to tackle sigmund until he became bezotted because i thought i could win against him, it doesnt matter that i couldnt b...

Thursday, 12th January 2017, 12:07

Forum: Game Design Discussion

Topic: Gozag unique brainstorming

Replies: 11

Views: 3131

Re: Gozag unique brainstorming

Bring back Lamia, give her 1k gold, make her leave a trail of that gold where she goes, make it so that she bleeds part of that gold when hit, give her petrifying touch and mesmerize, crumbles into a pile of the remaining gold upon killed.

Wednesday, 11th January 2017, 19:06

Forum: Game Design Discussion

Topic: Consumables at the start

Replies: 15

Views: 6405

Re: Consumables at the start

One of my most memorable D:1 experiences was when I had a gnoll outside the entrance vault and wound up kiting him through a bunch of enemies until I finally found a teleport trap to walk into and thereby escape to safety. Wow, i had a very similar experience! i even took a screenshot of it: uhum.j...

Wednesday, 11th January 2017, 17:08

Forum: Game Design Discussion

Topic: Consumables at the start

Replies: 15

Views: 6405

Re: Consumables at the start

But a lot of times after I die, I find myself thinking "wait why didn't I just walk away, I didn't need to fight that monster." What if when you started the game you had more options than that? would that make the game worse? The only problem i see with early resource start is that you ar...

Wednesday, 11th January 2017, 16:10

Forum: Crazy Yiuf's Corner

Topic: The Mutation Game

Replies: 10

Views: 2930

Re: The Mutation Game

Get as much muts as possible if you are a felid/ogre.

Wednesday, 11th January 2017, 15:42

Forum: Game Design Discussion

Topic: Simplified Str damage bonus

Replies: 12

Views: 3342

Re: Simplified Str damage bonus

Because short blades are too weak, and statue form is too strong. I was going to say "duhhh" but then i realised i actually agree with this. Not using a weapon is stronger than short blades. Almost everything about weapon types are nothing but a trap to get new players to use the wrong ty...

Wednesday, 11th January 2017, 14:43

Forum: Game Design Discussion

Topic: Consumables at the start

Replies: 15

Views: 6405

Re: Consumables at the start

Your suggestions would make all backgrounds more similar; not a good idea. Do you want to elaborate on that? AFAIK all backgrounds and races already have very similar gameplay in the first floors. Anyways, wanderer's random consumables start is, to me, the most appealing thing compared to any other...

Wednesday, 11th January 2017, 14:24

Forum: Game Design Discussion

Topic: Simplified Str damage bonus

Replies: 12

Views: 3342

Re: Simplified Str damage bonus

As someone who builds most characters around pumping str as much as possible(http://crawl.berotato.org/crawl/morgue/ ... 001349.txt) i cant help but ask:
What is the str damage bonus formula?

Tuesday, 10th January 2017, 17:17

Forum: Game Design Discussion

Topic: Make QDA more interesting

Replies: 7

Views: 2328

Make QDA more interesting

Right now QDA is just a "heavier robe of MR" that cannot be enchanted due to flavor that is just uninteresting considering Quicksilver spawns in the same place Shadow and Golden Dragons do. Aside from when its found laying around on the floor, which is the equivalent of finding a randart s...

Tuesday, 10th January 2017, 11:47

Forum: Game Design Discussion

Topic: Make DD able to rest.

Replies: 33

Views: 9919

Re: Make DD able to rest.

But duvessa! If they run out of the giant stack of heal wounds potions before finding vamp weapon or mahkleb or other healing god, then they just die right there! Surely you must admit that is interesting enough on its own to be the basis for a species? God forbid you had a chance of losing in this...

Tuesday, 10th January 2017, 01:49

Forum: Crazy Yiuf's Corner

Topic: Please add more Slime:5, Tomb:3 ending vaults

Replies: 8

Views: 2459

Re: Please add more Slime:5, Tomb:3 ending vaults

It might be just me, but how come TRJ is the most cheeseable enemy in the game yet is the most interesting to fight? I think slime is fine as it is.

Tuesday, 10th January 2017, 01:43

Forum: Game Design Discussion

Topic: New Experimental: Cyno Species

Replies: 65

Views: 30635

Re: New Experimental: Cyno Species

Have you seen the equipment/spell/god/skill selection on peoples' first wins? --Be? Chei? Thats legit playtesting for you.(i didnt check, so just wreck me if im wrong on this one) I will just go with my classic "i dont see the point of this race" opening line. Is it to force hybrid playst...

Monday, 9th January 2017, 23:48

Forum: Crazy Yiuf's Corner

Topic: Will all melee weapon classes gain special abilities?

Replies: 17

Views: 4657

Re: Will all melee weapon classes gain special abilities?

Axes are pretty good in Zot now that shifters decide where and how many you are going to fight.

Monday, 9th January 2017, 23:30

Forum: Crazy Yiuf's Corner

Topic: Will all melee weapon classes gain special abilities?

Replies: 17

Views: 4657

Re: Will all melee weapon classes gain special abilities?

Dire flails are also pretty easy to master.

Monday, 9th January 2017, 18:39

Forum: Crazy Yiuf's Corner

Topic: Please add more Slime:5, Tomb:3 ending vaults

Replies: 8

Views: 2459

Re: Please add more Slime:5, Tomb:3 ending vaults

So you do slime then tomb?
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