Re: Let Ashenzari curse holy wrath weapons
Serious though, did they remove the exploit of using warp weapon to change the holy brand temporary so you could curse it? In any case, i support the OP.
Monday, 9th January 2017, 15:53
Forum: Game Design Discussion
Topic: Let Ashenzari curse holy wrath weapons
Replies: 4
Views: 1808
Monday, 9th January 2017, 11:57
Forum: Game Design Discussion
Topic: Make DD able to rest.
Replies: 33
Views: 10224
Siegurt wrote:What if DD just couldn't heal at all, in any way, ever?
Sunday, 8th January 2017, 22:18
Forum: Crazy Yiuf's Corner
Topic: Meleeing panlords during orb run
Replies: 28
Views: 7223
removeelyvilon wrote:Can pan lords still have distortion brand btw?
Sunday, 8th January 2017, 19:31
Forum: Crazy Yiuf's Corner
Topic: Meleeing panlords during orb run
Replies: 28
Views: 7223
Sunday, 8th January 2017, 19:29
Forum: Game Design Discussion
Topic: Make DD able to rest.
Replies: 33
Views: 10224
Sunday, 8th January 2017, 19:11
Forum: Crazy Yiuf's Corner
Topic: Meleeing panlords during orb run
Replies: 28
Views: 7223
VeryAngryFelid wrote:just because
Sunday, 8th January 2017, 17:42
Forum: Crazy Yiuf's Corner
Topic: Meleeing panlords during orb run
Replies: 28
Views: 7223
Sunday, 8th January 2017, 16:03
Forum: Crazy Yiuf's Corner
Topic: Poison on the Well
Replies: 20
Views: 6750
Sunday, 8th January 2017, 15:32
Forum: Crazy Yiuf's Corner
Topic: Meleeing panlords during orb run
Replies: 28
Views: 7223
Sunday, 8th January 2017, 14:07
Forum: Crazy Yiuf's Corner
Topic: Meleeing panlords during orb run
Replies: 28
Views: 7223
Sunday, 8th January 2017, 13:33
Forum: Crazy Yiuf's Corner
Topic: Meleeing panlords during orb run
Replies: 28
Views: 7223
VeryAngryFelid wrote:So how do you avoid being attacked in melee?
Sunday, 8th January 2017, 12:39
Forum: Crazy Yiuf's Corner
Topic: Meleeing panlords during orb run
Replies: 28
Views: 7223
VeryAngryFelid wrote:Do you mean you always have level 9 spells?
Sunday, 8th January 2017, 12:37
Forum: Crazy Yiuf's Corner
Topic: Poison on the Well
Replies: 20
Views: 6750
Sar wrote:It did work for years...
Sunday, 8th January 2017, 12:25
Forum: Crazy Yiuf's Corner
Topic: Meleeing panlords during orb run
Replies: 28
Views: 7223
Saturday, 7th January 2017, 22:50
Forum: Game Design Discussion
Topic: Stealing runes should make Zot 5 harder
Replies: 33
Views: 9163
Saturday, 7th January 2017, 20:47
Forum: Game Design Discussion
Topic: Background idea: Archaeologist (Playable offline)
Replies: 41
Views: 14064
Elitist wrote:This sounds exciting. I hope there's a way to make sure an unrand doesn't bust the game.
Saturday, 7th January 2017, 15:34
Forum: Crazy Yiuf's Corner
Topic: (poll) Do you like trunk after all these removals?
Replies: 21
Views: 6629
Saturday, 7th January 2017, 15:03
Forum: Crazy Yiuf's Corner
Topic: [poll] does kiting make the game better or worse
Replies: 9
Views: 2563
Saturday, 7th January 2017, 13:40
Forum: Game Design Discussion
Topic: Why is extended still a thing?
Replies: 13
Views: 4035
Saturday, 7th January 2017, 12:32
Forum: Crazy Yiuf's Corner
Topic: Poison on the Well
Replies: 20
Views: 6750
PleasingFungus wrote:dynast wrote:Heavy shitpost warning
You devils could have just let deep dwarves regen naturally... preserving his main design
wow, you weren't kidding
Saturday, 7th January 2017, 12:17
Forum: Crazy Yiuf's Corner
Topic: [poll] does kiting make the game better or worse
Replies: 9
Views: 2563
Friday, 6th January 2017, 17:50
Forum: Game Design Discussion
Topic: Stealing runes should make Zot 5 harder
Replies: 33
Views: 9163
Friday, 6th January 2017, 17:25
Forum: Game Design Discussion
Topic: Why is extended still a thing?
Replies: 13
Views: 4035
Friday, 6th January 2017, 16:20
Forum: Crazy Yiuf's Corner
Topic: Poison on the Well
Replies: 20
Views: 6750
Friday, 6th January 2017, 15:55
Forum: Game Design Discussion
Topic: Stealing runes should make Zot 5 harder
Replies: 33
Views: 9163
KoboldLord wrote: The Rune Ninja player behavior is more desirable than the Genocide Mode player behavior.
Friday, 6th January 2017, 15:42
Forum: Game Design Discussion
Topic: Why is extended still a thing?
Replies: 13
Views: 4035
Thursday, 5th January 2017, 15:03
Forum: Game Design Discussion
Topic: A possibly workable change to poison magic.
Replies: 48
Views: 18652
Thursday, 5th January 2017, 12:45
Forum: Game Design Discussion
Topic: A possibly workable change to poison magic.
Replies: 48
Views: 18652
Wednesday, 4th January 2017, 20:54
Forum: Crazy Yiuf's Corner
Topic: Tweak early out-of-depth mob spawn
Replies: 2
Views: 1308
Wednesday, 4th January 2017, 14:21
Forum: Crazy Yiuf's Corner
Topic: Remove id/curse system
Replies: 13
Views: 3727
Wednesday, 4th January 2017, 01:21
Forum: Game Design Discussion
Topic: A possibly workable change to poison magic.
Replies: 48
Views: 18652
Wednesday, 4th January 2017, 01:14
Forum: Game Design Discussion
Topic: A possibly workable change to poison magic.
Replies: 48
Views: 18652
ONIchinchin wrote:So if Poison Magic got a hypothetical level 9 spell that is risky to use and immediately cancels its ongoing Poison effects once you stop taking this risk then it's a pass?
dynast wrote:Keep in mind that the devs want the different types of spell schools to be distinct from each other
Tuesday, 3rd January 2017, 23:16
Forum: Game Design Discussion
Topic: A possibly workable change to poison magic.
Replies: 48
Views: 18652
Tuesday, 3rd January 2017, 22:25
Forum: Game Design Discussion
Topic: A possibly workable change to poison magic.
Replies: 48
Views: 18652
Tuesday, 3rd January 2017, 21:59
Forum: Game Design Discussion
Topic: A possibly workable change to poison magic.
Replies: 48
Views: 18652
Tuesday, 3rd January 2017, 20:11
Forum: Game Design Discussion
Topic: Mêlée accuracy and damage range feel terrible.
Replies: 1
Views: 988
Tuesday, 3rd January 2017, 18:06
Forum: Game Design Discussion
Topic: YALF: Yet Another Luring Fix
Replies: 15
Views: 3394
Tuesday, 3rd January 2017, 16:58
Forum: Game Design Discussion
Topic: YALF: Yet Another Luring Fix
Replies: 15
Views: 3394
Tuesday, 3rd January 2017, 16:33
Forum: Game Design Discussion
Topic: YALF: Yet Another Luring Fix
Replies: 15
Views: 3394
Tuesday, 3rd January 2017, 16:07
Forum: Game Design Discussion
Topic: YALF: Yet Another Luring Fix
Replies: 15
Views: 3394
Tuesday, 3rd January 2017, 00:50
Forum: Crazy Yiuf's Corner
Topic: Ice midgame.
Replies: 31
Views: 9632
Monday, 2nd January 2017, 18:41
Forum: Game Design Discussion
Topic: Remove TSO's no venom conduct
Replies: 8
Views: 2575
Shtopit wrote:So how does it work now with Dragon's Call?
Monday, 2nd January 2017, 16:48
Forum: Game Design Discussion
Topic: Remove TSO's no venom conduct
Replies: 8
Views: 2575
Monday, 2nd January 2017, 16:40
Forum: Game Design Discussion
Topic: Buff or remove Silence, completely remove it from enemies
Replies: 13
Views: 3330
Monday, 2nd January 2017, 16:28
Forum: Crazy Yiuf's Corner
Topic: Ice midgame.
Replies: 31
Views: 9632
Monday, 2nd January 2017, 15:16
Forum: Crazy Yiuf's Corner
Topic: Empty acquirement
Replies: 4
Views: 2335