Search found 1661 matches
Thursday, 15th January 2015, 18:15
Forum: Game Design Discussion
Topic: Yet another goddamn hex brainstorm.
Replies: 24
Views: 6098
Thursday, 15th January 2015, 17:47
Forum: Game Design Discussion
Topic: Jiyva and transmuters.
Replies: 34
Views: 9480
Re: Jiyva and transmuters.
Saturday, 10th January 2015, 20:10
Forum: Game Design Discussion
Topic: Shadow Traps
Replies: 104
Views: 44919
Re: Shadow Traps
Saturday, 10th January 2015, 17:30
Forum: Game Design Discussion
Topic: Shadow Traps
Replies: 104
Views: 44919
Re: Shadow Traps
So, not only this is a major annoyance but i also noticed the trap detection is based of Dex, like pretty much anything else in this game.
Friday, 2nd January 2015, 19:25
Forum: Game Design Discussion
Topic: Shadow Traps
Replies: 104
Views: 44919
Re: Shadow Traps
Friday, 2nd January 2015, 19:17
Forum: Game Design Discussion
Topic: Shadow Traps
Replies: 104
Views: 44919
Re: Shadow Traps
XuaXua wrote:What if the trap still did the guardian serpent / Vault Guard summoner guy thing, but only worked one time? Granted, I'd consider it to be too close to an alarm trap in that sense.
I dont find it reasonable to step on a trap and get in touch with a ogre, a centaur and sigmund all at once...
Friday, 2nd January 2015, 16:06
Forum: Game Design Discussion
Topic: Shadow Traps
Replies: 104
Views: 44919
Re: Shadow Traps
dpeg wrote:I expect some change in the future that makes kill-holing harder or more risky or something.
If you have ideas, fire away!
Remove walls from the game and make it a single sprint floor.
Wednesday, 31st December 2014, 03:28
Forum: Game Design Discussion
Topic: Shadow Traps
Replies: 104
Views: 44919
Re: Shadow Traps
duvessa wrote:"Used to be"? Mechanical traps still appear in several places.
Spear traps on d:1, that sort of "Used to be".
Wednesday, 31st December 2014, 00:34
Forum: Game Design Discussion
Topic: Shadow Traps
Replies: 104
Views: 44919
Re: Shadow Traps
Tuesday, 30th December 2014, 21:26
Forum: Game Design Discussion
Topic: Remove mummies' stat regeneration
Replies: 12
Views: 3509
Re: Remove mummies' stat regeneration
Monday, 29th December 2014, 19:01
Forum: Game Design Discussion
Topic: Yet another goddamn hex brainstorm.
Replies: 24
Views: 6098
Re: Yet another goddamn hex brainstorm.
Monday, 29th December 2014, 18:13
Forum: Game Design Discussion
Topic: Yet another goddamn hex brainstorm.
Replies: 24
Views: 6098
Re: Yet another goddamn hex brainstorm.
Monday, 29th December 2014, 16:40
Forum: Game Design Discussion
Topic: Shadow Traps
Replies: 104
Views: 44919
Re: Shadow Traps
Monday, 29th December 2014, 16:31
Forum: Game Design Discussion
Topic: Yet another goddamn hex brainstorm.
Replies: 24
Views: 6098
Re: Yet another goddamn hex brainstorm.
Monday, 29th December 2014, 06:29
Forum: Crazy Yiuf's Corner
Topic: Level 9 transmutation spell
Replies: 50
Views: 16900
Re: Level 9 transmutation spell
Monday, 29th December 2014, 05:19
Forum: Game Design Discussion
Topic: New Monster: Sloth
Replies: 5
Views: 2082
Re: New Monster: Sloth
Monday, 29th December 2014, 05:13
Forum: Crazy Yiuf's Corner
Topic: Level 9 transmutation spell
Replies: 50
Views: 16900
Re: Level 9 transmutation spell
Siegurt wrote:Or we get rid of necromutation and replace it with something less awful.
Are we being serious here? i consider necromutation a nice spell, besides, i really wanted to see at least one transmutation spell related with air since theres one for every other "element"...
Sunday, 28th December 2014, 20:53
Forum: Game Design Discussion
Topic: New Monster: Sloth
Replies: 5
Views: 2082
Re: New Monster: Sloth
Sunday, 28th December 2014, 16:54
Forum: Crazy Yiuf's Corner
Topic: Level 9 transmutation spell
Replies: 50
Views: 16900
Re: Level 9 transmutation spell
Saturday, 27th December 2014, 15:57
Forum: Game Design Discussion
Topic: Idea for Melee Vampires
Replies: 17
Views: 4012
Re: Idea for Melee Vampires
Lyrick wrote:No one suggested giving vampires an increased change of a vamp brand
I did.
Saturday, 27th December 2014, 04:03
Forum: Game Design Discussion
Topic: Idea for Melee Vampires
Replies: 17
Views: 4012
Re: Idea for Melee Vampires
Saturday, 27th December 2014, 03:42
Forum: Game Design Discussion
Topic: Idea for Melee Vampires
Replies: 17
Views: 4012
Re: Idea for Melee Vampires
Saturday, 27th December 2014, 02:28
Forum: Game Design Discussion
Topic: Idea for Melee Vampires
Replies: 17
Views: 4012
Re: Idea for Melee Vampires
Siegurt wrote: Heal wounds gets less powerful as the game progresses
Im done here.
Saturday, 27th December 2014, 01:30
Forum: Game Design Discussion
Topic: Idea for Melee Vampires
Replies: 17
Views: 4012
Re: Idea for Melee Vampires
Saturday, 27th December 2014, 00:38
Forum: Crazy Yiuf's Corner
Topic: Remove big kobolds
Replies: 45
Views: 15434
Re: Remove big kobolds
Sprucery wrote:I'm all for making kobold packs behave more intelligently while their leader is alive, but is someone going to code that...?
Just make big kobold buff other kobolds like the orc knight do?
Saturday, 27th December 2014, 00:21
Forum: Game Design Discussion
Topic: Idea for Melee Vampires
Replies: 17
Views: 4012
Re: Idea for Melee Vampires
Saturday, 20th December 2014, 14:26
Forum: Game Design Discussion
Topic: Ignite Poison Reform to Ignite Blood
Replies: 7
Views: 2453
Ignite Poison Reform to Ignite Blood
Saturday, 20th December 2014, 02:23
Forum: Game Design Discussion
Topic: Proposal: Poison chunks and rPois
Replies: 21
Views: 5284
Re: Proposal: Poison chunks and rPois
Friday, 19th December 2014, 17:25
Forum: Game Design Discussion
Topic: New God: Wulndraste the Wayfarer (God of No Backtracking)
Replies: 52
Views: 23738
Re: New God: Wulndraste the Wayfarer (God of No Backtracking
Friday, 19th December 2014, 06:02
Forum: Game Design Discussion
Topic: Proposal: elemental armor
Replies: 22
Views: 6462
Re: Proposal: elemental armor
SaidTheAlligatorKingToHisSon wrote:For the stone ego, how about as you level up earth magic it slows you down a bit? Like the proposed swiftness ego, just the other way. Chei worsippers rejoice.
Might as well remove the "statue form" spell while we are at it.
Friday, 19th December 2014, 05:45
Forum: Game Design Discussion
Topic: Warning when using lamp of fire w/ certain gods
Replies: 3
Views: 1382
Re: Warning when using lamp of fire w/ certain gods
Friday, 19th December 2014, 04:09
Forum: Game Design Discussion
Topic: Proposal: Poison chunks and rPois
Replies: 21
Views: 5284
Re: Proposal: Poison chunks and rPois
duvessa wrote:i was actually trying to get ignite poison removed
You dare!? y-you DARE!?!?
Wednesday, 17th December 2014, 06:55
Forum: Crazy Yiuf's Corner
Topic: Proposal: Unrandart large rock named "The Pet Rock"
Replies: 13
Views: 4321
Re: Proposal: Unrandart large rock named "The Pet Rock"
Wednesday, 17th December 2014, 04:48
Forum: Game Design Discussion
Topic: Reformed Nemelex Reform
Replies: 13
Views: 4131
Re: Reformed Nemelex Reform
Wednesday, 17th December 2014, 02:51
Forum: Dungeon Crawling Advice
Topic: dragon form-its really weak
Replies: 35
Views: 9197
Monday, 15th December 2014, 05:25
Forum: Game Design Discussion
Topic: Buffing Tukima's Dance
Replies: 14
Views: 4699
Re: Buffing Tukima's Dance
Sunday, 14th December 2014, 23:17
Forum: Game Design Discussion
Topic: Buffing Tukima's Dance
Replies: 14
Views: 4699
Re: Buffing Tukima's Dance
Sunday, 14th December 2014, 23:11
Forum: Game Design Discussion
Topic: Buffing Tukima's Dance
Replies: 14
Views: 4699
Re: Buffing Tukima's Dance
Sunday, 14th December 2014, 13:53
Forum: Game Design Discussion
Topic: Buffing Tukima's Dance
Replies: 14
Views: 4699
Buffing Tukima's Dance
Saturday, 13th December 2014, 20:41
Forum: Game Design Discussion
Topic: Improving Hexes
Replies: 35
Views: 8637
Re: Improving Hexes
Saturday, 13th December 2014, 17:59
Forum: Game Design Discussion
Topic: Improving Hexes
Replies: 35
Views: 8637
Re: Improving Hexes
Saturday, 13th December 2014, 17:39
Forum: Game Design Discussion
Topic: Improving Hexes
Replies: 35
Views: 8637
Re: Improving Hexes
Saturday, 13th December 2014, 17:37
Forum: Game Design Discussion
Topic: Improving Hexes
Replies: 35
Views: 8637
Re: Improving Hexes
notcluie wrote:this exists, its called "enslavement"dynast wrote:tumika's dance disarming bow/xbow(they can just leave the owners hand and do nothing, thats enough to be useful)
So you think they should remove tukima's dance?
Saturday, 13th December 2014, 05:57
Forum: Game Design Discussion
Topic: Improving Hexes
Replies: 35
Views: 8637
Re: Improving Hexes
Thursday, 11th December 2014, 04:01
Forum: Game Design Discussion
Topic: Improving Hexes
Replies: 35
Views: 8637
Re: Improving Hexes
Thursday, 11th December 2014, 00:32
Forum: Game Design Discussion
Topic: Improving Hexes
Replies: 35
Views: 8637
Re: Improving Hexes
crate wrote:What is the actual problem with hexes that you think should be addressed? Your conclusion does not state this clearly.
Before i created this topic i thought hexes were more than just "stabbing opportunity creators", but i changed my mind.
Wednesday, 10th December 2014, 23:39
Forum: Game Design Discussion
Topic: Improving Hexes
Replies: 35
Views: 8637
Re: Improving Hexes
Wednesday, 10th December 2014, 23:32
Forum: Game Design Discussion
Topic: Improving Hexes
Replies: 35
Views: 8637
Re: Improving Hexes
Wednesday, 10th December 2014, 22:11
Forum: Game Design Discussion
Topic: Improving Hexes
Replies: 35
Views: 8637
Re: Improving Hexes
Wednesday, 10th December 2014, 21:52
Forum: Game Design Discussion
Topic: Improving Hexes
Replies: 35
Views: 8637