Search found 7 matches

Sunday, 5th April 2015, 05:53

Forum: Crazy Yiuf's Corner

Topic: Hypothetical Removals

Replies: 52

Views: 11805

Re: Hypothetical Removals

it'd help much more to get in-depth reviews. Is this something that would actually be helpful for the development team? I was under the impression that, for the most part, developers don't really typically read or interact on tavern (with a few exceptions), and that the ideas presented here were pr...

Wednesday, 1st April 2015, 22:11

Forum: Crazy Yiuf's Corner

Topic: Hypothetical Removals

Replies: 52

Views: 11805

Re: Hypothetical Removals

Generally content is good. There are rare cases where content is simply broken and ruins the game, but none of the things anybody is proposing to remove here fall into that category. If you don't like a god or background or race, just don't play it. No, generally content is bad; if you don't consta...

Friday, 13th February 2015, 22:10

Forum: Crazy Yiuf's Corner

Topic: Lets just remove felid already

Replies: 38

Views: 8817

Re: Lets just remove felid already

Indeed the question is "are felids more interesting as a racial choice with or without wands" Personally I find felids too one-note without wands, I think even if it does make them less distinct from spriggans, it makes them a more interesting race to play. I would also be just as fine wi...

Thursday, 12th February 2015, 23:37

Forum: Crazy Yiuf's Corner

Topic: Lets just remove felid already

Replies: 38

Views: 8817

Re: Lets just remove felid already

tasonir wrote:I find felids to be very fun once you learn a transmutation that gives you some ac. Not going transmutations is a terrible, terrible choice.

I can 100% get behind the idea that the most fun way to play felid is to magic away being a felid.

Thursday, 12th February 2015, 07:03

Forum: Crazy Yiuf's Corner

Topic: Lets just remove felid already

Replies: 38

Views: 8817

Lets just remove felid already

I'd like to be a greatplayer someday.

Monday, 26th January 2015, 17:39

Forum: Game Design Discussion

Topic: Multiple evocable suggestion

Replies: 81

Views: 22369

Re: Multiple evocable suggestion

It feels to me like the only real reason we're looking for a reason to make stacking matter is to simply preserve the status quo of having them stack. If the design of the evokers wants them to not be usable as often, the lowered generation rate or the fixed art ideas seem like great ways to accompl...

Friday, 10th October 2014, 20:20

Forum: Game Design Discussion

Topic: Buff Sif a little

Replies: 81

Views: 23187

Re: Buff Sif a little

A simple smallest change approach would be to just automatically channel every time you take an empty action "Being otherwise idle, you channel a little mana." The food cost would probably have to be cut from channeling, but the food cost wasn't really that interesting anyway, and rarely h...

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