Search found 6 matches

Saturday, 12th January 2019, 15:35

Forum: Game Design Discussion

Topic: Sif Muna Rework

Replies: 29

Views: 10346

Re: Sif Muna Rework

I don't know Devil May Cry but I'm not trying to turn DCSS into a roguelite. Most proposals revolve around "more MP" but it is possible to both promote spellcasting and fit with Sif's theme of knowledge through more interesting and unique abilities. Spellshield promotes extended spellsling...

Saturday, 12th January 2019, 05:00

Forum: Game Design Discussion

Topic: Sif Muna Rework

Replies: 29

Views: 10346

Re: Sif Muna Rework

I did a little brainstorm of possible Sif Muna abilities: Spell Shield Extended spellcasting builds a magical shield that provides: extra EV, extra AC, 1-3 turn hast, irradiate, blink, etc. Only one effect per turn. Each effect drains the shield, spell-casting builds it up. On the fence: half of mag...

Wednesday, 9th January 2019, 06:34

Forum: Game Design Discussion

Topic: Sif Muna Rework

Replies: 29

Views: 10346

Re: Sif Muna Rework

Sif is basically a "have all spells" god right (i now its not the main selling point)? Since we have spell library now, Sif could just open up different levels of magic as you gain piety. That would alleviate the piety issue and make gifts not random or too late to matter. This is the mai...

Sunday, 12th October 2014, 17:06

Forum: Crazy Yiuf's Corner

Topic: Procedural Magic Roguelike ?

Replies: 8

Views: 3338

Re: Procedural Magic Roguelike ?

Lyrick, these are really good points but I'm not advocating any modifications to DC:SS; as it is I think that game is near perfect. Sure my suggestions may imbalance traditional roguelikes but that doesn't mean, starting from the ground-up, that it is impossible to discover methods of creating and b...

Saturday, 11th October 2014, 04:07

Forum: Crazy Yiuf's Corner

Topic: Procedural Magic Roguelike ?

Replies: 8

Views: 3338

Procedural Magic Roguelike ?

Are there any roguelikes featuring procedural magic, suchs as: Example #1: Prerequisites ⋅ metal bowl, knife ⋅ jackal teeth ⋅ scavange jackal corpse ⋅ paralyze jackal; pry teeth ⋅ jelly flesh ⋅ kobold ⋅ wood Casting ⋅ Si...

Saturday, 4th October 2014, 23:34

Forum: Technical Support

Topic: Toggle Fullscreen

Replies: 0

Views: 771

Toggle Fullscreen

The problem with fullscreen mode is its exclusivity: can't alt-tab or otherwise interact with the host system without first exiting the game. Nevertheless I prefer fullscreen mode. So, is there a akeybinding to toggle windowed mode? IIRC SDL apps provide a default keybinding, but I've tried all the ...

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