Search found 205 matches

Friday, 15th December 2017, 05:10

Forum: Crazy Yiuf's Corner

Topic: Hellcrawling Advice

Replies: 14

Views: 4714

Re: Hellcrawling Advice

I found that a hybrid with melee + skald permabuffs + cigotuvi's can basically do a 0-rune run as soon as those are online, but that may have changed depending on how hard cigotuvi's and other permabuffs got nerfed. Some gods seem to do really well whether or not you go the hybrid route like Qazlal:...

Sunday, 10th December 2017, 21:22

Forum: Crazy Yiuf's Corner

Topic: Extended is as boring as ever

Replies: 21

Views: 6616

Re: Extended is as boring as ever

An easy fix would be to just shorten extended further. This kind of "extended" can already be tested in hellcrawl where Pandemonium forces you through all unique pan levels with randomly generated ones being removed, Abyss rune was removed, and only 1 hell branch is randomly generated thou...

Thursday, 7th December 2017, 15:04

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 450835

Re: [proclick] new fork, hellcrawl

Like bel said, you wanna save on magic mapping. Heck, it should specifically be labeled as a yellow/high value scroll. The difficulty on the last hell floor varies a lot though and could be adjusted; Cocytus can easily be a dead end since large gaps of deep water is a recurring theme, and without en...

Wednesday, 6th December 2017, 00:45

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 450835

Re: [proclick] new fork, hellcrawl

A lot of the perm spells are definitely too good for their level, but it should be a minor numbers issue for most of them. Song of slaying is a notable exception where it seems to not make any noise, and that's definitely too strong for being level 2 *and* permanent which is already a big buff to th...

Friday, 1st December 2017, 05:10

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 450835

Re: [proclick] new fork, hellcrawl

As far as progression goes, if you're about to skip a branch and/or rune the game will notify you before proceeding. The branch order for a "full" 9-rune run is Dungeon->Orc->Lair sub-branch->Vaults->Slime->Depths->Pan->Zot but you can do stuff like Dungeon->Orc->Slime but that's obviously...

Thursday, 30th November 2017, 19:07

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 450835

Re: [proclick] new fork, hellcrawl

I dunno is this really all THAT strong. I mean I kind of doubt even the rather nice set of mutations you mention is actually stronger than the ability sets of some Gods. This is what I had with my gargoyle by the time I finished: You are quite resistant to negative energy. (rN++) <-- rN+ is innate ...

Thursday, 30th November 2017, 10:15

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 450835

Re: [proclick] new fork, hellcrawl

Xom is a little too powerful right now I think (as dumb as that sounds), due to timed portal areas and Pandemonium not being affected by doom timer. Basically you can wait indefinitely for Xom effects and the only really dangerous effects you can get hit by are getting abyssed and maybe some hostile...

Wednesday, 29th November 2017, 12:58

Forum: Game Design Discussion

Topic: Should Spell-books take up inventory slots still?

Replies: 29

Views: 7891

Re: Should Spell-books take up inventory slots still?

Book burning is basically conjure flame that can work on a tile with a monster; it's quite useful but berserkers are also so powerful that I'm always hard pressed to find situations where I need them outside of some niche cases. Book burning fits Trog flavor quite well though, so it'd be nice if tha...

Tuesday, 28th November 2017, 19:27

Forum: Crazy Yiuf's Corner

Topic: Ascension Traditions?

Replies: 4

Views: 1829

Re: Ascension Traditions?

Declare the last enemy you see between you and the exit as the final boss (usually a ufetubus)

Tuesday, 28th November 2017, 03:43

Forum: Game Design Discussion

Topic: Automatically extend transformations with low failure rate?

Replies: 8

Views: 2569

Re: Automatically extend transformations with low failure ra

I like how hellcrawl does transformations; it works by replacing success rate with a MP reserved cost and allowing you to sustain that form without recasting. You still need to train skills to a similar degree since you need it to reduce the MP requirement to a realistic numbers. This sounds like a...

Monday, 27th November 2017, 03:17

Forum: Game Design Discussion

Topic: Automatically extend transformations with low failure rate?

Replies: 8

Views: 2569

Re: Automatically extend transformations with low failure ra

I like how hellcrawl does transformations; it works by replacing success rate with a MP reserved cost and allowing you to sustain that form without recasting. You still need to train skills to a similar degree since you need it to reduce the MP requirement to a realistic numbers.

Wednesday, 22nd November 2017, 20:54

Forum: Game Design Discussion

Topic: Tree burning vaults (was: Wand simplification happy dance)

Replies: 14

Views: 4312

Re: Tree burning vaults (was: Wand simplification happy danc

It's a bad mechanic to restrict areas of the game to characters who make a highly specific and significant skill investment to get a particular spell which may or may not be available in a particular game. Doubly so if the situation is spoilery. I think we both agree but I was being more charitable...

Tuesday, 21st November 2017, 21:47

Forum: Game Design Discussion

Topic: Tree burning vaults (was: Wand simplification happy dance)

Replies: 14

Views: 4312

Re: Tree burning vaults (was: Wand simplification happy danc

Yeah, this makes special levels like forest-themed depths or those Lair endings more interesting and dynamic. It's not necessarily a bad thing to restrict these to the cool guys who can train the relevant spells but you're definitely missing out now.

Tuesday, 21st November 2017, 03:50

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 450835

Re: [proclick] new fork, hellcrawl

Before skeletons are put to rest, I spooked Lom Lobon:

Image

Sunday, 12th November 2017, 20:13

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 450835

Re: [proclick] new fork, hellcrawl

How about adjusting Orb run difficulty according to the branches you visit and/or number of runes you have? If you do this and remove Pan, you could just use a random Pan level (or multiple ones) as part of the Orb run, and/or scale spawn rates accordingly. The incentive for making the game harder t...

Sunday, 12th November 2017, 05:48

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 450835

Re: [proclick] new fork, hellcrawl

Dungeon Crawl Stone Soup version 5.2-4-g6121e92 (webtiles) character file. 27442662 bananaken the Middleweight Champion (level 27, 275/275 (276) HPs) *SPEED* Began as a Ghoul Monk on Nov 12, 2017. Was the Champion of Cheibriados. Escaped with the Orb ... and 2 runes! The game lasted 01:41:36 (22628...

Friday, 10th November 2017, 18:49

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 450835

Re: [proclick] new fork, hellcrawl

Sometimes it feels like surviving an entrance to a new floor can be almost entirely up to luck, specially early on (picture spawning into a spot where you're cornered and run into an orc pack with a priest on D:3 or something), so I had an idea regarding entering new floors: what if you had an XCOM2...

Thursday, 9th November 2017, 23:46

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 450835

Re: [proclick] new fork, hellcrawl

Sticking to Berserker only feels like you run into a brick wall around Depths/Zot, permabuffs are a huge benefit that compensate for the lack of XP and difficulty spikes later on.. it could be fun to do berserker and then try abandoning for another god though.

Tuesday, 7th November 2017, 15:14

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 450835

Re: [proclick] new fork, hellcrawl

Got it, I don't know how a "hellcrawl flavor" WJC would look like, but ditto on heaven on earth being cool. Hopefully SteelNeuron can check this fork out. I have some feedback on deep water (sorry if it's been mentioned already, did a quick search): depending on the layout it will occasion...

Monday, 6th November 2017, 23:33

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 450835

Re: [proclick] new fork, hellcrawl

Was WJC removed? If so, any plans on putting him back in? His skills seem like a good fit for hellcrawl given that things like heaven on earth/wall jump are more effective with more enemies to fight, and you're more likely to fight multiple enemies at once with no upstairs.

Saturday, 28th October 2017, 21:02

Forum: Crazy Yiuf's Corner

Topic: Hellcrawling Advice

Replies: 14

Views: 4714

Re: Hellcrawling Advice

Disclaimer: I haven't played in a while, but I've won a few times.. Zot and orb escape are both very dangerous. For melee+makhleb and blasters escaping with the orb was a lot easier with more XP and equipment, so it's in your best interest to do as many branches as possible. Other backgrounds might ...

Tuesday, 29th August 2017, 01:41

Forum: Game Design Discussion

Topic: "Gourmand -> "Sustenance

Replies: 13

Views: 4778

Re: "Gourmand -> "Sustenance

There is an actively developed fork with no food, hellcrawl. It also has no OOD timer, so you can evaluate for yourself whether there is a significant advantage to be had in first-hit-scumming and the other weird notions people have re: food as an anti-scumming measure. My experience has been that ...

Monday, 28th August 2017, 03:11

Forum: Game Design Discussion

Topic: Explore all hatches on getting Orb

Replies: 16

Views: 5397

Re: Explore all hatches on getting Orb

Alternatively, add hellcrawl's orbrun

Saturday, 29th July 2017, 19:13

Forum: Game Design Discussion

Topic: Chei and potions of haste

Replies: 9

Views: 3834

Re: Chei and potions of haste

I was watching one of Ultraviolent4's videos and he was talking precisely about this and how 4tharraofdagon kept potions of haste as a Chei user to potentially escape a bad situation. If someone like him does that I imagine it's at least a worthwhile trade-off sometimes. Whether 4tharra thinks it's ...

Friday, 16th June 2017, 21:41

Forum: Game Design Discussion

Topic: Anticlimactic orb escape

Replies: 10

Views: 4138

Re: Anticlimactic orb escape

You may be surprised to hear this issue has been addressed in hellcrawl. There, the solution is to repurpose hell as the terrain for the orbrun. There is a portal in the orb chamber that takes you to the vestibule, which houses a portal to one of the four hells, which is not known to you at the out...

Saturday, 10th June 2017, 07:16

Forum: Crazy Yiuf's Corner

Topic: Remove GDR?

Replies: 32

Views: 10282

Re: Remove GDR?

duvessa wrote:quite a tall order, since armour heavy enough to have 50% GMDR does not actually exist

You can get 50% GMDR pretty easily if you're a gargoyle

Tuesday, 9th May 2017, 00:22

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 450835

Re: [proclick] new fork, hellcrawl

I ascended (descended?) a melee character this time, got 8 out of 9 runes, missing only the last one because things got a little too dank on Tartarus:7 http://gnollcrawl.tk/hellcrawl/bananaken/morgues/morgue-bananaken-20170508-201924.txt (I had insane equipment though) Melee characters definitely fe...

Sunday, 7th May 2017, 00:27

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 450835

Re: [proclick] new fork, hellcrawl

Got a 9 rune win with a DEFE blaster, enjoyed it a lot: http://crawl.berotato.org/crawl/morgue/bananaken/morgue-bananaken-20170506-235518.txt It felt like a 15 rune game but just under 5 hours which is breakneck speed for me. I barely got firestorm online by the time I got to Vaults so I got to get ...

Friday, 28th April 2017, 18:16

Forum: Crazy Yiuf's Corner

Topic: The new qw topic

Replies: 27

Views: 16552

Re: The new qw topic

I thought sub-3 hours was slow for a bot until I realized that was the 15 runer :shock:

Wednesday, 12th April 2017, 22:04

Forum: Game Design Discussion

Topic: Real-world references

Replies: 101

Views: 44563

Re: Real-world references

Have we had any instances yet of a real Crawl player being offended by a Crawl reference to their own race/ethnicity/religion/culture? Truck Sword of Jihad incident doesn't count because it was an obvious troll. I'm not sure if the implication here is that the Sword of Jihad change is bad because i...

Saturday, 8th April 2017, 21:00

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 450835

Re: [proclick] new fork, hellcrawl

First time trying this! Early impression is that having everything pre-identified gives a noticeable boost to survivability early game that partially offsets lack of upstairs, though it's probably not enough depending on what enemies/branch you're dealing with. No food or ID minigame feels nice so f...

Friday, 7th April 2017, 13:37

Forum: Crazy Yiuf's Corner

Topic: I've uncovered a giant conspiracy

Replies: 9

Views: 7953

Re: I've uncovered a giant conspiracy

pedritolo wrote:This is giving me a tyrant headache

Agreed

Friday, 7th April 2017, 11:15

Forum: Crazy Yiuf's Corner

Topic: I've uncovered a giant conspiracy

Replies: 9

Views: 7953

Re: I've uncovered a giant conspiracy

It's OK for something to be giant, Brannock, you're worrying me :(

Wednesday, 5th April 2017, 10:15

Forum: Game Design Discussion

Topic: Remove cloud ownership

Replies: 12

Views: 4601

Re: Remove cloud ownership

I thought it was changed so clouds dissipate faster when out of LOS; is it actually that they dissipate immediately? Do they always expire that turn? They dissipate immediately, if it's meant to discourage killing stuff from outside your LOS it's rather unfortunate, because there's enough sources o...

Wednesday, 22nd March 2017, 20:37

Forum: Crazy Yiuf's Corner

Topic: (brutally) merge WJC into Uskayaw

Replies: 25

Views: 7593

Re: (brutally) merge WJC into Uskayaw

I will quote Floodkiller from elsewhere, since it's relevant: Once you volunteered your code to the project, you opted into surrendering your control over the design focus; you can still contribute and advise, but it no longer is yours to drive. What looks like the Frankenstein process of desecratin...

Wednesday, 1st March 2017, 08:26

Forum: Crazy Yiuf's Corner

Topic: Does anyone else like New Barachians?

Replies: 10

Views: 3574

Re: Does anyone else like New Barachians?

Barachians are pretty cool now. Funnily enough I'm pretending they're high elves and making a hybrid blaster caster of sorts and the new apts makes it pretty viable. Their slow speed makes for some rough starts though.

Tuesday, 14th February 2017, 23:41

Forum: Crazy Yiuf's Corner

Topic: Remove item generation in Abyss

Replies: 24

Views: 5898

Re: Remove item generation in Abyss

I like Zig diving in depths because it's mostly free XP and items so you can finish your "build" until things get too spicy, in which case blinking/haste/god abilities can bail you out. It's pretty much a "win-more" situation though, if you can go zig-busting and risk a pandemoni...

Monday, 6th February 2017, 16:57

Forum: Crazy Yiuf's Corner

Topic: Anyone got any good roguelikes

Replies: 9

Views: 3220

Re: Anyone got any good roguelikes

I recommend Unreal World. It's a survival sim set in iron age Finland, complete with tanning animal furs, building your own log cabin, and getting mugged by Russian bastards. If you can get past the hellish number of controls, it's a fun game. Don't eat mushrooms btw. I remember when you had underf...

Friday, 20th January 2017, 20:34

Forum: Game Design Discussion

Topic: Remove torment

Replies: 33

Views: 11439

Re: Remove torment

1. Maybe, but this is a slippery slope because there's a lot of problems that contribute to making extended a slog 2. This is not true even if you're implying that they're the "best gods" for extended (Zin's abilities are arguably better, TSO and Makh are just more o-tabby), a lot of gods ...

Wednesday, 18th January 2017, 16:52

Forum: Game Design Discussion

Topic: Remove, rename or rework Sword of Jihad

Replies: 21

Views: 8392

Re: Remove, rename or rework Sword of Jihad

This is just through a quick wikipedia search: Jihad (English pronunciation: /dʒɪˈhɑːd/; Arabic: جهاد‎‎ jihād [dʒɪˈhaːd]) is an Islamic term referring to the religious duty of Muslims to maintain and spread the religion. This has a fairly specific meaning, and based on this meaning I can see why the...

Monday, 16th January 2017, 14:09

Forum: Game Design Discussion

Topic: My idea to stop (a kind of) luring

Replies: 11

Views: 3372

Re: My idea to stop (a kind of) luring

I can see this being a problem by introducing a bias towards faster weapons, but +1 for a "dangle a carrot" style of disincentivizing luring over "beating with a stick" (bezotted monsters if certain conditions are met) e: Though for the record this is only if luring is considered...

Monday, 31st October 2016, 06:13

Forum: Game Design Discussion

Topic: New Background: Deprived

Replies: 21

Views: 6255

Re: New Background: Deprived

Would this class be the dark souls of crawl, or the crawl of dark souls??? :ugeek: :| :shock:

Thursday, 15th September 2016, 14:18

Forum: Game Design Discussion

Topic: Change polymorph to avoid spoilers being useful

Replies: 19

Views: 5557

Re: Change polymorph to avoid spoilers being useful

Encouraging luring to another floor as well as keeping track of a floor's monsters sounds really annoying, I would much rather have the polymorph pool capped to some small, fixed list and have that information transmitted to the player.

Saturday, 20th August 2016, 14:46

Forum: Game Design Discussion

Topic: Remove swiftness spell

Replies: 44

Views: 10029

Re: Remove swiftness spell

new players aren't getting their first wins with swiftness anyhow, they're winning by going heavy armor trog/oka and tabbing their way through the game without bothering with spells. I got my first win with a really sloppy SpAK game where I used a bit of everything: http://crawl.akrasiac.org/rawdat...

Saturday, 13th August 2016, 07:30

Forum: Crazy Yiuf's Corner

Topic: Chei no longer takes it easy

Replies: 21

Views: 6262

Re: Chei no longer takes it easy

We probably have different definitions of "work"

Saturday, 13th August 2016, 04:56

Forum: Crazy Yiuf's Corner

Topic: Chei no longer takes it easy

Replies: 21

Views: 6262

Re: Chei no longer takes it easy

I feel like any god that's already working without a piety clock should just stay that way, not the other way around. My only concern is that this is basically just trog speed piety decay if you account for movespeed penalties, so in practice it doesn't change all that much; you're essentially addin...

Thursday, 28th July 2016, 01:09

Forum: Game Design Discussion

Topic: Let Lichform drink potions

Replies: 55

Views: 12168

Re: Let Lichform drink potions

I'm not saying it's better than ddoor+borg, I'm saying why it's better for a subset of players. It isn't an argument as much as it is just an observation of why people would rather use it.

Wednesday, 27th July 2016, 14:24

Forum: Game Design Discussion

Topic: Let Lichform drink potions

Replies: 55

Views: 12168

Re: Let Lichform drink potions

In practice Necromutation is strong simply because most people play a lot better under no pressure from torment and malmutate. It's trickier now with clarity no longer being an amulet of course, but even if optimal play for completing extended used DDoor+Borg, it's much easier to just cast Necromuta...

Thursday, 7th July 2016, 15:19

Forum: Crazy Yiuf's Corner

Topic: Rename Damnation to Brimstone

Replies: 96

Views: 27300

Re: Rename Damnation to Brimstone

My only gripe is that phrases such as "hurl down damnation" sound like some kind of Shakespearean era insult more than a actual attack

Wednesday, 6th July 2016, 20:43

Forum: Crazy Yiuf's Corner

Topic: Rename Damnation to Brimstone

Replies: 96

Views: 27300

Re: Rename Damnation to Brimstone

I think communicating damage types as clearly as possible is great, though aspiring to do this through the names themselves just sounds really difficult to do without a proper naming scheme. As an example Persona/Shin Megami Tensei RPGs merge irresistible damage into one damage type: almighty. They ...
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