Search found 205 matches

Tuesday, 23rd September 2014, 03:23

Forum: Game Design Discussion

Topic: Updating Jiyva to play nicely with .15 changes

Replies: 8

Views: 3002

Re: Updating Jiyva to play nicely with .15 changes

Jiyva calling for prayer doesn't make flavor sense (as jellies are mindless, they cannot worship Jiyva - hence why Jiyva ceases to exist when you kill The Royal Jelly, Jiyva's only sentient worshiper), but Jiyva could enthrall all jellies on the floor in a state of rapture or something like that. H...

Monday, 22nd September 2014, 03:59

Forum: Game Design Discussion

Topic: Proposal: Redesigns to Torment, Hellfire and Caster AI

Replies: 62

Views: 16607

Re: Proposal: Redesigns to Torment, Hellfire and Caster AI

I think the key here is that you don't need every threat to be threatening to every end-game character. I know that's obvious, but giving torment to 3 out of 5 tier 1 demons makes it feel like it's not. It feels like a way of forcing certain monsters to be threats to every character. I'd like to se...

Sunday, 21st September 2014, 07:11

Forum: Game Design Discussion

Topic: Updating Jiyva to play nicely with .15 changes

Replies: 8

Views: 3002

Re: Updating Jiyva to play nicely with .15 changes

A great buff to Jiyva would be to improve paralyze jelly: make it so that it affects all jellies on the map and not the jellies in your LOS; in addition, improve the duration slightly (or make this scale with piety or invocations so it goes beyond 200 auts). As far as flavor, you pray to Jiyva, and ...

Sunday, 21st September 2014, 01:37

Forum: Game Design Discussion

Topic: Proposal: Redesigns to Torment, Hellfire and Caster AI

Replies: 62

Views: 16607

Re: Proposal: Redesigns to Torment, Hellfire and Caster AI

Is the early game more interesting than extended? Yes, but that has little to do with Hellfire and a lot more to do with consumables and XP. My experience, at least, is that Torment and Hellfire take center stage so often in the last 10 runes that it can get quite repetitive. Obviously hellfire doe...

Saturday, 20th September 2014, 07:54

Forum: Game Design Discussion

Topic: Proposal: Redesigns to Torment, Hellfire and Caster AI

Replies: 62

Views: 16607

Re: Proposal: Redesigns to Torment, Hellfire and Caster AI

One minor question: In a small number of games I end up with equipment that grants 3 or more pips of most/all resistances. How would proposed!Hellfire deal with this for purposes of "shredding" resists? Say my character has 4 sources of rC+ and rN+, and 5 sources of rF+. Assuming a coin-t...
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