Search found 7 matches

Wednesday, 14th November 2018, 23:45

Forum: Dungeon Crawling Advice

Topic: Dealing with Mutations in the post end game

Replies: 8

Views: 3368

Re: Dealing with Mutations in the post end game

If you get a bad set of mutations, you quaff potions of mutation until you get a set you feel comfortable with. Don't let neqoxecs or cacodemons have clear line of fire to you. Also, neqoxecs only have MR 40. I understand LOSing malmutate in principal, but in practice that can be difficult based on...

Wednesday, 14th November 2018, 21:55

Forum: Dungeon Crawling Advice

Topic: Dealing with Mutations in the post end game

Replies: 8

Views: 3368

Dealing with Mutations in the post end game

I like to play for 15 rune wins, and find it fun to try and build characters that feel overpowered in the end game. However, with resist mutation gone, it seems like there are very few ways to tackle the end game without becoming horribly mutated. Currently I am generally either going Zin, or I use ...

Tuesday, 4th August 2015, 03:20

Forum: Game Design Discussion

Topic: Make high level necromancy better for Undead species.

Replies: 37

Views: 9104

Re: Make high level necromancy better for Undead species.

From my perspective it's not an issue of balance, it's fine that some species are better at some things than others. But thinking about "lore" or whatever you want to call it, it's surprising that undead are bad at necromancy. If I was a new player to the game, and I thought it'd be fun to...

Monday, 3rd August 2015, 17:35

Forum: Game Design Discussion

Topic: Make high level necromancy better for Undead species.

Replies: 37

Views: 9104

Re: Make high level necromancy better for Undead species.

To be fair, the level 4, 5, and 6 necromancy spells are great all game and are perfectly usable by undead. For sure, but it also means there isn't much reason to train necromancy beyond level 15 or so, depending on your int. The best necromancy focused characters are going to be non-undead. Allowin...

Saturday, 1st August 2015, 20:11

Forum: Game Design Discussion

Topic: Make high level necromancy better for Undead species.

Replies: 37

Views: 9104

Make high level necromancy better for Undead species.

One of the strange things about playing an undead caster or hybrid is how poor the necromancy school is in the end game. Revivification, Death's Door, Necromutation are the only three lvl8 necro spells and are all uncastable. The lvl 6 and 7 spells are Simulacrum, Haunt, and Death Channel of which y...

Friday, 19th September 2014, 15:53

Forum: Dungeon Crawling Advice

Topic: How to go from 3 runes to 15?

Replies: 17

Views: 4718

Re: How to go from 3 runes to 15?

My own opinion on hell difficulty from hardest to easiest is: Fire > Ice -> Undead -> Iron Fire is awful because of all the hellfire in there, for which there is no defense other than killing quickly. Ice always seems to have endless ice fiends and I although I've never drowned on Ice 7, I know some...

Thursday, 18th September 2014, 19:42

Forum: Dungeon Crawling Advice

Topic: How to go from 3 runes to 15?

Replies: 17

Views: 4718

Re: How to go from 3 runes to 15?

If you are talking about DEWz, I usually get Necromutation for extended, it solves Torment problem and provides AC boost (Clarity or MR+++++ are required because lich cannot cure confusion). As DE I don't enter Hell branches before I get 10-11 runes. Feel free to experiment with Necromutation, but ...

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