Search found 332 matches

Saturday, 14th March 2015, 18:25

Forum: Game Design Discussion

Topic: Feedback on Gozag design

Replies: 116

Views: 21108

Re: Feedback on Gozag design

You cast Thread Resurrection! The Thread comes to life! Of the current deities, Gozag seems to be the least fun, so let's spruce up the God of Opulence. Gold distribution and Monster Gold-slurping - Spikify the gold from monsters so that 4/5 killed monsters give a few pieces of gold, and the remaini...

Friday, 13th March 2015, 18:26

Forum: Game Design Discussion

Topic: Proposal: Ru, god of balance and sacrifice

Replies: 363

Views: 171586

Re: Proposal: Ru, god of balance and sacrifice

XuaXua wrote:Sacrifice Individuality


I feel like Ru already does this, though. You lose bits of your self (the awesome part of the god, imo) and gain more generic Power (the blander part). I think Ash and Ru should get married and have kid. RuAsh will have great sacrifices and offer great knowledge.

Thursday, 12th March 2015, 01:30

Forum: Crazy Yiuf's Corner

Topic: The Culling Question

Replies: 36

Views: 3589

Re: The Culling Question

Dpeg and Lasty, I wasn't intending this thread to needlessly criticize people's projects. However, I feel that Crawl is like an ever-expanding collage put together by some blessedly creative people. But, as it develops, some features of Crawl fit less well than they did before, and some don't fit we...

Wednesday, 11th March 2015, 01:29

Forum: Crazy Yiuf's Corner

Topic: The Culling Question

Replies: 36

Views: 3589

The Culling Question

If Crawl, for some important reason, had to cut 2 Gods, 2-3 Species, 1-2 Backgrounds, 1-2 Schools of Magic, 5 or more Spells, 5 or more Monsters, what would you vote for? (Admittedly, there could be some crossover with Backgrounds and Magic Schools). (copy-paste for easy list-making :mrgreen: ) Gods...

Sunday, 1st March 2015, 19:16

Forum: Dungeon Crawling Advice

Topic: Need help with transmuters in general

Replies: 39

Views: 6290

Re: Need help with transmuters in general

Sorry but have more questions than answers. Why does Blade Hands show up in red on my spell list but my failure rate is 19%. And why is the weapon slot red after I cast the spell? From reading this section I guess my stats are not in good order. Fighting is 4, UC5, Trans 5, and Inv 4. I am a demons...

Sunday, 1st March 2015, 00:38

Forum: Dungeon Crawling Advice

Topic: Are axes the best melee weapon?

Replies: 75

Views: 13755

Are axes the best melee weapon?

'Best' being defined as the fastest monster killer in the most situations. I played a straight-up melee fighter the other day with axes (I normally play mages or mage-gradually-approaching-actually-hitting-things), and they seemed kind of ridiculous. Whadda y'all think? (Also, not sure if this is CY...

Wednesday, 25th February 2015, 02:36

Forum: Game Design Discussion

Topic: Let Enchanters choose their starting weapon.

Replies: 10

Views: 1433

Re: Let Enchanters choose their starting weapon.

The class you are looking for is "arcane marksman", pretty much. And this is fine, except that looking at the descriptions for Enchanters and Arcane Marksmen, it's pretty counter-intuitive that AM = choose your own melee weapon. And this doesn't feel like the same sort of counter-intuitiv...

Friday, 20th February 2015, 18:55

Forum: Game Design Discussion

Topic: Yet Another Duration-Based-Spell Reform Proposal

Replies: 14

Views: 1646

Re: Yet Another Duration-Based-Spell Reform Proposal

I get the point about long-term ongoing effects, but that doesn't mean that a rapid ongoing effect would be non-tactical. In this case, if Stat Rot is used, do you really want set up a situation for instantaneous Stat-Death (which technically gives you some turns to quaff restore abilities)? The ong...

Friday, 20th February 2015, 18:20

Forum: Game Design Discussion

Topic: Yet Another Duration-Based-Spell Reform Proposal

Replies: 14

Views: 1646

Re: Yet Another Duration-Based-Spell Reform Proposal

I guess I was thinking of the Stat Rot in a specific fashion, but I didn't use my words again. Ah, well. Anyways, what was in my head was a larger than usual stat rot, like 5-10 for each stat, something that would interfere with combat, followed by a rapid ongoing Stat Rot, of 1 of each per turn or ...

Friday, 20th February 2015, 17:56

Forum: Game Design Discussion

Topic: Yet Another Duration-Based-Spell Reform Proposal

Replies: 14

Views: 1646

Re: Yet Another Duration-Based-Spell Reform Proposal

You're right, I hadn't thought of the purely tactical nature of spell hunger. Also, I have hated Haste and Sure Blade since ever, and until you posted your Simplify Crawl thing, I had never really known why. They had just seemed cheap and out of place somehow. I also agree that my list of various dr...

Wednesday, 18th February 2015, 20:16

Forum: Game Design Discussion

Topic: Yet Another Duration-Based-Spell Reform Proposal

Replies: 14

Views: 1646

Yet Another Duration-Based-Spell Reform Proposal

Ok, I've been thinking this out, and here's what I've got: Duration-based spell have a variety of problems. Most of the duration-based spells are really powerful and you can have lots of them up simultaneously with minimal cost. Recasting that whole cornucopia is an annoying pain. Out-of-combat-cast...

Wednesday, 18th February 2015, 02:59

Forum: Game Design Discussion

Topic: Feature request: change spell durations

Replies: 10

Views: 1505

Re: Feature request: change spell durations

Do away with duration and spell failure for Charms and replace it with 2 things: ⋅ Let spellpower competely govern the usefulness of the Charm. Spellpower 0 should be useless and, with high-level spells, dangerous. Missiles should not be repelled, nothing should be Regenerated, Darkness sh...

Friday, 13th February 2015, 03:54

Forum: Game Design Discussion

Topic: Deep Dwarfs (was: Elyvilon Reform)

Replies: 55

Views: 9784

Re: Elyvilon Reform

So Deep Dwarves should be reflavored as ... Dementors!!

Thursday, 5th February 2015, 00:23

Forum: Dungeon Crawling Advice

Topic: Is there init adjustment for moving slowly?

Replies: 5

Views: 952

Is there init adjustment for moving slowly?

So ... I was wandering around in the Abyss as a DS magicker of Chei wearing the Hat of Pondering and in two moves an Ancient Lich and some equivalent nasty blew me up. Yes, it was dumb (I could have totally Stepped from Time in the second turn), and I'm not bothered that the game killed another moro...

Wednesday, 28th January 2015, 01:30

Forum: YASD! YAVP! and characters in progress too

Topic: CIP VSBe Trog--> GodSwitching

Replies: 31

Views: 3228

Re: CIP VSBe Trog--> GodSwitching

I find this relevant.

Image
(alt-text: What do you want me to do? LEAVE? Then they'll keep being wrong!)

Tuesday, 27th January 2015, 23:41

Forum: Dungeon Crawling Advice

Topic: How do you build Warpers?

Replies: 16

Views: 2310

Re: How do you build Warpers?

I think part of my problem is that I've felt like Warpers should be ranged, instead of melee, especially since most of their skills help keep distance between you and the things. While it's good for Melee guys to have an escape, but Shroud is the only thing in the book that directly helps in Melee. ...

Sunday, 25th January 2015, 19:58

Forum: Dungeon Crawling Advice

Topic: How do you build Warpers?

Replies: 16

Views: 2310

How do you build Warpers?

I enjoy playing Nagas, and Warpers are one of their recommended backgrounds. However, unless I am sublimely lucky with drops, I will normally splat between D:5 and somewhere in Lair. Clearly I'm doing something wrong, probably with the skills. I know they are hybrids, but how should I think of Warpe...

Sunday, 25th January 2015, 18:25

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - DrTm Chei

Replies: 9

Views: 1030

Re: CIP - DrTm Chei

Things I've learned: ⋅ Alistair's is not the one-hit-wonderspell of elf-killing of my memories ⋅ Also, Elf is a bitch when you have actually be close to the elves to damage them ⋅ Ignite Poison IS the one-hit-wonderspell of Spider Nest ⋅ BH is really good, tho...

Saturday, 24th January 2015, 16:14

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - DrTm Chei

Replies: 9

Views: 1030

YASD - DrTm Chei

After years of playing, this will be my first first CIP, I believe (little steps). Anyway, here's the dump. Dungeon Crawl Stone Soup version 0.15.2 (tiles) character file. Madison the Nimble (Purple Draconian Transmuter) Turns: 23808, Time: 01:48:12 HP 107/107 AC 10 Str 30 XL: 13 Next: 54% MP 26/26 ...

Friday, 23rd January 2015, 02:50

Forum: Suggestions & Criticism

Topic: Why was the 'The line between fighters and mages' locked?

Replies: 29

Views: 5395

Re: Why was the 'The line between fighters and mages' locked

Slightly OT, but the mere fact that this conversation is happening, and everyone is patiently explaining things as well as they can is a huge testament to the tone of edification and positiveness set by the devs and mods. The forum atmosphere is, for me, one of the primary attractions of Stone Soup....

Wednesday, 21st January 2015, 00:45

Forum: Game Design Discussion

Topic: Size and/or STR let you displace monsters

Replies: 13

Views: 1527

Re: Size and/or STR let you displace monsters

@roderic : Makes me think of Calvin and Hobbes; "This is such a great club!". :D Anyways, I was unclear. I mean that STR/Size should let you move through hostile monsters as if they were friendly summons, not trample them. I agree that trampling would be awful. I'm not sure that having STR...

Tuesday, 20th January 2015, 03:37

Forum: Game Design Discussion

Topic: Size and/or STR let you displace monsters

Replies: 13

Views: 1527

Size and/or STR let you displace monsters

Giants will push popcorn out the the way to get to you. Why shouldn't you, the burly MiFi push rats around too? Let Big and Huge species push stuff around, as well as high-strength chars, and let Small and Tiny Species be pushed, with STR helping resist pushing. This should do several things: ⋅...

Saturday, 31st May 2014, 19:18

Forum: Dungeon Crawling Advice

Topic: Summons Targeting

Replies: 4

Views: 839

Re: Summons Targeting

oops, sorry. Meant to include pertinent info like, 'I don't want to have to waste a turn telling a summon to attack a monster that is blasting me and that I am blasting back." This exists for melee, is there a setting that lets it work for targeted spells too?

Saturday, 31st May 2014, 15:55

Forum: Dungeon Crawling Advice

Topic: Summons Targeting

Replies: 4

Views: 839

Summons Targeting

I don't normally go for summoning (in general, it has always seemed a little dull to me), but I picked up Spell-forged Servitor since it was new to me, and complemented my DSCj of Dith (OOD). Is there a setting or something to tell the summons to attack whatever I'm blasting at? The summon will auto...

Monday, 5th May 2014, 03:54

Forum: Game Design Discussion

Topic: Bad Mutation Proposals

Replies: 24

Views: 2682

Bad Mutation Proposals

After reading the Yeek proposal, and seeing the relatively small list of relatively strong/annoying malmutations, I figured some bad mutation proposals should be in order. I'm aiming for 'Not Annoying, and on a scale between Hampering and Dangerous." Looking for feedback and other bad mutation ...

Tuesday, 29th April 2014, 02:09

Forum: Game Design Discussion

Topic: New Spell: Sky Beast

Replies: 25

Views: 2586

Re: New Spell: Sky Beast

@ Leafsnail, primarily I suppose I wasn't trying to fill a niche. Rather I was trying to fill a perceived void (Tm/Air) in a flavourful and different way. Judging from early daggers of electrocution, Elec seemed pretty strong on UC for early game, and it seems to peak in usefulness mid-game so I fig...

Monday, 28th April 2014, 19:40

Forum: Game Design Discussion

Topic: New Spell: Sky Beast

Replies: 25

Views: 2586

Re: New Spell: Sky Beast

If were to try to code this myself (a somewhat unlikely possibility, given my inferior knowledge of C), what files should I have a look at?

Tuesday, 22nd April 2014, 21:09

Forum: Game Design Discussion

Topic: Door opens, door shuts

Replies: 8

Views: 1104

Re: Door opens, door shuts

'Monster sticks its foot in the door.'

'Monster forces its way through.'

If there is monster in pursuit of you, then you can't close a door adjacent to that monster.

Monday, 21st April 2014, 00:09

Forum: Game Design Discussion

Topic: Species: Salamander

Replies: 26

Views: 4127

Re: Species: Salamander

Slow 1 as a Species mutation in order to KISS, and an Ability : (Flame Cloud Trail + rC- + Slow 3)?

Saturday, 19th April 2014, 13:01

Forum: Game Design Discussion

Topic: Webtiles: Increase the visibility of ghosts

Replies: 9

Views: 2231

Re: Webtiles: Increase the visibility of ghosts

Perhaps a ghostly aura instead of transparency?

Saturday, 19th April 2014, 12:59

Forum: Game Design Discussion

Topic: New Spell: Sky Beast

Replies: 25

Views: 2586

Re: New Spell: Sky Beast

Hell yes, this is thread necro. I haven't played the game in 3 years and started playing again a few months ago. This was the thing I thought had the most promise and that I cared most about before I left. Transmutations is my favorite school, more than Translocations or Ice, because of the flexibil...

Saturday, 12th April 2014, 19:18

Forum: Game Design Discussion

Topic: Sif Muna revamp

Replies: 150

Views: 27854

Re: Sif Muna revamp

Taking a note out of Ticket to Ride's Destination cards, what if Sif gifts let you choose 1 of 3 or 4 books, but you had to memorize the entire book? The god gift spells would have to be unforgettable until the next gift or so, and, naturally, Sif would give you spells that you *could* memorize.

Friday, 30th December 2011, 12:54

Forum: Game Design Discussion

Topic: Torment

Replies: 43

Views: 10552

Re: Torment

If the main problem with Torment is that there is not enough variety in the things that make extended dangerous, why not add level-wide effects, like the -cTele of Zot:5, to each section of the endgame? Dis could have Ponderous and -? AC). Gehenna could have reduced Ice Magic power, rF-, and illumin...

Sunday, 25th December 2011, 11:46

Forum: Crazy Yiuf's Corner

Topic: Merry Christmas!

Replies: 7

Views: 720

Merry Christmas!

God bless you all. :D

Friday, 23rd December 2011, 13:05

Forum: Game Design Discussion

Topic: Proposal: Terrain

Replies: 14

Views: 1059

Re: Proposal: Terrain

am i the only person in the world who uses "melee character" to mean "character which melees" Blarg. Thanked when I meant to quote. Anyway, this idea of terrain was meant to address the fact that ranged combat is better in nearly all circumstances because it does more damage (da...

Thursday, 22nd December 2011, 14:36

Forum: Game Design Discussion

Topic: Proposal: Terrain

Replies: 14

Views: 1059

Proposal: Terrain

This idea had been growing from several thoughts: Melee should get a boost; T&D should become usable skill, instead of just being security; and Corridors are boring. ⋅  Basic Terrain: you stand on a square, and you (or a monster) get a bonus (or malus). HP, MP, AC, EV, SH all seem like...

Thursday, 1st December 2011, 12:54

Forum: Crazy Yiuf's Corner

Topic: Suggest a combo to the person above you

Replies: 234

Views: 23148

Re: Suggest a combo to the person above you

NaFi. The shield rocks. Do what you like with the armour. I normally go with Nem, since he can shuffle you into a caster, and he gives you substitute magic.

Wednesday, 30th November 2011, 13:04

Forum: Game Design Discussion

Topic: Game-end splash screens

Replies: 8

Views: 922

Re: Game-end splash screens

Do think there would be room for Pokemon-style vault screens, so when you enter Lair, you have the option of seeing what somebody thought Lair might look like in 800x600 pixelly glory?

Saturday, 19th November 2011, 12:46

Forum: Game Design Discussion

Topic: simple caster nerf ideas

Replies: 33

Views: 4175

Re: simple caster nerf ideas

The main drawback of melee fighters over casters is their lack of versatility. I'm going to have to disagree with you there. The lack of versatility is certainly a drawback, but I would argue that the main drawback of melee fighters is their lack of range. Keeping engagements at the edge of LOS whe...

Thursday, 10th November 2011, 13:06

Forum: Crazy Yiuf's Corner

Topic: Odd things sighted in dungeon.

Replies: 963

Views: 153538

Re: Odd things sighted in dungeon.

Drat, didn't mean to thank . . .

But you can kill them separately. It's not like a yaktaur captain and his herd are considered one monster, even though they spawn together

Monday, 7th November 2011, 22:14

Forum: Crazy Yiuf's Corner

Topic: I'm Married!

Replies: 34

Views: 4117

Re: I'm Married!

I've worked with octopuses (GPOs) for many years, and I would be delighted to find one. However, the water may be to chilly for casual snorkeling without wetsuits, at least for us in the South. Y'all from colder climes may find 63F/17C delightful, but I like warmer water, personally. Or at least war...

Monday, 7th November 2011, 12:53

Forum: Crazy Yiuf's Corner

Topic: I'm Married!

Replies: 34

Views: 4117

Re: I'm Married!

Actually Okawaru has been in an excellent mood. It's like Santa missed Christmas for the past ten years and decided to make up for it all at once. Apart from falling off of the getaway horse (Jack had been acting skittish, and people insisted on throwing grass seed at us and Jack and he bolted and b...

Sunday, 6th November 2011, 11:45

Forum: Crazy Yiuf's Corner

Topic: I'm Married!

Replies: 34

Views: 4117

Re: I'm Married!

We wedded under Christ, for His glory and pleasure, and ours.

Saturday, 5th November 2011, 22:49

Forum: Crazy Yiuf's Corner

Topic: I'm Married!

Replies: 34

Views: 4117

I'm Married!

Sorry to shamelessly steal forum space, but I got married today! Squeee!

The wedding was on a farm by the mountains, it has been colorful clear autumn day, there was beautiful bride and ceremony, along with truly excellent food and celebration. It was just about as perfect as it gets. :D

dolphin

Friday, 4th November 2011, 03:34

Forum: Game Design Discussion

Topic: moderation

Replies: 43

Views: 6545

Re: moderation

I'd also be willing to help (but I don't have much time right now, getting married Saturday morning), but can you specify what things you want mods to do, besides "keep things civil and organized", define the limits of authority, etc. ?

Thursday, 3rd November 2011, 02:39

Forum: Dungeon Crawling Advice

Topic: Lightning: still tag you're it?

Replies: 3

Views: 521

Re: Lightning: still tag you're it?

Not that you should spend time seeking a tri-zap, but if you run across one, it will increase the chance of getting both hits in, especially on a high-EV monster.

Monday, 31st October 2011, 11:35

Forum: Game Design Discussion

Topic: Berserkitis suggestion

Replies: 15

Views: 1843

Re: Berserkitis suggestion

What if berserkitis was triggered by NOT melee fighting while experiencing tension? The idea is that you blow off steam by hitting things, and when you don't or can't, you eventually just can't stand it and go berserk. That should hurt the pure casters, while leaving the melee builds alone. There wo...

Monday, 24th October 2011, 03:11

Forum: Game Design Discussion

Topic: Make base/enchantment/slaying the same

Replies: 49

Views: 7127

Re: Make base/enchantment/slaying the same

Sure, the difference between slaying bonuses and enchantment bonuses are no longer confusing, but that doesn't address the main point of confusion, namely the difference between weapon base stats and anything else. And the misconception that enchantments = stats is a problem, especially coupled gene...

Saturday, 22nd October 2011, 11:43

Forum: Game Design Discussion

Topic: Some feedback and suggestions (0.8)

Replies: 22

Views: 2993

Re: Some feedback and suggestions (0.8)

Can devs kill spam posts? or will it be not worth the trouble?

Saturday, 22nd October 2011, 11:40

Forum: Game Design Discussion

Topic: New armour tile proposal/feedback

Replies: 10

Views: 1189

Re: New armour tile proposal/feedback

I like the new tiles. Good job roctavian.
Next

Return to advanced search

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.