Search found 194 matches

Tuesday, 14th February 2012, 11:22

Forum: Crazy Yiuf's Corner

Topic: Other Roguelikes You Enjoy?

Replies: 80

Views: 25186

Re: Other Roguelikes You Enjoy?

The only similar game that interests me now is Dwarf Fortress' adventure mode. A new version (first in 11 months) of Dwarf Fortress hit the servers today. Judging by the dev updates I've been following, it's going to be interesting. Looks like you can explore tombs, and get killed by your own reani...

Friday, 14th October 2011, 06:14

Forum: Game Design Discussion

Topic: Food reform

Replies: 164

Views: 43676

Re: Food reform

What if nausea prevents you from eating unless you're starving? Then you're back where you were, incentivizing people to hover over starving (stupid as it is). Nausea should only prevent chunk eating (and possibly meat ration eating for herbivores), and you should consider calling it indigestion.

Friday, 14th October 2011, 06:11

Forum: Game Design Discussion

Topic: Food reform

Replies: 164

Views: 43676

Re: Food reform

I'm not surprised people dislike the multiple tresholds, but I suspect that it is because they insist on trying to do something (squeezing the most out of their permafood from eating low-quality chunks) that isn't supposed to be worth it anymore. The way the reform has failed, is that it hasn't con...

Thursday, 13th October 2011, 08:50

Forum: Game Design Discussion

Topic: Food reform

Replies: 164

Views: 43676

Re: Food reform

snow wrote:Food is a simple balance tool. It's not supposed to be anything else... especially not some elaborate system.


The current system isn't all that simple, if you're not used to it. We want the food system to be simple to the user, but it need not be simple under the hood.

Wednesday, 12th October 2011, 08:12

Forum: Game Design Discussion

Topic: Food reform

Replies: 164

Views: 43676

Re: Food reform

So maybe using video chat (hangouts?) rather than IRC for discussing crawl's future would make the process less frustrating? I'm not surprised people dislike the multiple tresholds, but I suspect that it is because they insist on trying to do something (squeezing the most out of their permafood from...

Monday, 10th October 2011, 12:39

Forum: Game Design Discussion

Topic: Food reform

Replies: 164

Views: 43676

Re: Food reform

I appreciate that it is stressful to hang around at hungry/very hungry as a herbivore all the time, although in principle it's not very different from hanging around between full and very full for a carnivore. what? the difference is obvious: you can drop many satiation thresholds as a carnivore. a...

Monday, 10th October 2011, 07:25

Forum: Game Design Discussion

Topic: Food reform

Replies: 164

Views: 43676

Re: Food reform

I appreciate that it is stressful to hang around at hungry/very hungry as a herbivore all the time, although in principle it's not very different from hanging around between full and very full for a carnivore. That centaurs don't feel the nutrition advantage from being herbivore is not as I wanted i...

Monday, 26th September 2011, 07:37

Forum: Dungeon Crawling Advice

Topic: Controlling Nemelex..

Replies: 12

Views: 3327

Re: Controlling Nemelex..

AFAIK, potions of mutation (from distilling monsters with mutagenic chunks) are the exception. Sacrificing those are a good way to get decks of wonder, which even have a card that will likely give good mutations. Haven't they fixedthat yet? I used to play around with getting 40+ mutation potions fr...

Friday, 23rd September 2011, 09:09

Forum: Dungeon Crawling Advice

Topic: I love Mummies. I suck with Mummies

Replies: 87

Views: 18005

Re: I love Mummies. I suck with Mummies

minmay wrote:XP is no longer based on the finishing blow, but on the percentage of damage dealt. So if you take a monster down to half health and then your summons kill it, you get 75% of the XP.


Wow, that explains why I'm having so much success with my summoner-hybrids lately!

Thursday, 15th September 2011, 10:01

Forum: Contributions

Topic: Abyss Vaults

Replies: 21

Views: 5198

Re: Abyss Vaults

(Rationale: You're ending up in nastier parts of the infinite Abyss.) I like this. It could even be formal. "You are thrown into the first level of the abyss." -- a barren and somewhat boring place, but not without danger. ... right up to ... "You are thrown into the 666th level of t...

Thursday, 15th September 2011, 09:50

Forum: Dungeon Crawling Advice

Topic: !"#¤!!@! Abyss..

Replies: 13

Views: 3111

Re: !"#¤!!@! Abyss..

I'm currently working on the abyss. I've improved the morphing (again just last night) and made it get faster with time spent down there. The monster generation will be scaled with the abyss speed too. Regarding exits, I've said it before and I'm saying again. We keep the current rate for normal ex...

Monday, 12th September 2011, 06:58

Forum: Dungeon Crawling Advice

Topic: Spreading the Light

Replies: 17

Views: 5599

Re: Spreading the Light

No transformations? As if Zin wasn't bad enough?

Sometimes I think the devs screw over Zin and make a joke out of him because they have issues with a certain real-world religion he's inspired by.

Going to drop in on the wiki and make some suggestion, I suppose.

Monday, 12th September 2011, 06:22

Forum: Dungeon Crawling Advice

Topic: DD Ideas.

Replies: 2

Views: 1213

Re: DD Ideas.

KoboldLord wrote:Wearing one means you sacrifice almost ALL spellcasting


This combines poorly with Sif Muna... though maybe with the new experience system, Sif gets happy from the experience channeled into spell skills, rather than use?

Monday, 12th September 2011, 06:13

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: OgNe of Ashenzari - First win!

Replies: 6

Views: 1600

Re: YAVP: OgNe of Ashenzari - First win!

Ogre for first win? Hats off to you!

I'm going to study the log to see how you worked around ogres' pathetic lack of defense.

Thursday, 1st September 2011, 07:50

Forum: Dungeon Crawling Advice

Topic: Addicted to playing Mummies

Replies: 18

Views: 4454

Re: Addicted to playing Mummies

The food clock is very much an issue for non-mummies - but not as a clock, rather as a nerf on high-level spells. It's just that with a HE or DE, you just can't spam orb of destruction or similar-powered spells, while you have them at ration hunger. They will stay at high hunger for a very long time...

Friday, 26th August 2011, 09:53

Forum: Dungeon Crawling Advice

Topic: [PROTIPS] Secret Tricks

Replies: 264

Views: 96682

Re: [PROTIPS] Secret Tricks

I think I got Mara to severely wounded twice, but just couldn't finish him. Similarly Mennas chased me off with a nasty blessed scimitar, and was just itching to provide me with YASD. :evil: So I just dodged them and returned to the main dungeon. Later, I killed Xtahua and thought, "hmmm"...

Tuesday, 23rd August 2011, 10:16

Forum: Game Design Discussion

Topic: remove stairdancing?

Replies: 13

Views: 2863

Re: remove stairdancing?

One slightly less radical idea: (some) creatures get better at following you through stairs, but no creature can follow you through trapdoors. This would make trapdoors more interesting. * The advanced stair-followers should be only particularly relenteless, intelligent creatures (such as uniques wi...

Tuesday, 2nd August 2011, 12:43

Forum: Game Design Discussion

Topic: New crusader

Replies: 126

Views: 31923

Re: New crusader

It's been a while since I followed Crawl... did you really change crusaders into skalds? Oh no... worst name since arcane marksman, but in a new and creative way. Skald is a heavily culture-bound term. It may sound exotic and cool to you, but I come from that culture, and sorry, there's just no way ...

Thursday, 5th May 2011, 14:00

Forum: Game Design Discussion

Topic: the Weapon Reform

Replies: 54

Views: 15541

Re: the Weapon Reform

I always thought the double sword/triple sword were references to razor-manufacturers' habit of adding more blades to their razors as a gimmick. So they definitively need to stay or go as a pair :) Maybe to explain the joke (which apparently not many people got), there could be a fixedart five-blade...

Tuesday, 3rd May 2011, 09:16

Forum: Dungeon Crawling Advice

Topic: Red Sonja survival guide (draft)

Replies: 9

Views: 4804

Re: Red Sonja survival guide (draft)

I, too, think Tiamat is far preferable to Lom Lobon. I didn't succeed in getting the orb without waking her, but she has less nasty ranged potential (Lom Lobon's ball lightnings hurt!), and is possible to flee from.

Tuesday, 26th April 2011, 10:33

Forum: Game Design Discussion

Topic: Demigods with God Traits

Replies: 16

Views: 4045

Re: Demigods with God Traits

dpeg wrote:it is about gods existing only because humans believe in them.


I don't like how this kind of wacky Pratchett-idea has sneaked into crawl. It made for a good joke, but the Crawl gods aren't really very much like the Discworld gods, and I'm not sure it makes for good gameplay.

Wednesday, 20th April 2011, 09:44

Forum: Game Design Discussion

Topic: Removing Spellcasting as a Skill

Replies: 32

Views: 9789

Re: Removing Spellcasting as a Skill

Let's look at the factors one by one: Slots: Currently matters little. Especially if you are not a caster - high-level warrior types can have all the nifty little utility spells. Success rate: Currently matters for the very high-level spells, and for armored hybrids. Is effectively what keeps hybrid...

Thursday, 14th April 2011, 13:44

Forum: Dungeon Crawling Advice

Topic: Lantern of Shadows

Replies: 9

Views: 2994

Re: Lantern of Shadows

I would really have liked if the shadow summoning thing could be toggled on/off. That would make it more palatable to the good gods too.

Thursday, 14th April 2011, 12:18

Forum: Dungeon Crawling Advice

Topic: Lantern of Shadows

Replies: 9

Views: 2994

Re: Lantern of Shadows

Does this think really work as advertised? I had a DS with the full shadow mutation, once he needed to rest I equipped the lantern, figuring with that small LoS nothing is going to find me here in this corner. I was rudely awakened by a Storm Dragon lightning bolt from halfway across the room, way o...

Wednesday, 13th April 2011, 09:52

Forum: Crazy Yiuf's Corner

Topic: I love it when...

Replies: 1478

Views: 3042700

Re: I love it when...

The game is randomly generated you know. We can't fine tune the timer so that it matches perfectly with the opposition you'll face to get to it. Like everything else in the game, randomness will create easy situations, hard ones, and sometimes impossible ones. This is unavoidable. What you can do i...

Wednesday, 13th April 2011, 09:40

Forum: Dungeon Crawling Advice

Topic: Endgame Advice Needed

Replies: 22

Views: 5408

Re: Endgame Advice Needed

You can get mutation resistance from Zin if it's very important, but Zin would otherwise not be much use for you. Piety could also be hard to build unless you've got lots of gold to spare.

Friday, 8th April 2011, 12:50

Forum: Game Design Discussion

Topic: Remove Berserk Spell; Replacement

Replies: 17

Views: 5102

Re: Remove Berserk Spell; Replacement

I think a "berserk other" spell would be hard to balance. See how good BiA is. However, a frenzy spell could be fun. You could use it either as a debuff on enemy casters, or as a dangerous buff on allies. Well, that is one option... another is to nerf berserk for monsters. Really, it does...

Friday, 8th April 2011, 11:47

Forum: Crazy Yiuf's Corner

Topic: Crawl is good for your vocabulary

Replies: 30

Views: 7547

Re: Crawl is good for your vocabulary

JeffQyzt wrote:
XuaXua wrote:Cue the Chundering Vegemite Barbies of Zot:5.


For the non-Australian English speakers out there - that would a horde of vomiting barbequeue pits made out of processed yeast extract. :shock:


That sounds like a Dwarf Fortress megabeast.

Friday, 8th April 2011, 10:18

Forum: Game Design Discussion

Topic: Remove Berserk Spell; Replacement

Replies: 17

Views: 5102

Re: Remove Berserk Spell; Replacement

dolphin wrote:Of course, it would make Orc Warlords pretty beastly when they berserk the orc knights around them.


No, it shouldn't be Orc Warlords that have it. It should be Ogre Mages :D

Friday, 8th April 2011, 06:13

Forum: Dungeon Crawling Advice

Topic: enclosed items

Replies: 7

Views: 2122

Re: enclosed items

lucy_ferre wrote:Lee's Rapid Deconstruction and Shatter.


Yeah, but LRD requires a lot of spell power and multiple castings. It can occasionally break walls that disintegrate can't though - something nice to remember if you rely on those metal walls to stay where they are.

Thursday, 7th April 2011, 11:23

Forum: Game Design Discussion

Topic: Very disappointed about the changes I've heard about

Replies: 24

Views: 6257

Re: Very disappointed about the changes I've heard about

casmith789 wrote:Zin got an overhaul.


Again? Is this something that happened recently or is it something I've been playing for a while? From the wiki it's kind of hard to see which changes are in and not...

Tuesday, 5th April 2011, 11:31

Forum: Dungeon Crawling Advice

Topic: Is there any alignment list for spells?

Replies: 7

Views: 1911

Re: Is there any alignment list for spells?

I wish it was possible to play a good summoner. TSO and Zin are possible, but not very practical. Ely would be awesome, but it just isn't practical due to the piety hit of allies dying.

Tuesday, 5th April 2011, 11:16

Forum: Dungeon Crawling Advice

Topic: New player help

Replies: 58

Views: 12686

Re: New player help

I think Vehumet is probably a better god for starting out than Sif Muna. The problem with Sif Muna is that it takes a long time before you start seeing those book gifts - by that time you've almost certainly found a useful book or two already. If you're going for direct damage spells (and it's sensi...

Monday, 4th April 2011, 14:28

Forum: Dungeon Crawling Advice

Topic: Invisibility?

Replies: 7

Views: 2195

Re: Invisibility?

The thing you need to know about invisibility is that it gives a huge stealth bonus. Also, if the opponent doesn't have see/sense invisible, all attacks upon them will have a chance for opportunistic stabbing. Also, it's great against ranged users. They will miss a lot more than melee users. But it ...

Monday, 4th April 2011, 14:23

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - DEFE

Replies: 3

Views: 1120

Re: YASD - DEFE

by it? Does it really say that? I thought the morgue file would say "an invisible master archer" or something similar.

Monday, 4th April 2011, 13:34

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - Jessica + Grinder

Replies: 4

Views: 1584

Re: YASD - Jessica + Grinder

Jessica often spawns with a wand. If it's a powerful one, it's "downgraded" to polymorph.

Monday, 4th April 2011, 12:30

Forum: Game Design Discussion

Topic: Giant spiked club

Replies: 7

Views: 2997

Re: Giant spiked club

Big weapon hitting a (usually) smaller target = more skill. Maybe the GSC could get a small bump when wielded against large foes? NO! That's double-dipping again, the bane of Crawl balance. It's already the case that large creatures get an EV penalty, poor dodging aptitude and reduced benefit from ...

Monday, 4th April 2011, 11:43

Forum: Dungeon Crawling Advice

Topic: Defeating invisible doom?

Replies: 20

Views: 4949

Re: Defeating invisible doom?

I think actually "moon moth" is a far better name that ghost moth. Anyone remember the creepy "moon dwellers" in magic carpet?

Monday, 4th April 2011, 09:30

Forum: Dungeon Crawling Advice

Topic: advice on playing stealth classes

Replies: 10

Views: 2774

Re: advice on playing stealth classes

Training stealth is such a pain, I never turn it off if I'm aiming seriously for it. A great god choice for stabbers is Ash. Not because of scrying, primarily, but because of reskilling. You can get rid of things like the necromancy you accumulate from Fulsome Distilliation, and turn it into increas...

Monday, 4th April 2011, 09:11

Forum: Dungeon Crawling Advice

Topic: Red Sonja survival guide (draft)

Replies: 9

Views: 4804

Re: Red Sonja survival guide (draft)

Well, I have some ideas to deal with the horrors: 1. Don't open that door. They are in a separate room from the lumps and necrophages. Lumps don't open doors - though necrophages do, so make sure they aren't wandering. Much better if they run for YOU than that they open that door. I've taken out the...

Friday, 1st April 2011, 10:04

Forum: Dungeon Crawling Advice

Topic: Red Sonja survival guide (draft)

Replies: 9

Views: 4804

Re: Red Sonja survival guide (draft)

Demonspawn Earth Elementalist with shadowstalker mutation, one of my favorites. Vehumet. As usual I don't have the morgue file here, but it's much like you would expect.

Friday, 1st April 2011, 09:56

Forum: Dungeon Crawling Advice

Topic: Red Sonja survival guide (draft)

Replies: 9

Views: 4804

Re: Red Sonja survival guide (draft)

That's not how you win! I avoided Lom Lobon, grabbed the orb and ran away from Tiamat (does she always have that berserk potion, by the way?)

Friday, 1st April 2011, 08:23

Forum: Game Design Discussion

Topic: Sif Muna suggestions.

Replies: 30

Views: 6672

Re: Sif Muna suggestions.

I agree Sif's power is less useful now. Fact is, you find enough amnesia scrolls, almost no builds need to juggle spells all that often. Before, you at least had to find a book with selective amnesia, i.e., it was either switch as much as you need, or don't switch at all for non-Sifmunites. Now it's...

Friday, 1st April 2011, 07:59

Forum: Dungeon Crawling Advice

Topic: Amulet of Faith and Xom

Replies: 7

Views: 2528

Re: Amulet of Faith and Xom

His wrath was arguably less dangerous than his bad mood. I think they're identical, actually. I've never had much luck with him. By lair, I tend to get hurt a lot and be forced to rest up a lot, and this quickly bores Xom. Also, his "good" acts have a tendency to be detrimental more often...

Friday, 1st April 2011, 07:54

Forum: Dungeon Crawling Advice

Topic: Red Sonja survival guide (draft)

Replies: 9

Views: 4804

Re: Red Sonja survival guide (draft)

The assertion that I haven't won it yet is no longer true, BTW :D

Friday, 1st April 2011, 07:52

Forum: Dungeon Crawling Advice

Topic: Demonspawn Earth Elementalist

Replies: 10

Views: 3025

Demonspawn Earth Elementalist

I've had luck with these before (got one as far as Cerebov), and now one gave me my first win in the Red Sonja sprint. The shadowstalker mutation combines really well with earth conjurations - if you can see it, you can shoot it. If you don't want to shoot it, you can sneak away. Anyone else have ex...

Thursday, 31st March 2011, 14:19

Forum: Dungeon Crawling Advice

Topic: AC vs. EV

Replies: 13

Views: 5838

Re: AC vs. EV

My experience with heavy armour is also that it's generally better to go for EV. At best, heavy armour is as good as light, but even then only when you've already ruled out stealth/casting. I found a Gold Dragon Armour on D:1 once with a merfolk. I wore it out of sheer bloody-mindedness, figuring th...

Thursday, 31st March 2011, 13:23

Forum: Dungeon Crawling Advice

Topic: Red Sonja survival guide (draft)

Replies: 9

Views: 4804

Red Sonja survival guide (draft)

For various reasons I've been a bit bored with the main game lately, going so far as to suicide some rather powerful characters because they were just too boring (SETM of Chei who found the hell portal vault in lair:8... and decided to take a visit). So, I've been playing Sprint. I'm finally startin...

Tuesday, 29th March 2011, 12:32

Forum: Game Design Discussion

Topic: New Ashenzari

Replies: 139

Views: 36163

Re: New Ashenzari

I'm not sure I like the plan for 0.9. Minimum competence in all skills you have is a lot more interesting than boosting the stuff you're already focusing on, IMO. True, it's going to be best for casters/hybrids, but it makes sense that knowledge mostly helps with spellcasting. I'll certainly delay u...

Tuesday, 29th March 2011, 12:26

Forum: Dungeon Crawling Advice

Topic: Never apport your stash! :(

Replies: 7

Views: 1847

Re: Never apport your stash! :(

That is actually kind of against Crawl's philosophy. Accidentally vaporizing a big stack of food isn't a sensible penalty for apportation.
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