Search found 194 matches

Thursday, 10th March 2011, 14:35

Forum: Game Design Discussion

Topic: Name of the Crusader background

Replies: 20

Views: 4584

Re: Name of the Crusader background

Spellswords. Bladesingers. Battlemages. War wizards. Spellbinders.

Or we could take something which does not yell out "fighter-mage!" yet can be defined to be such in the Crawl world. Sorcerer?

Thursday, 10th March 2011, 14:27

Forum: Game Design Discussion

Topic: Unlocking Species

Replies: 44

Views: 14827

Re: Spellcaster backgrounds

for example, I tried playing ToME 4 and quickly quit, because I was bored with restarting the same character over and over and didn't manage to unlock any interesting options - and that's coming from someone who was a big fan of the previous installment of that roguelike. I loved the unlocking mech...

Thursday, 10th March 2011, 12:38

Forum: Game Design Discussion

Topic: Hell effect banishment

Replies: 23

Views: 5418

Re: Hell effect banishment

I haven't looked at the code yet, but maybe we can say that you just can't get banished when in hell. So the special casing is in the banishment code instead of the miscast. Maybe easier to do, and easy to explain flavour wise (can't escape from hells). Indeed easy to explain flavour-wise. It's not...

Thursday, 10th March 2011, 12:06

Forum: Game Design Discussion

Topic: Unlocking Species

Replies: 44

Views: 14827

Unlocking Species

[MOD - danr - I split this off from the Spellcaster background thread]

Species are best "simplified" by letting them be a prize target of unlocking. All the races in category 3, and many in category 2 as well, are choice candidates as achievement awards.

Thursday, 10th March 2011, 12:03

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP - MiBe

Replies: 3

Views: 1413

Re: YAVP - MiBe

I haven't really tried out new Vampiric much. Found a promising Vampiric bardiche with my polearm-user yesterday, but it turned out to be -3 -5 :-/

What worried me, though, was that the game preferred it as butchering weapon over my uncursed knife!! :o

Thursday, 10th March 2011, 11:49

Forum: Game Design Discussion

Topic: Categorization on Species selection screen

Replies: 11

Views: 2987

Re: Spellcaster backgrounds

jpeg: I'd put demonspawn in group 2 max, kenku in group 1, and spriggans in group 3. Also, Ogres in group 2 on account of their armour/defense problems. Possibly demigod in 1. Rationale: Restrictions, such as a spriggan's herbivore 3, matter a lot more for playstyle than advantages. You can choose t...

Thursday, 10th March 2011, 11:13

Forum: Game Design Discussion

Topic: Dodging aptitudes

Replies: 28

Views: 6210

Re: Dodging aptitudes

1. There isn't a hidden aptitude. There is a hidden size-based EV modifier. (Yes, I agree that hiding stuff is bad, but it is never going to stop.) 2. Do you think an ogre with dodging 0 should have the same EV as a halfling with dodging 0? The problem is, unless it's been changed recently, the siz...

Wednesday, 9th March 2011, 10:35

Forum: Contributions

Topic: Centaur lava moat vault

Replies: 19

Views: 4519

Re: Centaur lava moat vault

The problem with a vault like that is it promotes spoilers. If you know about it, it's not really dangerous. IMO, spoilers are only bad when they give you information that 1. You can't feasibly get in-game 2. Gives you a significant advantage I've run into lots of vaults with areas inaccessible due...

Tuesday, 8th March 2011, 10:50

Forum: Contributions

Topic: Centaur lava moat vault

Replies: 19

Views: 4519

Re: Centaur lava moat vault

Putting characters in challenging situations and subequently punishing bad decisions is what makes crawl an interesting game. There's nothing unfair or needless about not leaving an escape hatch, especially if the player could see there wasn't one. But even if he didn't, levitating into the unknown ...

Tuesday, 8th March 2011, 10:45

Forum: Dungeon Crawling Advice

Topic: Pls Help eval my char + trove q. + boris q.

Replies: 30

Views: 7365

Re: Pls Help eval my char + trove q. + boris q.

I don't know, but the last three times I killed him he said nothing. First time he was silenced, though :D

Tuesday, 8th March 2011, 09:11

Forum: Game Design Discussion

Topic: Dodging aptitudes

Replies: 28

Views: 6210

Re: Dodging aptitudes

This brings up a pet peeve of mine: How some races are rewarded and punished twice for size. People think halflings should have excellent dodging because they're small... it's just that they will have far better dodging than larger races already, because there's a direct size factor to calculating E...

Tuesday, 8th March 2011, 08:26

Forum: Game Design Discussion

Topic: Spellcaster backgrounds

Replies: 84

Views: 26474

Re: Spellcaster backgrounds

Smock, excellent suggestion, except I think we need a less roguelike-technical and more fantasy-sounding term than "hybrid". Battlemages, perhaps?

Tuesday, 8th March 2011, 08:12

Forum: Dungeon Crawling Advice

Topic: Pls Help eval my char + trove q. + boris q.

Replies: 30

Views: 7365

Re: Evaluate my Character

Also, I keep running into this guy: Boris (thrice) (Vault:5 Blade Vault:8) Is that correct behavior? Yeah. He used to come with taunts when you killed him. "You, kill me? I think not!" No idea why he stopped doing that, I imagine it can be pretty confusing for people who haven't met him b...

Monday, 7th March 2011, 13:41

Forum: Game Design Discussion

Topic: Traps

Replies: 20

Views: 4255

Re: Traps

I've posted some more comprehensive ideas on the Teleport Control page of the wiki, but the simplest way to deal with this narrow subset of the issue is to make teleport control not apply to teleports that are caused by some source other than intentional player activation. Is there really such a sc...

Monday, 7th March 2011, 13:31

Forum: Game Design Discussion

Topic: Goblins as a player race

Replies: 9

Views: 2460

Re: Goblins as a player race

jackalKnight wrote:Why should Goblins have poor dodge?


Remember that in Crawl, small races have an implicit dodging bonus that matters a lot more than dodging aptitude. So thinking about dodging skill, you should think of it as "dodging skill compared to what you would expect from a creature of that size".

Monday, 7th March 2011, 13:29

Forum: Game Design Discussion

Topic: God flavor texts for deaths

Replies: 8

Views: 2319

Re: God flavor texts for deaths

Lugonu: You die... You are cast into the Abyss!

I don't think all the gods need flavor text upon dying, but that one would make sense. Also, Yredelemnul's and Fedhas', and Xom, obviously.

Monday, 7th March 2011, 13:22

Forum: Game Design Discussion

Topic: Spellcaster backgrounds

Replies: 84

Views: 26474

Re: Spellcaster backgrounds

mumra wrote:Don't know how to get around this, but I do think the game is missing out on a melee-style Brands user.


Crusaders?

Monday, 7th March 2011, 13:14

Forum: Contributions

Topic: Centaur lava moat vault

Replies: 19

Views: 4519

Re: Centaur lava moat vault

Ah, one more thing. It's important when you make islands or enclosed rooms that you include a way to escape, such as an escape hatch. The players must not be able to trap themselves in an enclosed space. Starving to death because of a vault is not fun. :) If you flew in there deliberately, with no ...

Monday, 7th March 2011, 12:54

Forum: Dungeon Crawling Advice

Topic: Other backgrounds for Spriggans

Replies: 47

Views: 13450

Re: Other backgrounds for Spriggans

Let me rephrase that: scumming isn't worth it. Looking for the exit is worth it.

Monday, 7th March 2011, 12:12

Forum: YASD! YAVP! and characters in progress too

Topic: YASD Killed myself.

Replies: 5

Views: 1679

Re: YASD Killed myself.

You flighted and swifted yourself before seeing Mara? Normally that would be the sensible thing to do, but in this case, it explains why your illusion caught up with you.

Monday, 7th March 2011, 11:02

Forum: Dungeon Crawling Advice

Topic: Other backgrounds for Spriggans

Replies: 47

Views: 13450

Re: Other backgrounds for Spriggans

I just tried a SpAK, and I was able to collect a bunch of scrolls and gold and potions and a bread ration in the Abyss before prudence got the better part of me in front of a smoke demon and I escaped to the dungeon. One undocumented feature about starting Lugonites is that their initial abyss is a...

Monday, 7th March 2011, 10:51

Forum: Dungeon Crawling Advice

Topic: Did you guys know that Shatter is now a single-school spell?

Replies: 10

Views: 3671

Re: Did you guys know that Shatter is now a single-school sp

pratamawirya wrote:And let's not forget that Shatter destroys potions on the ground. :) (That sucks, really...)


Not for everyone. I can think of one race that wouldn't mind... one that has a great advantage when casting high-level spells.

Monday, 7th March 2011, 10:05

Forum: Dungeon Crawling Advice

Topic: In need of advice for playing a Vampire Monk

Replies: 39

Views: 12044

Re: In need of advice for playing a Vampire Monk

szanth wrote:Is it really that much better than anything + confuse?


Confusing touch does not check magic resistance, but is based on HD.

Monday, 7th March 2011, 09:47

Forum: Dungeon Crawling Advice

Topic: GHOUL MONK

Replies: 17

Views: 7253

Re: GHOUL MONK

MarvintheParanoidAndroid wrote:Kiku's corpse invocation also means you'll never have rot issues!


This. Kiku's pizza delivery service is one of the most awesome things about "him".

Monday, 7th March 2011, 09:42

Forum: Dungeon Crawling Advice

Topic: Inaccuracy

Replies: 7

Views: 1985

Re: Inaccuracy

In this instance, it'd be equivalent to using a +0/+2 sword. No. This is a slaying bonus/penalty, which is not like weapon enchantment. It affects the weapon's base stats. So if you have something with Acc-3 and are wielding a dagger, it will act as if its stats were accuracy +3 and damage 4 instea...

Monday, 7th March 2011, 08:25

Forum: Game Design Discussion

Topic: Yet Another God Proposal: God of the Wilds

Replies: 53

Views: 13498

Re: Yet Another God Proposal: God of the Wilds

No specific objections, just a general one: It seems when adding stuff to the game, there's a tendency to add more and more extreme advantages coupled with more and more extreme disadvantages. To a degree this started in old Crawl (Mummies, Ghouls, Spriggans), but it seems just every new pameplay ad...

Monday, 7th March 2011, 08:06

Forum: Dungeon Crawling Advice

Topic: Where are my Centaurs of Reaping?

Replies: 18

Views: 3801

Re: Where are my Centaurs of Reaping?

What would be nastier, and a great deal more fun, would be arrows of steal summons. I propose missiles with "charm" brand potential to charm the target, similar to cupid's Arrows of Love. In fact, I would love for someone to create a "Cupid's Bow" artifact that causes all arrows...

Monday, 7th March 2011, 08:03

Forum: Dungeon Crawling Advice

Topic: Where are my Centaurs of Reaping?

Replies: 18

Views: 3801

Re: Where are my Centaurs of Reaping?

"steal summons" spell already exists as the Enslavement spell... ... which you can forget against using for most classes, against most summons. Also, enemy casters never use it against your summons. If the Enslavement spell had a big boost against summoned creatures (which would have to b...

Monday, 7th March 2011, 07:59

Forum: Game Design Discussion

Topic: Getting rid of Fighting.

Replies: 88

Views: 22475

Re: Getting rid of Fighting.

Fighting should not go, nor should spellcasting, because having a base skill like this is basically sensible. It allows for real differences. The ogre's spc/spell skill gap is interesting (or would have been, if ogres didn't generally suck). Imagine a "swashbuckler" race, that had great we...

Saturday, 5th March 2011, 13:35

Forum: Dungeon Crawling Advice

Topic: Where are my Centaurs of Reaping?

Replies: 18

Views: 3801

Re: Where are my Centaurs of Reaping?

What would be nastier, and a great deal more fun, would be arrows of steal summons. Change a summoned creature's allegiance to that of the firing creature. A bit gamey, though... perhaps it would be more fun as a spell (both in the hands of monsters and players).

Saturday, 5th March 2011, 13:31

Forum: Dungeon Crawling Advice

Topic: Mutation roulette

Replies: 8

Views: 2700

Re: Mutation roulette

Woohoo! After just 5 potions, my Draconian monk (really necro-polearm-user) ended up with hooves 1, carnivore 1, clarity, slow healing 1, Dex -1. That was just so sweet I stopped there.

Saturday, 5th March 2011, 13:25

Forum: Game Design Discussion

Topic: Racial/Fighting HP

Replies: 92

Views: 24569

Re: Racial/Fighting HP

I meant directly from class itself, danr.

Saturday, 5th March 2011, 11:45

Forum: Game Design Discussion

Topic: Experience reform?

Replies: 5

Views: 1706

Re: Experience reform?

I believe there are some things which could be done, but they are just too far it. Some instances: Worshipping several gods at once. Did you see my proposal in the wiki for a way to make it possible? I think that on their own, both randomized gods and worshipping multiple gods are a bad idea for cr...

Saturday, 5th March 2011, 11:35

Forum: Game Design Discussion

Topic: Getting rid of Fighting.

Replies: 88

Views: 22475

Re: Getting rid of Fighting.

pratamawirya: This is a much better idea than getting rid of fighting. We want to let casters have those few hit points they gain from training fighting to moderate levels - the rest of the game is balanced as if they will. What we don't want is victory dancing fighting - but there's nothing special...

Saturday, 5th March 2011, 11:23

Forum: Game Design Discussion

Topic: Yredelemnul ideas

Replies: 7

Views: 2178

Re: Yredelemnul ideas

The only thing that possibly needs a change with this guy is piety gain. It's a shame he's right out for the extended endgame.

Friday, 4th March 2011, 14:44

Forum: Dungeon Crawling Advice

Topic: Accuracy effect

Replies: 11

Views: 2694

Re: Accuracy effect

Yeah, I've had the "Your amulet flashes!" message more than once upon choosing a god. Generally, though, if I was wearing a random unIDed amulet at that time, Faith would be a very good thing.

Friday, 4th March 2011, 13:40

Forum: Game Design Discussion

Topic: Treasure Chests

Replies: 26

Views: 5572

Re: Treasure Chests

KoboldLord wrote:Presumably since you don't exactly have a key to open the chest, you have to smash it open or otherwise render it nonfunctional to get at the contents.


Then it shouldn't be a chest, it should be an urn, JRPG style...

http://www.youtube.com/watch?v=kedjhnguKhc

Friday, 4th March 2011, 13:38

Forum: Game Design Discussion

Topic: Experience reform?

Replies: 5

Views: 1706

Re: Experience reform?

* picking up gold Getting xp for gold actually has a longer pedigree than xp for killing. The majority of xp in older editions of D&D comes from looting material wealth, with only a tiny fraction coming from monsters. I don't think it would be easy to convert Crawl towards a primarily wealth-fo...

Friday, 4th March 2011, 12:56

Forum: Game Design Discussion

Topic: Experience reform?

Replies: 5

Views: 1706

Experience reform?

What do people think about changing the experience system? XP from monster kills is originally a D&Dism (like shields that give -1 AC...) but for a computer game like Crawl, it wouldn't be so hard to shift some experience gain away from monster-bashing and towards other things. They could be: * ...

Friday, 4th March 2011, 12:36

Forum: Game Design Discussion

Topic: Treasure Chests

Replies: 26

Views: 5572

Re: Treasure Chests

If you go with the items just appearing, maybe a flavor message when you step on the square such as "You open the chest and it falls apart in your hands!" Way too gameish. I'd much rather have a little inconsistency (can't drop off things in chests) than a weird dungeon of disintegrating ...

Friday, 4th March 2011, 12:26

Forum: Game Design Discussion

Topic: Racial/Fighting HP

Replies: 92

Views: 24569

Re: Racial/Fighting HP

it is a constant offset based on class and iirc it already happens (no multiplication, no curve changing) Just checked in wizard mode, and it looks like fighters have 7hp over wizards, independent of skills. This 7hp kicker is the same from 1st-level to 27th-level, and regardless of fighting skill....

Friday, 4th March 2011, 12:20

Forum: Dungeon Crawling Advice

Topic: Mutation roulette

Replies: 8

Views: 2700

Mutation roulette

Now I have a character with fulsome distillation, who has collected lots of mutation potions - over 40, to be precise. For some reason, I never even remembered that mutagenic corpses gave mutation potions before, so this is the first time I've had this many. Even more remarkable is that this charact...

Thursday, 3rd March 2011, 13:55

Forum: Game Design Discussion

Topic: Skill names

Replies: 35

Views: 8650

Re: Skill names

"Traps & Doors" should be renamed to "Perception". Then the devs will think of better ways to make it relevant than door-creaking and trap-setting (the first doesn't matter, the second will never get interesting). I think the magic skills should stay with their current names,...

Wednesday, 2nd March 2011, 11:04

Forum: Game Design Discussion

Topic: Radical Ogre Proposal

Replies: 91

Views: 30942

Re: Radical Ogre Proposal

- A not inconsiderable number of vocal people complain about ogres being weak. - Almost nobody complains about mummies being weak. Now, I find ogres in gameplay to be plenty enjoyable, and they don't need a change there. Same with mummies. However, mummies are immediately expected to be pretty weak...

Tuesday, 1st March 2011, 13:21

Forum: Dungeon Crawling Advice

Topic: How OOD is OOD?

Replies: 60

Views: 14479

Re: How OOD is OOD?

Curio wrote:Orc Warrior on a D2.
Seriously. WTF?


Try orc wizard, with retinue of three orcs, on D:1.

Tuesday, 1st March 2011, 11:14

Forum: Game Design Discussion

Topic: Racial/Fighting HP

Replies: 92

Views: 24569

Re: Racial/Fighting HP

I really like danr's proposal. The important things is mixing strength into it, taking away opaque racial peculiarities, and making the contribution from size more predictable (and significant). But it needs to be done in a way that preserves certain things we want to preserve. Spriggans, for instan...

Monday, 28th February 2011, 13:11

Forum: Crazy Yiuf's Corner

Topic: Favourite vaults

Replies: 62

Views: 21047

Re: Favourite vaults

You know that vault with a Mahkleb altar and a horde of non-flying demons (3-5) surrounded by lava? I ran into that with a Zin priest recently. Preaching to the iron imps, causing them to go drown themselves in lava - priceless.

Monday, 28th February 2011, 12:39

Forum: Game Design Discussion

Topic: Radical Ogre Proposal

Replies: 91

Views: 30942

Re: Radical Ogre Proposal

I'd also like to ask you if you think mummies being generally challenging (no potions) is bad. If yes, why? If no, what's your gripe with ogres specifically, beyond superficial details like name? Mummies get a unique, powerful advantage in return for their challenges: no need for food. Yes, they ar...

Monday, 28th February 2011, 12:20

Forum: Game Design Discussion

Topic: Whimsical food idea

Replies: 1

Views: 950

Whimsical food idea

Hákarl, gravlax or rakfisk. Permafood that tastes bad, possibly inedible except for saprovores :mrgreen:

Monday, 28th February 2011, 10:35

Forum: Game Design Discussion

Topic: Radical Ogre Proposal

Replies: 91

Views: 30942

Re: Radical Ogre Proposal

Those who want current ogres as a challenge race, have still not answered this which has been asked many times: Why do you need a dedicated challenge race? Why can't you just play a grey race/class combination? The newer races, spriggans and undead are built around powerful advantages plus a crippli...
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