Search found 252 matches

Monday, 23rd April 2018, 14:51

Forum: Game Design Discussion

Topic: Spell Library Upgrade: Filter

Replies: 1

Views: 172

Re: Spell Library Upgrade: Filter

We discussed something like this option and decided it wouldn't add much on top of a good search feature (which exists; see my post in the other thread). Search can be used for spell school names as well as spell names. We could still be persuaded otherwise, but try out the search feature for a whil...

Monday, 23rd April 2018, 14:48

Forum: Game Design Discussion

Topic: Spell Library Upgrade: Search

Replies: 3

Views: 231

Re: Spell Library Upgrade: Search

The spell library already has a search feature, hit Ctrl-f while in the M screen.

Wednesday, 18th April 2018, 22:19

Forum: Game Design Discussion

Topic: Riposte: Check EV after a block

Replies: 19

Views: 821

Re: Riposte: Check EV after a block

I'm pretty sure that fsim is not accurate fsim didn't handle retaliation damage at all, there wasn't even any place where it would be visible (for "Attack", it showed the damage the player did to the monster when the player hit the monster, and for "Defense", the damage that the...

Wednesday, 18th April 2018, 02:24

Forum: Technical Support

Topic: Building both tiles and console

Replies: 2

Views: 96

Re: Building both tiles and console

Not exactly simultaneously, but you can do something like
  Code:
make && mv crawl crawl-console && make TILES=y && mv crawl crawl-tiles
.

Thursday, 5th April 2018, 00:57

Forum: Game Design Discussion

Topic: Window bug

Replies: 3

Views: 479

Re: Window bug

I've been trying to replicate this, and have so far not succeeded, so more information might help (though it might just be that the timing has to be exact and I haven't gotten it). Some followup questions: does this happen only on opening, or on closing too? What server do you play on? Is it rare or...

Wednesday, 4th April 2018, 15:56

Forum: Game Design Discussion

Topic: Sif Muna Rework

Replies: 12

Views: 788

Re: Sif Muna Rework

Sif's piety gain is notoriously slow, currently about 45% that of standard "just kill things" gods like Makhleb. I increased rate of piety gain by about 40%, putting Sif now around 65% of Makhleb and friends. FYI there are those on the devteam who think that the solution here is to slow p...

Monday, 2nd April 2018, 14:55

Forum: Technical Support

Topic: Compiling with msys2

Replies: 6

Views: 164

Re: Compiling with msys2

well, I'm glad something worked. Those png errors look to be something new, but I'm not immediately sure what (linking against wrong version of libpng, maybe; we often use a contrib version in a submodule).

Saturday, 31st March 2018, 02:13

Forum: Crazy Yiuf's Corner

Topic: Is this what the game needs?

Replies: 12

Views: 600

Re: Is this what the game needs?

But online it feels like the active player count is dropping. I don't think there's any generalizations to be drawn, see: !lg * s=month(end) -graph (the peaks are tournament months). If webtiles were changed to just match the interface of offline, I'd play webtiles all the time. I don't understand ...

Saturday, 31st March 2018, 00:56

Forum: Technical Support

Topic: Compiling with msys2

Replies: 6

Views: 164

Re: Compiling with msys2

The one potentially relevant thing I found out about how it is cross-compiled is that it is a 64 bit build target; so maybe make sure you aren't running the 32bit version of msys2 (IIRC there are different shell commands). The full cross-compiling build command is `make CROSSHOST=i686-w64-mingw32 pa...

Friday, 30th March 2018, 15:34

Forum: Technical Support

Topic: Compiling with msys2

Replies: 6

Views: 164

Re: Compiling with msys2

Thank you for reply. > Do you have this problem with release version of 0.21.1? With official release binary(stone_soup-0.21.1-tiles-win32), It looks all fine. (screen shot) https://i.imgur.com/Q1vVMrt.png What building environment did devteam use for windows binary? It's actually cross-compiled on...

Friday, 30th March 2018, 14:39

Forum: Technical Support

Topic: Compiling with msys2

Replies: 6

Views: 164

Re: Compiling with msys2

This pops up sporadically but it's not entirely clear what's going on, and it often resolves on its own. In past reports like this, what's usually been necessary is to upgrade your video driver. Specifically, you should download the latest version from the graphics card manufacturer's site, since th...

Monday, 26th March 2018, 22:04

Forum: Game Design Discussion

Topic: Enhancements to the sound system which I want to add

Replies: 10

Views: 573

Re: Enhancements to the sound system which I want to add

One question I get occasionally is whether it's possible to use CWZ's soundset offline. I'm guessing distribution would be the main problem (since these sounds are from all over the place and fairly non-free, and you can't just download them from CQZ). CWZ? CQZ? Sorry, CQZ was just a typo; CWZ is a...

Monday, 26th March 2018, 18:52

Forum: Game Design Discussion

Topic: Enhancements to the sound system which I want to add

Replies: 10

Views: 573

Re: Enhancements to the sound system which I want to add

This sounds great! My experience with all this as a dev is that the most immediate barrier is simply the packaging issue: basically no one is going to construct their own soundset, so BindTheEarth is pretty much the only option, but it could be easier to install, and it's not very obvious how to eve...

Thursday, 15th March 2018, 14:06

Forum: Technical Support

Topic: Dungeon Crawl:SS on Android 8.0

Replies: 1

Views: 188

Re: Dungeon Crawl:SS on Android 8.0

Can you identify which specific android package you're using? There's a few. We don't maintain any official android versions (we don't have the capability to), so unfortunately there is probably going to be only limited help you can get here. So you may ultimately need to contact the package maintai...

Wednesday, 28th February 2018, 18:48

Forum: Crazy Yiuf's Corner

Topic: Alarm trap + stabbing + WJC

Replies: 3

Views: 227

Re: Alarm trap + stabbing + WJC

If I understand right, I think this isn't a bug given crawl's time system, even though the message ordering is confusing (whereas the gong thing is a bug). Lunge-attacks are all one turn: both the movement and the attack happen before the monster gets a chance to respond. Since monsters can't react ...

Monday, 26th February 2018, 18:52

Forum: Game Design Discussion

Topic: Player Ghosts, revisted

Replies: 13

Views: 1095

Re: Player Ghosts, revisted

It may help this discussion to look over the proposals from the 0.21 dev plan here: https://github.com/crawl/crawl/wiki/0.21-Development-and-Release-Plan so you can see what specifically is on the table these days (these proposals already incorporate a ton of player feedback that resembles discussio...

Saturday, 24th February 2018, 19:53

Forum: Crazy Yiuf's Corner

Topic: Killing TRJ as a follower of Jiyva?

Replies: 3

Views: 267

Re: Killing TRJ as a follower of Jiyva?

Actually killing TRJ doesn't do much (except not give you xp), but each attack will increase penance.

Wednesday, 21st February 2018, 05:19

Forum: Technical Support

Topic: Weird HP/MP bar colors in 0.21.1 windows tiles

Replies: 6

Views: 355

Re: Weird HP/MP bar colors in 0.21.1 windows tiles

Thanks for tracking this down, with this information I was able to come up with a fix . For now on the 0.21.1 release version the workaround is to just not use that setting, sorry. https://www.khronos.org/registry/OpenGL-Refpages/es2.0/xhtml/glTexParameter.xml GL_LINEAR Returns the weighted average...

Wednesday, 21st February 2018, 04:01

Forum: Technical Support

Topic: Weird HP/MP bar colors in 0.21.1 windows tiles

Replies: 6

Views: 355

Re: Weird HP/MP bar colors in 0.21.1 windows tiles

I confirmed that the problem also happens for me on my local tiles for download 0.21, so it's not just isolated to the 0.21.1 package. I've identified a specific init.txt file setting that I can toggle from true to false, and make the HP/MP bars look "proper" versus the dim colors I showe...

Tuesday, 20th February 2018, 15:56

Forum: Technical Support

Topic: Weird HP/MP bar colors in 0.21.1 windows tiles

Replies: 6

Views: 355

Re: Weird HP/MP bar colors in 0.21.1 windows tiles

I haven't heard of this one, and I'm not seeing it on a default windows tiles install in a VM. Does it affect the noise bar as well? (You could test this with `tt` for example.) The relevant rc options are hp_colour and mp_colour, but I'm not sure what settings you could pick that would get this res...

Sunday, 18th February 2018, 16:24

Forum: Crazy Yiuf's Corner

Topic: Enemies spanning multiple tiles

Replies: 6

Views: 445

Re: Enemies spanning multiple tiles

I've thought about this a bit too but currently, the tentacle code is and has been a huge source of edge-case bugs, so it's not a good foundation to base anything on. The whole thing would need to be reengineered, I think. Also, a large monster that couldn't enter 1-space corridors isn't necessarily...

Sunday, 18th February 2018, 16:05

Forum: Game Design Discussion

Topic: Race suggestion: Goblin

Replies: 11

Views: 1215

Re: Race suggestion: Goblin

crawlnoob wrote:You don't roll anything, starting stats are fixed. Backgrounds are a starting kit...


fwiw implojin is a >100 win player...

Thursday, 15th February 2018, 04:06

Forum: Game Design Discussion

Topic: Pious mutation

Replies: 2

Views: 329

Re: Pious mutation

Crawl used to have a -faith mutation called 'forlorn', and it turned out it was a bad idea. With respect to HO, I don't really agree with your premises. They are very strong with many gods, because they already have an extremely high invocation aptitude (tied with DD/Ds) and of course because they'r...

Monday, 5th February 2018, 22:12

Forum: Technical Support

Topic: Banning/Kicking from chat

Replies: 3

Views: 219

Re: Banning/Kicking from chat

This is very much on the wishlist, but no way to do it right now. If it's the same person being persistent the server operator can ban them (I've let johnstein know about this username). Was it just straight random spamming, or some kind of targeted thing at you? Edit: if you have logs or screenshot...

Saturday, 3rd February 2018, 14:56

Forum: Crazy Yiuf's Corner

Topic: Bring back some flavour to our food!

Replies: 4

Views: 359

Re: Bring back some flavour to our food!

Patches welcome! My initial food tile commit has an example of how to specify a food tile by name.

Sunday, 28th January 2018, 17:19

Forum: Dungeon Crawling Advice

Topic: Numpad key navigation

Replies: 4

Views: 274

Re: Numpad key navigation

This should be fixed in master (you can try an unstable build here), and will be in a 0.21 point release soon.

Friday, 26th January 2018, 01:17

Forum: Coding

Topic: travis build failing on fresh fork

Replies: 6

Views: 270

Re: travis build failing on fresh fork

Found it : "any Linux projects activated after February 14th [2015] that do not contain explicit sudo (or ping) usage will be routed to the container-based infrastructure." I'll probably just modify the dcss .travis.yml file to be explicit so you can wait on that and pull from upstrea...

Friday, 26th January 2018, 01:01

Forum: Coding

Topic: travis build failing on fresh fork

Replies: 6

Views: 270

Re: travis build failing on fresh fork

It's fairly unclear to me why the crawl builds aren't having this problem (we might be grandfathered in to an old default), but it looks like your builds are always running on the container-based version of trusty on EC2, which doesn't support sudo. Our builds run on GCE, which does . Relevant log h...

Thursday, 18th January 2018, 15:56

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: SpHu Serious food issues

Replies: 12

Views: 407

Re: CIP: SpHu Serious food issues

But still, the cause of the death is whatever monster hit you when fainting. Ok, fair enough. I'd first thought this would be impossible to check but I just discovered that sequell actually does track statuses when you die (can use "status=~fainting"). So far in the 0.21 tournament, the d...

Wednesday, 17th January 2018, 23:07

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: SpHu Serious food issues

Replies: 12

Views: 407

Re: CIP: SpHu Serious food issues

I looked into this in some detail a few weeks ago, and as far as I could tell from objstat: (i) the average amount of nutrition is the same, or even a bit higher in 0.21 vs. 0.20, and (ii) the variance is the same, or even slightly tighter around the mean. It's always been possible to have bad food ...

Thursday, 11th January 2018, 17:47

Forum: Dungeon Crawling Advice

Topic: Distant Slurping Noise

Replies: 3

Views: 346

Re: Distant Slurping Noise

They can still eat doors.

Thursday, 28th December 2017, 18:23

Forum: Technical Support

Topic: Problem building from source on Mac OS

Replies: 8

Views: 355

Re: Problem building from source on Mac OS

I'm a developer myself using mac and homebrew, but i don't have much knowledge of Make.. but isn't it possible to specify in the Makefile the Lua version used in the submodule ( 5.1.4 ) ? Yeah, it should be possible to force the submodule lua, but that's already supposed to be happening (and does o...

Tuesday, 26th December 2017, 17:23

Forum: Technical Support

Topic: Problem building from source on Mac OS

Replies: 8

Views: 355

Re: Problem building from source on Mac OS

Thanks for the update, this does indeed sound like a bad interaction with homebrew. Crawl uses a submodule version of lua in crawl-ref/source/contrib that is currently lua 5.1.4, and shouldn't use any system version of lua without some extra parameters. Homebrew by default installs everything in /us...

Wednesday, 20th December 2017, 20:31

Forum: Dungeon Crawling Advice

Topic: Leaving Notes for Myself Between Sessions

Replies: 4

Views: 356

Re: Leaving Notes for Myself Between Sessions

Hm, having a ! level note trigger a more when loading on that level, at least by default, seems like a pretty reasonable idea.

Tuesday, 19th December 2017, 03:21

Forum: Dungeon Crawling Advice

Topic: RC file help with skill targets!

Replies: 1

Views: 192

Re: RC file help with skill targets!

There are two bindings, you.set_training_target and you.get_training_target, they should be pretty straightforward to use, e.g. :you.set_training_target("short blades", 14) They obey the same rules that setting training targets from the skill menu obeys, e.g. you can't set a target for a s...

Sunday, 17th December 2017, 18:00

Forum: Crazy Yiuf's Corner

Topic: Being able to play several chars online

Replies: 7

Views: 420

Re: Being able to play several chars online

I am not sure if you understood what I said. I meant: make another account (say Zhorgal1, Zhorgal2 etc.) on the same server on which you play normally. Oh, I didn't think you meant that. Sorry. But wins would not be credited to the same account. So it's not exactly the same thing. For sequell purpo...

Saturday, 16th December 2017, 18:27

Forum: Game Design Discussion

Topic: Mummy Adjustments

Replies: 48

Views: 2113

Re: Mummy Adjustments

I'm not sure any hard clock seems great to me but about 20% of recent 3-rune wins are >90000 turns, probably a lot of them newer players, so that figure isn't plausible at all. If you wanted to do this (and I don't) something like 140000 turns, which eliminates about 1% of 3 rune recent wins, would ...

Monday, 11th December 2017, 19:22

Forum: Dungeon Crawling Advice

Topic: Drop rates still need a some tweaking

Replies: 20

Views: 1146

Re: Drop rates still need a some tweaking

I wouldn't want to argue that ranged doesn't need some work, but for context, here are some actual drop rates as produced by objstat in current trunk for a batch of 3-rune swamp/snake games. This ignores oka/trog gifts. arrows ⋅  D (all): average 432.27 (min 126, max 1053) ⋅  D (...

Monday, 11th December 2017, 14:17

Forum: Technical Support

Topic: Any 3rd alternative to keyboard movement keys for laptops?

Replies: 12

Views: 1863

Re: Any 3rd alternative to keyboard movement keys for laptop

I know this thread is old but it doesn't ever seem to have received a real answer: crawl keybindings are entirely configurable, and there's a bunch of examples in settings, including a dvorak binding.

Friday, 8th December 2017, 19:43

Forum: Crazy Yiuf's Corner

Topic: Simple Video Games, Optimal Language

Replies: 4

Views: 323

Re: Simple Video Games, Optimal Language

DCSS is in a mix of c++, lua, javascript (for webtiles), and python (for the webtiles server); for libraries it uses SDL2 as the graphics library for tiles and a custom websockets/jquery/ajax thing for webtiles. I don't really recommend DCSS as a good model for roguelike or game design, as it's a ve...

Monday, 4th December 2017, 05:34

Forum: Technical Support

Topic: Problem building from source on Mac OS

Replies: 8

Views: 355

Re: Problem building from source on Mac OS

This should be fixed now if you update your submodules. (I build on mac but I guess that .o file was cached somewhere.)

Thursday, 30th November 2017, 12:57

Forum: Dungeon Crawling Advice

Topic: Help removing someone from online chat

Replies: 3

Views: 323

Re: Help removing someone from online chat

There isn't a way for you to do this (unfortunately) but server admins can ban accounts/IPs, and what you describe would be a bannable offense; can you let one of us know the specific game/server this was happening during, and a username if you have it? It's true that if someone's determined they ca...

Thursday, 23rd November 2017, 14:23

Forum: Crazy Yiuf's Corner

Topic: Thanks to the devs!

Replies: 5

Views: 345

Re: Thanks to the devs!

Yeah, this was a bug, fixed in c317228d6, sorry. (But he'll never zap you with lightning again!)

Thursday, 16th November 2017, 23:36

Forum: Dungeon Crawling Advice

Topic: Lair:5 instakill to some wall?? no warning?

Replies: 14

Views: 938

Re: Lair:5 instakill to some wall?? no warning?

Yes, I was able to replicate it and the culprit is in this lua code: { function find_corpse() for item_under_you in iter.invent_iterator:new(you.floor_items()) do if string.find(item_under_you.name(),"corpse") then return true end end end } { function ready() if you.feel_safe() and find_co...

Wednesday, 15th November 2017, 14:28

Forum: Dungeon Crawling Advice

Topic: Lair:5 instakill to some wall?? no warning?

Replies: 14

Views: 938

Re: Lair:5 instakill to some wall?? no warning?

i was full HP 113/113 freaking HP points with Acid resist and no monsters nearby i pressed left mouse click on corpse to loot meat, and ... next thing i saw was You die .... There was a portal to Slimes with green walls next to corpse. Like... who invented that green wall in Lair:5? If this can ind...

Friday, 10th November 2017, 19:42

Forum: Crazy Yiuf's Corner

Topic: Hypertext manual?

Replies: 6

Views: 396

Re: Hypertext manual?

I agree with the overall assessment that this would probably be great to have and also that someone would need to volunteer to work on it, but want to point out: I'd rather just have the wiki pages be actually kept up to date. The wiki is not, has never been, and (I would guess) will never be offici...

Tuesday, 24th October 2017, 13:05

Forum: Technical Support

Topic: [Ubuntu Mate] Problem with running freshly compiled Crawl

Replies: 3

Views: 370

Re: [Ubuntu Mate] Problem with running freshly compiled Craw

While it is, I've heard, possible to build dcss on ARM/Raspberry Pi, it isn't really something that gets done a lot, or one of our standard/supported build targets. It appears to be crashing very early on in game initialization in some low-level c++ std library string code. I don't know why this wou...

Thursday, 19th October 2017, 13:16

Forum: Crazy Yiuf's Corner

Topic: Strange game message

Replies: 1

Views: 252

Re: Strange game message

It's a bug from years ago that no one has figured out: 8187. Shouldn't impact your game.

Saturday, 14th October 2017, 13:41

Forum: Dungeon Crawling Advice

Topic: Morgue Files unnaccessible?

Replies: 1

Views: 213

Re: Morgue Files unnaccessible?

On several of the main servers, the large directory listings are forbidden because bots run over tor were repeatedly accessing them and effectively DOSing the servers (impacting crawl play). The admins tried several things, but in the end, there wasn't another good solution besides just making these...

Thursday, 12th October 2017, 18:48

Forum: Game Design Discussion

Topic: Make shoals not lag

Replies: 6

Views: 639

Re: Make shoals not lag

Can those of you reporting lag include some information about your OS & computer, as well as what version you are getting lag on (minimally, local console vs online console vs local tiles vs webtiles)? Better yet, report that on mantis , there's no open issue relating to this that I can see. (Ta...
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