Search found 316 matches

Thursday, 16th May 2019, 04:20

Forum: Technical Support

Topic: Building older versions from source fails on Linux Mint 19

Replies: 6

Views: 185

Re: Building from source fails on Linux Mint 19

This is a bug affecting gcc 7 builds that was fixed in 0.19 0.20 (edit); see: ⋅  https://crawl.develz.org/mantis/view.php?id=10926 ⋅  https://github.com/crawl/crawl/commit/5e19f30c998b You might be able to apply this patch and get it working. However, in general, there's a limit ...

Saturday, 4th May 2019, 13:35

Forum: Technical Support

Topic: Debian package for recent version missing for armhf?

Replies: 3

Views: 256

Re: Debian package for recent version missing for armhf?

(Also, since you are upgrading to the version that adds seeding I should add a quick warning that we have no idea if seeding on arm will resemble other platforms, but I do kind of suspect armhf is less likely than armel to do so.)

Saturday, 4th May 2019, 12:03

Forum: Technical Support

Topic: Debian package for recent version missing for armhf?

Replies: 3

Views: 256

Re: Debian package for recent version missing for armhf?

I think what is probably going on is this: we currently only do i386, and amd64 debs in our own deb repository. Some dev has in the past done arm builds for crawl in our own debian repo (though I think just armel), and so it is configured for it; in particular it is probably set up so that the commo...

Monday, 29th April 2019, 19:34

Forum: Dungeon Crawling Advice

Topic: #Lightning Bolt

Replies: 34

Views: 1128

Re: #Lightning Bolt

It's maybe also worth pointing out that all of the crypt:3 maps are literally designed with ancient liches as one of the potential "boss" enemy for the level (though not the only one). There's usually a place with extra special loot and some gimmick or enclosed area potentially that can in...

Thursday, 11th April 2019, 18:48

Forum: Game Design Discussion

Topic: New Branches?

Replies: 18

Views: 1203

Re: New Branches?

Really, I was just curious. If I were to design anything related to branches, my main interest would be to create more portal vaults for the early game (which I usually find very boring) to add flavour and variety. Sadly, despite my love of design, I don't know the first thing about coding, and the...

Thursday, 11th April 2019, 00:11

Forum: Game Design Discussion

Topic: New Branches?

Replies: 18

Views: 1203

Re: New Branches?

I would say that adding a new branch is the hardest of the big 3 difficult things people regularly want to add (branch, god, species). None has been added (or even attempted) while I've been a dev so I don't really have a sense for in general what criteria might be applied, but the advice I've seen ...

Tuesday, 2nd April 2019, 00:50

Forum: Technical Support

Topic: debian package broken on debian stable

Replies: 2

Views: 391

Re: debian package broken on debian stable

Can you try doing `apt-get update` and try again? This was my first time building the debs, so I set up the chroot wrong and built against ubuntu, rather than debian stable; sometime yesterday evening I uploaded fixed debs. (It is indeed supposed to be build against debian stable/stretch.)

Tuesday, 26th March 2019, 13:24

Forum: Game Design Discussion

Topic: DCSS on NINTENDO SWITCH?

Replies: 4

Views: 520

Re: DCSS on NINTENDO SWITCH?

In the past there've been two main barriers to things like this: ⋅ Licensing barriers that are not compatible with GPL software. This is why an ios release can't exist right now even though it was (iirc) once ported, and one of the issues with steam (though it doesn't prevent a release, ju...

Monday, 25th March 2019, 15:46

Forum: Coding

Topic: dungeon generation

Replies: 3

Views: 265

Re: dungeon generation

What others have said...dcss has incredibly diverse and complicated procedural generation that is spread across c++ and lua code, it would be easier to start from scratch, or conceivably have a backend running crawlcode rather than porting it. Here's a rough overview: ⋅ Dungeon generation ...

Thursday, 14th March 2019, 15:31

Forum: Technical Support

Topic: change forum email?

Replies: 6

Views: 343

Re: change forum email?

Upper left corner should be your User Control Panel. From there, go to Profile, then to Edit account settings. Type in your new address, then confirm. thanks for the help. please verify the email change on the account 'sardonica' thank you again. FYI you may want to contact one of the tavern admini...

Saturday, 9th March 2019, 16:49

Forum: Game Design Discussion

Topic: New type of tournament ?

Replies: 26

Views: 1445

Re: New type of tournament ?

I guess you could (for performance at game start up, not now while you're still debugging obviously) just push of generating all the levels in your pre-set order until you enter the next ungenerated level (so if someone drops from D10->D12 by shaft, you generate D11 before generating D12) Basically...

Saturday, 2nd March 2019, 14:41

Forum: Game Design Discussion

Topic: New type of tournament ?

Replies: 26

Views: 1445

Re: New type of tournament ?

tealizard wrote:If the player can influence dungeon generation in a seeded game, that's a pretty major flaw in the seeding system.


https://github.com/crawl/crawl/blob/master/crawl-ref/docs/crawl_manual.rst#seeded-play

Friday, 1st March 2019, 23:49

Forum: Game Design Discussion

Topic: New type of tournament ?

Replies: 26

Views: 1445

Re: New type of tournament ?

Previously I had suggested using the global "game seed" to pregenerate (and store) level generation seeds for each level, that way you don't need to pregenerate each entire level, just the seeds from which the levels will be generated when you do eventually enter them. (You can pregenerat...

Friday, 1st March 2019, 21:29

Forum: Game Design Discussion

Topic: New type of tournament ?

Replies: 26

Views: 1445

Re: New type of tournament ?

Re seed displays, currently they are shown for online characters only in morgues at death, but I will sooner or later add an option (available from CLI) to hide them entirely, which I think we'd need for something like this. Then the admin could pick a seed and reveal it afterwards if they chose, bu...

Friday, 1st March 2019, 21:16

Forum: Suggestions & Criticism

Topic: How do you make suggestions in the "CDO wiki"

Replies: 4

Views: 2819

Re: How do you make suggestions in the "CDO wiki"

I just ran across this text again, and thought, "oh, maybe I should post this in suggestions & criticism", and here we are again. Anyways, the text for the GDD subforum, "Although the central place for this kind of discussion is on the CDO wiki, some may find it helpful to discuss...

Wednesday, 27th February 2019, 21:00

Forum: Dungeon Crawling Advice

Topic: Gauntlet

Replies: 13

Views: 1014

Re: Gauntlet

In case anyone is wondering, here's the updated deathrates at the end of the tournament (% of games that entered who ended the game there). I used very unsophisticated queries for this and rounded to half percents; these includes bots and quits, but there weren't very many of those. ⋅ Bail...

Wednesday, 13th February 2019, 00:25

Forum: Dungeon Crawling Advice

Topic: Gauntlet

Replies: 13

Views: 1014

Re: Gauntlet

So far, gauntlet has a slightly higher death rate than labyrinths in the last tournament (14% vs 9.5%), but nothing shockingly high. Current portal death rates after 5 days of the tournament: ⋅ Bailey: 16% ⋅ Gauntlet: 14% ⋅ Ice cave: 9.5% ⋅ Desolation: 8.5% &s...

Monday, 4th February 2019, 16:24

Forum: The Dart Board

Topic: 0.23 Release and Tournament Info

Replies: 11

Views: 1070

Re: 0.23 Release and Tournament Info

All rules are the same as the 0.22 tournament held in August 2018. I am really disappointed :( Are there any plans to adapt some ideas from https://crawl.develz.org/tavern/viewtopic.php?f=8&t=25660 for 0.24+? No one has had the time to really work on the tournament scripts, and like all aspects...

Wednesday, 30th January 2019, 03:30

Forum: Technical Support

Topic: chardump update

Replies: 4

Views: 292

Re: chardump update

It sounds like you might actually be looking at the wrong file. The file "username.txt" is only updated for a playing character by using # or saving the game. When you end a game (die/win/quit), a different morgue file with a more distinct name including the date is generated, e.g. somethi...

Monday, 28th January 2019, 17:47

Forum: Coding

Topic: Game seed

Replies: 28

Views: 4228

Re: Game seed

Just some thread necromancy: I implemented a bunch of seeding improvements including pregeneration, and merged them into trunk. Pregeneration is still somewhat experimental and is enabled mainly for offline games, but we are working on some experimental online modes that will be outside of sequell/s...

Sunday, 27th January 2019, 18:02

Forum: Dungeon Crawling Advice

Topic: Am I stuck until I starve?

Replies: 7

Views: 881

Re: Am I stuck until I starve?

The conversation moved to mantis, but we fixed this save manually before most of the followups in this thread (by editing the save to move the player to a location outside of the vault). I did check their inventory first in case there were any unexpected ways of getting out, and didn't come up with ...

Wednesday, 16th January 2019, 18:29

Forum: Game Design Discussion

Topic: Add function to prevent accidental pressing both < and >

Replies: 13

Views: 738

Re: Add function to prevent accidental pressing both < and >

Technical issues aside (it would be kind of annoying to implement this), my immediate reaction is that there's only so many kinds of miskeys we can protect the player from, and that if this is a mistake you are regularly making, you might consider playing a bit more slowly :) . If that's not an opti...

Friday, 11th January 2019, 16:28

Forum: Dungeon Crawling Advice

Topic: Am I stuck until I starve?

Replies: 7

Views: 881

Re: Am I stuck until I starve?

Can you make a save backup (https://crawl.develz.org/wiki/doku.php?id=mantis:savebackup) and provide the link to a dev?

Friday, 23rd November 2018, 16:41

Forum: Game Design Discussion

Topic: Examine yourself

Replies: 13

Views: 1077

Re: Examine yourself

At one point I tried to get xv to just show that the player was there, for accessibility reasons (blind players), and it was weirdly hard to even do that -- never got it working. It's probably something worth returning to eventually though. Agreed that xv showing a monster-like display would be a bi...

Friday, 26th October 2018, 01:37

Forum: Technical Support

Topic: Why can't I rebind the 'c' key?

Replies: 4

Views: 510

Re: Why can't I rebind the 'c' key?

I still couldn't reproduce the behavior even with that entire rc, so something else must be going on. Do you have any macros as well? Maybe you should make a full bug post on mantis with some more detail about your setup? If this is an offline game, a save file might help, if it is specific to one c...

Wednesday, 24th October 2018, 18:58

Forum: Technical Support

Topic: Why can't I rebind the 'c' key?

Replies: 4

Views: 510

Re: Why can't I rebind the 'c' key?

Can you post or link to your whole rc file? Just `bindkey = [c] CMD_EVOKE` works as expected in my testing, so I think there's something else interfering in your configuration.

Saturday, 20th October 2018, 00:27

Forum: Suggestions & Criticism

Topic: How do you make suggestions in the "CDO wiki"

Replies: 4

Views: 2819

Re: How do you make suggestions in the "CDO wiki"

The CDO wiki is https://crawl.develz.org/wiki/doku.php?id=start, and I think it uses the same login as tavern/mantis, but it's not used very much any more, so that text is out of date.

Thursday, 18th October 2018, 20:31

Forum: Crazy Yiuf's Corner

Topic: New message on death

Replies: 2

Views: 569

Re: New message on death

But afterwards, a window on CXC popped up: Unfortunately, your game ended unexpectedly. I think there's currently a bug that over-generates this message on webtiles that I haven't tracked down yet. It's supposed to only show up when your game crashes, but sometimes I have noticed it showing up in o...

Sunday, 14th October 2018, 14:15

Forum: Dungeon Crawling Advice

Topic: Meem?

Replies: 9

Views: 1442

Re: Meem?

that I keep getting messaged about? Can you elaborate on who or what is messaging you, and in what context? Is it unsolicited? Meem is not a "sequel" to beem, it's someone wholly unconnected to the devteam, server ops, or to the beem developer, running the beem code with a rebranding, I g...

Monday, 1st October 2018, 17:35

Forum: Technical Support

Topic: latest trunk wintiles - autoexplore never stops?

Replies: 4

Views: 473

Re: latest trunk wintiles - autoexplore never stops?

Yes, this bug is fixed in trunk but we haven't gotten windows trunk builds to work again yet. 0.22.1 has most of the fixes that trunk (0.23) currently has, and definitely has everything that that version has, so using that is probably a better bet than old windows trunk builds. Thanks a lot, I thin...

Friday, 28th September 2018, 01:18

Forum: Technical Support

Topic: latest trunk wintiles - autoexplore never stops?

Replies: 4

Views: 473

Re: latest trunk wintiles - autoexplore never stops?

Yes, this bug is fixed in trunk but we haven't gotten windows trunk builds to work again yet. 0.22.1 has most of the fixes that trunk (0.23) currently has, and definitely has everything that that version has, so using that is probably a better bet than old windows trunk builds.

Wednesday, 19th September 2018, 18:50

Forum: Technical Support

Topic: CPO is strange (off?) today

Replies: 4

Views: 417

Re: CPO is strange (off?) today

The CPO admin moved it to a different server; I'm not sure of the exact details but it might take a bit for dns to update and that sort of thing.

Thursday, 13th September 2018, 23:52

Forum: Technical Support

Topic: No images in WebTiles

Replies: 2

Views: 325

Re: No images in WebTiles

I don't know anything about this particular error, but webtiles doesn't work with tornado 4. You'll need to manually install tornado 3, I think any instance of 3 will do (I have 3.2.1 installed for testing), this is documented in the README in the webserver folder.

Sunday, 2nd September 2018, 15:12

Forum: Technical Support

Topic: Can't Connect to IRC

Replies: 3

Views: 629

Re: Can't Connect to IRC

Instructions here.

Channels on freenode being +r to keep spambots out is the new normal, I'm afraid.

Friday, 31st August 2018, 19:12

Forum: Game Design Discussion

Topic: Suggestion: Console colors

Replies: 10

Views: 898

Re: Suggestion: Console colors

allow_extended_colours = true Oh, yeah, definitely don't forget this -- for compatibility reasons dark grey is realized as dark blue in most terminals by default, and this setting gets dark grey back. With the compatibility mode turned off, blue is much rarer on the map (though certain monsters sti...

Friday, 31st August 2018, 16:27

Forum: Game Design Discussion

Topic: Suggestion: Console colors

Replies: 10

Views: 898

Re: Suggestion: Console colors

allow_extended_colours = true Oh, yeah, definitely don't forget this -- for compatibility reasons dark grey is realized as dark blue in most terminals by default, and this setting gets dark grey back. With the compatibility mode turned off, blue is much rarer on the map (though certain monsters sti...

Friday, 31st August 2018, 00:34

Forum: Game Design Discussion

Topic: Suggestion: Console colors

Replies: 10

Views: 898

Re: Suggestion: Console colors

So, yes, this is an issue, but the recommended solution is to adjust the colors in your terminal program. In addition to the various themes for different apps mentioned here already, I put together one for mac terminal that fixes the dark blue color in particular.

Tuesday, 28th August 2018, 19:46

Forum: Game Design Discussion

Topic: Minor UI additions

Replies: 4

Views: 479

Re: Minor UI additions

1 is definitely coming, it's something that's now much more practical to add with the recent UI changes. Re 3, the game does actually record a milestone for discovering that you are monstrous, and it is even queryable in sequell (`!lm . monstrous -log` for example). However, it doesn't record it as ...

Friday, 17th August 2018, 16:31

Forum: Game Design Discussion

Topic: Tournament rules can cause health problems

Replies: 67

Views: 5900

Re: Tournament rules can cause health problems

hey folks, was just taking a look at that "tournament rules encourage unhealthy behavior" thread and i was thinking... you know, a two week long event where you have to play a video game all the time is sort of unhealthy on a basic level one you can't escape through rule changes maybe a w...

Friday, 17th August 2018, 16:07

Forum: Game Design Discussion

Topic: Tournament rules can cause health problems

Replies: 67

Views: 5900

Re: Tournament rules can cause health problems

Someone posted this in ##crawl-dev, I think it is more useful to collect it in here; leaving out their name in case they were aiming to stay out of this thread: hey folks, was just taking a look at that "tournament rules encourage unhealthy behavior" thread and i was thinking... you know, ...

Thursday, 16th August 2018, 18:51

Forum: Coding

Topic: Lua rc scripting: Ending a turn?

Replies: 10

Views: 1110

Re: Lua rc scripting: Ending a turn?

If I understand what you're asking for, there is currently no way to do what you're asking. That is, there is no way to trigger time passing on lua script line n (via input or lua api) and return control to line n+1 on your next turn. Right now what you need to do is think of building a state machin...

Thursday, 16th August 2018, 18:30

Forum: Game Design Discussion

Topic: Tournament rules can cause health problems

Replies: 67

Views: 5900

Re: Tournament rules can cause health problems

FWIW I'm sympathetic to the basic issue, though I haven't discussed it with any other devs so these are my own thoughts. I don't think we can really make people make good choices about their health but I think rewarding other modes of playing would be good for the community. Personally it's been yea...

Wednesday, 15th August 2018, 15:54

Forum: Technical Support

Topic: inventory scrolling

Replies: 13

Views: 879

Re: inventory scrolling

I did a little bit of digging, and this problem is caused by a css rendering bug in firefox ( this one ) that is fixed in firefox 52, which leads to max-heights not necessarily being inherited right from containing divs under some circumstances. This is a circumstance that the new ui layouts happen ...

Tuesday, 14th August 2018, 14:39

Forum: Technical Support

Topic: inventory scrolling

Replies: 13

Views: 879

Re: inventory scrolling

Is it possible that your browser's zoom is set above 100%? Without a screenshot I can't tell, but if the inventory menu is sticking off the bottom of the screen, then something's going wonky. I mean, maybe? But I don't think so, if I want to fit the inventory/whatever onscreen, I have to zoom out t...

Sunday, 29th July 2018, 15:59

Forum: Technical Support

Topic: How do I add the Enter key in a macro?

Replies: 8

Views: 552

Re: How do I add the Enter key in a macro?

I think this option is the better of the two since the Lua ready() function seems to me like it is called every time it is the player's turn to enter something. Ideally, a better option would be a Lua function that is called once at the start of a new game and never called again. It is, but there's...

Sunday, 29th July 2018, 15:35

Forum: Technical Support

Topic: How do I add the Enter key in a macro?

Replies: 8

Views: 552

Re: How do I add the Enter key in a macro?

I think doing this with lua is better, but
  Code:
\{13}
should work for enter (the backslash before { is necessary for a key code). I tested the following macro and it seemed to do the right thing:
  Code:
m=a10\{13}\{27}

Monday, 23rd July 2018, 14:00

Forum: Game Design Discussion

Topic: Spell library search and filtering

Replies: 9

Views: 899

Re: Spell library search and filtering

Hi, i enjoy the new spell library feature, but i would like a search which is updated on the fly as each characters are entered. Maybe, and there are still some todo items for spell search before release, but this is the kind of ask where the immediate response is, patches welcome! Also an option t...

Thursday, 7th June 2018, 01:43

Forum: Technical Support

Topic: Issue with keyboards, keybinds, and numlock.

Replies: 3

Views: 418

Re: Issue with keyboards, keybinds, and numlock.

SDL provides no specific support or handling for dealing with numpad/numlock idiosyncracies, in fact I think what we'd need to do to really handle this the way I assume fancy paid games do would be to write our own key handler (so we can deal better with keydown timing) as opposed to using the SDL o...

Wednesday, 6th June 2018, 13:58

Forum: Technical Support

Topic: Issue with keyboards, keybinds, and numlock.

Replies: 3

Views: 418

Re: Issue with keyboards, keybinds, and numlock.

Dealing with numpads and numlock is in general extremely messy, as there's a lot of variation in keyboards as well as OSs, and it's basically impossible to detect. One major issue is that in some circumstances many keyboards will send both a number key and the corresponding home/end/pgup/pgdn key, a...

Saturday, 2nd June 2018, 21:05

Forum: Game Design Discussion

Topic: Reveal the map boundary

Replies: 2

Views: 673

Re: Reveal the map boundary

If the exclusion thing (which I'm not sure is widely known? I only discovered it while testing the passwall changes) can't be easily fixed, then yeah, I'm not sure what other solution there might be to this, short of some major rewrite of how level bounds work. Btw I may add a dig targeter using the...
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