Search found 330 matches

Thursday, 28th November 2019, 03:41

Forum: Crazy Yiuf's Corner

Topic: Oh No The Scientists Are Watching Start Acting Weird

Replies: 7

Views: 330

Re: Oh No The Scientists Are Watching Start Acting Weird

Three authors from the Naval Research Laboratory. Your tax dollars at work. Four dipshits on welfare for STEM majors with theories of crawl less advanced than shitposters on a web 1.0 forum lol I know it's very hard, but it might be nice if you were occasionally polite to other people -- the first ...

Tuesday, 26th November 2019, 22:23

Forum: Crazy Yiuf's Corner

Topic: offline ghost names

Replies: 7

Views: 340

Re: offline ghost names

edit: nm, everything is fine

Tuesday, 26th November 2019, 15:23

Forum: Crazy Yiuf's Corner

Topic: offline ghost names

Replies: 7

Views: 340

offline ghost names

Quick poll re offline ghost names: is it good or bad when they are real usernames? There are really two questions here, one about other players, and one about your own usernames. Multiple selection is enabled.

Sunday, 17th November 2019, 14:58

Forum: Coding

Topic: can't compile, "no module named yaml"

Replies: 4

Views: 328

Re: can't compile, "no module named yaml"

It looks like msys2 very recently updated the `python3`-labeled packages to be 3.8; not sure where the 3.7 version was coming from but if you didn't just install msys2 for these purposes, it might have been lingering. (Or it might even be the current default python version on new MSYS2 versions, whi...

Saturday, 16th November 2019, 19:13

Forum: Coding

Topic: can't compile, "no module named yaml"

Replies: 4

Views: 328

Re: can't compile, "no module named yaml"

Are you sure that the version of pip you are calling matches the version of python that is first in the path? Often a situation like this happens when e.g. `python` is calling python 2, but `pip` (as the message indicates) is calling python 3, or vice versa. The INSTALL.txt instructions are written ...

Friday, 8th November 2019, 14:52

Forum: Technical Support

Topic: Is it possible to automatically clear the character name?

Replies: 11

Views: 418

Re: Is it possible to automatically clear the character name

Control-U is also pretty odd as a 'clear this text field' shortcut, is that some kind of standard thing that I haven't come across? (it's not vim/emacs/anythingwindows/visual studio) nor do I see it in any help documentation (you'd want a hit for something esoteric like that on the menu, but that's...

Thursday, 7th November 2019, 22:52

Forum: Technical Support

Topic: Is it possible to automatically clear the character name?

Replies: 11

Views: 418

Re: Is it possible to automatically clear the character name

Siegurt wrote:If your cursor is at end of text, typing appends backspace removes the last character, if you have the whole field highlighted, typing replaces, backspaces clears.

Typically such a text box would start empty.


I do actually already know how a textbox works, thx.

Thursday, 7th November 2019, 19:09

Forum: Technical Support

Topic: Is it possible to automatically clear the character name?

Replies: 11

Views: 418

Re: Is it possible to automatically clear the character name

It used to be that if you started typing (without even hitting backspace) it would clear the name, This change was intentional, because the behavior of name-clearing (and backspace) was extremely unpredictable in general from how standard UI textboxes work. You can now use ctrl-u to clear the name ...

Sunday, 27th October 2019, 14:36

Forum: Technical Support

Topic: Morgue files for seeded play

Replies: 2

Views: 293

Re: Morgue files for seeded play

There's some longer term things in the works, e.g. I'm working on adding seeded games to CAO scoring as a new category on player pages (i.e. not interleaved with regular games). No exact ETA on that though.

Thursday, 17th October 2019, 19:22

Forum: Dungeon Crawling Advice

Topic: error in installing

Replies: 4

Views: 335

Re: error in installing

Thank you for the reply. I believe that the machine I was trying to install on is a "virtual" one, and by that I mean that I merely run a connection to a server where all the software is. Apparently, the architecture is complex enough to let me run Photoshop and Illustrator. Other than th...

Wednesday, 16th October 2019, 20:12

Forum: Dungeon Crawling Advice

Topic: error in installing

Replies: 4

Views: 335

Re: error in installing

There is no way to force this without rewriting a non-trivial bit of code. But I will say that you have to work at it to have a graphics driver that is basic/old enough to trigger this error -- pretty much the only one that I know of that is in common use is the one built in to virtualbox windows. (...

Wednesday, 25th September 2019, 12:16

Forum: Technical Support

Topic: Request for help getting old versions to compile on Mint 19

Replies: 4

Views: 301

Re: Request for help getting old versions to compile on Mint

I usually do my weird builds in a docker container too, but for just setting the gcc version you should be able to do:

  Code:
export GCC_VER=6

Wednesday, 7th August 2019, 11:43

Forum: Crazy Yiuf's Corner

Topic: XTA Tiles Down?

Replies: 5

Views: 814

Re: XTA Tiles Down?

I don't have the official word but from what I've heard CXC had a major crash a few days ago and the admin is still working on getting it back up, possibly on different hosting. Not sure where to find out more, but you might be able to get more info at the CXC discord (which I'm not on)?

Friday, 19th July 2019, 15:11

Forum: Coding

Topic: The solo time/pain bond timer of Uskayaw seems not to work.

Replies: 5

Views: 1185

Re: The solo time/pain bond timer of Uskayaw seems not to wo

There are two things going on here. You are right that these counters don't deterministically reset when no enemies are in sight, but I think that might be the intent. The calls to `uskayaw_prepares_audience` and `uskayaw_bonds_audience` are wrapped in a random check that is affected by the counter'...

Thursday, 16th May 2019, 04:20

Forum: Technical Support

Topic: Building older versions from source fails on Linux Mint 19

Replies: 6

Views: 555

Re: Building from source fails on Linux Mint 19

This is a bug affecting gcc 7 builds that was fixed in 0.19 0.20 (edit); see: ⋅  https://crawl.develz.org/mantis/view.php?id=10926 ⋅  https://github.com/crawl/crawl/commit/5e19f30c998b You might be able to apply this patch and get it working. However, in general, there's a limit ...

Saturday, 4th May 2019, 13:35

Forum: Technical Support

Topic: Debian package for recent version missing for armhf?

Replies: 3

Views: 480

Re: Debian package for recent version missing for armhf?

(Also, since you are upgrading to the version that adds seeding I should add a quick warning that we have no idea if seeding on arm will resemble other platforms, but I do kind of suspect armhf is less likely than armel to do so.)

Saturday, 4th May 2019, 12:03

Forum: Technical Support

Topic: Debian package for recent version missing for armhf?

Replies: 3

Views: 480

Re: Debian package for recent version missing for armhf?

I think what is probably going on is this: we currently only do i386, and amd64 debs in our own deb repository. Some dev has in the past done arm builds for crawl in our own debian repo (though I think just armel), and so it is configured for it; in particular it is probably set up so that the commo...

Monday, 29th April 2019, 19:34

Forum: Dungeon Crawling Advice

Topic: #Lightning Bolt

Replies: 34

Views: 2022

Re: #Lightning Bolt

It's maybe also worth pointing out that all of the crypt:3 maps are literally designed with ancient liches as one of the potential "boss" enemy for the level (though not the only one). There's usually a place with extra special loot and some gimmick or enclosed area potentially that can in...

Thursday, 11th April 2019, 18:48

Forum: Game Design Discussion

Topic: New Branches?

Replies: 18

Views: 1776

Re: New Branches?

Really, I was just curious. If I were to design anything related to branches, my main interest would be to create more portal vaults for the early game (which I usually find very boring) to add flavour and variety. Sadly, despite my love of design, I don't know the first thing about coding, and the...

Thursday, 11th April 2019, 00:11

Forum: Game Design Discussion

Topic: New Branches?

Replies: 18

Views: 1776

Re: New Branches?

I would say that adding a new branch is the hardest of the big 3 difficult things people regularly want to add (branch, god, species). None has been added (or even attempted) while I've been a dev so I don't really have a sense for in general what criteria might be applied, but the advice I've seen ...

Tuesday, 2nd April 2019, 00:50

Forum: Technical Support

Topic: debian package broken on debian stable

Replies: 2

Views: 548

Re: debian package broken on debian stable

Can you try doing `apt-get update` and try again? This was my first time building the debs, so I set up the chroot wrong and built against ubuntu, rather than debian stable; sometime yesterday evening I uploaded fixed debs. (It is indeed supposed to be build against debian stable/stretch.)

Tuesday, 26th March 2019, 13:24

Forum: Game Design Discussion

Topic: DCSS on NINTENDO SWITCH?

Replies: 4

Views: 904

Re: DCSS on NINTENDO SWITCH?

In the past there've been two main barriers to things like this: ⋅ Licensing barriers that are not compatible with GPL software. This is why an ios release can't exist right now even though it was (iirc) once ported, and one of the issues with steam (though it doesn't prevent a release, ju...

Monday, 25th March 2019, 15:46

Forum: Coding

Topic: dungeon generation

Replies: 3

Views: 486

Re: dungeon generation

What others have said...dcss has incredibly diverse and complicated procedural generation that is spread across c++ and lua code, it would be easier to start from scratch, or conceivably have a backend running crawlcode rather than porting it. Here's a rough overview: ⋅ Dungeon generation ...

Thursday, 14th March 2019, 15:31

Forum: Technical Support

Topic: change forum email?

Replies: 6

Views: 603

Re: change forum email?

Upper left corner should be your User Control Panel. From there, go to Profile, then to Edit account settings. Type in your new address, then confirm. thanks for the help. please verify the email change on the account 'sardonica' thank you again. FYI you may want to contact one of the tavern admini...

Saturday, 9th March 2019, 16:49

Forum: Game Design Discussion

Topic: New type of tournament ?

Replies: 26

Views: 2082

Re: New type of tournament ?

I guess you could (for performance at game start up, not now while you're still debugging obviously) just push of generating all the levels in your pre-set order until you enter the next ungenerated level (so if someone drops from D10->D12 by shaft, you generate D11 before generating D12) Basically...

Saturday, 2nd March 2019, 14:41

Forum: Game Design Discussion

Topic: New type of tournament ?

Replies: 26

Views: 2082

Re: New type of tournament ?

tealizard wrote:If the player can influence dungeon generation in a seeded game, that's a pretty major flaw in the seeding system.


https://github.com/crawl/crawl/blob/master/crawl-ref/docs/crawl_manual.rst#seeded-play

Friday, 1st March 2019, 23:49

Forum: Game Design Discussion

Topic: New type of tournament ?

Replies: 26

Views: 2082

Re: New type of tournament ?

Previously I had suggested using the global "game seed" to pregenerate (and store) level generation seeds for each level, that way you don't need to pregenerate each entire level, just the seeds from which the levels will be generated when you do eventually enter them. (You can pregenerat...

Friday, 1st March 2019, 21:29

Forum: Game Design Discussion

Topic: New type of tournament ?

Replies: 26

Views: 2082

Re: New type of tournament ?

Re seed displays, currently they are shown for online characters only in morgues at death, but I will sooner or later add an option (available from CLI) to hide them entirely, which I think we'd need for something like this. Then the admin could pick a seed and reveal it afterwards if they chose, bu...

Friday, 1st March 2019, 21:16

Forum: Suggestions & Criticism

Topic: How do you make suggestions in the "CDO wiki"

Replies: 4

Views: 5134

Re: How do you make suggestions in the "CDO wiki"

I just ran across this text again, and thought, "oh, maybe I should post this in suggestions & criticism", and here we are again. Anyways, the text for the GDD subforum, "Although the central place for this kind of discussion is on the CDO wiki, some may find it helpful to discuss...

Wednesday, 27th February 2019, 21:00

Forum: Dungeon Crawling Advice

Topic: Gauntlet

Replies: 13

Views: 1382

Re: Gauntlet

In case anyone is wondering, here's the updated deathrates at the end of the tournament (% of games that entered who ended the game there). I used very unsophisticated queries for this and rounded to half percents; these includes bots and quits, but there weren't very many of those. ⋅ Bail...

Wednesday, 13th February 2019, 00:25

Forum: Dungeon Crawling Advice

Topic: Gauntlet

Replies: 13

Views: 1382

Re: Gauntlet

So far, gauntlet has a slightly higher death rate than labyrinths in the last tournament (14% vs 9.5%), but nothing shockingly high. Current portal death rates after 5 days of the tournament: ⋅ Bailey: 16% ⋅ Gauntlet: 14% ⋅ Ice cave: 9.5% ⋅ Desolation: 8.5% &s...

Monday, 4th February 2019, 16:24

Forum: The Dart Board

Topic: 0.23 Release and Tournament Info

Replies: 11

Views: 1823

Re: 0.23 Release and Tournament Info

All rules are the same as the 0.22 tournament held in August 2018. I am really disappointed :( Are there any plans to adapt some ideas from https://crawl.develz.org/tavern/viewtopic.php?f=8&t=25660 for 0.24+? No one has had the time to really work on the tournament scripts, and like all aspects...

Wednesday, 30th January 2019, 03:30

Forum: Technical Support

Topic: chardump update

Replies: 4

Views: 479

Re: chardump update

It sounds like you might actually be looking at the wrong file. The file "username.txt" is only updated for a playing character by using # or saving the game. When you end a game (die/win/quit), a different morgue file with a more distinct name including the date is generated, e.g. somethi...

Monday, 28th January 2019, 17:47

Forum: Coding

Topic: Game seed

Replies: 28

Views: 5751

Re: Game seed

Just some thread necromancy: I implemented a bunch of seeding improvements including pregeneration, and merged them into trunk. Pregeneration is still somewhat experimental and is enabled mainly for offline games, but we are working on some experimental online modes that will be outside of sequell/s...

Sunday, 27th January 2019, 18:02

Forum: Dungeon Crawling Advice

Topic: Am I stuck until I starve?

Replies: 7

Views: 1101

Re: Am I stuck until I starve?

The conversation moved to mantis, but we fixed this save manually before most of the followups in this thread (by editing the save to move the player to a location outside of the vault). I did check their inventory first in case there were any unexpected ways of getting out, and didn't come up with ...

Wednesday, 16th January 2019, 18:29

Forum: Game Design Discussion

Topic: Add function to prevent accidental pressing both < and >

Replies: 13

Views: 1033

Re: Add function to prevent accidental pressing both < and >

Technical issues aside (it would be kind of annoying to implement this), my immediate reaction is that there's only so many kinds of miskeys we can protect the player from, and that if this is a mistake you are regularly making, you might consider playing a bit more slowly :) . If that's not an opti...

Friday, 11th January 2019, 16:28

Forum: Dungeon Crawling Advice

Topic: Am I stuck until I starve?

Replies: 7

Views: 1101

Re: Am I stuck until I starve?

Can you make a save backup (https://crawl.develz.org/wiki/doku.php?id=mantis:savebackup) and provide the link to a dev?

Friday, 23rd November 2018, 16:41

Forum: Game Design Discussion

Topic: Examine yourself

Replies: 13

Views: 1314

Re: Examine yourself

At one point I tried to get xv to just show that the player was there, for accessibility reasons (blind players), and it was weirdly hard to even do that -- never got it working. It's probably something worth returning to eventually though. Agreed that xv showing a monster-like display would be a bi...

Friday, 26th October 2018, 01:37

Forum: Technical Support

Topic: Why can't I rebind the 'c' key?

Replies: 4

Views: 700

Re: Why can't I rebind the 'c' key?

I still couldn't reproduce the behavior even with that entire rc, so something else must be going on. Do you have any macros as well? Maybe you should make a full bug post on mantis with some more detail about your setup? If this is an offline game, a save file might help, if it is specific to one c...

Wednesday, 24th October 2018, 18:58

Forum: Technical Support

Topic: Why can't I rebind the 'c' key?

Replies: 4

Views: 700

Re: Why can't I rebind the 'c' key?

Can you post or link to your whole rc file? Just `bindkey = [c] CMD_EVOKE` works as expected in my testing, so I think there's something else interfering in your configuration.

Saturday, 20th October 2018, 00:27

Forum: Suggestions & Criticism

Topic: How do you make suggestions in the "CDO wiki"

Replies: 4

Views: 5134

Re: How do you make suggestions in the "CDO wiki"

The CDO wiki is https://crawl.develz.org/wiki/doku.php?id=start, and I think it uses the same login as tavern/mantis, but it's not used very much any more, so that text is out of date.

Thursday, 18th October 2018, 20:31

Forum: Crazy Yiuf's Corner

Topic: New message on death

Replies: 2

Views: 668

Re: New message on death

But afterwards, a window on CXC popped up: Unfortunately, your game ended unexpectedly. I think there's currently a bug that over-generates this message on webtiles that I haven't tracked down yet. It's supposed to only show up when your game crashes, but sometimes I have noticed it showing up in o...

Sunday, 14th October 2018, 14:15

Forum: Dungeon Crawling Advice

Topic: Meem?

Replies: 9

Views: 1927

Re: Meem?

that I keep getting messaged about? Can you elaborate on who or what is messaging you, and in what context? Is it unsolicited? Meem is not a "sequel" to beem, it's someone wholly unconnected to the devteam, server ops, or to the beem developer, running the beem code with a rebranding, I g...

Monday, 1st October 2018, 17:35

Forum: Technical Support

Topic: latest trunk wintiles - autoexplore never stops?

Replies: 4

Views: 648

Re: latest trunk wintiles - autoexplore never stops?

Yes, this bug is fixed in trunk but we haven't gotten windows trunk builds to work again yet. 0.22.1 has most of the fixes that trunk (0.23) currently has, and definitely has everything that that version has, so using that is probably a better bet than old windows trunk builds. Thanks a lot, I thin...

Friday, 28th September 2018, 01:18

Forum: Technical Support

Topic: latest trunk wintiles - autoexplore never stops?

Replies: 4

Views: 648

Re: latest trunk wintiles - autoexplore never stops?

Yes, this bug is fixed in trunk but we haven't gotten windows trunk builds to work again yet. 0.22.1 has most of the fixes that trunk (0.23) currently has, and definitely has everything that that version has, so using that is probably a better bet than old windows trunk builds.

Wednesday, 19th September 2018, 18:50

Forum: Technical Support

Topic: CPO is strange (off?) today

Replies: 4

Views: 583

Re: CPO is strange (off?) today

The CPO admin moved it to a different server; I'm not sure of the exact details but it might take a bit for dns to update and that sort of thing.

Thursday, 13th September 2018, 23:52

Forum: Technical Support

Topic: No images in WebTiles

Replies: 2

Views: 465

Re: No images in WebTiles

I don't know anything about this particular error, but webtiles doesn't work with tornado 4. You'll need to manually install tornado 3, I think any instance of 3 will do (I have 3.2.1 installed for testing), this is documented in the README in the webserver folder.

Sunday, 2nd September 2018, 15:12

Forum: Technical Support

Topic: Can't Connect to IRC

Replies: 3

Views: 877

Re: Can't Connect to IRC

Instructions here.

Channels on freenode being +r to keep spambots out is the new normal, I'm afraid.

Friday, 31st August 2018, 19:12

Forum: Game Design Discussion

Topic: Suggestion: Console colors

Replies: 10

Views: 1125

Re: Suggestion: Console colors

allow_extended_colours = true Oh, yeah, definitely don't forget this -- for compatibility reasons dark grey is realized as dark blue in most terminals by default, and this setting gets dark grey back. With the compatibility mode turned off, blue is much rarer on the map (though certain monsters sti...

Friday, 31st August 2018, 16:27

Forum: Game Design Discussion

Topic: Suggestion: Console colors

Replies: 10

Views: 1125

Re: Suggestion: Console colors

allow_extended_colours = true Oh, yeah, definitely don't forget this -- for compatibility reasons dark grey is realized as dark blue in most terminals by default, and this setting gets dark grey back. With the compatibility mode turned off, blue is much rarer on the map (though certain monsters sti...
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