Search found 422 matches

Friday, 28th April 2017, 14:06

Forum: Dungeon Crawling Advice

Topic: Troll Transmuter

Replies: 33

Views: 7210

Re: Troll Transmuter

Gnoll or Troll is a pretty strong in the early game, so no problem

Friday, 28th April 2017, 13:53

Forum: Dungeon Crawling Advice

Topic: Troll Transmuter

Replies: 33

Views: 7210

Re: Troll Transmuter

People who say "Chei is suck and Chei Statue is dangerous" should explain why my gnoll could win with lore-keeper https://crawl.develz.org/tavern/viewtopic.php?f=12&t=23483 I think Chei Statue is a game balance breaker P.S. 2) statue form and chei together isn't an issue because of mov...

Thursday, 27th April 2017, 13:25

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP GnTm of Chei -Lore keeper challenge

Replies: 3

Views: 843

YAVP GnTm of Chei -Lore keeper challenge

done! and got highscore of GnTm! http://lazy-life.ddo.jp:8080/morgue/radinms/morgue-radinms-20170427-130930.txt I feel Gnoll is a pretty strong and fun race :) you don't need anything skill > 13! Dungeon Crawl Stone Soup version 0.20-a0-1021-gcba205c317 (webtiles) character file. 1863895 radinms the...

Wednesday, 26th April 2017, 14:49

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP GnTm of Chei -Lore keeper challenge

Replies: 3

Views: 843

Re: CIP GnTm of Chei -Lore keeper challenge

cleared Depths:3 fairly easy game, thanks to Gnoll aptitude! http://lazy-life.ddo.jp:8080/morgue-git/radinms/radinms.txt Dungeon Crawl Stone Soup version 0.20-a0-1021-gcba205c317 (webtiles) character file. radinms the Fighter (Gnoll Transmuter) Turns: 46030, Time: 04:21:53 Health: 162/162 AC: 12 Str...

Sunday, 23rd April 2017, 14:40

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP GnTm of Chei -Lore keeper challenge

Replies: 3

Views: 843

YAVP GnTm of Chei -Lore keeper challenge

Hi Gnoll is a pretty interesting and strong race, their skill style is Japanese lore keeper playstyle :) now cleared Vaults:4 Full morgue: http://lazy-life.ddo.jp:8080/morgue/radinms/radinms.txt Dungeon Crawl Stone Soup version 0.20-a0-1021-gcba205c317 (webtiles) character file. radinms the Martial ...

Saturday, 22nd April 2017, 11:31

Forum: Crazy Yiuf's Corner

Topic: how to deal with new Tomb

Replies: 2

Views: 678

how to deal with new Tomb

New Tomb is AWFUL... how to deal with it?
http://s-z.org/neil/git/?p=crawl.git;a= ... 5008e68165

I dealed with it by berserking, ?blink, stair-up.
http://lazy-life.ddo.jp:8080/morgue/rad ... 112017.txt

Friday, 23rd September 2016, 02:23

Forum: Dungeon Crawling Advice

Topic: Trying to win first 15 rune game as wizard

Replies: 42

Views: 6829

Re: Trying to win first 15 rune game as wizard

"almost always in lichform" is just tedious. You don't need that.

Friday, 23rd September 2016, 02:06

Forum: Dungeon Crawling Advice

Topic: Trying to win first 15 rune game as wizard

Replies: 42

Views: 6829

Re: Trying to win first 15 rune game as wizard

usually I cast Necromutation 220 times at normal-15runes game.
I don't understand why you cast 826 times.

Saturday, 6th August 2016, 10:53

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: MfSu no longer has to worry about polearm choices

Replies: 9

Views: 894

Re: CIP: MfSu Polearm choice

It's also Elec instead of Flaming, which is why I really considered it. both are good brand. just bardiche is better than glaive, that's all. vs iron giant(who has rF+ rC+ rPoison, but doesn't have rElec) +7 bardiche of flaming: AvEffDmg = 28.6 +8 glaive of elec: AvEffDmg = 27.0 vs ice ...

Saturday, 6th August 2016, 10:01

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: MfSu no longer has to worry about polearm choices

Replies: 9

Views: 894

Re: CIP: MfSu Polearm choice

obviously Bardiche, you can use it already at min delay.
forget the Glaive. Choosing Glaive for extra AC and not using Bardiche is nonsense.

Sunday, 10th July 2016, 01:18

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: NaTm of Chei

Replies: 20

Views: 2198

Re: YASD: NaTm of Chei

I believe the game gives you just enough time to teleport away before you drown but your movement delay as a statue naga of Chei is something like 42 (4.2 regular turns), so... yeah, gotta remember that next time. It's false. Statue Form sets movement delay = 1.5 turns /1 walk whether or not you ar...

Monday, 4th July 2016, 14:43

Forum: Dungeon Crawling Advice

Topic: Races I stilll need to win

Replies: 44

Views: 7143

Re: Races I stilll need to win

FeMo^kiku. learn animate dead. abuse receive corpse. learn haste, statue form, and dragon form. game end

http://lazy-life.ddo.jp:8080/morgue/rad ... 043823.txt

Sunday, 26th June 2016, 14:46

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: DDNe of Chei

Replies: 16

Views: 1686

Re: CiP: DDNe of Chei

DD^zin is not a boring game. try it

Sunday, 26th June 2016, 04:21

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: DDNe of Chei

Replies: 16

Views: 1686

Re: CiP: DDNe of Chei

But DDNe^Chei is a boring game

Sunday, 26th June 2016, 02:53

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: DDNe of Chei

Replies: 16

Views: 1686

Re: CiP: DDNe of Chei

DDNe^Chei is fairly easy combo.
http://lazy-life.ddo.jp:8080/morgue/rad ... 151605.txt

IMO people who feel DDNe^Chei is hard don't understand how to use Chei.
Of course, any players who try to play DDNe^Chei don't think this is hard combo, I believe.

Sunday, 26th June 2016, 02:49

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: DDNe of Chei

Replies: 16

Views: 1686

Re: CiP: DDNe of Chei

this post was deleted

Saturday, 25th June 2016, 07:00

Forum: Crazy Yiuf's Corner

Topic: now crossbows are garbage

Replies: 28

Views: 2961

now crossbows are garbage

who choose crossbows seriously
now penetration ego are gone

Monday, 20th June 2016, 10:31

Forum: Dungeon Crawling Advice

Topic: How good are shields?

Replies: 39

Views: 4644

Re: How good are shields?

good players tend to lure enemies, so they like shield??????
it's a joke??????
why do good players playing carefully need extra defense????
i think careful players don't need shield because they don't die without shield.

Sunday, 19th June 2016, 03:00

Forum: Dungeon Crawling Advice

Topic: How good are shields?

Replies: 39

Views: 4644

Re: How good are shields?

wow. I heard Sandman25 had retired dcss and tavern.
I am surprised

Saturday, 2nd April 2016, 14:40

Forum: Crazy Yiuf's Corner

Topic: make early game easier, late game harder

Replies: 8

Views: 1086

Re: make early game easier, late game harder

late game's monsters are pretty weak compared to stupid something of early game.

Saturday, 2nd April 2016, 04:44

Forum: Crazy Yiuf's Corner

Topic: make early game easier, late game harder

Replies: 8

Views: 1086

make early game easier, late game harder

Why do you want to make early game harder, late game easier?

Tuesday, 22nd March 2016, 11:57

Forum: Crazy Yiuf's Corner

Topic: AI

Replies: 2

Views: 506

AI

anyone create the AI that can do 100 streaks by using "deep learning"?

Tuesday, 15th March 2016, 02:24

Forum: Dungeon Crawling Advice

Topic: Re: Remove Paralysis

Replies: 42

Views: 8436

Re: Remove Paralysis

Yes, DCSS is a very unfair game, in early game, you are stupidly weak so many times die, in mid and late game, you are stupidly strong so no-brainer.

Monday, 14th March 2016, 01:55

Forum: Dungeon Crawling Advice

Topic: Re: Remove Paralysis

Replies: 42

Views: 8436

Re: Remove Paralysis

If you die past stupid early game, you are completely wrong.

Saturday, 12th March 2016, 04:47

Forum: Crazy Yiuf's Corner

Topic: AMCA(ask my community anything) - Korean Roguelike Gallery

Replies: 27

Views: 5341

Re: AMCA(ask my community anything) - Korean Roguelike Galle

Elona is not a rogue-like game. That is a rogue-like-like game.

Thursday, 10th March 2016, 12:01

Forum: Crazy Yiuf's Corner

Topic: The value of regeneration

Replies: 12

Views: 1694

The value of regeneration

regen+(0.4) = how much defense?

Wednesday, 9th March 2016, 02:28

Forum: Crazy Yiuf's Corner

Topic: What's with the DgWn meme?

Replies: 6

Views: 1038

Re: AMCA(ask my community anything) - Korean Roguelike Galle

There is no tendency on playing DgWn in japan.
DgWn is a joking and challenging combo.
That player you have ever seen just played joking char and said joke "Oh, DgWn is a pretty smart combo, because I can win with that combo".

Tuesday, 8th March 2016, 15:42

Forum: Crazy Yiuf's Corner

Topic: Why do new players invest so many XP into spellcasting?

Replies: 31

Views: 6243

Re: Why do new players invest so many XP into spellcasting?

Hey, I'm a new player.
At many spell users of my game, the highest skill is spellcasting.

You can check how new players take wrong choices by checking my morgues:
http://crawl.akrasiac.org/scoring/players/radinms.html

Monday, 7th March 2016, 04:42

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP! FeMo all runes

Replies: 3

Views: 567

YAVP! FeMo all runes

Dungeon Crawl Stone Soup version 0.18-a0-1431-gd46e7da (webtiles) character file. 12298799 radinms the Sabretooth (level 27, 164/164 HPs) Began as a Felid Monk on Mar 4, 2016. Was the Champion of Kikubaaqudgha. Escaped with the Orb ... and 15 runes on Mar 6, 2016! The game lasted 11:35:51 (131638 t...

Saturday, 27th February 2016, 10:29

Forum: Crazy Yiuf's Corner

Topic: Tier List: Roguelike

Replies: 14

Views: 1920

Tier List: Roguelike

Please tell me your original tier list

Wednesday, 24th February 2016, 11:13

Forum: Crazy Yiuf's Corner

Topic: Most/Least Favorite Background

Replies: 9

Views: 1202

Re: Most/Least Favorite Background

Be is strong whether or not you can worship Chei

Wednesday, 24th February 2016, 05:30

Forum: Crazy Yiuf's Corner

Topic: Most/Least Favorite Background

Replies: 9

Views: 1202

Re: Most/Least Favorite Background

Like: Be
Dislike: everything except Be

Be is the most optimal background.
because early game is the most stupid part in this game, any background that dies at stupid early game is completely meaningless.

Monday, 22nd February 2016, 14:16

Forum: Dungeon Crawling Advice

Topic: Lich form vs bloodless vampire

Replies: 12

Views: 1376

Re: Lich form vs bloodless vampire

both forms are bad forms, at least, are far from optimal

Monday, 22nd February 2016, 11:32

Forum: Crazy Yiuf's Corner

Topic: Tier List: Tavern Posters

Replies: 15

Views: 2815

Re: Tier List: Tavern Posters

stupid taverns removed Sandman25.
very bad thing

Sunday, 21st February 2016, 04:17

Forum: Game Design Discussion

Topic: Luring (was: DCSS has a power creep problem)

Replies: 196

Views: 29981

Re: Luring (was: DCSS has a power creep problem)

zxc23,

i guess devs think you broke the game balance by using luring tactics and did 31-streaks

Saturday, 20th February 2016, 04:30

Forum: Crazy Yiuf's Corner

Topic: An Attempt at a Race Tier List Backed by Consensus

Replies: 27

Views: 4844

Re: An Attempt at a Race Tier List Backed by Consensus

Vp will die before Lv3, bad thing

Friday, 19th February 2016, 13:34

Forum: Crazy Yiuf's Corner

Topic: stair dancing

Replies: 19

Views: 2285

Re: stair dancing

some people say "talk about stair dancing at another thread."
so i made this topic.
any problem?

Friday, 19th February 2016, 13:21

Forum: Crazy Yiuf's Corner

Topic: An Attempt at a Race Tier List Backed by Consensus

Replies: 27

Views: 4844

Re: An Attempt at a Race Tier List Backed by Consensus

any race that died at early game is weak

Friday, 19th February 2016, 13:17

Forum: Crazy Yiuf's Corner

Topic: An Attempt at a Tier List backed by Consensus

Replies: 30

Views: 5180

Re: An Attempt at a Tier List backed by Consensus

how did you make this tierlist(too many people play dcss)

Friday, 19th February 2016, 13:12

Forum: Crazy Yiuf's Corner

Topic: stair dancing

Replies: 19

Views: 2285

Re: stair dancing

Im about to do a No melee No missile OgNe run


it seems painful. are you a masochist?

Friday, 19th February 2016, 12:46

Forum: Crazy Yiuf's Corner

Topic: stair dancing

Replies: 19

Views: 2285

Re: stair dancing

To confirm how this game includes bad design

Friday, 19th February 2016, 06:59

Forum: Crazy Yiuf's Corner

Topic: Ogre vs. Troll "Casters" (was: Race proposal: Moon Troll)

Replies: 38

Views: 3414

Re: Ogre vs. Troll "Casters" (was: Race proposal: Moon Troll

Tr have a good earth aptitude! Skills: + Level 15.3 Fighting - Level 1.5 Dodging - Level 1.1 Stealth - Level 12.0 Shields - Level 13.0 Spellcasting O Level 27 Conjurations - Level 5.2 Transmutations O Level 27 Earth Magic You had 9 spell levels left. You knew the following spells: Your Spells Type P...

Friday, 19th February 2016, 06:55

Forum: Crazy Yiuf's Corner

Topic: stair dancing

Replies: 19

Views: 2285

Re: stair dancing

I think stair dancing is very boring move.
to increase warden or constrict is needed, imo.

Thursday, 18th February 2016, 01:53

Forum: Crazy Yiuf's Corner

Topic: stair dancing

Replies: 19

Views: 2285

Re: stair dancing

many people say if luring includes problems, stair dancing is same.
but some people say "talk about stair dancing at another thread", so I made this topic.

Thursday, 18th February 2016, 00:52

Forum: Crazy Yiuf's Corner

Topic: stair dancing

Replies: 19

Views: 2285

stair dancing

this topic is needed?

Tuesday, 16th February 2016, 03:16

Forum: Game Design Discussion

Topic: resting

Replies: 34

Views: 4507

Re: resting

sorry everyone, i wondered why you hated and wanted to punish luring, but don't punish resting. i feeled it was inconsistent. My real goal is not punishing resting so i will go to the luring topic. I'm not so sure that luring is the real problem. Any tactic that trades off turn-count for safety is g...

Tuesday, 16th February 2016, 02:08

Forum: Game Design Discussion

Topic: Luring (was: DCSS has a power creep problem)

Replies: 196

Views: 29981

Re: resting

there's no risk added by fighting in the same locale, a natural consequence of Crawl's noise system, it is impossible because you can't control noise *freely*. "luring" in the crawl sense, is different from "tactical positioning" aka "stand in a hallway so only one thing ca...

Tuesday, 16th February 2016, 01:24

Forum: Game Design Discussion

Topic: Luring (was: DCSS has a power creep problem)

Replies: 196

Views: 29981

Re: resting

I really feel like you consistently complain about the fundamental aspects of Crawl's design in such a way that I can't even feel like you *like* the game or even the game genre. You consistently propose remaking it into a completely different game at such a fundamental level that I feel like you s...

Tuesday, 16th February 2016, 00:50

Forum: Game Design Discussion

Topic: resting

Replies: 34

Views: 4507

Re: resting

Does not trivialize dangerous encounters. The encounters are designed to be dangerous for a full-hp character.

-does not trivialize completely, but reduce risk
-non-dangerous enemies when full HP change dangerous enemies if you don't rest
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