Search found 109 matches

7hm

Monday, 2nd January 2012, 03:09

Forum: Coding

Topic: Zot Bot - A Stone Soup Borg [v0.1.6]

Replies: 26

Views: 15573

Re: Zot Bot - A Stone Soup Borg [v0.1.6]

Holy shit, just saw this.

Got to play around with it now.

(and then read the rest of the thread, and make comments)

7hm

Thursday, 28th July 2011, 04:13

Forum: Game Design Discussion

Topic: Making Hunger more dangerous

Replies: 35

Views: 9372

Re: Making Hunger more dangerous

I do, yeah. I think food is a really important mechanic in roguelikes that adds a lot of depth. It forces you forward through the dungeon (because of Crawl's OOD spawns this is slightly less of a concern) by putting a clock on your actions. When the food game is tight, you have meaningful choices to...

7hm

Thursday, 28th July 2011, 01:01

Forum: Game Design Discussion

Topic: Making Hunger more dangerous

Replies: 35

Views: 9372

Re: Making Hunger more dangerous

No. Bad idea. However the food game in crawl does need to be tightened up. It loses it's lustre pretty quickly most games. Too much permafood. Hive should be removed / made smaller and those hive vaults should be removed / made smaller / more standardized. edit: and fewer food shops. Food shops shou...

7hm

Wednesday, 15th June 2011, 14:56

Forum: Crazy Yiuf's Corner

Topic: Anyone else **really** suck (but keep coming back for more?)

Replies: 36

Views: 10008

Re: Anyone else **really** suck (but keep coming back for mo

There's always a bigger dog. One can strive either to emulate or surpass him, or to give up. So, building on my Crawl experience: if I am challenged by such a bigger dog in a workplace environment, should I invoke Trog and go berserk? Yes, but make sure you pull him into a corner so that nobody els...

7hm

Wednesday, 15th June 2011, 14:48

Forum: Technical Support

Topic: Webtiles

Replies: 102

Views: 40337

Re: Webtiles

I just finished an 8 rune dsbe win on webtiles. There were some sketchy moments here or there with lag, but overall it was fantastic. I still prefer ascii I think, but I'll probably end up using webtiles more just because it's easier to load up (I save all of a handful of seconds opening a webpage v...

7hm

Monday, 13th June 2011, 04:17

Forum: Game Design Discussion

Topic: Dangerous monster warning

Replies: 34

Views: 9839

Re: Dangerous monster warning

Yeah, a more prompt is probably overkill, let's forget about that. Just add a warning to the coming into view message which can be opt out. An orc knight comes into view. It looks extremely dangerous. It is wielding a glaive. For the monster list, we can simply colour the name using the same colour...

7hm

Tuesday, 24th May 2011, 15:43

Forum: Game Design Discussion

Topic: Felids

Replies: 60

Views: 15654

Re: Felids

I will concede the resources point - that the extra lives can be considered in the same way, as, for example, a potion of speed. There's a pretty big difference, though, in that you actively choose to quaff the potion whereas the extra lives are completely "in the background." I'd also li...

7hm

Sunday, 15th May 2011, 20:00

Forum: Dungeon Crawling Advice

Topic: Switching from Trog to Ash

Replies: 8

Views: 3027

Re: Switching from Trog to Ash

Out of curiosity, what spells are you picking up that make this worth it? I usually get haste / dsml (or rsml) / controlled blink in addition to whatever else. The times I've gone ash I've either gone crusader style (using ash to make the transition much quicker) or created tornado casting melee ma...

7hm

Tuesday, 10th May 2011, 03:06

Forum: Dungeon Crawling Advice

Topic: Can I Do This

Replies: 4

Views: 1614

Re: Can I Do This

This won't be easy. You would need to write a lua script. Check dat/lua/autofight.lua and other lua scripts for examples. But not everything is exposed to lua, so maybe you will need to also patch the source to add the needed lua hooks. If you achieve it, you'll be able to use your script online, a...

7hm

Tuesday, 10th May 2011, 03:02

Forum: Game Design Discussion

Topic: Felids

Replies: 60

Views: 15654

Re: Felid is not a good race

I think its interesting. Octopode is more interesting though, so I agree that of the two I'd rather have Octopode in / worked on.

The lives mechanic is bleh and the boringness is bleh.

On the other hand, its fun to work on bots for em.

7hm

Monday, 25th April 2011, 22:27

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP - First Attempt at a 15 Runer (MfCr)

Replies: 10

Views: 2790

Re: First Attempt at a 15 Runer (MfCr)

I would get the slime rune (and treasure) first. You'll need cTele for that. Switch to randart gear while doing so to avoid destruction of your stuff. SInv is pretty important in general, though less so in Hell / Pan from what I recall. If you're going to use it situationally (which is fine) switch ...

7hm

Monday, 25th April 2011, 20:19

Forum: Dungeon Crawling Advice

Topic: In what ways do you take advantage of Ash's respec?

Replies: 5

Views: 2027

Re: In what ways do you take advantage of Ash's respec?

My Ash (/BE) strategy. 1) Start a berserker with decent spellcasting apts. My favorite is HE. 2) Switch to a weapon that allows buckler usage (to maximize defense), I prefer long blades in general, with HE in particular. 3) Get a great Trog gift by the end of Lair (this is ideal, sometimes Trog does...

7hm

Monday, 25th April 2011, 20:11

Forum: Game Design Discussion

Topic: Spriggans and Slow

Replies: 9

Views: 2410

Re: Spriggans and Slow

There is no combination that would not be recommended for spriggans or berserkers*, if being good was the only criteria. When you're stacking strong on top of strong, you don't really need a whole lot of synergy. Some combinations need to be non-recommended, or the recommendation doesn't mean anyth...

7hm

Wednesday, 13th April 2011, 22:07

Forum: Game Design Discussion

Topic: Arena Portal

Replies: 33

Views: 9251

Re: Arena Portal

depg: yeah I know. I'll deal with the C stuff when I get to that. In terms of the varying waves... agreed though I'm not sure what that will look like. I would say this is a lot more dangerous for spellcasters than melee characters though. The monsters come at you very fast and are constantly being ...

7hm

Wednesday, 13th April 2011, 21:34

Forum: Game Design Discussion

Topic: Arena Portal

Replies: 33

Views: 9251

Re: Arena Portal

Bump some more. Boss waves work. Item properties are now being generated. I did come up with one issue - if you quit and come back in I'm pretty sure the lua stuff is going to fail. Don't think there's a workaround for that short of coding some variables in C and having them saved. atm I'm just goin...

7hm

Wednesday, 13th April 2011, 18:59

Forum: Dungeon Crawling Advice

Topic: Underappreciated spells

Replies: 11

Views: 3260

Re: Underappreciated spells

Lee's Rapid Deconstruction. Variously accused of being underpowered or something, but I cleared Elf, Pan and most of the Hells with it a few games ago. First time i saw my brother use this my jaw dropped. I still don't get why it's underpowered. Earliest smite targetting in the game that i can thin...

7hm

Wednesday, 13th April 2011, 03:15

Forum: Dungeon Crawling Advice

Topic: Surviving Orc Priests

Replies: 14

Views: 3461

Re: Surviving Orc Priests

Use the terrain appropriately. When I'm playing a low level berserker (or any melee character) the second I see an orc priest, or a situation where an orc priest could appear, I book it to a safe corner, where I will be in melee range when the priest comes back in LOS. Then I throw most everything I...

7hm

Wednesday, 13th April 2011, 03:13

Forum: Dungeon Crawling Advice

Topic: Why Do I Suck?

Replies: 11

Views: 2968

Re: Why Do I Suck?

snow: you spend too many resources on weak monsters and then rest until you're healed / restore MP. That's a huge part of your turncount.

I can't say anything about the realtime, because I'm bad for that too.

7hm

Monday, 11th April 2011, 07:20

Forum: Dungeon Crawling Advice

Topic: New player help

Replies: 58

Views: 12796

Re: New player help

http://crawl.akrasiac.org/scoring/players/casmith789.html Same person. Megabat was casmith789's one-off streak account, I believe. And a 13-game streak does indicate being a rather good player. And now you have proven my point: the data you pointed to ("hyperelliptic's" history) is not ev...

7hm

Saturday, 9th April 2011, 01:59

Forum: Game Design Discussion

Topic: Arena Portal

Replies: 33

Views: 9251

Re: Arena Portal

bump to this. I've been working on this again. Right now I have the general functionality completed. The guardian is spawned near the empty entry portal. You kill him and the portal opens. When you enter the portal you have the choice to compete or not. If you choose to compete you have to face a nu...

7hm

Thursday, 7th April 2011, 02:13

Forum: Dungeon Crawling Advice

Topic: New player help

Replies: 58

Views: 12796

Re: New player help

how many time did you guys die before finishing? I've probably died 30 times so far and the farthest I've gotten is level 7, I've got to the realm with a bunch of gods to pick from twice. I've been doing deep elf conjurer, in doing a general magic user, what's the advantage of doing wizard instead?...

7hm

Thursday, 7th April 2011, 01:52

Forum: Crazy Yiuf's Corner

Topic: How do you feel about death?

Replies: 27

Views: 8963

Re: How do you feel about death?

I'd beg to differ; sometimes you aren't given a choice on what attacks you when you have no means to escape the encounter at the time. Sometimes good gear just doesn't drop. Sometimes a monster with a ranged attack snipes you in one shot. Sometimes you just don't get enough EXP even killing everyth...

7hm

Wednesday, 6th April 2011, 18:22

Forum: Dungeon Crawling Advice

Topic: DCSS Weapon Comparison spreadsheet

Replies: 115

Views: 91530

Re: DCSS Weapon Comparison spreadsheet

Thanks. IIRC the Cutlass is a sabre. Thanks. Apparently the +6,+7 Sabre of Speed with +3 Damage (Captain's Cutlass) gives 25.9 damage/turn. the +6, +5 Vorpal Quick Blade gives 27 damage/turn. Guess I gotta go with my Quick Blade unless fighting jellies. Also, I'm playing trunk with nerf'd Speed bra...

7hm

Wednesday, 6th April 2011, 18:20

Forum: Crazy Yiuf's Corner

Topic: We got a Bump

Replies: 5

Views: 1971

Re: We got a Bump

Crawl's tiles are really good.

Online though. online makes up for lack of tiles.

edit: also I read his entire strip in like 2 days after reading that comic. It's depression dog right now though. He needs to write more, less depressiony, toot suite.

7hm

Wednesday, 6th April 2011, 18:19

Forum: Crazy Yiuf's Corner

Topic: Crawl is good for your vocabulary

Replies: 30

Views: 7584

Re: Crawl is good for your vocabulary

Grimm wrote:How about a Steve Irwin unique.


cue joke about it being undead and followed around by a new ray monster.

Too soon?

7hm

Wednesday, 6th April 2011, 18:14

Forum: Crazy Yiuf's Corner

Topic: SO... Have you cheated yet?

Replies: 103

Views: 30724

Re: SO... Have you cheated yet?

I've used wizmode, of course, but not for cheating, just playtesting vaults and the portal I'm working on. I also used it to see what a zig looked like. That being said, what I saw from using wizmode did not in any way translate to helping me on my one and only actual zig experience (as a HaBe of ch...

7hm

Wednesday, 6th April 2011, 17:53

Forum: Game Design Discussion

Topic: Remove Berserk Spell; Replacement

Replies: 17

Views: 5128

Re: Remove Berserk Spell; Replacement

Targeted berserk makes a lot of sense. Moving to hexes also makes sense (assuming that we're keeping the split for 0.8 or bringing it in for 0.9). Making it higher level also makes sense.

7hm

Monday, 4th April 2011, 19:38

Forum: Game Design Discussion

Topic: Very disappointed about the changes I've heard about

Replies: 24

Views: 6283

Re: Very disappointed about the changes I've heard about

Radiant wrote:I will begin by saying this that I have not actually played 0.8 yet ..

Does anyone else feel this way or am I the only one?


Don't complain about it until you play it.

0.8 is a lot better than 0.7

7hm

Wednesday, 30th March 2011, 13:46

Forum: Game Design Discussion

Topic: Jiyva

Replies: 9

Views: 3702

Re: Jiyva

Right now I'm running a KoBe that switched to Jiyva around turn 30k so that I could pump str and wear a CPM of RC that I found. It's interesting / fun. I don't think I'll try for endgame content with this build though. Maybe if I kill the royal jelly and drop jiyva once I get the rune and fix my mut...

7hm

Sunday, 27th March 2011, 20:39

Forum: Contributions

Topic: Spiders!

Replies: 7

Views: 2618

Re: Spiders!

I gave giant mites, giant cockroaches and giant geckoes wall-clinging. Basing a sewer map around these monsters (with perhaps a spider "boss" (a normal spider or perhaps a tarntella)) would be doable. --Eino It would make more sense to leave the spiders in Spider wouldn't it? Or remove sp...

7hm

Sunday, 27th March 2011, 18:55

Forum: Dungeon Crawling Advice

Topic: Labyrinth -- how much food is needed?

Replies: 13

Views: 3005

Re: Labyrinth -- how much food is needed?

sometimes there isn't an actual route so you need to wait for things to move around No, there is always a path to the exit from your current position at any given time. Even with the teleport trap one? It seemed like I hit it one time and got into a stubbed passageway. I ended up using a teleport s...

7hm

Sunday, 27th March 2011, 07:25

Forum: Game Design Discussion

Topic: Lua scripted "bots"

Replies: 4

Views: 4721

Re: Lua scripted "bots"

Notes: phybot isn't purely a bot; phyphor occasionally helped it. the current bots are designed to play FeBe I'm assuming putting the trigger on d is so it will choose dexterity on levelup, so put it somewhere else if you would prefer a different stat I might make my own bot sometime, or at least a...

7hm

Sunday, 27th March 2011, 05:59

Forum: Game Design Discussion

Topic: Lua scripted "bots"

Replies: 4

Views: 4721

Lua scripted "bots"

I know not everyone who frequents the forum goes on IRC, so for those who weren't aware, there are a couple people working on "bots" using the lua scripting that crawl allows. Right now they're pretty simple. This thread isn't really about the coding or anything, just a general thread abou...

7hm

Sunday, 27th March 2011, 05:33

Forum: Contributions

Topic: Spiders!

Replies: 7

Views: 2618

Re: Spiders!

I gave giant mites, giant cockroaches and giant geckoes wall-clinging. Basing a sewer map around these monsters (with perhaps a spider "boss" (a normal spider or perhaps a tarntella)) would be doable. --Eino It would make more sense to leave the spiders in Spider wouldn't it? Or remove sp...

7hm

Sunday, 27th March 2011, 05:27

Forum: Game Design Discussion

Topic: Polymorph Other problems

Replies: 8

Views: 2088

Re: Polymorph Other problems

Polymorph Other from the spell or wand has almost never been useful to me, due to the fact that you can't simply polymorph something again if it becomes powerful (on account of MR). From evaporating potions of mutation, it's more effective, because the check is based on HD and so not only can you r...

7hm

Saturday, 26th March 2011, 16:28

Forum: Game Design Discussion

Topic: Lets just get rid of FeBe instead of nerfing Felids.

Replies: 31

Views: 8557

Re: Lets just get rid of FeBe instead of nerfing Felids.

My thinking is that the way to balance Berserkers would be to make it far more challenging to abandon Trog. This would maintain the attractiveness of the build to new players, but would make advanced players who are just looking for the fastest way through to the endgame think twice. You mean makin...

7hm

Saturday, 26th March 2011, 01:40

Forum: Game Design Discussion

Topic: Heart of Zot proposal

Replies: 9

Views: 2743

Re: Heart of Zot proposal

Will look at more closely later, but my initial response is that I'd rather have more endgame content rather than less / replacement content. I think another well developed endgame branch (not necessarily this one) would be nice. I'm not sure I like the idea of Pan not being there. If you were to lo...

7hm

Friday, 25th March 2011, 22:27

Forum: Game Design Discussion

Topic: Are FeBes broken?

Replies: 7

Views: 2518

Re: Are FeBes broken?

I think they're incredibly broken. They have all the killing power of a troll but with additional lives too, as well as lots of stealth and +speed. You can slaughter your way through the early and mid game, and then take it a little more cautiously with stealth near the end, which again is somethin...

7hm

Friday, 25th March 2011, 21:49

Forum: Game Design Discussion

Topic: Are FeBes broken?

Replies: 7

Views: 2518

Re: Are FeBes broken?

I don't think there really is that much of a problem. FeBe is a build that has very few decisions, which makes for a simple and easy early game, but due to low power and fewer options, a much tougher endgame. It's an interesting tradeoff. Similar to TrBe, but more pronounced. Bots are exploiting the...

7hm

Friday, 25th March 2011, 21:26

Forum: Game Design Discussion

Topic: Interface improvement: Shop lists & ID status

Replies: 10

Views: 2726

Re: Interface improvement: Shop lists & ID status

This is a good idea. Another, related but not interface specific idea, is to have shops stop selling ID'd bad potions for 1 gold. It's a no brainer decision to buy the potion if you haven't already ID'd it. Either charge an appropriate amount (similar to for example mutation potion) or don't sell ba...

7hm

Friday, 25th March 2011, 16:52

Forum: Game Design Discussion

Topic: Lets just get rid of FeBe instead of nerfing Felids.

Replies: 31

Views: 8557

Re: Lets just get rid of FeBe instead of nerfing Felids.

Is there a reason we can't just remove the extra lives? We might as well remove the species if we do that, since it's really it's perk. I wouldn't shed a tear since I hate felid's lives too. Another dev suggested to change their lives into a normal life saving system (like gods do). So you're saved...

7hm

Thursday, 24th March 2011, 20:08

Forum: Dungeon Crawling Advice

Topic: Alright...

Replies: 5

Views: 1681

Re: Alright...

I was under the impression that the group would follow me if I ran. I guess I didn't think this one out. I was just very upset about dying on the first floor. >.> This is what leads me to believe that most "unfair deaths" are entirely player caused (due to lack of knowledge or tactical aw...

7hm

Wednesday, 23rd March 2011, 21:15

Forum: Game Design Discussion

Topic: What are labyrinths for?

Replies: 5

Views: 1677

Re: What are labyrinths for?

Bit strong there dpeg. It's simply a way for minmay to open a discussion. It's a valid question, if only to validate why labs are in the game. I think they're an interesting change of pace, and that justifies at least having a conversation for keeping them in the game. I think they could be a MORE i...

7hm

Wednesday, 23rd March 2011, 19:50

Forum: Game Design Discussion

Topic: Arena Portal

Replies: 33

Views: 9251

Re: Arena Portal

Some suggestions for the different gods: In a Xom arena things could just be more random than usual, with monsters being drawn randomly from all arena moblists. So while in a Beogh arena you might get something like three orc knights, in a Xom arena you could get an Orc, an ynoxinul and two yaks. I...

7hm

Wednesday, 23rd March 2011, 17:01

Forum: Game Design Discussion

Topic: Arena Portal

Replies: 33

Views: 9251

Re: Arena Portal

RE: random name generator - doesn't the game already have one or more random name generators? (used for e.g. Pan lords, Orcish companions, artefacts, etc.) I haven't looked at your code, so if you're already re-using that, then please ignore. Also - would all of the deities actually sponsor these a...

7hm

Wednesday, 23rd March 2011, 16:21

Forum: Contributions

Topic: Code / Questions re: code for Testing Grounds Portal

Replies: 3

Views: 1912

Re: Code / Questions re: code for Testing Grounds Portal

################################################################### # # Testing Ground Portal # Created by 7hm. # # Flavour: God challenge arena. Defeat successive waves of monsters # to collect your reward. # # # PLAN: # # Create monsters waves # Create better randomized monster lists # Create &qu...

7hm

Wednesday, 23rd March 2011, 16:19

Forum: Game Design Discussion

Topic: Arena Portal

Replies: 33

Views: 9251

Re: Arena Portal

Progress report COMPLETED: # # ## random name generator - pulls from two tables, so high degree of # .. randomization / perhaps add a possible third small table (c) # ## create monster list - the monster list is a table in the format # .. [godname] [mob type] = "monster list"; very easy to...

7hm

Wednesday, 23rd March 2011, 04:02

Forum: Dungeon Crawling Advice

Topic: List your favourite builds

Replies: 212

Views: 95597

Re: List your favourite builds

Anything berserker. Use berserker to dive as far as you reasonably can and build up levels and a large xp pool. Then return to D:1 and work your way down properly. When you hit Lair trog will have given you some good items, when you're at Lair:7 or 8 you should have an endgame weapon or something ve...

7hm

Wednesday, 23rd March 2011, 03:59

Forum: Dungeon Crawling Advice

Topic: This Should Be Fun

Replies: 11

Views: 2507

Re: This Should Be Fun

snow wrote:I'm going to use said spells to upset Trog. That's the point.

I'm just looking for ideas on how to do it safely. :lol:


At your level, you won't. You'll die. Fairly quickly.

7hm

Tuesday, 22nd March 2011, 21:53

Forum: Game Design Discussion

Topic: Arena Portal

Replies: 33

Views: 9251

Re: Arena Portal

More stuff coming along. The arena will have a "difficulty" level that is randomized, but also based on absdepth and some other factors. What factors? More specifically, please don't use XL or any player based factor. Depth of dungeon, not level scaling. e: and i reread my comment, and I ...
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