Search found 51 matches

Tuesday, 6th January 2015, 00:54

Forum: Game Design Discussion

Topic: translocation unique idea

Replies: 5

Views: 1004

translocation unique idea

Most uniques function under the basis that they have better than average health and a nasty potential to deal damage in some way. Many of these can be handled quickly by berserking in just a few moves before they can deal any significant damage. I propose a unique with a crazy amount health however ...

Wednesday, 31st December 2014, 01:27

Forum: Dungeon Crawling Advice

Topic: Common Misconceptions and Game Tips

Replies: 61

Views: 10610

Re: Common Misconceptions and Game Tips

The most common misconception i see is "Chei is actually bad". :roll: The most common misconception I see seems to be in the general form of "[X] is always [good/bad]." Crawl has enough complexity that about the only thing that I can say which fits that form is, "Dying is a...

Wednesday, 31st December 2014, 00:42

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: sprint SpEn

Replies: 2

Views: 555

Re: YAVP: sprint SpEn

Are there any ways to access Morgue files for sprint runs, I know it can be accessed while playing however I can never find them afterwards.

Monday, 29th December 2014, 20:56

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: sprint SpEn

Replies: 2

Views: 555

YAVP: sprint SpEn

Image

I used shadow step as a controlled blink with the mushroom to make it to the exit

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Close call

Not certain how to get morgue files for sprint runs but this is my first successful one with a spriggan

Monday, 29th December 2014, 19:08

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: FeTm 15 runes

Replies: 3

Views: 562

Re: YAVP: FeTm 15 runes

ackack wrote:
  Code:
Nor (7/7) Hell


This a Christmas thing? Why not Santaeus?


They did that, but they also renamed the cocytus to the North Pole

Monday, 29th December 2014, 18:04

Forum: Dungeon Crawling Advice

Topic: Tips to play quicker

Replies: 11

Views: 2686

Re: Tips to play quicker

Are you looking for speed real time wise or moves wise? If you're looking to reduce the amount of moves you make then not fully exploring everything is the way to go. This is more doable on certain characters such as a deep dwarf who really won't be able to stop in order to heal and therefore won't ...

Monday, 29th December 2014, 17:58

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: FeTm 15 runes

Replies: 3

Views: 562

Re: YAVP: FeTm 15 runes

This is how it feels to win a felid run

Image

Monday, 29th December 2014, 16:42

Forum: Crazy Yiuf's Corner

Topic: Worst Ambush

Replies: 5

Views: 912

Re: Worst Ambush

ambush you say?

Image

Monday, 29th December 2014, 04:32

Forum: Dungeon Crawling Advice

Topic: What bad advice would you give to people you don't like?

Replies: 177

Views: 37356

Re: What bad advice would you give to people you don't like?

Those new Shard shrikes are harmless.

Monday, 29th December 2014, 04:13

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: FeTm 15 runes

Replies: 3

Views: 562

YAVP: FeTm 15 runes

Dungeon Crawl Stone Soup version 0.16-a0-3341-gf7b49c0 (webtiles) character file. 10931973 EugeneJudo the Sabretooth (level 27, 221/223 HPs) Began as a Felid Transmuter on Dec 14, 2014. Was the Champion of Sif Muna. Escaped with the Orb ... and 15 runes on Dec 28, 2014! The game lasted 12:45:06 (14...

Sunday, 28th December 2014, 19:10

Forum: Game Design Discussion

Topic: New Monster: Sloth

Replies: 5

Views: 1172

New Monster: Sloth

While there are a plethora of monsters which already fit into the lair, a sloth could act similar to a troll except with a harder hit and slower speed. It would be a nice addition because the only other slow monsters in the lair are the various insects (snails and beetles). It would be a diverse mon...

Saturday, 27th December 2014, 19:01

Forum: Game Design Discussion

Topic: New God: Wulndraste the Wayfarer (God of No Backtracking)

Replies: 52

Views: 12633

Re: New God: Wulndraste the Wayfarer (God of No Backtracking

Mobility related, some abilities to consider could be something with doors, like open/closing doors at distance or trespassing them without opening Actually some ability like "Lock Door" would be pretty cool, allowing only yourself to be able to unlock it. Once you open it, it returns to ...

Thursday, 25th December 2014, 16:19

Forum: Game Design Discussion

Topic: New God: Wulndraste the Wayfarer (God of No Backtracking)

Replies: 52

Views: 12633

Re: New God: Wulndraste the Wayfarer (God of No Backtracking

I cannot possibly envision completing the new tomb:3 without stair dancing, even with necromutation the zerg rush you encounter will quickly kill any character who stays for too long.

Sunday, 21st December 2014, 23:47

Forum: Crazy Yiuf's Corner

Topic: Level 9 transmutation spell

Replies: 50

Views: 9780

Re: Level 9 transmutation spell

Well first of all, Necromutation is currently the least powerful transmutation spell, and by an enormous margin at that. Angel form: Not usable by any evil god and pretty much the opposite of necromutation you would obtain a few special abilities. Unarmed attacks are now holy branded, and you obtai...

Sunday, 21st December 2014, 22:23

Forum: Crazy Yiuf's Corner

Topic: Level 9 transmutation spell

Replies: 50

Views: 9780

Level 9 transmutation spell

Currently the most powerful transmutation spell at level 8 is necromutation. Recently translocations received its own level 9 spell and many schools already have their own. A few ideas on what might make for a cool final form. Angel form: Not usable by any evil god and pretty much the opposite of ne...

Sunday, 21st December 2014, 05:43

Forum: Game Design Discussion

Topic: Proposal: Amulet of Inhibit Mutation

Replies: 9

Views: 1554

Re: Proposal: Amulet of Inhibit Mutation

4) you get super ridiculously unlucky. I don't mean standard bad luck, I mean this is so absurdly bad that it's never even come close to happening to me in over 700 online games. You'd need to do something like have a zot trap or summoning miscast summon a neqoxec and then get paralysed on the same...

Sunday, 21st December 2014, 00:24

Forum: Game Design Discussion

Topic: dropping items improvement

Replies: 9

Views: 1676

Re: dropping items improvement

OP, I'm not quite sure what you're talking about. Pressing "d" brings up this interface (offline tiles, but online tiles and offline console are virtually identical), which includes how many you're holding in total. Figuring out how many you'll have left is very rarely any worse than two ...

Saturday, 20th December 2014, 23:43

Forum: Game Design Discussion

Topic: dropping items improvement

Replies: 9

Views: 1676

dropping items improvement

When dropping items you should be able to see how many items you're holding in total and how many will be left afterwards. You can see it by going into view inventory but sometimes you've already the selected the items and it just gets annoying to not be able to see it there.

Sunday, 19th October 2014, 21:45

Forum: Game Design Discussion

Topic: More altar interaction

Replies: 11

Views: 1773

Re: More altar interaction

I was actually thinking a different interaction with altars when I read the thread: having some reward for finding an altar to your god. Right now, only the first altar you find for each god is really meaningful at all. Late altars can make weapon brand gifts or conversions slightly more convenient...

Sunday, 19th October 2014, 19:16

Forum: Game Design Discussion

Topic: More altar interaction

Replies: 11

Views: 1773

More altar interaction

Upon reading this quote in another thread I thought that this would actually be a great way to make the use of gods more interactive There are ways to actually make the altars more relevant themselves, but that's another topic. Perhaps when you follow a god you could have the ability to create an al...

Saturday, 18th October 2014, 20:42

Forum: Game Design Discussion

Topic: Mennas and wand of flaming

Replies: 17

Views: 2994

Re: Mennas and wand of flaming

We could also just remove trash-tier wands. They're functional for the first section of the game, but a wand of fire is just as functional as an emergency player tool during that first section of the game, and it continues to be plausibly relevant much later. You often won't even identify the trash...

Saturday, 18th October 2014, 01:15

Forum: Game Design Discussion

Topic: Return the jump ability to felids

Replies: 5

Views: 1512

Re: Return the jump ability to felids

It could be renamed to pounce and made a felid only perk. I'm primarily trying to get this back because it was one of the most fun abilities to use in the game. Jumping came with its own set of risks such as trying to sneak attack what appears to be a lone priest and you end up surrounded by a hoard...

Wednesday, 15th October 2014, 22:53

Forum: Game Design Discussion

Topic: Serger, Chaos God of Spellcasting

Replies: 12

Views: 2094

Re: Serger, Chaos God of Spellcasting

Well if anything this would make the Tome of Destruction actually link to something that makes sense. I don't feel like auto explore should have any effect on an ability since its more of a convenience command rather than an actual game play mechanic. This god also seems to create an incentive to fa...

Monday, 13th October 2014, 00:00

Forum: Game Design Discussion

Topic: Multiple Temple Entrances

Replies: 17

Views: 2914

Re: Multiple Temple Entrances

I am in the minority here, but I don't even use stashes. Never found them to be worth the tedium. When there was item weight playing a character who had little strength made stashes prerequisite. Its a bit less important now however I've found that playing gods like sif or any style which entails m...

Sunday, 12th October 2014, 23:39

Forum: Game Design Discussion

Topic: Proposal: make flight permanent at high air skill

Replies: 25

Views: 4415

Re: Proposal: make flight permanent at high air skill

Fighting monsters which can drain you would be very dangerous particularly in the shoals with all of those merfolk.

Sunday, 12th October 2014, 22:56

Forum: Game Design Discussion

Topic: Return the jump ability to felids

Replies: 5

Views: 1512

Re: Return the jump ability to felids

For what it's worth: The ability never worked particularly well in its original form. Its original intent was to combine attacking and translocation, but because it ended up being a low-level ability, the attack become only a tool to ensure the repositioning wasn't brokenly powerful rather than a m...

Sunday, 12th October 2014, 17:07

Forum: Game Design Discussion

Topic: Return the jump ability to felids

Replies: 5

Views: 1512

Return the jump ability to felids

I noticed that in 0.16 felids no longer have an innate jump ability. I found it to be one of the most versatile parts in the character as it acted as a perfect way too counter their lack of health by offering an escape if you become surrounded too quickly. At the very least it should be obtained at ...

Wednesday, 20th August 2014, 21:10

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: FeTm 15 runes

Replies: 5

Views: 839

Re: YAVP: FeTm 15 runes

Congratulations, very impressive run! How on Earth did you end up with so many good mutations? And that ring Ryuzil (or close enough) is absolutely to die for. It's amazing that you maxed all your resistances (unless I missed one) with an f'n Felid, even if Lichform took care of a good number of th...

Wednesday, 20th August 2014, 00:56

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Fe vs Komodo Dragon

Replies: 9

Views: 1750

Re: YASD: Fe vs Komodo Dragon

Patashu wrote:The problem isn't komodo dragons, it's that felids are a really badly designed race


I personally like the design and them being underpowered with the ability to come back to life. What I dislike are unavoidable death situations.

Tuesday, 19th August 2014, 23:31

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Fe vs Komodo Dragon

Replies: 9

Views: 1750

Re: YASD: Fe vs Komodo Dragon

Yeah, that seems to be entering a level that he had already entered before. The question is if he lured the dragon to the stairs, in which case he took a risk, or if he hadn't taken those stairs before, and it wasn't known to be by the stairs. Even if it was known to be there, I could see myself ma...

Tuesday, 19th August 2014, 20:52

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: FeTm 15 runes

Replies: 5

Views: 839

Re: YAVP: FeTm 15 runes

This is impressive, grats. Questions: How did you melee? In lichform? I do not see blade hands or statue form. Why Sif Muna? Seems to be a strange choice for this build. I used lichform with might, I had to drink it before I entered the form. With 27 UC it only took about 6-7 hits to take down Anta...

Tuesday, 19th August 2014, 20:38

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: FeTm 15 runes

Replies: 5

Views: 839

YAVP: FeTm 15 runes

What makes this run better than my other FeTm 15 rune run is that this time I melee'd each of the final bosses rather than just grabbing the rune and running.
http://crawl.akrasiac.org/rawdata/Eugen ... 200542.txt

Sunday, 17th August 2014, 22:12

Forum: Game Design Discussion

Topic: Why is there an MP cap?

Replies: 19

Views: 3264

Re: Why is there an MP cap?

I like this idea and how it would place less reliance on channeling later on in the game. It could follow the same formula as felid lives where after level 27 you would follow the same formula as level 14 - 27 and so on.

Sunday, 17th August 2014, 00:45

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Fe vs Komodo Dragon

Replies: 9

Views: 1750

Re: YASD: Fe vs Komodo Dragon

Secret Felid super-powered 100% no-dying tech: "You are faster than a Komodo Dragon, and they can only attack at range 1, therefore, you never have to be attacked by them" Seriously, Felid's biggest strength is to be able to say "Oh, *that* no I don't want to get attacked by that, la...

Saturday, 16th August 2014, 17:47

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Fe vs Komodo Dragon

Replies: 9

Views: 1750

YASD: Fe vs Komodo Dragon

I mean the fact that it doesn't make you sick anymore is nice, but this is seriously too much damage. The amount of AC that I have is actually tremendous for a felid at this point in the game since I got very lucky with my mutations. http://i.imgur.com/RrB7YLx.png http://i.imgur.com/f10OkSJ.png

Saturday, 16th August 2014, 06:21

Forum: Dungeon Crawling Advice

Topic: Death's Door + Tornado > Zig?

Replies: 5

Views: 1203

Re: Death's Door + Tornado > Zig?

I've never really used wiz mode so I'm not sure about that, but this plan will work poorly on certain floors, and in huge zigs it may not be large enough. I was thinking about the same thing except with a twister spiral which is basically indestructible and if it would kill an entire floor.

Thursday, 14th August 2014, 17:53

Forum: Dungeon Crawling Advice

Topic: A question about branches

Replies: 6

Views: 1242

Re: A question about branches

Oh yes I fell for that before too, I was really happy when it was the Shoals that was the mimic

Tuesday, 12th August 2014, 23:25

Forum: Dungeon Crawling Advice

Topic: Exp Question

Replies: 3

Views: 964

Exp Question

When experience is divided evenly 3 ways its 33% in each selected skill. What happens to the missing 1% experience?

Monday, 11th August 2014, 22:45

Forum: Dungeon Crawling Advice

Topic: Transmutation power

Replies: 4

Views: 981

Re: Transmutation power

I noticed that on my last Op Statueformer - whenever my int got drained, my ac in statue form would decrease as well. Didn't know that before the run, but of course the end result of new statue form is almost entirely the same as old statue form, so it wasn't a big difference. Didn't check to see i...

Sunday, 10th August 2014, 23:58

Forum: Dungeon Crawling Advice

Topic: Transmutation power

Replies: 4

Views: 981

Transmutation power

Does the power only extend the duration of the transmutation? Or does it have any other effect on the form and stats you obtain?

Sunday, 10th August 2014, 00:12

Forum: YASD! YAVP! and characters in progress too

Topic: FeCj: What should be my 3rd rune?

Replies: 7

Views: 600

Re: FeCj: What should be my 3rd rune?

If you're goaling just to survive a 3 rune run then convert to jivya is the easiest course of action. Felids do greatly benefit from the mutations he offers regardless, although it will make zot much more difficult if you're relying on Vehumet for all of your offense. The sequence I typically take i...

Saturday, 9th August 2014, 20:42

Forum: YASD! YAVP! and characters in progress too

Topic: Entering the final stretch....

Replies: 2

Views: 479

Re: Entering the final stretch....

FeTm is a particularly good combination, the beginning can be a bit tricky to get past and is very prone to situations that are nearly unavoidable. The recent improvement to statue form should make it even better. Felid win: http://crawl.akrasiac.org/rawdata/EugeneJudo/morgue-EugeneJudo-20140418-224...

Saturday, 9th August 2014, 16:29

Forum: Crazy Yiuf's Corner

Topic: Post your best win

Replies: 11

Views: 1545

Post your best win

Could be score wise, difficulty wise, time wise, anything you think makes it an accomplishment.

FeTm 15 rune run
http://crawl.akrasiac.org/rawdata/Eugen ... 224309.txt

Friday, 8th August 2014, 17:18

Forum: Crazy Yiuf's Corner

Topic: I love it when...

Replies: 1476

Views: 277171

Re: I love it when...

When i'm in early game and playing without much care until I die and instantly regret it

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Friday, 8th August 2014, 17:17

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2855

Views: 520178

Re: Best/Worst Artifacts

Definitely this

Image

Thursday, 7th August 2014, 22:10

Forum: Crazy Yiuf's Corner

Topic: War Gargoyles change

Replies: 13

Views: 2559

War Gargoyles change

Purely cosmetic but why not call them Wargoyles instead

Thursday, 7th August 2014, 17:48

Forum: Game Design Discussion

Topic: char dump on ongoing game

Replies: 2

Views: 1034

Re:

Your actual dump (# in the game) is usually at http://crawl.akrasiac.org/rawdata/Galomier/Galomier.txt Did you mean this? Ya, though I could swear it used to be a much longer more complex link like a morgue file. I guess it still would make sense for it to go there but it easy to just manually get ...

Wednesday, 6th August 2014, 20:53

Forum: Game Design Discussion

Topic: char dump on ongoing game

Replies: 2

Views: 1034

char dump on ongoing game

When going to your profile link for crawl you can view morgue files for games you've won, your most recent game, and your first game. It would be nice if on the ongoing game portion it included a link to a file for your current game (the same thing that would appear if you clicked # in the game). Ex...

Tuesday, 5th August 2014, 15:56

Forum: Game Design Discussion

Topic: Buff up the ascent

Replies: 15

Views: 2630

Re: Buff up the ascent

In practice making speed a factor in spawn rates would not only be pretty arbitrary and weird but also no really achieve much, simply the layout of the dungeon being alterable and the player often being able to afford staying hasted literally since he grabs the orb are big factors; then there's als...

Tuesday, 5th August 2014, 07:01

Forum: Game Design Discussion

Topic: Buff up the ascent

Replies: 15

Views: 2630

Re: Buff up the ascent



Sorry didn't see it since last post there was in April
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