Search found 857 matches

Tuesday, 2nd February 2021, 03:22

Forum: Game Design Discussion

Topic: stair exclusions

Replies: 0

Views: 1567

stair exclusions

Can we can an option to prevent fast travel from walking over exclusions on stairs? Something like travel_over_excluded_stairs? The fact that it currently does has been absolutely catastrophic for me. For context, I'm using travel_one_unsafe_move = true, and excluding monsters in the ch_start_runnin...

Saturday, 30th January 2021, 23:03

Forum: Dungeon Crawling Advice

Topic: lua questions

Replies: 3

Views: 3778

Re: lua questions

Just FYI, I solved both problems: 1. You can use c_message to capture prompts and respond with sendkeys 2. Regular expressions can make matching patterns in monster descriptions less flakey New questions! 1. Is there a way to tell if there's "no reachable target in view" without pressing t...

Friday, 29th January 2021, 00:10

Forum: Game Design Discussion

Topic: spells with "interesting" targeting

Replies: 12

Views: 4584

Re: spells with "interesting" targeting

Frozen ramparts is fine, I like interacting with the environment and corridors. I liked poison cloud before it was axed too. My problem is with stuff like: oh there's some popcorn in front of that fiend, better run away at full health into safely cleared territory, then come back and hope that's not...

Thursday, 28th January 2021, 20:02

Forum: Game Design Discussion

Topic: spells with "interesting" targeting

Replies: 12

Views: 4584

Re: spells with "interesting" targeting

pour one out for conjure flame, that was actually a spell with interesting targeting that was FUN to use. The new version you cast once, remember that it was changed, and never cast it again. So interesting! And "overpowered" isn't an argument. Some starts are stronger than others, and mel...

Thursday, 28th January 2021, 11:20

Forum: Game Design Discussion

Topic: bring back djinn

Replies: 4

Views: 2644

Re: bring back djinn

I would love to play as a skeleton! It sounds fun, and is a long time classic fantasy monster, unlike a random dungeons and dragons monster pulled out of a hat to replace centaurs.

Give us skeletons, too!

Thursday, 28th January 2021, 11:14

Forum: Game Design Discussion

Topic: spells with "interesting" targeting

Replies: 12

Views: 4584

spells with "interesting" targeting

It's a bad idea. Stop doing it. It's just awkward and stupid. The ice spells for example, hailstorm and absolute zero, should get an award for worst spell designs ever. Like, standing ovation, it's a miracle they ever made it into stable, with designs so bad may be years if anything worse is ever de...

Thursday, 28th January 2021, 01:58

Forum: Game Design Discussion

Topic: Curses

Replies: 10

Views: 3665

Re: Curses

Andrew, I'm guessing most players will just take the drain hit. The idea is that you should be stuck with the item for like a floor before you can take it off. That's how it works in the early game, anyway. Late game curses just are an annoyance.

Tuesday, 26th January 2021, 19:28

Forum: Dungeon Crawling Advice

Topic: best brand for an exe axe

Replies: 7

Views: 4784

best brand for an exe axe

Holy for extended, sure, but presuming you're doing a 3 rune game, how do the brands compare to each other? I'm presuming vamp > elec > fire/ice/drain > venom/protect/antimagic/vorpal, with pain/chain/distortion being very character specific (Trog hates pain for example). I'm actually not sure if el...

Monday, 25th January 2021, 01:19

Forum: Crazy Yiuf's Corner

Topic: Do we really need levels like this one?

Replies: 5

Views: 8182

Re: Do we really need levels like this one?

I don't think I'll ever be good enough at crawl to care about auto explore taking too many turns. You're on another level, man. Anyway, if you care about your score, then surely real time doesn't matter, as you're playing extra slow in that case and skipping most of the game? If you care about speed...

Sunday, 24th January 2021, 22:52

Forum: Crazy Yiuf's Corner

Topic: thanks for the lua support!

Replies: 0

Views: 5394

thanks for the lua support!

I find trying to automate things in crawl more fun than playing crawl itself. The combination of the game's design philosophy (interesting decisions) and combined with the ability to automate away uninteresting decisions really maximizes the total possible fun, at least for me. So thanks for that! :)

Saturday, 23rd January 2021, 08:03

Forum: Dungeon Crawling Advice

Topic: lua questions

Replies: 3

Views: 3778

lua questions

2 questions: 1. Is there a hook for general prompts, not just boolean prompts? Something like c_answer_prompt but can handle canceling a blink scroll when you identify one by reading it. 2. Is there a way to get a monster's weapon in lua (for example, to handle when a monster has a distortion weapon...

Saturday, 23rd January 2021, 07:53

Forum: Dungeon Crawling Advice

Topic: item identification macro

Replies: 3

Views: 3538

Re: item identification macro

This is actually cut from a more elaborate bot I'm writing. I'll keep the suggestions in mind and try to improve this when I have time. Thanks! :)

If you're curious, I have the rc file here:

https://github.com/RDiGregorio/crawl

It's still super basic and has a few bugs.

Thursday, 21st January 2021, 18:37

Forum: Game Design Discussion

Topic: bring back djinn

Replies: 4

Views: 2644

bring back djinn

Too many species are too similar and play the same. Hill orcs and minotaurs for example. I remember djinn being the coolest thing ever and they got axed, meanwhile you have heavy armor tabber #467 with the centaur replacement. As for centaurs being boring because of kiting, instances of kiting weren...

Thursday, 21st January 2021, 11:16

Forum: Game Design Discussion

Topic: Curses

Replies: 10

Views: 3665

Curses

Curses should be removed with experience or exploration, not scrolls. The curse god can gift curse scrolls, and remove curse scroll should be removed. Can't believe I'm suggesting this as it makes the bot I'm writing harder to write, but honestly this seems like the obvious, possibly inevitable, nex...

Thursday, 21st January 2021, 07:28

Forum: Game Design Discussion

Topic: Base skill targets

Replies: 3

Views: 1918

Re: Base skill targets

Majang, you're not funny.

As for the OP, there's a lot that can be done with skill targets, like stopping training after a manual is used up. But then you'd have so much clutter in the interface.

I don't think it's worth it.

Thursday, 21st January 2021, 07:19

Forum: Game Design Discussion

Topic: Traps

Replies: 3

Views: 1984

Traps

Traps basically don't exist except for a few vaults and the zot/tomb endings, where they're absolutely stupid. They don't even make sense or feel like traps: a monster steps in a net trap so you're in a net now? Really? Why not just give that monster a net instead? It's so contrived. Look, we have t...

Thursday, 21st January 2021, 06:59

Forum: Game Design Discussion

Topic: Microsoft Defender Smartscreen: Submit File to Microsoft

Replies: 2

Views: 1995

Re: Microsoft Defender Smartscreen: Submit File to Microsoft

The devs would have to submit for every release though. It's not worth the effort and is not a big problem. You just have to accept Microsoft is retarded and stop giving them special treatment. This is a general fact of life: people don't even try to get their code working in Edge anymore, for examp...

Thursday, 21st January 2021, 06:51

Forum: Game Design Discussion

Topic: Remove launcher ammo

Replies: 15

Views: 5097

Re: Remove launcher ammo

You can't berserk with a bow. Saying melee would be useless is not fair. Shields are a thing too.

Make ranged weaker and remove ammo. Done.

Thursday, 21st January 2021, 06:42

Forum: Dungeon Crawling Advice

Topic: Can't seem to win

Replies: 9

Views: 5974

Re: Can't seem to win

The game has gotten harder over time, especially in extended. The traps in zot are pretty stupid also. If you play perfectly you usually win regardless, so the really good players will say the game is easier. For everyone else the powerful tools keep getting removed and decision trees keep getting m...

Thursday, 21st January 2021, 02:26

Forum: Dungeon Crawling Advice

Topic: item identification macro

Replies: 3

Views: 3538

item identification macro

I wrote a macro to read unidentified scrolls and identify unidentified potions with scroll of identify using the "c" key. Any suggestions on improving the macro are welcome! :) ############################################################################ # item identification # ############...

Friday, 15th January 2021, 15:26

Forum: Game Design Discussion

Topic: Remove launcher ammo

Replies: 15

Views: 5097

Re: Remove launcher ammo

There are so many broken things the game at this point that I don't think balance should be an issue right now. Just remove ammo for launchers, keep ammo for throwing, and go from there. If you want to get technical, berserk is pretty broken, and you can't berserk with a bow, so just remove ammo alr...

Friday, 15th January 2021, 05:25

Forum: Game Design Discussion

Topic: Remove launcher ammo

Replies: 15

Views: 5097

Re: Remove launcher ammo

Me and many, many other players been suggesting this for YEARS AND YEARS and no one's ever listened. Just to show how bad it is, ranged combat has some of the strongest builds in the game, but no one ever bothers with it because it's annoying to keep switching your weapons because of finite ammo. It...

Friday, 15th January 2021, 04:46

Forum: Game Design Discussion

Topic: zot clock

Replies: 10

Views: 3542

zot clock

When the zot clock was added, I remember a note saying that only the most degenerate gameplay would trigger it. However, I've almost triggered it in my normal game exploring holy pan, doing nothing crazy: just cycling between o, tab, and 5. Now I'm going to have to leave my current floor without fin...

Friday, 8th January 2021, 10:37

Forum: Game Design Discussion

Topic: Add LUA functions for spell/ability success

Replies: 6

Views: 2324

Re: Add LUA functions for spell/ability success

I went and looked into the ldoc issue again and it turns out it was not any kind of versioning incompatibility. ldoc is just very brittle and will crash with useless error messages when certain things are missing. As of latest trunk (0.27-a0-62-g2af701fde4) and 0.26-b1-60 if you run `make api` it w...

Friday, 8th January 2021, 10:19

Forum: Dungeon Crawling Advice

Topic: canceling auto explore

Replies: 11

Views: 5537

Re: canceling auto explore

It looks like there's a super simple way to do what I was trying to do! The travel_one_unsafe_move option can be used to help bots retreat :)

Thursday, 7th January 2021, 21:51

Forum: Dungeon Crawling Advice

Topic: Mega Zigs

Replies: 9

Views: 8373

Re: Mega Zigs

Some higher zigs start with you silenced, and the decision tree is a lot more complicated than you make out. Are you talking about the first few zigs? Those are trivial, and not what I'm talking about.

Thursday, 7th January 2021, 21:47

Forum: Game Design Discussion

Topic: Add LUA functions for spell/ability success

Replies: 6

Views: 2324

Re: Add LUA functions for spell/ability success

Implojin, thanks! I didn't know the newer stuff wasn't shown there! That's game changing for me. I can't thank you enough!

Thursday, 7th January 2021, 21:40

Forum: Game Design Discussion

Topic: Please get rid of ally based XP drain

Replies: 17

Views: 4567

Re: Please get rid of ally based XP drain

Petercordia, I used to think that way too. But actually it's better to put points into both melee and magic instead of going for something like fire storm or crystal spear. It's a newbie trap that makes the game much harder. Sure once you get high level spells you can nuke everything, but when you'r...

Thursday, 7th January 2021, 11:40

Forum: Game Design Discussion

Topic: Please get rid of ally based XP drain

Replies: 17

Views: 4567

Re: Please get rid of ally based XP drain

Majang, I don't like how you're implying we are being dishonest and just want to make the game easier. The way experience scales between branches in the game, -50% experience really isn't a big deal. The issue is how it's super annoying to know you're not playing optimally when you use allies vs dra...

Thursday, 7th January 2021, 10:20

Forum: Dungeon Crawling Advice

Topic: Mega Zigs

Replies: 9

Views: 8373

Mega Zigs

I took a break from this game, and upon returning, basically every single thing I used to use for mega zigs has been removed (staff of energy, disc of storms, etc).

Are these still even possible? What strats are viable now?

Thursday, 7th January 2021, 07:13

Forum: Game Design Discussion

Topic: Add LUA functions for spell/ability success

Replies: 6

Views: 2324

Add LUA functions for spell/ability success

I'm not talking spell casting success (already exists), I'm talking about the chance of beating enemy MR with hexes, successfully pacifying with Ely, etc. This would allow custom auto fight scripts that do things like casting Ensorcelled Hibernation while tabbing as a SpEn. It's desperately needed i...

Wednesday, 6th January 2021, 08:05

Forum: Game Design Discussion

Topic: Please stop nerfing good stuff

Replies: 6

Views: 4104

Re: Please stop nerfing good stuff

We must nerf everything until the only viable strategy is to max stealth and drag everything up stairs one by one to kill with god abilities like berserk.

90% of the spells in the game are dead content, meaning we only have 10% to go! Blink should get axed next: make level 4 and cause draining.

Wednesday, 6th January 2021, 07:56

Forum: Game Design Discussion

Topic: Please get rid of ally based XP drain

Replies: 17

Views: 4567

Re: Please get rid of ally based XP drain

Yes it's optimal. If you're a summoner, you are encouraged to tediously drag yaks up stairs one by one to kill them instead of just summoning a demon or something. If you want to nerf summoning just make the skill require more xp. Here's how people actually use it: they tab through the game and lear...

Tuesday, 5th January 2021, 12:24

Forum: Game Design Discussion

Topic: XP given by popcorn monsters

Replies: 19

Views: 7629

Re: XP given by popcorn monsters

I think this isn't as big of a problem as you make it out to be. The better you get at the game, the more everything looks like popcorn. Often times, new players will waste their mp or berserk on that D:9 adder then die to the Ogre they woke up doing so. But as you get better, everything that isn't ...

Tuesday, 5th January 2021, 11:14

Forum: Game Design Discussion

Topic: Please get rid of ally based XP drain

Replies: 17

Views: 4567

Please get rid of ally based XP drain

New thread since the last one got locked. Basically, counterintuitive hidden mechanics should be removed. If you were playing without spoilers, you'd not know there was a summoning experience penalty. And if you do know it exists, you end up doing tedious things to avoid it. Finally, it has no real ...

Saturday, 2nd January 2021, 14:01

Forum: Dungeon Crawling Advice

Topic: canceling auto explore

Replies: 11

Views: 5537

Re: canceling auto explore

I've also tried adding runrest stop messages, and outputting them when running starts, that doesn't work either.

Saturday, 2nd January 2021, 13:40

Forum: Dungeon Crawling Advice

Topic: canceling auto explore

Replies: 11

Views: 5537

Re: canceling auto explore

Yeah, that's why I'm planning on ignoring all monsters with crawl.setopt("runrest_ignore_monster = .*:-1") then unignoring them with crawl.setopt("runrest_ignore_monster = .*:0"), between steps, and adding travel exclusions on between steps to avoid bumping into them. It's really...

Saturday, 2nd January 2021, 13:19

Forum: Dungeon Crawling Advice

Topic: canceling auto explore

Replies: 11

Views: 5537

Re: canceling auto explore

Yes, that's why I'm thinking to use LUA to set your weapon to !a and check for the prompt to code around bumping into monsters. There's probably a better way, still working out the details. EDIT Sadly, the function set in chk_interrupt_activity["travel"] seems to only be called when travel...

Saturday, 2nd January 2021, 13:02

Forum: Dungeon Crawling Advice

Topic: canceling auto explore

Replies: 11

Views: 5537

Re: canceling auto explore

I haven't gotten very far yet, but I'll post something here when I make more progress. Thanks! More information about what I'm trying to do here: The biggest problem with automating crawl is retreating. I believe, however, you can set your weapon to !a, use setopts to ignore monsters, then auto trav...

Saturday, 2nd January 2021, 06:17

Forum: Dungeon Crawling Advice

Topic: canceling auto explore

Replies: 11

Views: 5537

canceling auto explore

I'm trying to have auto explore move only one step before canceling. I'm trying to write something similar to this, but with a completely different strategy: https://github.com/elliptic/qw Is there a way to cancel exploration and traveling with LUA, as if you pressed a key? Ultimately, the goal is t...

Saturday, 2nd January 2021, 02:05

Forum: Game Design Discussion

Topic: Long term trend discussion: Stealth nerfs

Replies: 20

Views: 10473

Re: Long term trend discussion: Stealth nerfs

Stealth does not need a nerf. Crawl has the best stealth mechanics in any game ever, and nerfing stealth would eliminate one of the 3 "pillars" of gameplay: tank, wizard, and stabber. Stealth isn't just about stabbing things. It's about enemies not noticing you while awake, and not followi...

Saturday, 2nd January 2021, 00:32

Forum: Game Design Discussion

Topic: Converting the Delver background in a new at-start option

Replies: 10

Views: 3070

Re: Converting the Delver background in a new at-start optio

One simple option would be to start the player at the temple, without additional items. Possibly with a piety boost upon joining a god instead? That's a lot more interesting than the current delver.

Friday, 1st January 2021, 22:26

Forum: Game Design Discussion

Topic: evasion soft cap

Replies: 10

Views: 3235

evasion soft cap

Evasion is soft capped at 30, according to the wiki: http://crawl.chaosforge.org/Evasion EV = (EV<30? EV : 10 + 20*log(1 + (EV-10)/20)/log(2)) That is, after 30 evasion it's not really worth it to gain more points in dodging. What annoys me is that this is completely invisible and obscure, and seems...

Friday, 1st January 2021, 11:11

Forum: Game Design Discussion

Topic: Clock Brainstorming Thread

Replies: 55

Views: 158381

Re: Clock Brainstorming Thread

I consider myself an expert on degenerate gameplay, having gotten many, many characters to all 27s using bots. Food has never, ever been a limiting factor. You guys do realize that you can just bot pan, right? So any type of clock at all would be pointless. Honestly the biggest thing preventing dege...

Friday, 1st January 2021, 10:49

Forum: Game Design Discussion

Topic: Delver chat

Replies: 17

Views: 6140

Re: Delver chat

The background is poorly designed. It's not skill hard, it's luck hard: the exact opposite of what crawl tries to accomplish. I recently beat one: you just climb to floor 1, then play normally. It felt so pointless. The only people who will bother with it are those who are just going for rare wins, ...

Friday, 1st January 2021, 06:10

Forum: YASD! YAVP! and characters in progress too

Topic: won a delver

Replies: 0

Views: 1054

won a delver

lame idea for a background Dungeon Crawl Stone Soup version 0.27-a0-1-g6edc4d6 (webtiles) character file. Game seed: 3119517854724336141 1335295 Sky the Ninja (level 27, 151/166 HPs) Began as a Spriggan Delver on Dec 30, 2020. Was the Champion of Sif Muna. Escaped with the Orb ... and 3 runes on Jan...

Wednesday, 26th February 2020, 04:21

Forum: Dungeon Crawling Advice

Topic: Trog vs. Okawaru

Replies: 65

Views: 19346

Re: Trog vs. Okawaru

trog is better by a wide margin because of brothers in arms. better gifts too. you can win every species and class by going trog fairly easily. managing berserk cooldowns with stealth (ex shadow dragon armour), learning when to run, when to trog hand, etc takes time to learn but once you have it dow...

Wednesday, 26th February 2020, 01:56

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: 15 rune + zig gargoyle

Replies: 3

Views: 1876

Re: YAVP: 15 rune + zig gargoyle

res

Wednesday, 26th February 2020, 01:53

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: 15 rune + zig gargoyle

Replies: 3

Views: 1876

YAVP: 15 rune + zig gargoyle

I haven't ascended in a while, so it feels good to have crawl it solved again: https://crawl.kelbi.org/crawl/morgue/sky/morgue-sky-20200226-013734.txt Dungeon Crawl Stone Soup version 0.25-a0-565-g8875c97ebb (webtiles) character file. Game seed: 12878446190084442724, levelgen mode: deterministic 788...

Wednesday, 26th February 2020, 01:20

Forum: Dungeon Crawling Advice

Topic: Extended Gods besides Mak/TSO/Veh?

Replies: 20

Views: 10152

Re: Extended Gods besides Mak/TSO/Veh?

zin is best for farming abyss/pan, mak for zigs. trog is actually fine for extended.
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