Search found 857 matches
Wednesday, 26th February 2020, 00:21
Forum: Dungeon Crawling Advice
Topic: How can I get all skills to 27
Replies: 18
Views: 9991
Tuesday, 25th February 2020, 08:18
Forum: Dungeon Crawling Advice
Topic: How can I get all skills to 27
Replies: 18
Views: 9991
Re: How can I get all skills to 27
Tuesday, 25th February 2020, 08:00
Forum: Dungeon Crawling Advice
Topic: finally figured out how to do vaults 5
Replies: 15
Views: 5951
finally figured out how to do vaults 5
Monday, 20th May 2019, 00:20
Forum: Game Design Discussion
Topic: teleport traps remove interesting choice
Replies: 2
Views: 1926
teleport traps remove interesting choice
Sorry, it looks like I was mistaken on how these work. For some reason, I had thought they work like teleport rings....
Wednesday, 3rd April 2019, 14:31
Forum: Dungeon Crawling Advice
Topic: Crystal ball of energy too risky?
Replies: 7
Views: 3144
Re: Crystal ball of energy too risky?
I think you can channel with staff of energy to get your mp into the yellow
Monday, 1st April 2019, 23:45
Forum: Dungeon Crawling Advice
Topic: gnolls are the best wizards
Replies: 20
Views: 7330
Re: gnolls are the best wizards
Monday, 1st April 2019, 21:32
Forum: Dungeon Crawling Advice
Topic: gnolls are the best wizards
Replies: 20
Views: 7330
gnolls are the best wizards
dungeon generation
Sunday, 10th March 2019, 18:25
Forum: Dungeon Crawling Advice
Topic: how to force more with regular expressions?
Replies: 3
Views: 1852
Re: how to force more with regular expressions?
Sunday, 10th March 2019, 17:56
Forum: Dungeon Crawling Advice
Topic: how to force more with regular expressions?
Replies: 3
Views: 1852
how to force more with regular expressions?
force_more_message += \bresist\b, so when something is resisted, I get a force more message, but not when I walk over a ring of fire resistance. Is that possible? \b is a word boundary.
Sunday, 19th August 2018, 16:32
Forum: Crazy Yiuf's Corner
Topic: spriggan wizards
Replies: 2
Views: 1547
spriggan wizards
Saturday, 12th August 2017, 10:44
Forum: Crazy Yiuf's Corner
Topic: new gnoll species attributes
Replies: 26
Views: 10206
new gnoll species attributes
Sunday, 21st August 2016, 10:27
Forum: YASD! YAVP! and characters in progress too
Topic: CIP: Mega Zigs!
Replies: 8
Views: 2536
Re: CIP: Mega Zigs!
I made some mistakes in this run but it still turned out OK. The only threat at this point is silence. In that case my strategy is to teleport around until I'm not silenced... I might need a better strategy.
![Laughing :lol:](./images/smilies/icon_lol.gif)
Sunday, 21st August 2016, 10:25
Forum: YASD! YAVP! and characters in progress too
Topic: CIP: Mega Zigs!
Replies: 8
Views: 2536
CIP: Mega Zigs!
Thursday, 18th August 2016, 23:05
Forum: Game Design Discussion
Topic: Underused Spells
Replies: 25
Views: 7189
Re: Underused Spells
Thursday, 18th August 2016, 20:53
Forum: Game Design Discussion
Topic: Underused Spells
Replies: 25
Views: 7189
Re: Underused Spells
Thursday, 18th August 2016, 20:51
Forum: Game Design Discussion
Topic: Underused Spells
Replies: 25
Views: 7189
Re: Underused Spells
Thursday, 18th August 2016, 20:31
Forum: Game Design Discussion
Topic: Underused Spells
Replies: 25
Views: 7189
Re: Underused Spells
Thursday, 18th August 2016, 19:55
Forum: Game Design Discussion
Topic: Underused Spells
Replies: 25
Views: 7189
Re: Underused Spells
Thursday, 18th August 2016, 19:32
Forum: Game Design Discussion
Topic: Underused Spells
Replies: 25
Views: 7189
Re: Underused Spells
Sandman25 wrote:Silence is amazing spell.
I never said it wasn't. I said it's underused because if you can win with it you can win without it.
Thursday, 18th August 2016, 19:28
Forum: Game Design Discussion
Topic: Underused Spells
Replies: 25
Views: 7189
Underused Spells
Thursday, 18th August 2016, 18:24
Forum: Game Design Discussion
Topic: Remove swiftness spell
Replies: 44
Views: 10523
Re: Remove swiftness spell
Thursday, 7th April 2016, 05:58
Forum: Crazy Yiuf's Corner
Topic: tile licence question
Replies: 3
Views: 1448
tile licence question
Friday, 11th December 2015, 22:02
Forum: Game Design Discussion
Topic: Pakellas: don't think this god is a great addition.
Replies: 32
Views: 11505
Re: Pakellas: don't think this god is a great addition.
Friday, 11th September 2015, 20:06
Forum: Game Design Discussion
Topic: Proposal: Remove monster spawning
Replies: 1
Views: 1089
Re: Proposal: Remove monster spawning
anyway, there's nothing wrong with monster spawns
Wednesday, 29th July 2015, 11:54
Forum: Game Design Discussion
Topic: Making an IPad App?
Replies: 21
Views: 5020
Re: Making an IPad App?
though that could probably just be replaced with an alternate interface
i.e. one button in the corner that lists all your items and skills
Tuesday, 30th December 2014, 18:12
Forum: Game Design Discussion
Topic: Auto-purge morgue of chars files not in highscore list
Replies: 5
Views: 2096
Re: Auto-purge morgue of chars files not in highscore list
alternatively, just delete all your scores and start over. you'll eventually get a new highest-score-ever anyway.
Monday, 29th December 2014, 19:00
Forum: Game Design Discussion
Topic: evocables and magic schools
Replies: 9
Views: 2436
Re: evocables and magic schools
Monday, 29th December 2014, 18:50
Forum: Game Design Discussion
Topic: Yet another goddamn hex brainstorm.
Replies: 24
Views: 6152
Re: Yet another goddamn hex brainstorm.
Monday, 29th December 2014, 18:16
Forum: Game Design Discussion
Topic: Yet another goddamn hex brainstorm.
Replies: 24
Views: 6152
Re: Yet another goddamn hex brainstorm.
Monday, 29th December 2014, 18:06
Forum: Game Design Discussion
Topic: evocables and magic schools
Replies: 9
Views: 2436
evocables and magic schools
Monday, 29th December 2014, 17:48
Forum: Game Design Discussion
Topic: Yet another goddamn hex brainstorm.
Replies: 24
Views: 6152
Re: Yet another goddamn hex brainstorm.
Monday, 29th December 2014, 17:31
Forum: Game Design Discussion
Topic: Show success chance for Elyvilion pacification
Replies: 10
Views: 3142
Re: Show success chance for Elyvilion pacification
Monday, 29th December 2014, 17:20
Forum: Game Design Discussion
Topic: Issue & Proposal: YouTube and Verification
Replies: 11
Views: 4541
Re: Issue & Proposal: YouTube and Verification
Wednesday, 24th September 2014, 19:38
Forum: Game Design Discussion
Topic: A New Take On "Item Destruction"
Replies: 18
Views: 4893
Re: A New Take On "Item Destruction"
Tuesday, 16th September 2014, 21:14
Forum: YASD! YAVP! and characters in progress too
Topic: YASD SpWz of Vehumet
Replies: 7
Views: 2067
Re: CIP SpWz of Vehumet
Monday, 15th September 2014, 22:06
Forum: Game Design Discussion
Topic: Should Hell and Pan be mutually exclusive?
Replies: 32
Views: 8655
Re: Should Hell and Pan be mutually exclusive?
Monday, 15th September 2014, 21:50
Forum: Game Design Discussion
Topic: Should Hell and Pan be mutually exclusive?
Replies: 32
Views: 8655
Re: Should Hell and Pan be mutually exclusive?
Saturday, 13th September 2014, 20:13
Forum: Game Design Discussion
Topic: Magical Staves - the ugly stepchild
Replies: 5
Views: 1963
Monday, 8th September 2014, 21:44
Forum: Game Design Discussion
Topic: Mutations
Replies: 45
Views: 16445
Re: Mutations
Monday, 8th September 2014, 21:29
Forum: Game Design Discussion
Topic: Beogh feedback thread
Replies: 25
Views: 7134
Re: Beogh feedback thread
Monday, 8th September 2014, 21:20
Forum: Game Design Discussion
Topic: Energy randomization is not fun
Replies: 39
Views: 10308
Re: Energy randomization is not fun
Monday, 8th September 2014, 06:42
Forum: Game Design Discussion
Topic: Fixing Extended
Replies: 8
Views: 2510
Re: Fixing Extended
Monday, 8th September 2014, 06:39
Forum: Game Design Discussion
Topic: Energy randomization is not fun
Replies: 39
Views: 10308
Re: Energy randomization is not fun
Monday, 8th September 2014, 06:32
Forum: Game Design Discussion
Topic: Mutations
Replies: 45
Views: 16445
Re: Mutations
Monday, 8th September 2014, 00:22
Forum: Game Design Discussion
Topic: Mutations
Replies: 45
Views: 16445
Re: Mutations
Monday, 8th September 2014, 00:13
Forum: Game Design Discussion
Topic: Beogh feedback thread
Replies: 25
Views: 7134
Re: Beogh feedback thread
Monday, 8th September 2014, 00:10
Forum: Game Design Discussion
Topic: '5' should channel instead of rest when free
Replies: 9
Views: 2662
Re: '5' should channel instead of rest when free
Sunday, 7th September 2014, 23:57
Forum: Game Design Discussion
Topic: Fixing Extended
Replies: 8
Views: 2510
Re: Fixing Extended
Sunday, 7th September 2014, 09:20
Forum: Game Design Discussion
Topic: '5' should channel instead of rest when free
Replies: 9
Views: 2662
Re: '5' should channel instead of rest when free
Basically any sort of automatic action or warning can be done with Lua.