Search found 857 matches

Sunday, 7th September 2014, 09:02

Forum: Game Design Discussion

Topic: Mutations

Replies: 45

Views: 16413

Re: Mutations

To be 100% clear: 1. Potions of mutation and any other source of mutation that you inflict on yourself randomly adds or removes mutations. Therefore, it's impossible to gain a perfect mutation set without having more potions of mutations than there are atoms in the known universe. Please note that i...

Sunday, 7th September 2014, 08:51

Forum: Game Design Discussion

Topic: Mutations

Replies: 45

Views: 16413

Re: Mutations

I don't think eating mutagenic corpses and drinking !mutation and then drinking !cure mutation to maintain a laundry list of intrinsics on your A page sounds very fun. That's my point. The interface is much worse and clunkier than (e.g.) armor, for one thing, and I don't see how it confronts the pl...

Sunday, 7th September 2014, 08:36

Forum: Game Design Discussion

Topic: Fixing Extended

Replies: 8

Views: 2509

Fixing Extended

There are problems with extended: 1. Pan, Hells, and (to an extent) the Abyss are too similar. The mechanics are fun... for maybe ONE branch. Not 10/15 runes. 2. There's so much lost potential. I'm sure everyone has a few awesome branch ideas that could be used instead of yet-another-demon-branch. 3...

Sunday, 7th September 2014, 06:38

Forum: Game Design Discussion

Topic: Mutations

Replies: 45

Views: 16413

Re: Mutations

and into, I never though of that! You've really opened my mind. Now that I think about it, we should remove armor too because players might scum for it! The same goes for potions of might... we can't have players summing potions of might because if they have lots of them then it would make the game ...

Sunday, 7th September 2014, 06:28

Forum: Game Design Discussion

Topic: Energy randomization is not fun

Replies: 39

Views: 10301

Re: Energy randomization is not fun

Energy randomization is a big WTF for unspoiled players. Even if they sort of figure out what's going on it's still WTF until someone on the forums or in IRC explains it because before then they'd think it has something to do with fractional weapon delay, diagonal movement, or something like that. T...

Sunday, 7th September 2014, 06:03

Forum: Game Design Discussion

Topic: Mutations

Replies: 45

Views: 16413

Re: Mutations

I would like it if your proposal: 1. Had a clear goal stated at the top (Like "Mutations should have a larger impact") with some clear reasoning as to why you think this goal is true. 2. Show that the goal is not met with the current system. 3. Propose a way to fix it, with details. (Simp...

Friday, 29th August 2014, 19:35

Forum: Game Design Discussion

Topic: Bring itemdest back (and corrosion, maybe)

Replies: 107

Views: 29739

Re: Bring itemdest back (and corrosion, maybe)

I'd suggest adding -potion and -scroll to certain hells but then again hells are basically just pan 2.0 + effects which is tired and boring. No one gets out of pan and gets excited for pan 2.0 + effects so I'd remove hells before adding -potion and -scroll to them.

Friday, 29th August 2014, 19:19

Forum: Game Design Discussion

Topic: Mutations

Replies: 45

Views: 16413

Mutations

Good Design: Mutations are interesting enough to effect things like gear choices and skill progression and have a long term impact on your game. Bad Design: Mutations are short lived annoyances that add no interesting choices except for occasionally forcing you to wear stasis or something. The Solut...

Thursday, 28th August 2014, 00:17

Forum: Game Design Discussion

Topic: Energy randomization is not fun

Replies: 39

Views: 10301

Re: Energy randomization is not fun

I often pillar dance melee brutes knowing that energy randomization will give me that one tile distance needed to escape up stairs.

Wednesday, 27th August 2014, 00:45

Forum: Game Design Discussion

Topic: Mention that brainless/collapse/clumsy makes you slow

Replies: 12

Views: 3937

Re: Mention that brainless/collapse/clumsy makes you slow

Does there really need to be a status effect for stat loss? Isn't having 0 of a stat bad enough?

Saturday, 23rd August 2014, 19:08

Forum: Dungeon Crawling Advice

Topic: Dieing in first room - Difficulty setting?

Replies: 66

Views: 21703

Re: Dieing in first room - Difficulty setting?

I am 99% sure you are all getting trolled. He said he was resting in combat.

Saturday, 23rd August 2014, 18:40

Forum: Dungeon Crawling Advice

Topic: Suggestions to make my first streak ever. Help appreciated

Replies: 20

Views: 5641

Re: Suggestions to make my first streak ever. Help appreciat

I actually find I win a higher percentage of the games I use shields in than the ones I do not, for a chunk of the game, having a SH value is helpful, and reduces your chances of dying. Of course there's a chunk of the game where shields are less helpful than using a giant beating stick (presuming ...

Saturday, 23rd August 2014, 18:18

Forum: Dungeon Crawling Advice

Topic: Suggestions to make my first streak ever. Help appreciated

Replies: 20

Views: 5641

Re: Suggestions to make my first streak ever. Help appreciat

I suck at crawl and have streaked 3 in a row. Start with a spriggan or elf wiz, then do a minotaur/hill orc/centaur of trog. Always use shields.

Sunday, 17th August 2014, 15:20

Forum: Game Design Discussion

Topic: Why is there an MP cap?

Replies: 19

Views: 5738

Re: Why is there an MP cap?

You have infinite MP by the time you hit the cap anyway. The soft cap is there to confuse players and nothing more.

Sunday, 10th August 2014, 00:59

Forum: Crazy Yiuf's Corner

Topic: Sometimes items just don't get generated

Replies: 12

Views: 3244

Re: Sometimes items just don't get generated

They're generated... it's just that you have to do 27 zigs before finding them.

Sunday, 10th August 2014, 00:31

Forum: Crazy Yiuf's Corner

Topic: Xom Is Unfair

Replies: 14

Views: 4728

Xom Is Unfair

So I decided to take a break from doing zigs and play a chaos knight for fun. My chaos knights keep randomly dying while resting though: Dungeon Crawl Stone Soup version 0.15-b1-49-ge4602d6 (console) character file. 66 Sky the Cutter (level 3, 0/19 HPs) Began as a Spriggan Chaos Knight on Aug 10, 20...

Saturday, 9th August 2014, 17:01

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: 100 Zigs

Replies: 23

Views: 7294

Re: CIP: 100 Zigs

I'm at 20 now. Here are people who've completed the most zigs: !lm * zig.exit s:gid place=zig:27 [12:58] <Sequell> 1920 milestones for * (zig.exit place=zig:27): 52x MarvinPA:cdo:20130118213330S, 50x Kellhus:rhf:20130528195040S, 43x Apol:cszo:20140008225154S, 38x mudo:cdo:20120316143317S, 29x flashd...

Saturday, 9th August 2014, 06:13

Forum: Dungeon Crawling Advice

Topic: High Level Poison Spells

Replies: 15

Views: 3367

Re: High Level Poison Spells

Yeah, Necromancer were the first thing I though of, but Summoners also probably don't want Conj, Air or Poison. But even then, I love PCloud, but I probably wouldn't get it on, like, FE/IE/EE unless I got it really early and had silly Poison apt (though I do play Nagas a lot). I mean, I have spells...

Saturday, 9th August 2014, 04:00

Forum: Dungeon Crawling Advice

Topic: High Level Poison Spells

Replies: 15

Views: 3367

Re: High Level Poison Spells

Do you go Kiku a lot? I guess with necromancy you have alternatives to conjurations, but you do have a point. Still, in the context of this thread, the existence of say tornado wouldn't make your Kiku follower reach for lightning bolt. For me at least I basically beat the game with all the low hangi...

Saturday, 9th August 2014, 03:34

Forum: Dungeon Crawling Advice

Topic: High Level Poison Spells

Replies: 15

Views: 3367

Re: High Level Poison Spells

It is when 2/3 of those are essentials for anyone casting spells and comes with a free poison arrow. Also meph cloud is the same thing: 3 schools, requires some investment, but honestly the investment is like one death yak and lets you trivialize things like anacondas and easily escape from some oth...

Saturday, 9th August 2014, 03:15

Forum: Dungeon Crawling Advice

Topic: High Level Poison Spells

Replies: 15

Views: 3367

Re: High Level Poison Spells

That argument is basically the same as "there should be no high level charms because haste is good enough." Yes, you can invest a little bit of experience to get some low hanging fruit, but there should also be the option to go further. Right now getting poison cloud online only requires a...

Friday, 8th August 2014, 18:36

Forum: Game Design Discussion

Topic: Feedback on Gozag design

Replies: 116

Views: 38855

Re: Feedback on Gozag design

So you give up the ability to join a god so that you can starve and pay to drink potions...? The potion effect sucks because you can get the same effect for free by using the potions on your inventory. The shop effect sucks because it sucks. The bribe branch effect sort of sucks compared to the dest...

Friday, 8th August 2014, 18:08

Forum: Dungeon Crawling Advice

Topic: High Level Poison Spells

Replies: 15

Views: 3367

High Level Poison Spells

There aren't any high level poison spells. The highest level poison spell is poisonous cloud. For a level 9 poison spell, I feel that converting all damage taken to poison (as long as you aren't immune to poison) would be on the same level as tornado. If that's too strong then possibly some percenta...

Friday, 8th August 2014, 00:13

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: 100 Zigs

Replies: 23

Views: 7294

Re: CIP: 100 Zigs

duvessa wrote:stat shuffling would be probably be really bad for this character and give it a bunch of useless str


The strength isn't useless. It means I could use some AC+/EV+ gear instead of strength gear.

Friday, 8th August 2014, 00:09

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: 100 Zigs

Replies: 23

Views: 7294

Re: CIP: 100 Zigs

I'm actually thinking about temporarily going Jiyva to even out my stats. A few questions come to mind:

1. Can I just sip a few experience potions to remove god wrath?
2. How does stat shifting work exactly...?

EDIT

Fuck. I killed Jiyva. Is there any other way to adjust stats?

Friday, 8th August 2014, 00:03

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: 100 Zigs

Replies: 23

Views: 7294

Re: CIP: 100 Zigs

Make sure to show us how big your consumable inventory is getting at some point! Scrolls i - 63 scrolls of identify r - 13 scrolls of enchant armour w - 205 scrolls of remove curse y - 128 scrolls of recharging A - 127 scrolls of blinking Y - 239 scrolls of teleportation Potions e - 15 potions of r...

Thursday, 7th August 2014, 22:05

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: 100 Zigs

Replies: 23

Views: 7294

Re: CIP: 100 Zigs

14 Zigs now with max resists. I just need to get a large shield with rF++ and rC++ and then I can probably leverage some more AC or EV. Dungeon Crawl Stone Soup version 0.16-a0-77-g708f960 (console) character file. Sky the Archmage (High Elf Wizard) Turns: 1015681, Time: 1, 02:59:56 HP 224/224 AC 66...

Thursday, 7th August 2014, 19:41

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: 100 Zigs

Replies: 23

Views: 7294

Re:

/satire mode on 25 Zigs. Fire storm is at 1% fail in crystal plate armour. Nice. Quaffed one of my 185 potions of cure mut to cure my horrible Int-2 mutation. 30 Zigs. Able to cast all lev-9 spells with 0% failure in crystal plate armour. Why don't wands of heal wounds stack? I had to leave 8 of th...

Thursday, 7th August 2014, 19:31

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: 100 Zigs

Replies: 23

Views: 7294

Re: CIP: 100 Zigs

How come you chose those spells? Invisibility and flight seem fairly useless and I don't see much reason having all four of Glaciate/Shatter/Tornado/Fire Storm. What about DDoor, LCS, Disjunction, Borgnjor's or Aura of Abjuration? Maybe even darkness or discord. Invisibility is ridiculously good in...

Thursday, 7th August 2014, 04:21

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: 100 Zigs

Replies: 23

Views: 7294

Re: CIP: 100 Zigs

12 zigs now. I sacrificed some AC for a bit more EV and resistances. Sky the Archmage (High Elf Wizard) Turns: 943130, Time: 1, 01:12:02 HP 224/224 AC 66 Str 22 XL: 27 MP 50/50 EV 28 Int 46 God: Makhleb [******] Gold 21687 SH 35 Dex 22 Spells: 12 memorised, 0 levels left rFire + + . SeeInvis + c - s...

Thursday, 7th August 2014, 03:40

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: 100 Zigs

Replies: 23

Views: 7294

Re: CIP: 100 Zigs

It's the combination with the highest potential. I'm casting fire storm in a crystal plate with really good evasion. What other combination could do that?

Thursday, 7th August 2014, 02:48

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: 100 Zigs

Replies: 23

Views: 7294

CIP: 100 Zigs

I'm going for 100 zigs. I'm at 9/100 and my character is pushing the theoretical limits of power but I'm not quite there yet. I'm going to keep this thread updated as I progress. Any tips or suggestions are welcome. Dungeon Crawl Stone Soup version 0.16-a0-56-g477c477 (console) character file. Sky t...

Thursday, 7th August 2014, 00:23

Forum: Crazy Yiuf's Corner

Topic: Ascension Kit

Replies: 6

Views: 2260

Ascension Kit

There isn't much choice in choosing ego gear. Helmets: Clarity could be added as a helmet brand. Right now see invisible doesn't really have much competition. Also clarity is basically required by undead players so confusion doesn't act like paralysis, so this would give them a bit more choice in re...

Wednesday, 6th August 2014, 04:39

Forum: Dungeon Crawling Advice

Topic: Level 9 Spells and FDA

Replies: 6

Views: 2547

Re: Level 9 Spells and FDA

In practice you're better off just using a +2 robe of whatever than FDA. With that being said, 12 armor skill, 9 strength, and a ring of wizardry should do it. If this is purely theoretical, my current character (a high elf wizard) can cast fire storm reliably (with a 4% failure rate) in a crystal p...

Friday, 25th July 2014, 13:33

Forum: Dungeon Crawling Advice

Topic: VS thoughts

Replies: 11

Views: 3024

Re: VS thoughts

The best VS is the one where you don't cast spells because you can lose all your MP from a high hit and the -3 HP doesn't give you much time to recover.

Thursday, 24th July 2014, 12:27

Forum: Game Design Discussion

Topic: remove wand of flame

Replies: 26

Views: 6710

Re: remove wand of flame

It can kill ogres without risking melee combat, and even significantly cut into the health pool of trolls for when you're playing weaker characters. That's not "useless", that's quite good. This is exactly what I'm talking about. You shouldn't unload a wand of flame on on Ogre if you can'...

Thursday, 24th July 2014, 11:41

Forum: Dungeon Crawling Advice

Topic: Crystal Ball vs Wucad Mu

Replies: 3

Views: 1706

Crystal Ball vs Wucad Mu

Normally I use Wucad Mu for zigs but I'm starting to think that crystal balls might be better. From what I understand with a crystal ball, as long as your MP isn't in the red you have a success rate of roughly 90% at max evocations, right? And you can always recover from failure with a staff of ener...

Thursday, 24th July 2014, 11:27

Forum: Game Design Discussion

Topic: remove wand of flame

Replies: 26

Views: 6710

Re: remove wand of flame

Yeah I'm gonna have to ask you to zap the wand at things that are dangerous early on (and not even so early on) and compare the damage to zero skill stones. And I don't know what crawl you're playing that has every background start with a full LoS ranged attack that does remarkable damage but it do...

Thursday, 24th July 2014, 10:20

Forum: Game Design Discussion

Topic: remove wand of flame

Replies: 26

Views: 6710

Re: remove wand of flame

It also exists to kill things early on and achieves this very well. I honestly can't tell if you're trying to be clever or not. We have a consumable that's only use case is killing popcorn and every single background starts with something that achieves the exact same thing only with a limitless sup...

Thursday, 24th July 2014, 08:33

Forum: Game Design Discussion

Topic: remove wand of flame

Replies: 26

Views: 6710

remove wand of flame

This item exists soley as an autopickup exception. It had some very minor utility with jellies at one point but this is no longer the case.

Wednesday, 23rd July 2014, 06:07

Forum: Game Design Discussion

Topic: Proposal: Ru, god of balance and sacrifice

Replies: 363

Views: 264929

Re: Proposal: Ru, god of balance and sacrifice

Don't get me wrong, I really like this god. Just when people start hinting at nerfing it I'm a bit annoyed. It's already weaker than Trog, Ely, and Sif. I disagree that a game with this god is any easier than with a different god on a decent combination. I like the sacrifice mechanic as it leads to ...

Wednesday, 23rd July 2014, 00:58

Forum: Game Design Discussion

Topic: Proposal: Ru, god of balance and sacrifice

Replies: 363

Views: 264929

Re: Proposal: Ru, god of balance and sacrifice

You make serious sacrifices for this god. The abilities better be damn strong.

Tuesday, 22nd July 2014, 05:07

Forum: Game Design Discussion

Topic: Proposal: Ru, god of balance and sacrifice

Replies: 363

Views: 264929

Re: Proposal: Ru, god of balance and sacrifice

I played a few games on experimental with this god. It's probably my favorite of the newer gods. It's a nice god for when you don't know what god to pick.

Friday, 18th July 2014, 19:10

Forum: Crazy Yiuf's Corner

Topic: combine good gods

Replies: 16

Views: 3505

Re: combine good gods

Also kiku and ydred could be combined too because lolnecromancy. Really all ydred is, is basically just melee with allies and kiku is painbrand and books.

Friday, 18th July 2014, 19:04

Forum: Crazy Yiuf's Corner

Topic: combine good gods

Replies: 16

Views: 3505

combine good gods

Zin, tso, ely all have balance problems and there are too many gods esp in trunk. Make them all one god, Keep what works, remove what doesnt, and dont worry too much because all the other gods are op anyway.

Friday, 18th July 2014, 12:22

Forum: Dungeon Crawling Advice

Topic: Ru Questions

Replies: 5

Views: 3172

Re: Ru Questions

Patashu, I did two sacrifices at full stars. I'm still not completely sure if I was at max piety or not... which is one of the reasons I made this thread.

Friday, 18th July 2014, 04:18

Forum: Dungeon Crawling Advice

Topic: Ru Questions

Replies: 5

Views: 3172

Ru Questions

Regarding the new god Ru:

1. Does sacrificing at max piety do anything, like make your abilities stronger still? If not, why are you allowed you sacrifice at max piety?
2. Does sacrificing a hand have any negative effects on one handed weapons (such as slowing your launcher)?

Friday, 11th July 2014, 10:28

Forum: Game Design Discussion

Topic: Brainstorm: a better ranged combat

Replies: 66

Views: 16597

Re: Brainstorm: a better ranged combat

What if swords, axes, and such dulled over time and you had to collect some arbitrary resource to sharpen them? Sound like a terrible idea? Well that's exactly what playing with ranged combat is like. There is no reason to EVER use ranged combat in its current form. There are easier ways to win and ...

Wednesday, 2nd July 2014, 21:40

Forum: Game Design Discussion

Topic: Auto-ID wandtype on pickup

Replies: 6

Views: 2659

Re: Auto-ID wandtype on pickup

This takes away the "interesting choice" of either zapping and wasting a charge or using an identification scroll on it.
Though honestly wands should break if you try to zap them with no charges.

Sunday, 15th June 2014, 16:33

Forum: Game Design Discussion

Topic: Making +acc more useful

Replies: 49

Views: 13727

Re: Making +acc more useful

For the record I haven't swapped for a hydra in ages. If you have any book or wand at all hydras are trivial as they have no defenses. They're only hard if you're playing a tabber with a bladed weapon, don't have any decent wands, and you've made a poor god choice. The whole fire brand thing for hyd...
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