Search found 1188 matches

Saturday, 9th November 2013, 17:35

Forum: Crazy Yiuf's Corner

Topic: Crazy god thread

Replies: 15

Views: 4033

Re: Crazy god thread

I'd love for there to be a god whose conduct has you suffer from Eternal Darkness-esque insanity effects every so often. Only thing is, I could never figure out what powers the god would grant the player.

Saturday, 9th November 2013, 17:22

Forum: Crazy Yiuf's Corner

Topic: aw yeah

Replies: 6

Views: 2057

Re: aw yeah

I summon 20 Twisters and command them to kill you and your allies. I win.

Tuesday, 5th November 2013, 01:48

Forum: Game Design Discussion

Topic: Rune lock

Replies: 188

Views: 69706

Re: Rune lock

Considering I don't think I've ever seen a D:15 Gold Dragon, then yes.

...though I have seen a D:14 Ancient Lich. At first I thought it wasn't real... until it fired an OoD at me.

Monday, 4th November 2013, 20:59

Forum: Game Design Discussion

Topic: Rune lock

Replies: 188

Views: 69706

Re: Rune lock

I feel as if there is one thing that I and others have mentioned that seems to be consistently ignored and that is if you make D:15-D:20 harder, then people will generally do the lair branches first regardless of a lock on the stairs. Every level of the dungeon from D:15 and later and every level o...

Monday, 4th November 2013, 15:25

Forum: Game Design Discussion

Topic: Rune lock

Replies: 188

Views: 69706

Re: Rune lock

Understand that you're an outlier if you're clearing the game that easily while still being new. Like, an extreme outlier. Most players had to play for months, or longer, before they ever saw a rune. Some people have played for years and have never won. Actually now it is a real choice, since I can ...

Monday, 4th November 2013, 06:36

Forum: Crazy Yiuf's Corner

Topic: Venom weapons do not obey 1st law of thermodynamics

Replies: 26

Views: 7449

Re: Venom weapons do not obey 1st law of thermodynamics

Well... what should venom weapons do then when wielded? Emit poison gas? Turn liquidy and oozy? Come with a warning label that says it's poisonous if ingested and that, if you eat it, you should call poison control immediately?

Monday, 4th November 2013, 01:30

Forum: Game Design Discussion

Topic: Rune lock

Replies: 188

Views: 69706

Re: Rune lock

I dunno about a second rune lock. I mean, it would make sense from that standpoint. But where would you put it? D14 is past the numeric halfway point of the main dungeon. Another lock on D22 would give the player eight more floors for one rune and five more for two runes (23-27) (not counting branch...

Sunday, 3rd November 2013, 20:56

Forum: Game Design Discussion

Topic: Inner flame.

Replies: 9

Views: 2842

Re: Inner flame.

Inner Flame + exploding prism spell = aaaawwwww yeaaaaah!

Seriously, it's like see pack of enemies > drop a prism or two > spam Inner Flame > cackle maniacally at the ensuing fireworks.

Now if only it'd be practical to toss Ball Lightning into that mix...

Sunday, 3rd November 2013, 20:53

Forum: Game Design Discussion

Topic: Need a hound that can raise the dead.

Replies: 10

Views: 3635

Re: Need a hound that can raise the dead.

Whether it's in this vault or elsewhere, exploding zombies in needs to be a thing.

Sunday, 3rd November 2013, 15:35

Forum: Game Design Discussion

Topic: Rune lock

Replies: 188

Views: 69706

Re: Rune lock

I get the feeling that this is going to be MD all over again... Anyway, the point isn't to make the game harder, it's to make it more fun and interesting. At the moment in stable, the player has a ton of options. The problem is that these options are all largely balanced for a XL 15ish character. Mo...

Thursday, 31st October 2013, 21:07

Forum: Game Design Discussion

Topic: Rune lock

Replies: 188

Views: 69706

Re: Rune lock

I, for one, welcome our new Rune Lock overlords.

Also, I'd suggest a nice, classy shade of mauve. Or perhaps a distinctive cyan. Or, though it might be a bit gaudy, gold.

Or red if we want to be simple, dull, and clear.

Tuesday, 29th October 2013, 05:13

Forum: Crazy Yiuf's Corner

Topic: Extradimensional Runes: New Game+ rather than Bonus Dungeon

Replies: 26

Views: 15885

Re: Extradimensional Runes: New Game+ rather than Bonus Dung

I've heard Mara spawns in a band with 5 illusions based on your 5 highest scoring characters in this mode. Is that true?

I've also heard Mennas the Menace makes the normal one look like a boy scout.

Thursday, 24th October 2013, 23:52

Forum: Game Design Discussion

Topic: Poll: fixing mid-game redundancy through rune-locking

Replies: 51

Views: 32185

Re: Poll: fixing mid-game redundancy through rune-locking

I like the idea of the rune lock. Right now, everyone says that Crawl is open and you can choose what to do. It's not. ...well, it is, but the vast majority of the time, if you do Elf or Lair branches before D:15, you're playing sub-optimally. Very sub-optimally. Currently, everyone who is not looki...

Thursday, 24th October 2013, 01:56

Forum: Game Design Discussion

Topic: Species Proposal: Treant

Replies: 27

Views: 8515

Re: Species Proposal: Treant

You must not win very often. I think the only good thing about this species is that they can follow Chei with zero drawbacks. Except they'd still make bad Chei followers because other species would still have all their equipment slots as well as access to translocations to let them make up for all t...

Friday, 11th October 2013, 14:42

Forum: Game Design Discussion

Topic: Improving Pan and the Hells

Replies: 63

Views: 21054

Re: Improving Pan and the Hells

I still hold the unpopular opinion that you could improve extended by removing Torment* and Hellfire and replacing them with threats that are more interesting that "does damage to you regardless of what your stats and gear are". I mean, if some characters are threatened more by some things...

Monday, 7th October 2013, 17:36

Forum: Crazy Yiuf's Corner

Topic: DCSS Memes

Replies: 22

Views: 8594

Re: DCSS Memes

Image

Monday, 7th October 2013, 17:23

Forum: Game Design Discussion

Topic: Unarmed Combat suggestion

Replies: 36

Views: 8962

Re: Unarmed Combat suggestion

Skipping everything else. You don't get difference between "realism" and "making sense". Fighting unarmed with shield has as much sense as fighting with ring mail, wearing sword on chest and helmets on legs. What? It's very "realistic" - person who trained for a life t...

Sunday, 6th October 2013, 23:56

Forum: Game Design Discussion

Topic: Unarmed Combat suggestion

Replies: 36

Views: 8962

Re: Unarmed Combat suggestion

You might have a small military experience, but that doesn't qualify you as a martial arts expert. Depending on the branch and what your role was, your combat training might be rather limited to basic combatives. But if we're going to play "Oh, Real Life™!" experience game, I've had traini...

Sunday, 6th October 2013, 16:34

Forum: Game Design Discussion

Topic: Unarmed Combat suggestion

Replies: 36

Views: 8962

Re: Unarmed Combat suggestion

Imagine a boxer. A swift and powerful person, that learned through sweat and blood how to move, how to put weight in attacks, how to open-up opponents, how to block and evade attacks. And now imagine him with a freaking tower shield. Why do I even have to explain it? Fighting armed and unarmed is t...

Wednesday, 4th September 2013, 04:16

Forum: Game Design Discussion

Topic: Fedhas Improved

Replies: 25

Views: 6822

Re: Fedhas Improved

Fedhas is cool, but there's some things that annoy me. Setting up Oklobs turns any level you do it on into a "kite every remotely dangerous monster to the Oklob farm" fest, which is terrible outside of the amusement of watching Oklobs mow everything down that comes near them. And unlike ot...

Monday, 2nd September 2013, 23:42

Forum: Game Design Discussion

Topic: Lair Branch Loot Balancing

Replies: 38

Views: 11993

Re: Lair Branch Loot Balancing

From what I hear, many players dive Swamp because it's boring/tedious/unrewarding/some-combination-thereof to explore it's levels. And between it's perception as being "the easy" Lair branch and diving, I can see people getting into fatal positions when they otherwise wouldn't, like runnin...

Sunday, 1st September 2013, 14:50

Forum: Game Design Discussion

Topic: God Options for Rogues, Archers and Warrior Mages

Replies: 39

Views: 16891

Re: God Options for Rogues, Archers and Warrior Mages

I agree with Dpeg in that I feel these gods are too narrowly focused. "God of characters who sneak around and stab things with daggers using a specific set of spells" isn't terribly interesting and doesn't add anything for any other sort of character. Yes, we already have a number of simpl...

Tuesday, 27th August 2013, 02:14

Forum: Dungeon Crawling Advice

Topic: Remove oklob vault (img)

Replies: 35

Views: 9764

Re: Remove oklob vault (img)

Many characters have access to summons. A follower of Trog, Yred, and several other gods can all can produce summons. There's also summoners. And also the Box of Beasts. These can either kill the Oklobs or give you a distraction to run by. Earth Elementalists can LRD the walls near the Oklobs. If th...

Tuesday, 27th August 2013, 00:08

Forum: Dungeon Crawling Advice

Topic: Remove oklob vault (img)

Replies: 35

Views: 9764

Re: Remove oklob vault (img)

Well, if you play the exact same kind of character every single time, then yeah, you won't need to think since you'll have the exact same solution available to you every time (or you'll wait until it's available). If you constantly change what character you play, you'll discover that each one has to...

Sunday, 25th August 2013, 23:39

Forum: Game Design Discussion

Topic: I think Hall of Blades should be reworked (or removed?).

Replies: 105

Views: 33352

Re: I think Hall of Blades should be reworked (or removed?).

I made a suggestion about a year ago for a Vault's monster revamp (this was before the all the new additions) that involved merging Blade into Vaults while adding a bunch of other monster with the theme of treasure that protects itself. It received mixed reactions (mostly "good flavor, terribl...

Wednesday, 14th August 2013, 16:43

Forum: Game Design Discussion

Topic: Proposal: Give real numbers for weapon attack speed in game

Replies: 54

Views: 17444

Re: Proposal: Give real numbers for weapon attack speed in

:roll: oh i found a d2 exec axe time to train axes only for the first half of the game after all NOTHING increases survivability more than mindelay Actually, you should grab the first hand axe you see, if you don't already have one, and then start progressively upgrading your weapon until you can u...

Wednesday, 14th August 2013, 03:38

Forum: Game Design Discussion

Topic: Werewolves: the Bifurcated Ones

Replies: 29

Views: 7231

Re: Werewolves: the Bifurcated Ones

Random mutations steps on Demonspawn's toes. Also, Berserkitis is pretty much the worst mutation in the game. And your version is pretty much identical to it (AFAIK, current Berserkitis can only trigger in melee combat). I'm also not sure why the humanoid form is essentially a Deep Dwarf Spriggan Na...

Wednesday, 14th August 2013, 03:30

Forum: Game Design Discussion

Topic: Proposal: Give real numbers for weapon attack speed in game

Replies: 54

Views: 17444

Re: Proposal: Give real numbers for weapon attack speed in

yes it is because the real reason slow attack speed is bad is that monsters get more hits on you and and average attack speed eliminates this problem Which is the exact reason why "fast" is better than "average" (and, off the top of my head, I can't think of any weapon that caps...

Wednesday, 14th August 2013, 00:09

Forum: Game Design Discussion

Topic: Proposal: Give real numbers for weapon attack speed in game

Replies: 54

Views: 17444

Re: Proposal: Give real numbers for weapon attack speed in

"your attack speed is average" oh look my weapon skill is fine No it's not. Anyway, this is really in the same boat as spell casting success. The old system "worked" and everyone could play the game "just fine." But that didn't stop that system from being extremely con...

Tuesday, 13th August 2013, 21:03

Forum: Game Design Discussion

Topic: How about a Jiyva background?

Replies: 46

Views: 14390

Re: How about a Jiyva background?

Not necessarily true. One time I ninjaed the Jiyva altar next to TRJ just because I could before I had obtained any runes. It was tricky, especially since I was playing a Felid and therefore was as frail as a wet paper bag, but it's certainly doable.

Monday, 12th August 2013, 22:50

Forum: Game Design Discussion

Topic: New Unrand Boots

Replies: 49

Views: 14506

Re: New Unrand Boots

the problem with the shroud boots is after a bit you notice it's a good idea to take five steps away from the enemy when your shroud breaks for it to get back up and running then and you start doing it, and that doesn't sound like a whole lot of fun to me give the amount of crap you fight in crawl....

Friday, 9th August 2013, 01:01

Forum: Crazy Yiuf's Corner

Topic: Three steps to win the game

Replies: 52

Views: 24730

Re: Three steps to win the game

Guys, you forgot the descend and ascend stair commands. Trust me on this. When I set out to check to see if the game could be won using nothing but the O and Tab keys while playing a troll, I ran into a roadblock getting to D:2 with just those two buttons. I think I also starved to death.

Friday, 9th August 2013, 00:57

Forum: Game Design Discussion

Topic: Move Recite to godspeak

Replies: 1

Views: 1139

Move Recite to godspeak

At the moment, the possible passages that can be read when using Zin's Recite are hard-coded into the game. These should be moved to godspeak like most/all of the other god-related dialogue is located. That way it'd be easier for people to make contributions to the lines that can appear from Zin's r...

Thursday, 8th August 2013, 16:01

Forum: Game Design Discussion

Topic: Throwing Buff Ideas

Replies: 36

Views: 12406

Re: Throwing Buff Ideas

Slings are fine though. A slinger can rely on Slings throughout the whole game if they wish since ammo is plentiful. Sure, they might need to go Okawaru or Trog to have a steady supply of steel and silver bullets for later areas, but there's never a point where slings suck. Yes, they do less damage ...

Thursday, 8th August 2013, 01:21

Forum: Game Design Discussion

Topic: Remove the haste spell

Replies: 87

Views: 28623

Re: Remove the haste spell

Silly quotes about skill at 27 = absurd % value better than a 0 skill character A character with the Haste spell is 50% better at melee with all weapons, ranged combat with all weapons, stabbing, closing distances, fleeing, drinking potions, using scrolls, invoking god abilities, evoking wands and ...

Tuesday, 6th August 2013, 21:47

Forum: Game Design Discussion

Topic: Remove the haste spell

Replies: 87

Views: 28623

Re: Remove the haste spell

The items are fine, since they're limited and you usually have to think about using them. The spell is: "Am I glowing or am I fighting popcorn? If neither, use Haste." Plus, getting the spell and the skill level to cast Haste lets you make yourself 50% faster/better at just about everythin...

Tuesday, 6th August 2013, 00:17

Forum: Game Design Discussion

Topic: Remove the haste spell

Replies: 87

Views: 28623

Re: Remove the haste spell

Really, just remove it. Attempting to balance Haste as a spell is just too hard. You're either going to get something that everyone wants, something that's so insignificant only a few people will bother with it, or something nobody wants because the drawbacks are too strong. That's just the nature o...

Wednesday, 31st July 2013, 03:54

Forum: Game Design Discussion

Topic: Rename Djinni to Efreet, give rot immunity

Replies: 28

Views: 8489

Re: Proposal: rename Djinni to Efreet, give rot immunity

Let's just have a cat walk across a keyboard, clean up whatever it types, and rename Djinni to whatever comes up. That way, there's absolutely no confusion or arguing about whether it's "accurate" to fictional myths.

Monday, 29th July 2013, 19:35

Forum: Game Design Discussion

Topic: Humans are Terrible

Replies: 51

Views: 14036

Re: Humans are Terrible

The Human will be slinging IMB, Poison Arrow, the like much sooner than the Troll. And he can maintain a respectable melee ability too if he so chooses. Not to mention, his INT won't be crap so he'll have higher spell success and lower spell hunger much sooner as well and won't have to worry if corp...

Monday, 29th July 2013, 19:22

Forum: Game Design Discussion

Topic: Proposal: Revise Negative Aptitudes

Replies: 9

Views: 3024

Re: Proposal: Revise Negative Aptitudes

Alternatively, could change the numbers to words. 0 = average, -1 = slow, +1 = fast, etc. I'm not sure I like that idea, but it is an idea.

Monday, 29th July 2013, 19:18

Forum: Crazy Yiuf's Corner

Topic: Proposal: The raw flesh tastes terrible!

Replies: 38

Views: 11869

Re: Proposal: The raw flesh tastes terrible!

Personally, I never put much thought into the "raw flesh tastes terrible" line. Rather I wound up avoiding chunks when I could before I figured out brown made me sick (this was pre-nausea) and green poisoned me. Although back before I knew Gourmand was a thing and was wearing an unIDed amu...

Sunday, 28th July 2013, 04:44

Forum: Crazy Yiuf's Corner

Topic: Proposal: The raw flesh tastes terrible!

Replies: 38

Views: 11869

Re: Proposal: The raw flesh tastes terrible!

Worth noting that the flavor message can help you tell if your Gourmand amulet has kicked in or not and how far along it is. It's not a major deal, but it's nice to know that the chunks I'm eating aren't doing any good at the moment rather than get a "You eat a chunk", which tells me nothi...

Friday, 26th July 2013, 16:30

Forum: Game Design Discussion

Topic: Proposal: lower the experience given by human monsters

Replies: 18

Views: 3993

Re: Proposal: lower the experience given by human monsters

That Iron Dragon is probably five times more likely to kill you than the elephant slug you polymorphed to make it.

Wednesday, 17th July 2013, 16:51

Forum: Game Design Discussion

Topic: Remove the haste spell

Replies: 87

Views: 28623

Re: Proposal: Remove the haste spell

Regardless of how much I suck at the game (was that really necessary?), I still haven't seen evidence that it makes gameplay way too easy. How many games has it made trivial for you, varsovie? Have you ever, say, had Haste, Ice Storm, and a reliable method of fast MP-recovery all online at once? Pr...

Monday, 8th July 2013, 00:33

Forum: Game Design Discussion

Topic: I think Hall of Blades should be reworked (or removed?).

Replies: 105

Views: 33352

Re: I think Hall of Blades should be reworked (or removed?).

I'm still of the mind of merging Blade into Vaults. And by that I mean just sometimes (or always, depending on how cruel whoever is coding feels) have some of the random weapon loot in Vault spawn as animated. Frequently enough that you should encounter a few animated weapons but not so many that yo...

Wednesday, 26th June 2013, 03:36

Forum: Crazy Yiuf's Corner

Topic: Three most boring things in Crawl?

Replies: 108

Views: 31918

Re: Three most boring things in Crawl?

For Jellies, just grab a sling, some stones, and train Slings to 2. As long as you start shooting at LOS, you should kill them the majority of the time just as they reach you. Pretty much every character I make winds up with at least Slings at 2 just for dealing with Jellies, the only excepts being ...

Tuesday, 25th June 2013, 03:43

Forum: Crazy Yiuf's Corner

Topic: Three most boring things in Crawl?

Replies: 108

Views: 31918

Re: Three most boring things in Crawl?

1. Optimal Play
2. Extended End-game
3. Healers

Monday, 17th June 2013, 03:24

Forum: Game Design Discussion

Topic: Proposal: Xom's Anthology of Talent : Chaos Magic Spellbook

Replies: 43

Views: 14966

Re: Proposal: Xom's Anthology of Talent : Chaos Magic Spellb

Eh, I had a random idea for a spell, so why not throw it out there. Worst Luck Possible (level something Hexes/something/whatever) - Everyone within LOS of the player, including the player himself, suffers the worst possible effects on every RNG outcome on something that affects them for the duratio...

Monday, 10th June 2013, 01:34

Forum: Crazy Yiuf's Corner

Topic: I need some Xom effects...

Replies: 22

Views: 5665

Re: I need some Xom effects...

Well, there's usually an annoyingly large level gap between the 8th gym and the Elite Four (luckily, they seemed to stop doing this in Gen V). You could win without doing grinding if you had the right team or a ton of items to spam, but otherwise you'd usually have to go level up your team a bit (un...

Monday, 3rd June 2013, 00:52

Forum: Crazy Yiuf's Corner

Topic: I need some Xom effects...

Replies: 22

Views: 5665

Re: I need some Xom effects...

I've been on too many forums where "You post a link to another forum? NOW YOU DIE!" I forgot if the Tavern had similar rules. And yes, Nuzlockes are silly if you overgrind. It makes it easy and pointless. I personally loathe grinding, so I try to get by with as little as possible, which us...
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